Kojima disappointed with MGS4




Posted by Speedfreak

Turns out PS3 isn't as powerful as he or his developers thought...


Quoting Edge Magazine: "When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.


Who knew that a moustache with each hair individually rendered with polygons wasn't applicable in a game situation?


Quoted post: I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.


My question did they know the PS3s limits the entire time and intentionally mislead the world at TGS with their tech demo or did they seriously not know stuff that any 18 year old nerd could figure out from researching PS3 secs on the internet for an hour?

Also, this:


Quoting Hideo Kojima: cutscenes are all I know


HAHA.



Posted by Prince Shondronai

Forgive me a cruel chuckle: Heheh...Now forgive me a cruel, maniacal laugh: HAHAHAHAHAHAHAHAHAAA!

I predict for Kojima's next interview, he'll say something like "Since we weren't able to achieve everything we wanted to with MGS4, we're going ahead with MGS5 even though we said 4 would be the last one. In addition to that reason for making a sequel, we also want more money."

I'm sorry, I just really hate this series and the sheer number of stupid people who insist it's the greatest video game franchise ever. Try something that requires you to move your thumbs a little, folks.




Posted by Borealis

Yeah, I wouldn't be too surprised if they decided to ahead and make MGS5 if they were so disappointed with MGS4.




Posted by bazariah

the series had it's high point in the 2nd game, and even that wasnt as desirable when released as it was when first seen in magazines...

when i pay




Posted by maian


Quoting Prince Shondronai: Forgive me a cruel chuckle: Heheh...Now forgive me a cruel, maniacal laugh: HAHAHAHAHAHAHAHAHAAA!

I predict for Kojima's next interview, he'll say something like "Since we weren't able to achieve everything we wanted to with MGS4, we're going ahead with MGS5 even though we said 4 would be the last one. In addition to that reason for making a sequel, we also want more money."

I'm sorry, I just really hate this series and the sheer number of stupid people who insist it's the greatest video game franchise ever. Try something that requires you to move your thumbs a little, folks.


I think you hate every series to ever exist on a Sony console. And, I think the only reason you have for that is that you are a Nintendo fanboy. :)

Anyway, whatever. It wasn't the smartest thing to say, although I still believe MGS4 will be one of the best games ever made, for me, at least. And I love the dillusion everyone has that MGS4 is all cutscenes. The only game where cutscenes, for the most part, overruled gameplay was MGS1. MGS3 had a great amount of gameplay, and it was fantastic at that. You can't appreciate MGS unless you play it the way it's supposed to be played.



Posted by Big Boss


Quoting maian: I think you hate every series to ever exist on a Sony console. And, I think the only reason you have for that is that you are a Nintendo fanboy. :)

This also just in. The sky is blue, and death is inevitable. :)


[QUOTE=maian;841706]... although I still believe MGS4 will be one of the best games ever made.


I completely agree. From the interviews and podcasts he has done over the years, it's easy to tell his vision always goes far beyond the present capabilities of any of our game systems. MGS4 is no different, and definitely not the first.

It's probably the reason why his MGS games are the best games ever made anywhere, because it's the closest a developer has ever gotten to his futuristic, forward-thinking, revolutionary vision. I hope he continues to push the limits and be disappointed at the results, because in the end we'll be treated to the best the gaming industry has to offer. The moment he starts thinking "practical" as opposed to "big" during pre-production and prototyping is the day his games will be just as awesome as the best in the industry... just not better.




Posted by Linko_16

So, wait, he's just upset over the graphics? That's too bad, but no reason to think of the game as ruined or to knock MGS as a series.




Posted by Speedfreak

There's another part about how the game is smaller at any one time than he wanted (RAM issue, not media format) and the system couldn't handle all the mechanics he planned for.

[quote=maian;841706]I think you hate every series to ever exist on a Sony console. And, I think the only reason you have for that is that you are a Nintendo fanboy. :)

Twilight Princess blows, Mario Kart has sucked since 64, Super Mario 64 wasn't that great and Mario Galaxy is better but still doesn;t have anything on Mario Bros 3. Wii has mostly bad games, my DS hasn't been played in 6 months. Sin and Punishment is better than any Starfox game despite being a fifth of the size and the horrific voice acting. In fact, Nintendo hasn't done anything amazing for about 10 years. Hell, their best devs Gamefreak, Intelligent Systems and Retro Studios are all second party.

Shadow of the Colossus is the shit.

Mmm, no, MGS is still a bad game.




Posted by maian

I was talking to Shondronai. I actually don't think you're a fanboy at all, Speedy. :)

Either way, I'm not going to bother defending MGS, because I can see why a lot of people don't like it. It's just a different kind of game. But, bad? I wouldn't say that. MGS1 was indeed very simple, but take a game like MGS3, and...wow. MGS3 has A LOT to offer in gameplay, and it's brilliant.




Posted by Bebop


Quoting Big Boss: This also just in. The sky is blue, and death is inevitable. :)




I completely agree. From the interviews and podcasts he has done over the years, it's easy to tell his vision always goes far beyond the present capabilities of any of our game systems. MGS4 is no different, and definitely not the first.

It's probably the reason why his MGS games are the best games ever made anywhere, because it's the closest a developer has ever gotten to his futuristic, forward-thinking, revolutionary vision. I hope he continues to push the limits and be disappointed at the results, because in the end we'll be treated to the best the gaming industry has to offer. The moment he starts thinking "practical" as opposed to "big" during pre-production and prototyping is the day his games will be just as awesome as the best in the industry... just not better.



This post is pure gold. It starts off with Big Boss and maian saying how Speedfreak is a Nintendo fanboy for not liking Metal Gear but straight after initate baboon chanting of "OMG TEH BEST GAME EVER KOJIMA IS A GENIUS SUCH VISION LOL MORE LIKE LAMECUBE" etc.



Posted by BLUNTMASTER X

[quote=Bebop;841746]This post is pure gold. It starts off with Big Boss and maian saying how Speedfreak is a Nintendo fanboyUhh... Might wanna read the thread properly. OH WAIT I GUESS I'M WRONG 'BECAUSE MOON LOGIC MORAN LOL'

[quote=maian]The only game where cutscenes, for the most part, overruled gameplay was MGS1.
Clearly you didn't play Sons of Liberty.




Posted by maian

Wait, where did anyone even get the idea I was calling Speed a fanboy? Perhaps they didn't see that I was directly quoting and responding to Prince Shondronai's post?

I also don't recall me or Big Boss bashing Nintendo in any way, shape or form. You should read. :cookie:




Posted by Bebop

[QUOTE=The X;841749]Uhh... Might wanna read the thread properly.

*re-reads*
*Main slams fanboy label on Prince for not liking MGS series and Big Boss agrees. In same post they agree that MGS is OMG TEH AMAZING AND KOJIMA IS ****

Lol still makes me chuckle

EDIT: Pfft Speedy, Prince? Whats the difference? Point still stands.




Posted by BLUNTMASTER X

[quote=Bebop;841753]*re-reads*
*Main slams fanboy label on Speedfreak*
Reread. Again.




Posted by maian

lol




Posted by Bebop

lol your hypocritical behaviour still stands




Posted by Old_Snake

[Quote=Hideo Kojima]All I know is cutscenes

Just for clarification, is this meant as a joke or was this an actual quote?




Posted by maian

And I still question how. :cookie:

Let's see what I've said here:

Shondronai's a fanboy: Most of us will agree on this. I don't think Speedy's a fanboy at all, he's shown that.

I still think MGS4 will be great, although I can understand why other people don't like MGS. I never said anything close to "LOL MGS IS SO AWSUM BEST SERISS EVAR LOL" In fact, I haven't even mentioned other game series', which kind of refutes any argument you have of how I'm even getting close to bashing any others.

I think your innate stupidness still stands lol




Posted by Bebop

Seeing as Kojima turned to game designing because he failed as a film maker it's no suprise that's where his 'talent' lies.




Posted by Bebop


Quoting maian: And I still question how. :cookie:

Let's see what I've said here:

Shondronai's a fanboy: Most of us will agree on this. I don't think Speedy's a fanboy at all, he's shown that.

I still think MGS4 will be great, although I can understand why other people don't like MGS. I never said anything close to "LOL MGS IS SO AWSUM BEST SERISS EVAR LOL" In fact, I haven't even mentioned other game series, which kind of refutes any argument you have of how I'm even getting close to bashing any others.

I think your innate stupidness still stands lol


Spoiler
[spoiler]My post was mostly aimed at Big Boss seeing as you know, I was referring to his post?[/spoiler]



Posted by Old_Snake


Quoting Bebop: Seeing as Kojima turned to game designing because he failed as a film maker it's no suprise that's where his 'talent' lies.


He didn't 'fail' as a film maker, at all. He just decided to shift his intentions to the game industry in college. It's kind of hard to be a failure at something before you even enter it.

If he failed at anything, it was being an artist and writing, but that wasn't because of his lack of ability, but lack of willingness to conform his work to others wants



Posted by maian

Actually, your first one was. After stating twice that I wasn't talking to Speedy, the argument then turned against me and big boss, where I then defended myself. And then you saw that I was right, and then retorted by saying you weren't even talking to me anyway.

