http://www.nintendoeverything.com/?p=2069
If this is the direction that Nintendo's going... I won't be following for long.
The only way to make New Super Mario Bros any easier would be to add a "Win" button.
The stuff currently on the Wii is rediculously easy as it is. Didn't Nintendo make a name for themselves with hard games, like the real sequel to the Super Mario Bros?
idk, the original mario's on the nes were pretty simple in themselves, but also hard at the same time. I just don't think you can do that nowadays with 3D games.
*** forbid casual gamers practice and improve like everyone else did back in the days of Contra and TMNT and stuff.
And of course adding difficulty levels is COMPLETELY OUT OF THE QUESTION.
Just have infinite lives and forgiving retries. Jesus Christ. ANYTHING, PLEASE, ANYTHING
in b4 a metroid where you're given 50 energy tanks at the start, infinite missiles, an arrow onscreen that always tells you where to go, missile/bomb/etc blocks that aren't disguised, and bosses that take 3 missiles to kill.
:(
miyamoto in his photo looks like, "hey don't look at me it wasn't my idea."
and yeah, it looks like their ignoring hardcore gamers for now. Wonder how long it will take for them to make games for the real fans, IF that happens.
i thought this sort of thing was why they invented easy mode and hard mode
Speedfreak is most likely correct. Making the core franchises easier to pick up and play does not necessarily mean that they'll be easier to complete. Just that Normal Person doesn't need an hour's worth of Tutorial Town to learn how to make Link obey his/her commands in such a way that the first rat they run into won't kill them.
I'll join in on the wishful thinking.
How is this new? Zelda hasn't been hard since Link to the Past.
Oracle of Ages was pretty tricky.
I recall people *****ing about the Gyorg fight in MM.
How, I have no idea.
Once you figure out Gyorg, he's cake. At least the enemies and some bosses in OOT and MM actually inflicted damage. You get hit ten times in WW or TP, QUARTER HEART LOL
Enemies like Iron Knuckles were hard because they took 4+ hearts. If anything, I'd totally be fine with a higher difficulty that leaves everything the same, but ups the damage you take. JUST doing that would make it harder, and it's probably all Nintendo would care to do, anyway.
that and the wolf was easy mode. HOLD BUTTON TO INSTAKILL EVERYTHING
[quote=Vampiro V. Empire;865851]How easier can they make it? One button+waggle? As is the first hour or so leads you painfully by the hand assuming you're a complete idiot. And for TP the rest of the game is hardly any different. You're always on a direct path with very simple controls and always told exactly what to do and how to play.
Do they want it like Wii Music? No matter the button your press you win?
Play Phantom Hourglass, that should give you some idea of how much simpler the control system can get without the game actually being less difficult. Hell, the game was more challenging than Twilight Princess.
[quote=Vampiro V. Empire;866237]Sounds to me like TP wasn't what the want either. Something far more basic and easy to comprehend. Plus, they said awhile ago that TP would be the last traditional Zelda we'd see in a long time.
See above, TP was going to be the last of it's kind and so far it is. Phantom Hourglass ditched the moving camera and went top-down (for dungeons anyway) and controlled with nothing but the stylus. We could see the same thing happening with the next Wii game.
Perhaps--now this is me just clutching at the tattered rags of my hope--they don't mean necessarily bringing the difficulty level down. Maybe they just mean taking advantage of the Wii to innovate the controls further; we all felt as if Twilight Princess' Wii controls were 'tacked-on', so maybe making everything more...I don't know...context-sensitive? (not sure if that's the right word). It won't have to be all kiddy and colorful and whatnot, just...more fun to the average person, including both the hard-core Zelda fan and others new to the gaming world.
Phantom Hourglass was a challenge.
A CHALLENGE OF YOUR ****ING PATIENCE WHILE YOU WENT THROUGH THE TEMPLE OF THE ****ING OCEAN KING FOR THE 20TH TIME ARGH **** **** **** RRRRRRRRRRRRRRRRRRRRRRRRR *BITES SELF*
I loved that dungeon, it was like planning a heist.
This is why Zelda games aren't hard anymore, people bitch whenever they throw in difficulty because they forget that Zelda is a thinking game. Your frustration at being totally lost is my sweet, delicious conundrum.
Replaying a dungeon over and over or throwing in ****ty puzzles like moving blocks in a certain way (those statues in TP, the ice blocks in OoT) isn't a challenge, it's just annoying. A challenge would be honest to *** puzzles and bosses who inflict more than 1/4 of a heart of damage.
The dungeon wasn't the same every time, every revisit changed the context. It went from being some MGS-style sneaking mission to you ruling the place, dispatching the guards with perfect Home Alone-style trickery.
Dunno what you have against the block puzzles, I mean they are actual puzzles. There's only so much you can do after 20 years. I don't really care about the bosses because, unless it's a swordfight, they'd suck no matter how difficult they were. They're easy to predict and generally boring to fight. Zelda ain't no Treasure game.
[quote=Speedfreak;866362]There's only so much you can do after 20 years.now apply this argument to every game you have ever called a rehash
*and keeping up variety. They could throw a portal gun into Zelda, but they'd spent half the time getting it working. The room to room puzzles were never all that taxing, it was navigating the dungeons themselves that usually proved most difficult. TP axed it entirely and exposed the easy puzzles for what they were.
