[quote]
According to a documentation on the US patent website, [url="http://www.cube-europe.com/news.php?nid=7959#"]Nintendo's[/url] new console will feature gyroscopic, tilt-sensitive technology, an LCD touch screen, and a greatly reduced number of face buttons.
The patent document referring to the Revolution as "the game device" states that the controller is a "housing held by a player" and "the [url="http://www.cube-europe.com/news.php?nid=7959#"]handheld[/url] game device" - it also goes on to describes key aspects of the controller's functionality.
The controller
Seems innovative....but stupid. Hopefully it all works out for the best.
So, I guess this is it eh?
I'm not to sure what to think... at this point in time, I can neither imagine it, nor imagine playing it. I'm excited to see how it looks though, and even more so to try it out.
It could well not be it, Nintendo patent stuff all the time. Hell, the report of the patent could be false. I'm not making up my mind until a demonstration.
A different though from someone I know on another board:
I think tilting the controller to move will be awkward, and have a steep learning curve. But it's still cool.
Another [url=http://www.gamespot.com/news/2005/06/24/news_6128178.html]source[/url].
If this is the real deal, I'm pretty impressed about it. It'll be bodacious if I can land my mitts on one of these.
HI READ MY POST.
Hi we can still talk about the possibility even if this particular patent isn't for the controller!
READ, PLZ
[quote=GameSpot]The patent--which was first filed on May 19, 2003--describes the Acceleration Sensor as being different from any "conventional technique used for controlling a two-dimensional game image," since that tech "cannot be adapted to a three-dimensional game image which has become prevalent as a game image...Therefore, an object of the present invention is to provide a game system and a game program allowing a player to feel as if a three-dimensional game space is tilted in accordance with a tilt of a game device."
...
Bogus or not bogus?: Bogus. Patent 6,908,388 is not the Revolution controller, though without the illustrations, that mistake would be all too easy to make. But it wouldn't be surprising if the Acceleration Sensor is incorporated into Nintendo's next-generation plans in some way.
[quote=Speedfreak]HI READ MY POST.
DIDN'T SEE IT. YOU POSTED WHILE I WAS WRITING MY REPLY, AND I CLOSED THE TAB SHORTLY THEREAFTER.
Stfu.
Still want a gyro in the controller, though.
I'll tell you this, so you'll all be prepared. When we find out what it is, we won't be impressed. In fact, most people will think Nintendo has gone loco, just like what happened when they unveiled DS. Fact is, NO ONE was expecting DS to be beating PSP right now because it's simply not something you can understand until you use it. The same goes for Revolution, reserve all judgement until you use the controller. You have been warned.
Motion-LCD-censor things sound pretty high-tech. That's kind of exciting to wait for, just to see how gaming could be improved.
In theory. There's several things wrong with slapping a touch-screen over a controller, though. Mainly the lack of haptic feedback, and the inability to get used to each control systems (this would be avoided easily if companies actually tried to use the technology properly, but face it, EA are just going to do ports). Also, one gyro sensor gives you one less axis than 2 thumbsticks, although theoretically replacing a right thumbstick with a gryo sensor would be a fantastic advance, as you would be able to have one extra axis than normal and use all the face buttons with a muxh simpler interface. I don't think that's enough for Nintendo, though.
If it were fitted with two gyro censors, it'd be mighty expensive to get. Maybe it should be held off if the price is too high.
2 gyros would be pointless unless the thing were in 2 peices, otherwise they'd give the same readings. I don't think they're that expensive, anyway. Most interface technology is relatively inexpensive.
Hmm, I guess that would be true since there's really no reason for a left gyro censor (even in FPSs that would be weird).
Well, considering two seperate gyros - the left one could be for movement and the right one for aim, for example.
What really conviced me about this is Miyamoto's shrewd murmurings about a new Punch-Out game - each gyro represents each hand in first-person...
gyroscope wouldnt be bad. just dont use it on every game. DS RULES!!!
I highly doubt that thing is real. Nintendo has already said they will not have a screen on the controller. They stated that they didn't want to go for a dual screen idea for the revolution.
Honestly I could care less about the Touch Screen idea. I'm more into the Fact that you can play older games. Aslong as it can do that, then i'm fine with whatever Gizmo's they add to it.
I'm curious as to how this is such a new idea. There was a peripheral for the N64 that plugged into the rumble pak slot and replaced the analog stick. You'd tilt the controller around, and it would sense it, and there you go.
I like the idea, especially as a first party creation, as the peripheral was some obscure third party and wasn't terribly well designed. However, I know it won't feel right for many games. Imagine trying to play Mega Man like that. But flight sims? Oh my Lord, that sounds delicious.
Can you explain the difference, or do I just have to see it for myself? Is the difference fundamental, or is it just that one works much better than the other?