Even though, I'm going to stop arguing, because I think arguments like this on message boards are stupid and mundane, and I feel dumber now for doing so.




Posted by Bebop

He did fail as a film maker. He never successfully completed a film. By not suceeding he failed.




Posted by Bebop


Quoting maian: Actually, your first one was. After stating twice that I wasn't talking to Speedy, the argument then turned against me and big boss, where I then defended myself. And then you saw that I was right, and then retorted by saying you weren't even talking to me anyway.

Even though, I'm going to stop arguing, because I think arguments like this on message boards are stupid and mundane, and I feel dumber now for doing so.


I was quoting Big Boss's post. You know when he agreed with you about him being a fanboy then went on to talk about the "genius vision" that Kojima has? Did you miss that?



Posted by Old_Snake


Quoting Bebop: He did fail as a film maker. He never successfully completed a film. By not suceeding he failed.


You can't succeed if you don't really try. He never tried to make a serious attempt at film making, it was simply his ambition to do so. It was his focus in school, but changed it in favor of game design instead after playing Super Mario Bros.



Posted by Bebop

Where did you hear that? You are lying and you know you are.




Posted by Old_Snake

[Quote=Wikipedia]While studying economics in college, Kojima found himself playing video games during his free time mainly games on the Famicom. Kojima cites Shigeru Miyamoto's Super Mario Bros. as the defining influence. In his fourth year in college, Kojima surprised colleagues by announcing his intentions to join the video game industry, despite initially having ambitions of becoming a film director.

And here is the source cited for the excerpt.

http://archive.gamespy.com/e32003/interview/gba/1002714/

It is true that he shot a few shorts with a friend on a 8MM, but as far to my knowledge he never seriously dabbled in film making before turning to game design.

Since we're demanding sources, were exactly is your sources for all your claims of his supposed failures in film?

EDIT: As well, apparently an interview on G4's old Icons show were some of this info came from, as well.




Posted by Bebop

The only thing film related in the link you provided is when he says he is a "film lover" and he wanted to be a film maker "at one point". Hardly for or against either of our arguments.

As for my source I don't have one quite frankly. Not one I could locate tonightanyway. I remember reading this in an article many moons ago (I think about the amount of movie time vs game time in MGS2).




Posted by Old_Snake


Quoting Bebop: The only thing film related in the link you provided is when he says he is a "film lover" and he wanted to be a film maker "at one point". Hardly for or against either of our arguments.

As for my source I don't have one quite frankly. Not one I could locate tonightanyway. I remember reading this in an article many moons ago (I think about the amount of movie time vs game time in MGS2).


Well, some of that info came for the Icons interview, apparently. He did mention in that article that he had planned to be a film director, but he says nothing about actually entering or trying to enter the field. I guess one could argue that he was just saving face, but I don't see him shying away from that if it really influenced his stuff a lot.

This really is the first I've heard that he 'failed' as a film maker or even really entered it. Seems that would be a much more known fact if that were true. If you find your sources by all means post them/it, I'd hate to be misinformed on the subject.



Posted by mis0


Quoting Bebop: *re-reads*
*Main slams fanboy label on Prince for not liking MGS series and Big Boss agrees. In same post they agree that MGS is OMG TEH AMAZING AND KOJIMA IS ****

Lol still makes me chuckle

EDIT: Pfft Speedy, Prince? Whats the difference? Point still stands.

And you're a completely unbiased observer considering Speedfreak is your brother. :rolleyes:



Posted by Bebop


Quoting mis0: And you're a completely unbiased observer considering Speedfreak is your brother. :rolleyes:


It's about Prince. Didn't you get the memo?



Posted by WillisGreeny


Quoting Bebop: It's about Prince. Didn't you get the memo?


Was this the memo?

[quote=Bebop]EDIT: Pfft Speedy, Prince? Whats the difference? Point still stands.

Because the memo I got was that Bebop doesn't have to find sources with his accusations simply because he's too busy.

[quote=Bebop]The only thing film related in the link you provided is when he says he is a "film lover" and he wanted to be a film maker "at one point". Hardly for or against either of our arguments.

As for my source I don't have one quite frankly. Not one I could locate tonightanyway. I remember reading this in an article many moons ago (I think about the amount of movie time vs game time in MGS2).


From this quote, all I can say is ~
[quote=Bebop]
Where did you hear that? You are lying and you know you are.


The burdan of proof is on you, good sir. Perhaps if you had limited your idiotic remarks to a minimum more people would actually care to read what you have to say, even without sources.

[quote=Bebop]
He did fail as a film maker. He never successfully completed a film. By not suceeding he failed.


He failed by changing his desires of becoming a traditional film director to becoming a video game director. Your argument is more of a "what if" than a "what happened", making it more of a side step from the issue at hand than anything else.

Wow...I hope you don't read newspapers, because the cognitive dissonence you're capable of could lead you to believing up is down in a discussion over colours.

[quote=Bebop]lol your hypocritical behaviour still stands


Is this a [url=http://www.cogsci.umn.edu/docs/pdfs/Buckner_self-proj.pdf]Self-Projection?[/url]



Posted by Prince Shondronai

Yeah, I'm tired of listing the games on sony consoles that I've actually liked, too. Overall, though, I would say that I'm an anti-sony fanboy. Not really a Nintendo one, though, since I openly support the X-box brand almost equally with Nintendo's consoles. But I've recited my reasons for despising sony enough times on these boards to assemble a master thesis on the subject out of all of my posts. Enough about that.

Honestly, I wish that Kojima would just move on to movies. Make 'em all metal gear movies for all I care. I'm sure they'll sell extremely well. I just think the games take up valuable shelf space and development time and resources that could go towards something worthwhile, like a new Zone of the Enders or Castlevania, or anything.




Posted by Pit

too bad metal gear solid is actually a pretty great game, in terms of what a game is supposed to be, and not to mention MGO, which is sick and another reason to get MGS4.




Posted by mis0


Quoting Bebop: It's about Prince. Didn't you get the memo?

You said it didn't matter if it was about Speedy or Prince. Contradictions, contradictions!!



Posted by maian

Yeah, Kojima should just move onto movies. It's not like he's made a series that's one of the most well known and best selling of all time in the game industry. He really sucks at making games.

...I think 90% of the people who bash MGS played an hour or two of MGS1 or 2, and base all of their opinions on that. =/




Posted by mis0

I think the reason a lot of people don't like MGS is simply because it has a complicated plot. There are plenty of gamers who don't have the attention span for something more complicated than "kill bowser and save the princess!!"




Posted by Pit

the cutscenes are fun though, thats another reason why I love MGS, it's so cool to watch it and to play it. nothing wrong with that

when the cutscenes are so good, i really dont care




Posted by WillisGreeny


Quoting mis0: I think the reason a lot of people don't like MGS is simply because it has a complicated plot. There are plenty of gamers who don't have the attention span for something more complicated than "kill bowser and save the princess!!"


A lot of people don't like MGS? I don't know about that. The select few who say they don't like MGS also have a tendancy to not like Harry Potter, or anything else that is really popular. "Everyone likes it, so it's bad" menatlity.



Posted by Bebop


Quoting WillisGreeny: Was this the memo?



Because the memo I got was that Bebop doesn't have to find sources with his accusations simply because he's too busy.



From this quote, all I can say is ~


The burdan of proof is on you, good sir. Perhaps if you had limited your idiotic remarks to a minimum more people would actually care to read what you have to say, even without sources.



He failed by changing his desires of becoming a traditional film director to becoming a video game director. Your argument is more of a "what if" than a "what happened", making it more of a side step from the issue at hand than anything else.

Wow...I hope you don't read newspapers, because the cognitive dissonence you're capable of could lead you to believing up is down in a discussion over colours.



Is this a [url=http://www.cogsci.umn.edu/docs/pdfs/Buckner_self-proj.pdf]Self-Projection?[/url]



You didnt get the memo because I didnt fax it to you. In any case the point still stands: Big Boss called someone a Nintendo fanboy then went on the suck Kojimas cock in the same post. Many lols.

Where is your proof that this is how it went down in Kojima's life, not the picture I'm painting? I've admitted by 'proof' is recollecting an article I read ages ago but I'm very curious to see the source you've got.

Also how have I been hypocritical?



Posted by Bebop


Quoting WillisGreeny: A lot of people don't like MGS? I don't know about that. The select few who say they don't like MGS also have a tendancy to not like Harry Potter, or anything else that is really popular. "Everyone likes it, so it's bad" menatlity.


It's got nothing to do with it being popular. It's to do with it being ****. Unless you're prepared to tell me how the completly unoriginal and boringly writen world of Harry Potter deserves the success it has?



Posted by BLUNTMASTER X

It's popular for all the reasons given by a multitude of users who already posted in this thread. You rag on the games continually, but I bet if you were pushed to recite the events of the first game or any of the others, you'd have no clue without scanning the Wikipedia synopsis. You've never touched the games, I'd wager.

