What makes a great game great?




Posted by Buneasta

Originality, endearing characters, good plot, and graphics. If it is a genre covered too often it eithers become better or in some cases, boring. Sometimes graphics aren't essential to make a great game great, but it helps I guess.




Posted by Prince Shondronai

No, no, no, and no. Great games are fun to play. That means tight controls and satisfying gameplay experiences. Originality, endearing characters, a good plot, and good art are what make great anime or other forms of non-interactive entertainment.




Posted by Speedfreak

You first off make a good game, then put a hell of a lot nice touches, extras and polish into it. The real question is how you make the good game in the first place ;)




Posted by Madame Flurrie

Above all things, it's gotta be fun, of course!




Posted by Crazy K

All I care for is good gameplay. I dont care for graphics all that much. But you need some good gameplay and good story.




Posted by Fate


Quoting Prince Shondronai: No, no, no, and no. Great games are fun to play. That means tight controls and satisfying gameplay experiences. Originality, endearing characters, a good plot, and good art are what make great anime or other forms of non-interactive entertainment.


****it. No wonder you like Link and not Snake. I wanted to sympathize, but I can no longer.

A game could have tight controls and satisfying gameplay, like Katamari Damacy, and be awesome just on its own. But, not every game can be Katamari Damacy, now can it? Great characters/plot/art/originality/control scheme/gameplay/everything is what makes a game transcend in memories. It's not just the fun in it, but how memorable it is.




Posted by Bebop

The main thing is gameplay. A game can have pretty graphics, characters and a story but it can still suck major.




Posted by Buneasta

Well in one of the wrestling games you can put six men in a huge cage and have them fight like hell until five of them have been pinned or forced to submit. They had 3 of those in WWE history, and TripleH won two of them. With help though.




Posted by Pit

Tetris doesn't have a plot, and that game is addicting no matter what generation in gaming you began in.

As for games with not a great plot but tight controls, I give it to Ikaruga. One of the best games I've ever played, really right controls, great gameplay, challenging, and you can play through it without any plot twists or what not, cause there really weren't any.




Posted by Dexter

Replay value. This is what makes me come back to the game after I am done defeating it, in most cases. That's my trouble with games such as Star Fox Adventures, Wind Waker, and even Morrowind. There is just nothing left for me to go back to, except for a few things such as gazing at the visual beauty of the surroundings. Goldeneye has excellent replay value, which has been keeping my attention ever since I got the game. I can always make the game more difficult, or fix it on the ideal difficulty and adjust it accordingly. The multiplayer helps, too.




Posted by Prince Shondronai


Quoting conejita: ****it. No wonder you like Link and not Snake. I wanted to sympathize, but I can no longer.

A game could have tight controls and satisfying gameplay, like Katamari Damacy, and be awesome just on its own. But, not every game can be Katamari Damacy, now can it? Great characters/plot/art/originality/control scheme/gameplay/everything is what makes a game transcend in memories. It's not just the fun in it, but how memorable it is.



There are other factors in my preferrence, but this issue is at the heart of it, yes. I happen to like The Legend of Zelda's storyline, though, and how it leaves much in the hands of the imagination of its players as opposed to hour-long dialogues trying to explain everything as if I'm an idiot.



Posted by Fate

Oh, yes, then. The heart of the game can't be the storyline itself, but a fusion of fun and gameplay.

But I like everything to be explained. :( I, for one, don't like threads like, "wut hapned 2 link aftre oot???" That's just my preference, though. I'm not going to bag on you for liking Zelda, since I love the series just as much. I was just getting at you for the rest of your post.

MGS = Interactive movie




Posted by Bebop

A simply storyline is actually fine for me. An objective, a sense of peril andd urgence and I'm away. Althoguh I do appreciate a nice, fat, complex story such as the Metel Gear Solid stories.




Posted by Speedfreak


Quoting conejita: ****it. No wonder you like Link and not Snake. I wanted to sympathize, but I can no longer.

A game could have tight controls and satisfying gameplay, like Katamari Damacy, and be awesome just on its own. But, not every game can be Katamari Damacy, now can it? Great characters/plot/art/originality/control scheme/gameplay/everything is what makes a game transcend in memories. It's not just the fun in it, but how memorable it is.



Super Mario Bros is pretty bloody memorable, I don't see a blockbuster plot in there anyway.

I can't see a storyline as anything else but bells and whistles, it's in no way crucial to gameplay, not even for RPGs (read Mario and Luigi: Superstar Saga). It's often why I find games that have a storyline to be the main focus as being, quite frankly, shat.



Posted by Bebop

RPGS just tend to have big storylines because they are so text heavy. I never thought of the Mario RPGs actually.




Posted by Speedfreak

Hell, Golden Sun was hardly Catch 22, was it? Still a bloody fun game though. And Pok




Posted by Unite

I feel that a strong story helps a game, it makes the purpoes through a game more meaning full.




