I'd like to ask your thoughts on two classes: Sorcerer and Wizard.
Both obviously have their merits, granted.
Sorcerer:
Benefit: More spells per day, cast whatever you know whenever you want.
Downfall: Less spells known, less fine control over them (Metamagic feats)
Wizard:
Benefit: Unlimited spells known, more metamagic and item creation feats.
Downfall: Less spells per day, you have to pick which spells you're going to use at the beginning of the day, you have to lug a spellbook around.
Which do you prefer and why?
WIZARD
If you're with a party then spells per day shouldn't matter as much.
edit: unless your DM is a huge dick
Just think. Everywhere else, those two words mean pretty much the same thing.
I misread sorcerer as soccer, somehow...
Wizard soccer would be awesome.
Almost as awesome as philosophy soccer.
But not quite.
Depends on what I'm doing.
If I want to play a class for a fun campaign where the only goal is to have a good time, then obviously I roll with sorcerer. The versatility and flexability of spell use allows for a more haphazard style of play, as well as allowing a certain wastefulness with spells due to the higher casts per day.
If I want to make a character as strong as possible (i.e. twinking via adding prestige classes, etc) then the higher amount of feats combined with faster spell progression of the mage makes it the better choice.
That being said, I like sorcerer better overall just for the fact that I hate having to set out spell lists each day. :/
Are we talking about WoW here?
no. dnd faggotry.
DnD gets played at my work sometimes. I don't understand it. :(
RPG adventuran that you can write/play in using your IMAAAAAAGINATION. meh.
Yeah, I understand that, but all this 4d3 **** confuses me.
a d3, meaning a three sided die, doesn't actually exist. You just roll 1d4-1.
one four sided die... once?
[LEFT]SEE?! THIS IS WHY I GET CONFUSED
[/LEFT]
c'mon x, let's go make our own game. i'll be the wizard and i'll cast spells on u but im just startin so i only no a few spells
like 'tickle'
I CAN TEACH YOU SPLASH IF YOU WANT
xda
roll x number of dice with a sides
1d20: roll one twenty sided die
2d6: roll 2 dice with 6 sides each
10d10: ****ton of damage
Then wtf did Judge say here:
[quote=Lord of Spam;842593]xda
roll x number of dice with a sides
1d20: roll one twenty sided die
2d6: roll 2 dice with 6 sides each
10d10: ****ton of damage
You'd be surprised how much of DnD has suddenly become... Understandable. Wow.
[quote=Slade;842603]Then wtf did Judge say here:
If it lands on 4 roll again?
roll a 4 sided die. subtract one.
like, roll 3, its 2, etc. rolls cannot be reduced to 0 though, so really its weight to end on 1 (50% of 1 damage, 25% chance each for 2 or 3 damage).
this is the sort of stuff that twinking entails. like, should get an axe that does 1d12 or a sword that does 2d6?
[spoiler]the sword, since its damage range is 2-12 vs the axe's 1-12, giving it a slightly higher average damage).
Plus a sword's crit range (if we're talking about a greatsword) is 19-20/x2, and to my knowledge a greataxe is just x2.
Yeah, you roll a d20 for everything. Every check you try to do. Let's say for example, you're a 5th level fighter, with a strength of 18. Fighters get a "Base Attack Bonus" equal to their level (so, +5), and a strength of 18 gives you a bonus of +4.
So then, when rolling an attack, let's say you get a 16. Your "total attack bonus" is your Base Attack Bonus plus your Strength Modifier. Thus, 5+4=9, so you add 9+16=25. The target you're trying to hit has an "Armor Class" (AC), and if it's 25 or lower, you hit. You then do damage. With the aforementioned greatsword, which does 2d6, you roll 2 six-sided dice. Because you're swinging it, you add your strength modifier to damage, so 2d6+4. However, you're using it in 2 hands (since it's big), so you get 1.5 your strength damage, not just 1, so the equation becomes: 4 (your strength mod) x 1.5 = 6. So then when you roll damage, it's 2d6+6.
aaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh my heeeeaaaaad
[quote]I CAN TEACH YOU SPLASH IF YOU WANT
"I swear to *** I'll ****ing kill you all when I evolve."
Hell, I could teach you all to play D&D RIGHT NOW. FROM SCRATCH.
*goes to google a character sheet*
WHEN I DO IT YOU CAN LEARN IT IF YOU EVER WANT TO.
Which prestige class was this? I must have missed it.
After reading all that, the sad thing is, I could probably really get into DnD.
also
I already know enough for this picture to amuse me.
You enter a dark forum.
The boards have an overpowering smell of semen and hot dogs. You see before you multiple passages to different tunnels, all pitch black. Atop each passage reads, in burning green lettering, "Daytime" "Nighttime" "Video" and "Picture." The door behind you suddenly slams shut, locking behind you.
What do you do?
Roll for initative.
no need, nothing has presented a combat situation
i drop my pants and begin to masturbate furiously
[quote=Linko_16;842808][COLOR=indigo]After reading all that, the sad thing is, I could probably really get into DnD.
also
[IMG]http://img.photobucket.com/albums/v96/Linko_16/1194259869281.gif[/IMG]
I already know enough for this picture to amuse me.[/COLOR]
UPON STRIKING THE ENEMY YOUR SWORD BREAKS AND THE FRAGMENT GETS LODGED INTO YOUR EYE
YOU HAVE LOST 13 HEALTH POINTS OUT OF YOUR 14
monster attacks and rolls a 20
the monster's attack creates a miniature blackhole and you are sucked up
9001 damage
funny thing is there actually is an artifact (i.e. uberpowerful item of the ***s, think One Ring type stuff here) thats just a little portable black hole thing with a 30 foot range that the owner can move with his mind.
i cast a quickened meteor swarm in the midst of them, killing them all.
I wasn't aware you had 13th level spell slots. :X
Actually, since you're fapping, you'd have to also make it a silent and still spell, requiring a 15th level spell slot.
You are one fine mage.
20+ level ftw
actually, ive found that really high level campaigns get boring fast. balancing the powerlevel of encouters is rather tough when you're dealing with a party thats made up of people who are pretty much ***s. Its etiehr so easy that they just walk thruogh it, or so hard that its impossible. oh well.
Just ad-hoc every single rule and make encounters that end when you decide they end. 8)
thats sum ****ty dming right thur
cast a quickened maximized dispel magic to act as a counterspell as a swift action
and continue masturbating furiously
D[COLOR="black"]a[/COLOR]mn, the boy can counterspell as a swift action even when it would require an immediate action since he didn't ready for it!
Jesus.
rules are for faggots
Screw the rules. I have money.
[quote=Arcadios;843201]Screw the rules. I have money.
OH MY *** A GIANT ROCK
OH MY *** ANOTHER GIANT ROCK
and that quote best be what i think it's from
Roll the dice to see if I'm getting drunk.
lolarama