I found some of the "puzzles" in TP to be pretty hard. Well, not sure if you'd call it puzzles or dungeon exploring, but I got stuck in the Water Temple and "Desert" temple area for quite some time. Maybe I'm just a moron though.
Regardless, if you really think about it, how many do you know who don't really like games went and rushed out to play TP? Or, how many do think got it when the system first came out because it was a launch title and played it for an hour never to play it again? SO, this leaves Nintendo kind of in a half way point. Not easy enough for the casual crowd, but not hard enough for the hardcore crowd. I figure/hope that the next installment will actually lean toward the hardcore side of things and they'll actually make the game a bit more challenging. If only to hold on to that group of gamers.
It really just proves that Nintendo focused too much on the wrong area of difficulty. They should've made it easier to play for the new gamers and harder to complete for us.
It's not always about the difficulty of the puzzles, but how fun they are to accomplish.
If I could get the same great puzzle-solving feeling again from a Zelda game like I did in the Spirit Temple I think I would lead a better gaming life.
The Spirit Temple puzzles aren't as hard as you remember them. Seriously. Ocarina of Time as a whole was pretty easy. Majora's Mask, however, had some pretty great stages. Having to use an enemy's attack to propel you over a fence? Genius.
They weren't hard, just fun.
[quote=The X;866541]The Spirit Temple puzzles aren't as hard as you remember them. Seriously. Ocarina of Time as a whole was pretty easy. Majora's Mask, however, had some pretty great stages. Having to use an enemy's attack to propel you over a fence? Genius.
I'm racking my brain but I really can't remember when that happens.
I recommend Link's Awakening to anyone who wants level design on par with Majora's Mask.
Stone Tower Temple.
Most people aren't willing to read an instruction manual carefully for a form of entertainment they're not familiar with when they could just watch a move or TV. We've already established they're talking about a different kind of difficulty anyway.
I think it's a lot easier for gamers to adapt the "pick up and play" mindset. I've been playing video games since I was 3. Therefore, when I play a game, even if it has complex controls, I can quickly learn them, and most likely predict where I'll have to use what kind of controls and when.
It seems most casual players who haven't played games before are much, much more retarded. As gamers, it's hard for us to comprehend. But I've met so many people who are all "WUT B IS SWARD ATTACK WUT WEN DO I USE SWORDZ OH GAWD ITS TOO HARD THIS SUX". For some reason, there's a lot of casual players who can't seem to wrap their minds around a control scheme, whereas almost all hardcore gamers can get comfortable with it in a matter of minutes.
[quote=maian;866608]I think it's a lot easier for gamers to adapt the "pick up and play" mindset. I've been playing video games since I was 3. Therefore, when I play a game, even if it has complex controls, I can quickly learn them, and most likely predict where I'll have to use what kind of controls and when.
It seems most casual players who haven't played games before are much, much more retarded. As gamers, it's hard for us to comprehend. But I've met so many people who are all "WUT B IS SWARD ATTACK WUT WEN DO I USE SWORDZ OH GAWD ITS TOO HARD THIS SUX". For some reason, there's a lot of casual players who can't seem to wrap their minds around a control scheme, whereas almost all hardcore gamers can get comfortable with it in a matter of minutes.
Something hit me the other day, how much gamers use the word "item" when talking about games and just how little it comes up in regular conversation. It's like the equivalent to the word "content" when talking about, well, what we know as content. It's a totally alien language, I'm not surprised people struggle to get into video games when even the instruction manuals aren't in English.
You mean you don't use "item" casually in conversation? I do.
...are you a sales clerk by any chance? Regardless, it doesn't carry the same meaning. In regular conversation an item is just an object or a product, in games it is usually a tool or generally something beneficial like a powerup. For instance, "I got a new item" isn't used in regular conversation but has a specific meaning when you're talking about a videogame.
You don't say you need to pick up some "items" in the store, you say you need to get some "things" or "stuff". I work in retail so I use the word all the time, but in casual speech is sounds funny.
True. :cookie:
I think most of us just don't realize how much more seasoned we are with games than other people. Most of us have grown up with it, so it just seems so much more natural.
Still, I remember picking up gaming quick as hey. If my parents ever tried, they'd twirl their heads off, but younger people should be able to pick it up quickly.
And for the older-while-not-too-old there should be Easy mode.
I'll keep my faith in the Zelda series, and rely on the hope that the Zelda team can't (or at least haven't yet) really make a BAD game. Just a bad Zelda game...
Who knows? Maybe it was somewhat of a mistranslation and those "fundamental changes" will be something the series has needed for a while.
Or maybe we'll have Super Zelda Soccer.
Only time and a trailer or two will tell.
Wait, Zelda can actually be made easier? I thought they were easy enough as it is (well, maybe except Seasons, I always had trouble with it near the end). I was actually hoping they'd do the opposite and make them harder...
And I really hope anything like a Super Zelda Soccer doesn't happen, too many games like that are being released (for example, Mario and Sonic at the olympics, Sega Superstars, etc etc). Or maybe it might not be a bad idea who knows...