I won't deny the first two games were frustratingly cutscene-heavy, but can you complain when the cutscenes are better than 90% of Hollywood blockbusters? The gameplay is far from shabby, too - speaking as someone who earned 100% completion on the XBox version of Substance, I thoroughly enjoy Metal Gear's style of play. MGS3 struck a fantastic balance between fun gameplay and cinematics, and achieved one of the most memorable storylines in a video game... or even, in any form of media. The boss battles were innovative, and none of them required me to flail a remote at my screen like a lunatic. The ending of Snake Eater evoked a ton of emotion, that I rarely, if ever, feel at the cinema. I know I'm not alone on that one.

Kojima was disappointed with MGS4 because it couldn't push out the high-detail environments and characters he wanted. That's not to say what's in the game is bad, it just didn't meet his ridiculously high standards - which speaks volumes about the quality of MGS4. To rag on Kojima for not realizing that his game couldn't achieve such a level of finesse seems ill-founded - he's a designer and writer, not a software engineer.

Care to tell us why the Metal Gear Solid series is ****, Bebop? All you're saying is IT'S CRAPPY AND POPULAR WAAAAAAAAH




Posted by Old_Snake


Quoting The X: I won't deny the first two games were frustratingly cutscene-heavy, but can you complain when the cutscenes are better than 90% of Hollywood blockbusters? The gameplay is far from shabby, too - speaking as someone who earned 100% completion on the XBox version of Substance, I thoroughly enjoy Metal Gear's style of play. MGS3 struck a fantastic balance between fun gameplay and cinematics, and achieved one of the most memorable storylines in a video game... or even, in any form of media. The boss battles were innovative, and none of them required me to flail a remote at my screen like a lunatic. The ending of Snake Eater evoked a ton of emotion, that I rarely, if ever, feel at the cinema. I know I'm not alone on that one.


I tried to rep you, but it said I needed to spread it around first. This overall statement I think really expresses why I feel MGS is the greatest, or at least one of the greatest, game franchises ever, as well.

Thumbs up, my good man.



Posted by Speedfreak

[quote=Pit;841847]too bad metal gear solid is actually a pretty great game, in terms of what a game is supposed to be

What's that, a film?




Posted by BLUNTMASTER X

[quote=Speedfreak;841885]What's that, a film?
No. Fun.




Posted by Speedfreak

[quote=The X;841874]

I won't deny the first two games were frustratingly cutscene-heavy, but can you complain when the cutscenes are better than 90% of Hollywood blockbusters? The gameplay is far from shabby, too - speaking as someone who earned 100% completion on the XBox version of Substance, I thoroughly enjoy Metal Gear's style of play. MGS3 struck a fantastic balance between fun gameplay and cinematics, and achieved one of the most memorable storylines in a video game... or even, in any form of media. The boss battles were innovative, and none of them required me to flail a remote at my screen like a lunatic. The ending of Snake Eater evoked a ton of emotion, that I rarely, if ever, feel at the cinema. I know I'm not alone on that one.

Care to tell us why the Metal Gear Solid series is ****, Bebop? All you're saying is IT'S CRAPPY AND POPULAR WAAAAAAAAH

90% of that praise is about the cinematics and storyline, something that can be done better with a film (and for all intents and purposes is done with film). The one sentence where you speak about it's gameplay you don't describe why it's good other than "I beat it so I should know".

Don't get me wrong, I don't hate the series. As a completely mental conspiracy theory the plot is fascinating. The high production values, interesting story and metric ton of easter eggs are just the heavy duty floor wax that smooths over the proverbial bowling alley. It's clearly theme over mechanics, and believe the the mechanics are awful. It doesn't ruin it as a product, just as a game.

Play one again and look out for:

- Not being told how to play the game apart from the most basic of functions
- Being ripped from the action on a constant basis by cutscenes and codec conversations
- the "look how f[COLOR=lightgreen]u[/COLOR]cking clever we are" 4th wall-breaking bulls[COLOR=lightgreen]h[/COLOR]it. Preventing players from progressing because of some obscure reference to the real world is terrible game design.
- dying because of something you did not expect and wasn't even hinted at. Never being told where you can actually get hints from.
- the controls.
- a stupid amount of gameplay options at any one time, all equally worthless because they overlap and have no particular significance over the other, so you're left feeling like you're muddling through rather than thinking you're a bada[COLOR=lightgreen]s[/COLOR]s secret agent who knows exactly what they're doing.
- realising the optimum strategy is "tranq everyone and walk through"
- forced to backtrack for no reason other than the story dictates it

The game is flawed, I'm willing to bet that most MGS fans know it and don't care. And so they shouldn't, it's certainly not the main reason to play it and it's certainly not the worst playing game ever. Hyperbole aside I wouldn't even call it bad. But it's definately not the most smooth, balanced and well-thought out gameplay experience either.

But more to the point, I'm just laughing at the devs either lying and taking so long to admit it or at Kojima for thinking some of that crap in the tech demo was even remotely possible.

[quote=The X;841886]No. Fun.

Films are fun.




Posted by BLUNTMASTER X

Hey, it's not without its flaws.

[quote=Speedfreak;841888] - Not being told how to play the game apart from the most basic of functions
Twin Snakes or the PSX original? Snakes included codec-based tutorials on the lower difficulty settings, and if you're referring to the PSX version - games of that generation didn't use much in the way of tutorials. Manuals were still king. Super Mario 64, to my memory, dropped you into the world with no teachings.

[quote=Speekfreak]- Being ripped from the action on a constant basis by cutscenes and codec conversations
[quote=The X] I won't deny the first two games were frustratingly cutscene-heavy



[quote=Speedfreak]- the "look how f[COLOR=lightgreen]u[/COLOR]cking clever we are" 4th wall-breaking bulls[COLOR=lightgreen]h[/COLOR]it. Preventing players from progressing because of some obscure reference to the real world is terrible game design.
The codec number 'puzzle' was definitely jarring, but somewhat clever and unseen before. The 4th wall-smashing boss fight with Psycho Mantis was fantastic, though. It truly made the player feel the 'OH MY ****ING *** HE'S IN MY HEAD' sense that the characters had.
[quote=Speedfreak]- dying because of something you did not expect and wasn't even hinted at. Never being told where you can actually get hints from.
Such as? The codec has always been, in my opinion, a hint machine.
[quote=Speedfreak]- the controls.
Can't disagree, when it comes to MGS1. Especially on the PSX.
[quote=Speedfreak]- a stupid amount of gameplay options at any one time
Welcome to every stealth game ever.
[quote=Speedfreak]- realising the optimum strategy is "tranq everyone and walk through"
True, but unless you're touting the Bandana, that's not always an option. Half the fun in the game is creating your own strategies, anyway. The optimum strategy in every FPS is 'shoot everyone until they die', but it doesn't stop them from being enjoyable.

[quote=Speedfreak]But more to the point, I'm just laughing at the devs either lying and taking so long to admit it
Why would they admit it? What are they supposed to be admitting to, anyway? They're trying to sell a product.
[quote=Speedfreak]or at Kojima for thinking some of that crap in the tech demo was even remotely possible.Like I said, he isn't a software engineer.




Posted by S

Speedy & Bebop: At least it's got a little bit more than an amoeba of thought placed into it. Stories should make you think. It's sad when people totally overlook what a story is supposed to be in a game - sometimes it is even more important than the game play itself, in which the game play only furthers the story as a device and lets the user participate; whereas a film or book have no participation and follow a much more severely linear path. I mean seriously, you're trying to preach for balance but it just screams out like you're trying to stifle something because of your own distaste.

Don't like it? Don't play it. Let the artist do what he wants with his story, quit belly-aching as if you have some right as to tell an artist what to do with their work. Quit looking too deeply into things, quit trying to degrade him, just accept his vision as it is; because honestly there is not a thing you can do about it but ***** and moan about balance, which it doesn't seem you have a realistic grasp on. Outliers are inevitable, get over it.

And no, I'm not a huge fan of the series, so bugger off.




Posted by Old_Snake


Quoting The X: True, but unless you're touting the Bandana, that's not always an option. Half the fun in the game is creating your own strategies, anyway. The optimum strategy in every FPS is 'shoot everyone until they die', but it doesn't stop them from being enjoyable.


I also want to point out it rarely is ever as easy as Speedfreak implied it was in his statement. It's not like you walk into an area and have everybody in your sights, tranq and walk to the next area. Sometimes it takes a lot of sneaking and positioning, especially if you are playing on the higher difficultly levels.

Unless we just meant running in like a madman and shooting off the tranq at will. Even then, I really don't see that strategy working very well on anything outside the easier difficultly levels, due to increased security coming and the eventual running out of ammo.



Posted by WillisGreeny


Quoting Bebop: It's got nothing to do with it being popular. It's to do with it being ****. Unless you're prepared to tell me how the completly unoriginal and boringly writen world of Harry Potter deserves the success it has?