Posted by Speedfreak

Obviously it helps, but it's really just a neat feature compared to what a game really needs, it's similar to top notch graphics, surround sound and online play. None of those 4 things will make a good game, just as a game can be good if all those features are completely average. It's just an appreciatable extra.




Posted by Mystic Hero

To me a good game must include a good plot and unique and extrodinary characters. It should also include challenging dungeons/areas/levels to trst your skills in. A great game should contain a good number of new and exciting monsters and bosses and a wide variety of areas to explore. If all of these main points in a game are hit in the making of it, it should turn out to be quite good if the game apeeals to the player. I'm not too concerned with graphics, I could care less about that. As long as what I have listed above is done well in a game then it should one to replay over and over gain, or at least that's what I think.




Posted by Unite


Quoting Speedfreak: Obviously it helps, but it's really just a neat feature compared to what a game really needs, it's similar to top notch graphics, surround sound and online play. None of those 4 things will make a good game, just as a game can be good if all those features are completely average. It's just an appreciatable extra.



For me story isn't just a extra it's a must depending on the type of game. If the only thing the game has going for it self is good game play. Then I probably wouldn't play it.



Posted by Dexter

Stories don't interest me too much. Most of the games I play are for the NES and they usually don't have great stories going for them, if any at all. I normally do enjoy the adventure more if I am going after something I actually want to do and or have a passion for getting, such as saving Krystal in Star Fox Adventures or getting the animals in the ark in Noah




Posted by Nemesis

A like a good stoy line, gives you something to think about when your not playing the game. And I think that the game should be an original: Gran Turismo-cheap car games, Grand Theft Auto series-True Crime. Makes me sick. And realistic TO A POINT...




Posted by Burn

I ma a huge fan of FPSes and I was thinking about what makes games great to me when I was playing the Area 51 demo and deciding if it was good or not. To me its all about not getting bored.

You must have action, options and good pacing. FPSes are the best at that IMO. Area 51 had the continual action I liked, tons of guns, could switch to an alien, what looks to be a good story, and great graphics. I guess though general, those are the good things.




Posted by TendoAddict

A great game must have good game play, period.

A great game must have graphics that get the artistic point across to the gamer (such as how paper mario personifys a story book feeling.)

A great game must have addictive game play and a non-linear play style (I dont mean a game with a linear path but a game play that has a continuously repetitve sytle of play and offers no changes or options).

A great game must have a diffculty that increases with you , they shouldnt give you a game when you can ease through it or a game where they drop you into a death trap automatically.

A great game must have controls that blend the game play to manoverability on the controller. No one wants to play a game where all the good moves are really easy to pull off or a game that makes combinations so hard that a player would rather always stick to the basics.

A great game must Have a plot that the creator feels gets his idea across the best. It shouldent have a big and complicated just because its and RPG or have no plot because it is a puzzle game.

A great game must have music that is best for the feel of the the surounding landscape or situation. Programers shouldnt force a constant style of music that doesnt fit a situation or gets too repetitive.

A great game must have replayability that makes you able to enjoy a game just as much as the day you got it. A game that only is fun once never goes down in video gaming history.

A great game must have extras that greatly reward a player for achiving excelence in a game apropriatly and make no extra pointless or TOO hard to achive.


Thats what I think. And I think many people do too.




Posted by Aioros


Quoting Speedfreak: Super Mario Bros is pretty bloody memorable, I don't see a blockbuster plot in there anyway.

I can't see a storyline as anything else but bells and whistles, it's in no way crucial to gameplay, not even for RPGs (read Mario and Luigi: Superstar Saga). It's often why I find games that have a storyline to be the main focus as being, quite frankly, shat.

[COLOR=Yellow]Super Mario Bros was release in what, 1985? How many other games from that era do you see with deep storylines. It's not a fair comparison to games from this generation. Games have evolved, now it is a necessity for games to have great stories and sound effects along with great gameplay. Because we are in the 21st century.[/COLOR]



Posted by Burn


Quoting TendoAddict: A great game must have a diffculty that increases with you , they shouldnt give you a game when you can ease through it or a game where they drop you into a death trap automatically.

A great game must have controls that blend the game play to manoverability on the controller. No one wants to play a game where all the good moves are really easy to pull off or a game that makes combinations so hard that a player would rather always stick to the basics.



I agree with most of your other points but these two in particualr are very good. Especially the controls. Sometiems you notice and say "these controls suck" and never play a game again, but the difference between a great game and a semi-great sometimes comes down to the ability to control....good point...



Posted by goose

i would like to know the poinion of the gaming comunity on what makes a good game? do you personally like a story driven game or an action/adventure, or puzzle game? any opinion is welcome. what would you personaly like to see in the next gen games? i would like to see fully interctive story driven games where you chose the path of your character. i would also like to see amazing graphics within game..but is it all about how pritty it looks?




