Hi, I'm [----------] this close to finishing my first game in blender, but plan to make a lot more now that I know what I'm doing. I stuck with an outdated version of blender 2.49b so I could focus on learning the software and how to use it rather than hopping to the update-march. boy am I glad I didn't try to spend time relearning the interface. by the time I got a hang of it they'd have removed the game engine entirely lol.
I've been a nintendo fanboy since I was 6 months old back in 1986. I'm nearly 40, but still act like a n008 sometimes. I use my skills for game dev, and sometimes website design. my website is on neocities and is a work in progress. I have 2 websites there but the other one is... well... "give a troll a free webpage and what did you expect?" = "website poop"
my first system was the NES, followed by the original gameboy. my favourite game was Metroid, but I played alot of super mario bros. I made a mario 3D model in the old style but didn't rig it yet. Edit: my first favourite cartoons were Super Mario Bros Super Show, Captain N: the game master, and transformers (because what 80's kid wasn't into The Transformers'). I had to learn how to do professional game character rigging and it took months upon months over years to do it manually. I got into zelda in highschool, I mean I did play it back in the 80s but I was too young to enjoy it, I'd just get frustrated over how my little kid fingers didn't have the dexterity to really play it well. but over the years it's grown on me. of course I played other stuff. lately I play City of Heroes from time to time, yes it's a now defunct superhero mmorpg, but meh it has it's moments.
I watch a lot of anime now days. mostly because when I was a kid my parents were the kind that only watched broadcast TV, we never had cable, so. I've been doing a lot of catching up.
my current game I'm working on is just a puzzle game. after trying to make all sorts of other games, such as action adventures, platformers, space shooters and such I figured out that all of those game types require things like characters and special effects like fire, smoke, electricity and clouds rain and water. I'm getting an understanding of how to make such things now. I have a better hang on modelling and coding and physics. had to learn a ton over the years. but now I hope to make it a career, my goal with this game is to prove to myself that I CAN do it, and I'm literally like 10 menu buttons from complete with this iteration of the game. it'll be released for free, with kinda a "donate if you like this" message (I used python TKinter.TK to make the donations window in the game, that was a headache to make). game dev headaches are things I just have to deal with.
I'm on a fresh windows install and just getting all my programs reinstalled and the way I like them. still haven't reinstalled city of heroes.. I'm contemplating a few manual updates to the OS before I install it as it requires .net at some version higher than 4.8 I think.. and I likely wont get back to work on my game till I get everything squared away. I'm considering a better offline backup system than I currently employ. I'm considering an external hardisk, rather than thumbdrives and a second offline computer (that one is like 15 years old lol so.. it might crash before this one, it gave a CMOS battery warning the other day when I powered it on and then the screensaver said the graphics card couldn't handle 3D screensavers (which means something is causing the system to ignore the graphics card, wonderful..). But i'll probably get it all fixed up in a couple weeks.
I can be a terrible procrastinator, in the past I was a very very legendary procrastinator. which is why I've yet to finish a single game where I've studied game dev for more than 15 years now lol since 2006... but these days I seem to have a drive to do dev, maybe it'se beause my learning curve kicked into high gear and I'm so close to finishing my first game that I feel like "I can do this, I can be a real game developer!"
anyways I type a lot, this is a short post for me. sometimes I ramble on to the post cap in character limits.
Edit: I'm a long time lurker on World-of-nintendo.com.
I've been a nintendo fanboy since I was 6 months old back in 1986. I'm nearly 40, but still act like a n008 sometimes. I use my skills for game dev, and sometimes website design. my website is on neocities and is a work in progress. I have 2 websites there but the other one is... well... "give a troll a free webpage and what did you expect?" = "website poop"
my first system was the NES, followed by the original gameboy. my favourite game was Metroid, but I played alot of super mario bros. I made a mario 3D model in the old style but didn't rig it yet. Edit: my first favourite cartoons were Super Mario Bros Super Show, Captain N: the game master, and transformers (because what 80's kid wasn't into The Transformers'). I had to learn how to do professional game character rigging and it took months upon months over years to do it manually. I got into zelda in highschool, I mean I did play it back in the 80s but I was too young to enjoy it, I'd just get frustrated over how my little kid fingers didn't have the dexterity to really play it well. but over the years it's grown on me. of course I played other stuff. lately I play City of Heroes from time to time, yes it's a now defunct superhero mmorpg, but meh it has it's moments.
I watch a lot of anime now days. mostly because when I was a kid my parents were the kind that only watched broadcast TV, we never had cable, so. I've been doing a lot of catching up.
my current game I'm working on is just a puzzle game. after trying to make all sorts of other games, such as action adventures, platformers, space shooters and such I figured out that all of those game types require things like characters and special effects like fire, smoke, electricity and clouds rain and water. I'm getting an understanding of how to make such things now. I have a better hang on modelling and coding and physics. had to learn a ton over the years. but now I hope to make it a career, my goal with this game is to prove to myself that I CAN do it, and I'm literally like 10 menu buttons from complete with this iteration of the game. it'll be released for free, with kinda a "donate if you like this" message (I used python TKinter.TK to make the donations window in the game, that was a headache to make). game dev headaches are things I just have to deal with.
I'm on a fresh windows install and just getting all my programs reinstalled and the way I like them. still haven't reinstalled city of heroes.. I'm contemplating a few manual updates to the OS before I install it as it requires .net at some version higher than 4.8 I think.. and I likely wont get back to work on my game till I get everything squared away. I'm considering a better offline backup system than I currently employ. I'm considering an external hardisk, rather than thumbdrives and a second offline computer (that one is like 15 years old lol so.. it might crash before this one, it gave a CMOS battery warning the other day when I powered it on and then the screensaver said the graphics card couldn't handle 3D screensavers (which means something is causing the system to ignore the graphics card, wonderful..). But i'll probably get it all fixed up in a couple weeks.
I can be a terrible procrastinator, in the past I was a very very legendary procrastinator. which is why I've yet to finish a single game where I've studied game dev for more than 15 years now lol since 2006... but these days I seem to have a drive to do dev, maybe it'se beause my learning curve kicked into high gear and I'm so close to finishing my first game that I feel like "I can do this, I can be a real game developer!"
anyways I type a lot, this is a short post for me. sometimes I ramble on to the post cap in character limits.
Edit: I'm a long time lurker on World-of-nintendo.com.
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