Why would I argue against Harry Potter deserving success? As much as I hate the series myself, its powers of simplifying fantasy concepts to a mainstream audience deserve some praise. Rowling has put the "fan" in Fantasy, which now engages kids (and adults) in wanting to read other fantasy books. Complaints I hear are "her writing is too simple" or "that's not what elves do" which all I can do is laugh at the notion that children books should some how always be epic master peices of literature. Sorry, but The Hobbit is a ***** for 3rd graders.



Posted by WillisGreeny


Quoting The X:

Why would they admit it? What are they supposed to be admitting to, anyway? They're trying to sell a product.
Like I said, he isn't a software engineer.


It's not lying if he honestly thought it was possible. Developers don't know what is possible until they try it. This idea that Kojima could write out his entire vision on paper and calculate how all the system resources would be managed is preposterous. Knowing clock speed and ram is only limited to organization of the developers, so it's not as if Kojima knew what could or couldn't be accomplished.



Posted by Speedfreak

[quote=The X;841891]Twin Snakes or the PSX original? Snakes included codec-based tutorials on the lower difficulty settings, and if you're referring to the PSX version - games of that generation didn't use much in the way of tutorials. Manuals were still king. Super Mario 64, to my memory, dropped you into the world with no teachings.

In this instance I'm talking Twin Snakes and MGS2 Substance. Despite the VR missions I still felt like the best way to win was to force my tranq strategy through trial and error.

Super Mario 64 would actually teach you movies in the early levels where you needed to know it. Teaching you the game bit by bit is pretty much Miyamoto's trademark.


[quote=The X;841891]The codec number 'puzzle' was definitely jarring, but somewhat clever and unseen before. The 4th wall-smashing boss fight with Psycho Mantis was fantastic, though. It truly made the player feel the 'OH MY ****ING *** HE'S IN MY HEAD' sense that the characters had.

It was neat in a 4th wall way, but it was totally moronic as a gameplay mechanic. It wasn't a puzzle you could figure out on your own unless you expected more 4th wall crap (the last one being several hours ago). It's just different for the sake of being different.

[quote=The X;841891]Such as? The codec has always been, in my opinion, a hint machine.

You've seen the Metal Gear Awesome movies, surely? The lasers followed by landmines part is a great example. I died there because I didn't think to check the codec every five minutes because the codec was checking me every five minutes. I figure if it's constantly ringing they're gonna tell me what I need to know. The codec is kind of like the scan visor in Metroid Prime, but in Metroid the puzzles are actually solveable without using it. MGS will hide in the dark and kick you in the balls, then act like you're a moron for not expecting it.

[quote=The X;841891]Welcome to every stealth game ever.

Not at all. Splinter Cell multiplayer managed an array of weapons and gadgets that were not only diverse but they all had their distinct uses and tactics. I used about 1/10th of the mechanics available to me in MGS because that's all I needed.

[quote=The X;841891]True, but unless you're touting the Bandana, that's not always an option. Half the fun in the game is creating your own strategies, anyway. The optimum strategy in every FPS is 'shoot everyone until they die', but it doesn't stop them from being enjoyable.

I disagree. Creating new strategies for problems you already have a simpler solution for isn't fun, it's pointless. Devising a new strategy or style of play for something you're stuck on, the Eureaka moment, that's fun.


[quote=The X;841891] Why would they admit it? What are they supposed to be admitting to, anyway? They're trying to sell a product.
Like I said, he isn't a software engineer.

The guys who created the tech demo were the software engineers. Not that it matters, it's not like I'm a software engineer. I'm not even a developer, let alone someone with decades of experience.




Posted by mis0


Quoting Speedfreak: MGS will hide in the dark and kick you in the balls, then act like you're a moron for not expecting it.

Honestly, if it's "hiding" and "kicking you in the balls", and then mocking you, it sounds to me like you just aren't very good at it.



Posted by Prince Shondronai

A man doesn't need to be good at sneaking around kicking people in the balls if he has courage and a massive, evil-destroying sword.




Posted by WillisGreeny


Quoting Speedfreak: The guys who created the tech demo were the software engineers. Not that it matters, it's not like I'm a software engineer. I'm not even a developer, let alone someone with decades of experience.


Then take it from a guy who eats lunch with a software engineer every weekend to inform you that the likelihood of programmers fully understanding the limitations of new hardware in a couple days is impossible. Kojima bit off more than he could chew, which is a valid criticisim, and is why he's disapointed, but shouldn't be mistake to mean he lyed. Reading Kojima's statements, it sounds like the team ran into a snag with one of their implimentations in later development, and the team had to lower graphic detail inorder to free up system resources to resolve it. Could they have known what problems they would be facing at the begining? Not exactly, because the hardware was different, meaning things could be done differently from meshs to testures to exc exc...



Posted by Prince Shondronai

They must have bought into sony's propaganda machine, then. "It'll be 30 years before the cell processor can be maxed out." That sort of thing.




Posted by maian

Okay, as a huge fan, I won't lie. MGS1 and MGS2 were very flawed. Iffy controls, cutscenes overruling gameplay, and fairly limited strategies. Why do I like them so much? Because I'm an MGS fan. But no, I won't deny that the first two had a variety of flaws. For example, you may as well shoot yourself if you go on alert, because thousands of guards will come out of NOWHERE within a matter how literally two seconds. You can walk into a room, get spotted from behind, turn around, and somehow, three guards will have appeared. I love the two games, because I love the MGS series, a lot. But they are old, and I can recognize a lot of their flaws. (MGS2 is Hell to play on European Extreme)

Buuut...Metal Gear Solid 3 was perfection to me. In Subsistence they gave us a rotating, close up camera, much better AI, a mildly advanced CQC system, and tons of options and ways to clear every obstacle, with extremely innovative and brilliant boss fights. I've seldom had as much fun playing a game as I did with MGS3 on European Extreme. To me, it really defines the series. And from what MGS4 is looking like, it's doing the same thing, tenfold.




Posted by TimeSkipz

[quote=Prince Shondronai;841686]Forgive me a cruel chuckle: Heheh...Now forgive me a cruel, maniacal laugh: HAHAHAHAHAHAHAHAHAAA!

I predict for Kojima's next interview, he'll say something like "Since we weren't able to achieve everything we wanted to with MGS4, we're going ahead with MGS5 even though we said 4 would be the last one. In addition to that reason for making a sequel, we also want more money."

I'm sorry, I just really hate this series and the sheer number of stupid people who insist it's the greatest video game franchise ever. Try something that requires you to move your thumbs a little, folks.

[quote=maian;841745]I was talking to Shondronai. I actually don't think you're a fanboy at all, Speedy. :)

Either way, I'm not going to bother defending MGS, because I can see why a lot of people don't like it. It's just a different kind of game. But, bad? I wouldn't say that. MGS1 was indeed very simple, but take a game like MGS3, and...wow. MGS3 has A LOT to offer in gameplay, and it's brilliant.

I may look a bit like a nerd here but here we go: the cpu was used to the max so he says, that only means he didn't quite get the interactivity or rendering he wanted. This has nothing to do with graphics, he never said the gpu was used to the max. prince shrondronai he said it was the last mgs with Snake in it not the last ever.




Posted by Roger Smith


Quoting TimeSkipz: prince shrondronai he said it was the last mgs with Snake in it not the last ever.


Yeah, because MGS would be just as good without Snake as it is with Snake.



Posted by Aioros

[COLOR="Yellow"]The thing about the Metal Gear franchise is that when i think back on what really made the games memorable; gameplay is the first thing that pops into my head. Pretty much every boss fight in MGS, the entire Tanker scenario in Sons of Liberty, fighting the Boss in Snake Eater, etc... It's those things that i remember because i think back on how much fun i had playing. Cutscenes and storyline come second. The main reason behind that is that i have such a blast playing through all those games that i sometimes lose track of what's going on in the complicated story so it takes a 2nd or 3rd playthrough to really get the what's going on.

The cutscenes may be long and over the top (though enjoyable i might add). But the stealthy gameplay is really where it's at. That's the way it's alway been with Metal Gear.[/COLOR]




Posted by WillisGreeny


Quoting TimeSkipz: I may look a bit like a nerd here but here we go: the cpu was used to the max so he says, that only means he didn't quite get the interactivity or rendering he wanted. This has nothing to do with graphics, he never said the gpu was used to the max. prince shrondronai he said it was the last mgs with Snake in it not the last ever.


....FIRST OFF, Kojima spoke specifically about graphics not being where he wanted them...so it has a lot to do with graphics
SECOND OFF... the RSX @550MHz GPU was made to supplement the PS3's multi core. If the CPU got overwhelmed then chances are high it's because the GPU couldn't handle everything it needed to.



Posted by BLUNTMASTER X

[quote=Roger Smith;842042]Yeah, because MGS would be just as good without Snake as it is with Snake.
MGS3 and MGSPO don't have Snake in them at all, and they still manage to rock the house.