Posted by Non-ExistentOne

On RPGs:

If I can feel and/or even relate to the plight of the main character, understand them somehow, then I can get hooked very easily (Ex: Star Ocean: TTEOT). But it's not just angst and understanding that I'm looking for, the music of a game must set the mood, the score has to be done perfectly or near-perfectly for me to stay interested and not fall asleep (Ex: FFVII) . Cutscenes have been becoming a huge problem to me, just because you can make pretty things doesn't mean you should (Ex: Xenosaga).




Posted by goose

thanx for you input non-existentone. i feel what you are seeing and agree totally with what you said about ffvii and music. ffvii is a great game by the way, one of the best. mainly because of the points you mentioned.




Posted by Acheron

If it's an RPG, I very much enjoy the ability to actually make decisions other than "Yes/No", "Dialogue Option 1/Dialogue Option 2" (which both end up giving you the same result), "Fight/Flee", "Buy the Armageddon Sword/Buy the Dragonheart Sword", etc. I'm talking about games like Planescape: Torment, the Baldur's Gate series (NOT Baldur's Gate: Dark Alliance), the Knights of the Old Republic Series, Morrowind, and Fable. If you can't do such things in the RPG you're playing, you're not playing an RPG in the first place.

Oh, and of course, a compelling combat system. But that goes without saying.




Posted by Lord of Spam

God help you if you put in a jump puzzle. I HATE jump puzzles. The same goes with escort missions.

In general, there should be a save point shortly before any extra risky area (a big boss fight, hard timed puzzle, etc) so as to avoid frustrating the gamer. Another thing to avopid is escort missions. I cant think of a single person I know who is even neutral towards them. They are almost universally looked down on.

Try to keep the game moving at a respectable pace, also. This varies for different types of games, obviously. For an RPG, it can be MUCH slower, as players of that genre tend to have both an expectation for a longer play experiance, but also because they tend to be a bit more patient overall. For other genres, adjust it accordingly (FPs will most likely be the fastest, with action/adventures falling somewhere in between, according to how X-TREME they are).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anyway, thats just what my views. I have no official training, and its all based on my personal experiance, and anecdotal evidence, so theres a very high chance that it might not be good representative data.




Posted by Golden Archer

Well, in my own opinion there isnt one, or could be one, since everyone likes something else or another, and if you jumble them together..well.. its just like what you do with crayons :D, but heres a few major genres which could be made perfect. (But personally I like a story based-rpg, I like cinematics...which is why I like the dot hack series, but....)

Rpg: Yes, everyone hates or loves long cinematics, so you gotta make it pretty average, other then that it has to have some cameos of other stuff of it, or some mini game...usually you want a game which can take diffrent paths like jade empire, and one with logical dialect (I.E: what that dude said) and also music (what he said again..) And the craze today with the anime style game is..well music we can't understand! :D. Oh and it has to have some bosses....and some depth atleast...

Shooters: Look for any reference or review to halo and half life (and some n64 golden eye :P)...

Platformers: Well, platformers are basically games that..you can jump in(literally), these games usually are looked at as boring, unless you still live in the 90's, then you have no life. Pretty much any time of game thats a platformer should include well-based plot, a bit of a big world and not reptitive music...Another good key base is small but rewarding puzzles, and npcs to talk to. Platformers seem easy to make, but are usually crappy without some genius.

And Im looking forward for (if there is) Paper mario 3 for the revolution :D!




Posted by Skitzo Control

The Legend of Zelda: Ocarina of Time.




Posted by Ex-Linkman

What makes a perfect game? Shigeru Miyamoto, that's what makes a perfect game.


Quoting Skitzo Control: The Legend of Zelda: Ocarina of Time.


Yup, without a shred of a doubt




Posted by Ant

Lol.

It's just the mix of a good story, then followed up by the gameplay to back it up. Doesn't it seem simple? Yet...it's so hard to come by.




Posted by Drewboy64

Gameplay is obviously key. I want epic, mindblowing and fun parts in the game like in Wind Waker, when you enter the colorless and motionless Hyrule, then pull the Mastersword out and fight all those moblins and darknuts. That was amazing. Depending on the game, a good story is a good idea. Graphics should be good as well. Not necessarily realistic, but good. Wind waker's graphic weren't realistic, but they fitted nicely and were amazing.




Posted by Darkbackward

What makes a great game great is one thing.

Style

You see, without style there would be no tripping. And with no tripping their would be no experience.

So while it's fun to play some games, you don't actually experience anything but a loss of time.

If a game has Style then that gameplay experience rewards you with the art of chill.

Oh yea.




Posted by eternalchaos

What makes a great game great is the greatness of the great things in them.