Now look, I think these golden things are being overlooked.
For one, exactly what the heck are these things? In just about every Sonic game, the exist, and of course they proctect Sonic and co. from being knocked out in one hit... but where exactly did they come from?
They are scattered all over the stages, and they are commonly seen in lines, or certain curves indicating a direction. In an old sonic series, sonic harnessed the power of one ring (that rose out of some mystical lake) that Roder would provide to him to use a powerful spinning ring attack. In Sonic X, he used one in order to initiate the light speed attack.
In Sonic 1, 3, S&K/3, Giant rings transports characters to a special stage, and in Sonic's 3D Blast, you place flickies into them to complete the stage. I would like to wonder if there will ever be an explanation of these things. Maybe an explanation isin't required.
I originally thought about this going through SADX. In Sonic's first stage, there are a set of 3 or more rings every 4-5 feet!
I wish you wouldn't drop all your rings every time you took at hit, but then the big collectors would live for a long time then.
Actually, the game Sonic Triple Trouble for Game Gear is different. I believe you lose 30 rings when you get hit, I need to play it again.
I have been wondering where the rings came form myself. I wish that they allowed you to do a light speed attack in all the games say when you collected a certain number of them.
And somewhat, I wish every Sonic game only had you lose 30 rings on a hit.
Also they should allow you to try and pick up every ring you lost. In the Gamecube versions for example, you only get to recover 20 rings unless you had less then that.
:sonic: :sonic: :sonic: :sonic:
It's hard to find the Game Gear game (I have it) but it's also on Sonic Adventure DX and Sonic Gems Collection.
How about this for a change: use the rings to preform special abilities.
Seriously, in most of the Sonic games, their biggest use tends to be to sit there in a counter. Why not use some special abilites or something at the cost of some of those rings? I end up with hundreds of them at the end of the stages, and tacking off 20 or 40 to do things wouldn't seem like a bad idea.
You can do that in Sonic Adventure 2 in multiplayer.
In the final boss battle in Sonic Heroes, Super Sonic can do the light speed attack at a cost of a few rings(not sure how many).
Yeah... but quite frankly, even then it's pretty much useless + a waste (Though it MAY add quite a bit to your Blast meter for striking the metal mass, I'm not sure)
The multiplayer's SA2:B abilites are there, true, but not in 1 player mode, rather the computer uses their ability whever they want (but you can atcually dodge them). I just feel that the games would be more enjoyable if the rings were used for more than protection, points, or currency.
If anything, they should keep the checkpoint bonuses. Crossing those checkpoints with 80-89 rings was always good for a nice boost.
True.
I think the ring were created to give the chaos emeralds their ultimate powers.
Rings are almost useless now in Shadow the Hedgehog. You lose about 10 each time you get hit, and you only get a life if you pass a checkpoint with 100+ rings.
Not what I'd call useless. Sometimes you can build up to an amount that can't possibly be cut down, but when you're starved for rings, they're just as precious as they've always been.
I think that you should have different colour rings that do different things, like a red one would kill you, and a blue one gives you more speed.
you could even have bronze, silver and gold rings hidden in levels to find to win bonus prizes.
as for the giant rings that take you to the special stages, you should have different coloured ones to have different levels of hardness or different special stages compleatly.
Just a thought for you. :amy: :sonic:
I grew up reading the English Fleetway comic, Sonic the Comic, and it answered it as follows:
Rings are an intrusion of excess Chaos energy from the Chaos Emeralds. Seeing as the Emeralds are an infinite source of power, the energy they produce has to go somewhere - it manifests as golden rings.
Super Sonic needs fifty rings to build up enough Chaos energy to come to being, for example.
Rings can be manipulated to have certain powers. Chaotix, for example, carry the 'link rings' - two rings that are bound together, similar to magnetism. Computer programs of infinite size can be downloaded to them. And, of course, the large ones act as portals to other worlds.
[FONT="Arial Black"][SIZE="3"][COLOR="Lime"]Ring are very important in avery sonic game at the last boss you need rings[/COLOR][/SIZE][/FONT]
The link rings game was Knuckles Chaotix, for Game Gear, insofar as I can remember.
I didn't realise there was a Dark Horse Sonic comic... I thought the American ones were Archie?
...Yes. You're right. It's been seven years since I've seen one, sue me. >:O
And, iirc, Knuckles Chaotix was on the Genesis/Megadrive 32X.
You're right, it was the 32X add-on. Darn.