Posted by Pit


Quoting maian: Okay, as a huge fan, I won't lie. MGS1 and MGS2 were very flawed. Iffy controls, cutscenes overruling gameplay, and fairly limited strategies. Why do I like them so much? Because I'm an MGS fan. But no, I won't deny that the first two had a variety of flaws. For example, you may as well shoot yourself if you go on alert, because thousands of guards will come out of NOWHERE within a matter how literally two seconds. You can walk into a room, get spotted from behind, turn around, and somehow, three guards will have appeared. I love the two games, because I love the MGS series, a lot. But they are old, and I can recognize a lot of their flaws. (MGS2 is Hell to play on European Extreme)




MGS1 and 2 weren't flawed... it sounds like you sucked at them!



Posted by Roger Smith


Quoting The X: MGS3 and MGSPO don't have Snake in them at all, and they still manage to rock the house.


I consider Big Boss a variation of Snake.



Posted by Speedfreak

[quote=mis0;841940]Honestly, if it's "hiding" and "kicking you in the balls", and then mocking you, it sounds to me like you just aren't very good at it.

Again, got through the game with a non-lethal weapon. What I'm talking about is a single instance of laser tripwires in the entire game and the only way to even have a clue that they're there is to first get blown up by them. It's not a question of skill, the only thing I could have done is develop a habit of calling every frequency on the codec every 3 steps. But why do that when you can blitz through with trial and error and the 2nd gun you get in the game?

[quote=WillisGreeny;841954]Then take it from a guy who eats lunch with a software engineer every weekend to inform you that the likelihood of programmers fully understanding the limitations of new hardware in a couple days is impossible. Kojima bit off more than he could chew, which is a valid criticisim, and is why he's disapointed, but shouldn't be mistake to mean he lyed. Reading Kojima's statements, it sounds like the team ran into a snag with one of their implimentations in later development, and the team had to lower graphic detail inorder to free up system resources to resolve it. Could they have known what problems they would be facing at the begining? Not exactly, because the hardware was different, meaning things could be done differently from meshs to testures to exc exc...

Forget not understanding PS3 architecture, people who saw that TGS demo knew it was bullshit. You don't render facial hair with individual polygons, no matter how powerful you think the hardware is. It's a complete waste of time and resources.


[quote=WillisGreeny;841954]....FIRST OFF, Kojima spoke specifically about graphics not being where he wanted them...so it has a lot to do with graphics
SECOND OFF... the RSX @550MHz GPU was made to supplement the PS3's multi core. If the CPU got overwhelmed then chances are high it's because the GPU couldn't handle everything it needed to.

He didn't just speak about graphics, as I said earlier. If the GPU couldn't handle everything they wouldn't just pass it to the CPU, rendering graphics doesn't work like that.




Posted by mis0


Quoting Speedfreak: not a question of skill, the only thing I could have done is develop a habit of calling every frequency on the codec every 3 steps.

The habit you're supposed to develop is smoking.



Posted by Old_Snake


Quoting Speedfreak: Again, got through the game with a non-lethal weapon. What I'm talking about is a single instance of laser tripwires in the entire game and the only way to even have a clue that they're there is to first get blown up by them.


Are you referencing the Tanker chapter in MGS2? If so, I'm pretty sure, in fact, I'm very much sure that you're wrong here because I am pretty sure Otacon calls you in a force codex (Now, I could be wrong, maybe it is an optional, but I'm pretty **** sure it was a a forced) explaining the situation. Even if it is optional, it's only common sense to answer it as the codec is almost always a hint guide.

As well, there is like a group of explosives crowd in that small hallway, pretty much signifying something is up.

Unless you are referencing something else in another game or instance of a MGS2, if so, please explain further.



Posted by maian

MGS1, in the tank hangar. You do something, openn a door, flip a switch, can't really remember. It opens up a level...5 door? Anyway, it's a bigger door, and behind it is a small passage, with four or five laser grids.




Posted by Old_Snake


Quoting maian: MGS1, in the tank hangar. You do something, openn a door, flip a switch, can't really remember. It opens up a level...5 door? Anyway, it's a bigger door, and behind it is a small passage, with four or five laser grids.


Is that what he was talking about, oh ok, must've missed that.

There isn't a codec conversation that happens at that point, at all? No hint at all given to use your thermal goggles or anything?



Posted by Aioros


Quoting Old_Snake: There isn't a codec conversation that happens at that point, at all? No hint at all given to use your thermal goggles or anything?


[COLOR="Yellow"]I'm pretty sure there is because the first time i got there i knew i had to use my goggle. There was a codec conversation somewhere around there that lets you know how to get past it. You could also use your cigarettes to see the lasers; i don't know how i knew that then but i did.[/COLOR]



Posted by WillisGreeny

[quote=Speedfreak;842098]
Forget not understanding PS3 architecture, people who saw that TGS demo knew it was bulls[COLOR=lightgreen]h[/COLOR]it. You don't render facial hair with individual polygons, no matter how powerful you think the hardware is. It's a complete waste of time and resources.


And the point you're making is that I don't understand this? Because, I was under the impression you were arguing whether or not Kojima lyed about how awesome he planned on making MGS4.

With the logic you're giving, zooming in would be impossible for most games. Depending on the perspective and focus of what you're painting to the screen, the quality of rendering can change. Impossible to show detail on a close up view? not at all. Show 7 screens of different close up views? That's a different story. People calling it bull **** cry "you can't render everything like that"... doi... No reason to.

[quote]
He didn't just speak about graphics, as I said earlier. If the GPU couldn't handle everything they wouldn't just pass it to the CPU, rendering graphics doesn't work like that.

... I said the CPU would be slown down, not that the CPU would become a graphic's card :cookie:

People unfamiliar with GPUs tend to think it works just like another CPU, which it doesn't. The CPU still transports data to the GPU, and the GPU still returns data back to the CPU, fully rendered/processed. The GPU's capacity and ability to grab components for itself to then render graphics is what gives it the "CPU" like quality, but it still gets help by the CPU when it gets overworked. The smaller and slower GPU you have, the more work the CPU has to do to exchange finished data with unprocessed data. The bigger and faster GPU you have, the less data the CPU has to transfer. SOOO if the CPU is slown down, it's likely the GPU was having problems aswell.

...then again, my guess is as good as any who doesn't work with the stuff.

As for the architecture of the PS3, It's multicore, which, like a lot of multicore processors, is still a very new hardware for programers. Another misconception people tend to have is thinking multicore somehow magically runs faster than singular...BUT that's only if the programers know how to manage multiple cores in their programing. It's still a very new technology, and programers are still taking babysteps with multithreading to try and figure out how to use it.




Posted by mis0


Quoting Old_Snake: Is that what he was talking about, oh ok, must've missed that.

There isn't a codec conversation that happens at that point, at all? No hint at all given to use your thermal goggles or anything?

Whether there is or not, I think it's pretty clear that there hidden dangers all over the place - there are trap doors in the armory, and laser trip wires in the room with the FAMAS



Posted by Old_Snake

Well, I'm not trying to dispute that, but from my remembrance I don't remember them being completely invisible or anything. I seem to always remember something like black bars on the wall or something to indicate to you that something was wrong as long as you paid attention.

Plus, to me it is just common sense to check rooms like that with thermal goggles or something as I specifically remember a warning given by codec about suspicious things like that. I even remember a warning via codec about the trapdoors and those things were easy as pie to avoid.

Of course they are traps afterall, they won't be highlighted or completely obvious, but I rarely remember having trouble with things of that nature. Then again, I usually examined those room pretty well before hand and if I couldn't find away around I just left and decided to try later, maybe that is just me. It has been awhile, as well, I'll have to go back through the first one some more and feel around and this myself.




Posted by BLUNTMASTER X

It was a giant, empty room with weird lines running across it. Of course you were gonna be wary. I think Speedfreak was just grasping at straws there.




Posted by Skitzo Control

I think Speedfreak was making a point that Metal Gear Solid is little more than a big game of trial and error, just like Splinter Cell. Sorry, I'll have to agree with him.




Posted by Fate

What the hell are you guys doing in the game to make the entire franchise about trial and error? Unless you skipped every forced Codec (which you should probably ****ing answer) only then is it trial an error because you chose to learn things without your ****ing team who is calling you because you are not the ****ing Czar of Right and don't magically know ****.

JUST. STOP. PLAYING. This game isn't meant for you.




Posted by Speedfreak

[quote=The X;842279]It was a giant, empty room with weird lines running across it. Of course you were gonna be wary. I think Speedfreak was just grasping at straws there.

I don't remember weird lines, I don't remember anything visible at all. Maybe it's a Twin Snakes difference or maybe I'm remembereing incorrectly but there's still plenty of other pointless crap in the game that kills you when you least expect it. Slipping on birds[COLOR=lightgreen]h[/COLOR]it into the path of of a guard in MGS2, the stupid psycho mantis fight in MGS. Random claymores on the floor (I'm pretty **** sure no one warned me about that) that you'd only find if running around with thermal vision on, which of course you wouldn't.

It's not just the fact that it uses traps like this, Resident Evil does it throughout the entire game. It's just that if you don't catch it you die and restart the room.

Another thing, the game teaches you nothing. The VR missions and level design early in the game doesn't teach you jack. It got to the point where if I alerted the guards and they all came after me I found it quicker to just let myself die than to actually try to escape, not that there's much you can do to escape other than run back to some weird spot 5 rooms away and sit there for 3 minutes. All because half of the mechanics in a particularly tricky room I didn't even know about. Throwing empty clips, shooting pipes or fire extinguishers, grabbing them from behind? Why the hell would I want to even try that when a single tranq dart is so much safer?

Maybe I am terrible at the game, but considering the sheer variety of games I'm good enough at to at least get by without getting frustrated it's much easier to believe that the game is just designed badly rather than I have a huge skill defecit for one series.

[quote=Fate;842344][COLOR=skyblue]What the hell are you guys doing in the game to make the entire franchise about trial and error? Unless you skipped every forced Codec (which you should probably ****ing answer) only then is it trial an error because you chose to learn things without your ****ing team who is calling you because you are not the ****ing Czar of Right and don't magically know ****.

JUST. STOP. PLAYING. This game isn't meant for you.[/COLOR]

Okay, so there's two scenarios here. You go through the game listening to their calls and basically just do exactly what they tell you, which is stupid. Or you don't listen and you die, then know what to do from experience, which is stupid. Why even have the traps? There's barely any skill in avoiding them, it's just a case of whether you're willing to listen to the game's cast of talking heads.

When a game isn't meant for a player that's willing to play any game under the sun as long as it has good gameplay there's a problem.
But it's clearly not meant for them, it's for people who can't play a game of chess without some kind of motivation for taking white peices. Hence the majority of the budget going to the cutscenes between playing that actually take up more time than playing the game itself. The priorities of the game should be apparant here, there's no way you can have the best gameplay if it's not your top priority so why pretend it's got the best of both worlds?




Posted by Bebop


Quoting The X: It's popular for all the reasons given by a multitude of users who already posted in this thread. You rag on the games continually, but I bet if you were pushed to recite the events of the first game or any of the others, you'd have no clue without scanning the Wikipedia synopsis. You've never touched the games, I'd wager.

Since when have we been talking about what I think of the game? I was just explaining something can be hated for what it is, not because it's popular. As far as what I remember there were clones, METAL GEAR, some guys arm, a dragon and Hitler.

[quote]I won't deny the first two games were frustratingly cutscene-heavy, but can you complain when the cutscenes are better than 90% of Hollywood blockbusters?

Wow that doesnt sound remotely dumb at all. Better than Hollywood movies? Nice try.

But go on, indulge me. Which cut scenes in the MGS series are you specifically referring to that are more 'actiony' than films? Is the opening of MGS 2 where Raiden is swimming more actiony than the opening to Saving Private Ryan? Is the part where Snake talks to the Chief in his cell in MGS 1 more heart pumping than anything from Transformers? Or is Meryls *** jiggling more exciting than Indiana Joans and Die hard combined?

Ok maybe that one.

[quote]The gameplay is far from shabby, too
It's nothing to write home about either. Seriously, detach it from the atmosphere, story, characters whatever and there's really nothing that great about it. It doesn't deserve the praise it's gameplay gets. Basically a prettier looking Pacman.

[quote] - speaking as someone who earned 100% completion on the XBox version of Substance,
K.

[quote]I thoroughly enjoy Metal Gear's style of play.
Ok. I don't like it as much as everyone else but holy crap isnt that apparantly the problem? lolcakes

[quote]MGS3 struck a fantastic balance between fun gameplay and cinematics, and achieved one of the most memorable storylines in a video game...
Never played it. For me Elite Beat Agents is one of the most memorable storylines. Think about it, how many games have male cheerleaders to save the planet? Or Katamarai. Prince>Solid Snake.

[quote]or even, in any form of media.
Better than Hollywood movies AND any other form of media? Crikey. Tell me, have you ever, like, you know, READ a book?

[quote]The boss battles were innovative, and none of them required me to flail a remote at my screen like a lunatic.
How are they innovative? This is the game where if you leave the console on long enough you automatically win a boss fight right?

[quote]The ending of Snake Eater evoked a ton of emotion, that I rarely, if ever, feel at the cinema. I know I'm not alone on that one.
Start watching better films then. Or learn how to watch a film correctly. Either way you're doing it wrong.

[quote]Kojima was disappointed with MGS4 because it couldn't push out the high-detail environments and characters he wanted. That's not to say what's in the game is bad, it just didn't meet his ridiculously high standards - which speaks volumes about the quality of MGS4. To rag on Kojima for not realizing that his game couldn't achieve such a level of finesse seems ill-founded - he's a designer and writer, not a software engineer.

Where exactly have I been discussing whether the new game will be good or bad? I'm quite sure the only thing I've been 'ragging on about' is when Big Boss called someone a fanboy and straightaway after got down on this knees to blow Kojima (the hypocrisy still makes me lol.)

[quote]Care to tell us why the Metal Gear Solid series is ****, Bebop? All you're saying is IT'S CRAPPY AND POPULAR WAAAAAAAAH


Actually I said people can hate something that is popular, not that it's crap because it's popular. That was the thing i was clearing up for a member. Try reading next time.

As far as the series I quite like it but it in no way deserves the rep it gets. The gameplay from the games I have played are no way near as OMG AMAZING as the fanboys say. The story may be interesting but it's hardly pushing back the frontiers of creativity. Same goes for the cutscenes. Better than Hollywood blockbusters? Most cutscenes in MGS are just people talking you do realise? And I'm not referring to just codec moments. The series may be reknowned for pushing forward storytelling in games but just because there's more talking doesn't make it a good game. Gameplay makes games good. Unfortunately the MGS relies more on the former (Twin Snakes where you have to get the key by backtracking in the game only to stand still. TWICE. Is an exmaple of how awful some of the gameplay moments are). Which is a shame becuase that cardboard box is jokes.

TLDR: MGS is overrated because people prefer the storytelling over the actualy gamplay which if you think about is very average. Storytelling doesnt make a game, gameplay does.



Posted by Breakman

don't worry, old snake

you're still manly to me




Posted by Old_Snake


Quoting Speedfreak: I don't remember weird lines, I don't remember anything visible at all. Maybe it's a Twin Snakes difference or maybe I'm remembereing incorrectly but there's still plenty of other pointless crap in the game that kills you when you least expect it. Slipping on birds[COLOR=lightgreen]h[/COLOR]it into the path of of a guard in MGS2, the stupid psycho mantis fight in MGS. Random claymores on the floor (I'm pretty **** sure no one warned me about that) that you'd only find if running around with thermal vision on, which of course you wouldn't.

It's not just the fact that it uses traps like this, Resident Evil does it throughout the entire game. It's just that if you don't catch it you die and restart the room.



First off, I am actually pretty sure there is some kind of warning about claymores, if I'm remembering correctly Deep Throat tells you about them and tells something about heat signatures in a forced, hinting at the goggles, very easy to figure out.

Slipping on bird **** into a guard, never remember that in 2, never. There were a few times you slipped on it, but never at such a crucial time. As far as the Psycho Mantis, I'm sorry, but that's complete bull**** at its highest degree. After the battle starts for just a few minutes you get a codec (a forced one, I believe) telling you basically how to beat him. In fact, after that the overall battle is pretty much a walk in the park, even in like Extreme mode.

In your Resident Evil analog are you saying that you die and then restart the room in RE or MGS? Because if you're saying that and RE, that's basically how it works in MGS, too.



Quoting Speedfreak: Okay, so there's two scenarios here. You go through the game listening to their calls and basically just do exactly what they tell you, which is stupid. Or you don't listen and you die, then know what to do from experience, which is stupid.


Wait, wait, so now you're not liking the fact that there may be hints because you have to listen to the characters??? And if you're saying that listening to the codec tells you explicitly step-by-step what to say, that's incorrect, too. Usually it's hints, not total explanations. Of course, we have exceptions, Mantis battle being one, but usually you get overall hints throughout the game that can applicable to multiple parts. It's not like the game totally holds your hand the entire way through everything with codec hints and helps.

But, really, what is your median here? First, you're main complaint is because no one tells you what to do, but now you don't want to be fully told or hinted out. Not to sound attacking, but what exactly would be ideal to you for them to do?


Quoting Bebop: As far as the series I quite like it but it in no way deserves the rep it gets. The gameplay from the games I have played are no way near as OMG AMAZING as the fanboys say. The story may be interesting but it's hardly pushing back the frontiers of creativity. Same goes for the cutscenes. Better than Hollywood blockbusters? Most cutscenes in MGS are just people talking you do realise? And I'm not referring to just codec moments. The series may be reknowned for pushing forward storytelling in games but just because there's more talking doesn't make it a good game. Gameplay makes games good. Unfortunately the MGS relies more on the former (Twin Snakes where you have to get the key by backtracking in the game only to stand still. TWICE. Is an exmaple of how awful some of the gameplay moments are). Which is a shame becuase that cardboard box is jokes.

TLDR: MGS is overrated because people prefer the storytelling over the actualy gamplay which if you think about is very average. Storytelling doesnt make a game, gameplay does.


Well, of course, we are all entitled to our own opinions, but I will call your bull**** on most people preferring storytelling over gameplay, I love both and from the fans and critics alike, seems I'm not alone. You think I or multiple others play through the games multiple times for the story? Why is it such a hard/bad thing to mix both?

You don't like it fine, but obviously you're in the minority and talk good, some of us have come to enjoy the movie like quality cutscenes and enjoyed the great stealth gameplay.


Quoting Breakman: don't worry, old snake

you're still manly to me


Sorry?



Posted by Bebop

Never said it was a hard or bad thing to mix storyline with gameplay, just that in MGS it's clearly story over gameplay. Afterall there is more movie time to game time. MGS does not have the best stealth gameplay. Splinter Cell is better at stealth for instance.




Posted by Old_Snake


Quoting Bebop: Never said it was a hard or bad thing to mix storyline with gameplay, just that in MGS it's clearly story over gameplay. Afterall there is more movie time to game time. MGS does not have the best stealth gameplay. Splinter Cell is better at stealth for instance.


Like said, we are all entitled to our own opinions, personally I'm not a fan of Splinter Cell. I also disagree about more movie time to game time, in the second one, maybe, but in the first and third I remember plenty of gameplay time as opposed to movie time, then again I was having a blast playing and watching, so I guess it never bothered me if it did.



Posted by Bebop

There is more movie time than the average playing time. That is a fact maaaa boooooiii.




Posted by Old_Snake

Not for me it's not with so many different playthroughs, but sure




Posted by Bebop

Not, see you misunderstand. Average playing time is when...oh Christ forget about it.




Posted by Old_Snake

Yeah, I know what you mean, which I already addressed earlier. You regurgitated an old statement, thought I'd have a little fun frustrating you a bit.:)




Posted by Old_Snake

EDIT: Ok, this post was a personal attack on my part, meant in good fun, but it's probably against the rules




Posted by Fate

Post 79 pretty much said what I wanted to say. I honestly have no idea why Bebop or Speedfreak come in these threads.




Posted by Bebop

You mean you have a hard time understanding the point of discussion in a discussion board?




Posted by Fate

"Hey, I think MGS is a really good game."

To this, I can easily see you, Coarse, or Speedy saying, "NO IT'S NOT, *****," complete with swaying heads and fingers, with at least one hand on hip and one leg hyperextended.




Posted by Bebop

I only gave my opinion on the series when X asked for it BTW. Clearly you havent been keeping up with the thread.




Posted by Speedfreak

[quote=Old_Snake;842505]Wait, wait, so now you're not liking the fact that there may be hints because you have to listen to the characters??? And if you're saying that listening to the codec tells you explicitly step-by-step what to say, that's incorrect, too. Usually it's hints, not total explanations. Of course, we have exceptions, Mantis battle being one, but usually you get overall hints throughout the game that can applicable to multiple parts. It's not like the game totally holds your hand the entire way through everything with codec hints and helps.

The problem I have is very similar to why I think Twilight Princess dungeons are awful. They will hand you the solution to the problem before you are even aware of one. In TP a dungeon would hand you a key, and then in the next room there would be a locked door. This gameplay "challenge" effectively cancels itself out, they might aswell have not put in a locked doorbecause theres no way you could not have the key. Same with MGS, someone calls you on your codec to tell you there are mines there, you do exactly what they say and get by easily, they might aswell have just not put mines or a codec call in.

But sometimes MGS will do the opposite, they'll have a challenge and a solution that makes no sense whatsoever, like the Mantis fight. It just frustrates you until you use the codec, then you get the solution and it becomes stupidly easy again. So why even have this stupid problem in the first place? It's like the only points on the difficulty curve are infinitely impossible or no challenge at all. Your exact path through this curve is defined entirely by codec conversations, either you have the solution beforehand or you don't...until you do. It's like a right-angled rollercoaster designed by a f[COLOR=lightgreen]u[/COLOR]cking madman. That's not good game design, that's not even a game at all!




Posted by Pit

you suck at mgs we get it




Posted by WillisGreeny

[quote=Pit;842778]you suck at mgs we get it

I don't know about YOU, but I still need more convincing of how a game that many people have beaten and loved is actually crappy and impossible to beat.




Posted by Pit


Quoting WillisGreeny: I don't know about YOU, but I still need more convincing of how a game that many people have beaten and loved is actually crappy and impossible to beat.



nah man thats cool



Posted by Bebop


Quoting WillisGreeny: I don't know about YOU, but I still need more convincing of how a game that many people have beaten and loved is actually crappy and impossible to beat.


Popular = good?



Posted by BLUNTMASTER X

[quote=Bebop;842817]Popular = good?Most of the time... yes. I know you're all OHHH **** THE MASSES ALTERNATIVE FOR LIFE, but when something gets popular, it's usually because it's of a good quality.




Posted by Bebop

Just becuase something is popular doesnt it mean it becomes fact. So stop acting that just because you and your buddies like it it's perfect and everyone else MUST like it.

Alternative for life? Because I dont like Metal Gear I'm some emo Marxist kid or something? Do you ever try to use a sound logic or are you happy smacking your forehead on the keyboard?




Posted by BLUNTMASTER X

This isn't the first time you've slammed something for simply being popular.




Posted by Bebop

Duh duh I havent said anywhere it's rubbish for being popular.

Is it fair to assume then that you're interests are shared 100% with MTV and Nuts magazine content?

EIDT: Still waiting for you to answer my question. I'm most excited for to list the sut scenes you think trump recent Hollywood films.




Posted by Old_Snake


Quoting Speedfreak: The problem I have is very similar to why I think Twilight Princess dungeons are awful. They will hand you the solution to the problem before you are even aware of one. In TP a dungeon would hand you a key, and then in the next room there would be a locked door. This gameplay "challenge" effectively cancels itself out, they might aswell have not put in a locked doorbecause theres no way you could not have the key. Same with MGS, someone calls you on your codec to tell you there are mines there, you do exactly what they say and get by easily, they might aswell have just not put mines or a codec call in.

But sometimes MGS will do the opposite, they'll have a challenge and a solution that makes no sense whatsoever, like the Mantis fight. It just frustrates you until you use the codec, then you get the solution and it becomes stupidly easy again. So why even have this stupid problem in the first place? It's like the only points on the difficulty curve are infinitely impossible or no challenge at all. Your exact path through this curve is defined entirely by codec conversations, either you have the solution beforehand or you don't...until you do. It's like a right-angled rollercoaster designed by a f[COLOR=lightgreen]u[/COLOR]cking madman. That's not good game design, that's not even a game at all!


1st paragraph: I understand what you're saying here and I guess if you don't like that, then you just don't like that. I have no problem with that since I don't believe that's were the 'challenge' of MGS lays. MGS is much more about sneaking and trying to go undetected and fighting the boss battles. Finding ways to progress without getting caught, as will all stealth games, of course. All of those things, like the thermal goggles to detect mines and laser lights, are much more to assist you in getting through the former or getting tools/weapons you need as opposed to some type of puzzle or something, which is basically the impression I get that you want from what I've read.

Also, not too sure if you just overlooked my question of before, but what exactly do you want them to do? Like, what would you prefer to see them do, instead. Before you answer, though, please spare any response like, 'Well, I'm not a game designer, so I don't know', not to sound like a douche or anything, but I feel if that is your defense you have no place criticizing to begin with.

2nd paragraph: I can understand a little frustration with that, but really, that's only a very few exceptions. The only two of those times that come to mind is the Mantis battle and when you rescue Baker. Outside that, I really do not remember anything else. If those annoy you or something, I can understand, but I think the majority of people will agree that that is something that adds to uniqueness of the original MGS. Sure, it was pretty fair out there, but I thought both instances were cool and cleaver, obviously you disagree.


Quoting Bebop: Popular = good?


No, what is 'good' is purely subjective, really. Usually, you can have solid arguments to prove when something or some part of that is not technically good, but most of yours as to why MGS isn't as good as it's made out to be is pretty flimsy. You either say the story isn't that great (purely subjective opinion), most people play for the story over the gameplay (complete bull****), and there is more movie time then playtime, which I'm still iffy on if this is a 'fact' as you stated. Maybe in the second one I could concur, but with the sheer amount of information in the second it almost had to be. As far as the others I never felt bogged down by cutscenes (I do see some people disagree with that on the original), but at the same time I see no one else complaining about the amount of playtime.
Also, I feel the whole not well designed as pure opinion, as well. I've had little trouble with level designs in any of the MGS and, when I did, it made sense (trench level in MGS3 is a good example).


Quoting Bebop: EIDT: Still waiting for you to answer my question. I'm most excited for to list the sut scenes you think trump recent Hollywood films.


Well, not sure who said it/when it said, but what exactly is meant by 'trump Hollywood films'. Not sure about the individual scenes, but the overall story of MGS as me engulfed and interested as much, if not more then most movies I've watched, especially when we are talking about the average mainstream Hollywood fare.
As far as individual cutscenes, if we're talking action, I'd say many of the action scenes in Twin Snakes rivals a lot of action presented in Hollywood films. Cinematography-wise, I think overall the cutscenes are very directed in all the installments. There is a reason MGS is so revered for blurring medium lines, outside the fact that there is a lot of talking, anyone who has actually sat down and played the games know this.
And before you try another rebuttal about 'watching better movies', I'm a big movie buff, I watch many movies from mainstream to indepedent to foreign to classic/oldie films. Maybe writing it off as simply not seeing good movies will work for someone who rarely dabbles in cinema-viewing, but unfortunately that part does not apply to me.



Posted by Fate

To add to that, MGS3's ending was more thought-provoking and emotional than the several films I've seen, even if you didn't take your time to make Codec calls to get to know everyone better.

You can YouTube that, since you probably didn't play the game to the end (if at all). It probably wouldn't make sense to you, though, since it requires you piecing the entire story together.




Posted by Bebop


Quoting Old_Snake:
No, what is 'good' is purely subjective, really. Usually, you can have solid arguments to prove when something or some part of that is not technically good, but most of yours as to why MGS isn't as good as it's made out to be is pretty flimsy. You either say the story isn't that great (purely subjective opinion), most people play for the story over the gameplay (complete bull****), and there is more movie time then playtime, which I'm still iffy on if this is a 'fact' as you stated. Maybe in the second one I could concur, but with the sheer amount of information in the second it almost had to be. As far as the others I never felt bogged down by cutscenes (I do see some people disagree with that on the original), but at the same time I see no one else complaining about the amount of playtime.
Also, I feel the whole not well designed as pure opinion, as well. I've had little trouble with level designs in any of the MGS and, when I did, it made sense (trench level in MGS3 is a good example).

Opinions are subjective? No wai.
X asked for my opinions, I gave it. So don't critise me for giving a subjective view when that is what was asked. Duh duh duh.

Don't see other people complaining about lack of playtime? Lol how long have you been on the internet for?

[quote]Well, not sure who said it/when it said, but what exactly is meant by 'trump Hollywood films'. Not sure about the individual scenes, but the overall story of MGS as me engulfed and interested as much, if not more then most movies I've watched, especially when we are talking about the average mainstream Hollywood fare.
As far as individual cutscenes, if we're talking action, I'd say many of the action scenes in Twin Snakes rivals a lot of action presented in Hollywood films. Cinematography-wise, I think overall the cutscenes are very directed in all the installments. There is a reason MGS is so revered for blurring medium lines, outside the fact that there is a lot of talking, anyone who has actually sat down and played the games know this.
And before you try another rebuttal about 'watching better movies', I'm a big movie buff, I watch many movies from mainstream to indepedent to foreign to classic/oldie films. Maybe writing it off as simply not seeing good movies will work for someone who rarely dabbles in cinema-viewing, but unfortunately that part does not apply to me.


X said cutscenes in MGS are better than 90% of Hollywood films. He said that hence why I directed the questions at him dur dur.

I want a specific example of one cut scene in MGS where it is more actioney than Hollywood. i've asked for a specific one back when X made the outlandish claim and still no-one is willing to do that. Is that because they can't? Blanket comments like "duh the scenes in the game" are as vague as you get.

The cut-scenes are well made, no question about that. Who said any different?

But better than watching an actual film? No.

My original comment about watching good films wasnt aimed at you so I don't see why you're brining this up, especially in a way where you not even make it relate.

Also your hypocrisy is amzing. You tell me my view that the story is pap is void because it is subjective yet try to 'prove' it is good because "I've seen alot of films in my time". Lol.



Posted by Bebop


Quoting Fate: To add to that, MGS3's ending was more thought-provoking and emotional than the several films I've seen, even if you didn't take your time to make Codec calls to get to know everyone better.

'Than the several films' you've seen? Doesn't sound as if you've seen many from the sounds of that.

[quote]You can YouTube that, since you probably didn't play the game to the end (if at all). It probably wouldn't make sense to you, though, since it requires you piecing the entire story together.



I already said I haven't played MGS3. Did you miss the part where I posted?

And duh of course it won't make much sense. What would be the point in watching the last scene of the game if I haven't played any of it? Thats about as retarded as saying "OMG WELL WHY DONT JUST TURN TO THE LAST PAGE OF A NOVEL BUT YOU PROBABLY WONT GET IT SEEING AS YOU KNOW YOU HAVENT READ THE NOVEL!". Easily one of the dumbest things you've said.



Posted by BLUNTMASTER X

[quote] This message is hidden because Bebop is on your [URL="http://www.vgchat.com/profile.php?do=editlist"]ignore list[/URL].That's better!




Posted by Bebop

So you're not going to answer the questions I've asked you because you can't, and because you failed to be clear enough in your first argument?

So I win?

*puts another tally up*




Posted by Fate

I'm sorry, Bebop, I have a habit of skipping over your posts. My comment was merely hinting at the fact that you're commenting on a game you've never played. :cookie:

Okay, so let me get this straight here.

-You haven't played the games entirely, especially the latest installment of the series
-You comment that the scenes are good, but... you haven't played the installment with, in my opinion, the best scenes for the heart
-So, without fully experiencing the games, you say that the game (or games) can't be better than a movie just because you say so and can't possibly be seen any other way other than your own

I think X had it right there. You suck and I honestly don't know why I even bother with you.




Posted by Bebop


Quoting Fate: My comment was merely hinting at the fact that you're commenting on a game you've never played. :cookie:
A game I was never specifically giving an opinion on? What comments of mine have been on a game I havent played? Is it where I said I played MGS 1 and the gameplay was bad?

[quote]
Okay, so let me get this straight here.

-You haven't played the games entirely, especially the latest installment of the series
-You comment that the scenes are good, but... you haven't played the installment with, in my opinion, the best scenes for the heart
-So, without fully experiencing the games, you say that the game (or games) can't be better than a movie just because you say so and can't possibly be seen any other way other than your own

I've completed MGS 1 and 2. If it's any help to you I haven't played the orignal Metal Gear of the PSP card games or read any Raiden Yaoi.

I havent played the installment where you think its OMG TEH BEST CINEMA EVER! True. I never said any different.
Than again I was only asking for a specific scene in the games I have played that excel Hollywood films seeing as you know it was those games where it was said they are teh awesome?

'Fully experienced'? What does this mean? Every single codec moment? Reaching every room? Collecting every item? unlocking every secret? Playing the game twice? What exactly do you mean by fully experienced? Why is it pro-MGS fans only use blanket statements?

I say the games I have played are not cinematically better than films because *shock horror* they arent. They may be some of the best cinematics in games but they have nothing on actual films. Hence why I was asking for a specific cut scene from the games I have played that apparantly are better. Odd how no one has actually said one yet :c

[quote]I think X had it right there. You suck and I honestly don't know why I even bother with you.



So lets get this straight. Aside from clearly not reading the thread and admitting to not fully reading my posts you still come in and attempt to "destroy my argument" without even fully understanding what it's about or even understanding what my stance is on anything? And then of course theres you missing the point of whatever it is you've misread of mine. Nice one love. Now get back in the kitchen.



Posted by Pit

I dislike coming to these threads anymore. I mean, guys, you know why I don't post in the sim battle board, or mmorpg section? It's because those particular things don't interest me. I'm not going to go to that section, disagree with the majority and bash people because their opinions differ from my own.

If you don't like the Metal gear series, and have no intention in playing them, or playing part 4, why do you bother coming in here to post and just start petty arguements?

So anyways, back to MGS4, doesn't the game look cool :cool:




Posted by Bebop

I never start the arguments, just continue them. I came to the thread to read the news it was about and merely pointed out the irony in Big Boss' posts. The ****storm was created by the X.

Also whats the point of only coming to a thread where we're all going to simply agree. "Yes it looks good". "I think so too". Might as well not have a discussion board in the first place.




Posted by Old_Snake


Quoting Bebop: Opinions are subjective? No wai.
X asked for my opinions, I gave it. So don't critise me for giving a subjective view when that is what was asked. Duh duh duh.


Wasn't criticizing you, don't even see how you got that. I was pointing out that the reasons you give that MGS doesn't technically deserve it's acclaim isn't very good on a technical level. Maybe I misunderstood and all your stuff was just an opinionated rant.


Quoting Bebop: Don't see other people complaining about lack of playtime? Lol how long have you been on the internet for?

Attempts at being cleaver, oh, you are a smart one (that is a good example of criticizing). I really don't seeing anyone criticizing MGS for lack of playtime, care to give some examples?



[QUOTE=Bebop;842846]X said cutscenes in MGS are better than 90% of Hollywood films. He said that hence why I directed the questions at him dur dur.

Sorry, but I didn't see that post, at least on that page anyway, that's why I was a little confused, seemed to come out of nowhere.

[QUOTE=Bebop;842846]I want a specific example of one cut scene in MGS where it is more actioney than Hollywood. i've asked for a specific one back when X made the outlandish claim and still no-one is willing to do that. Is that because they can't? Blanket comments like "duh the scenes in the game" are as vague as you get.

I gave some general examples (see you clearly ignored that), but specifically the scene with with the first reveal of Cyber Ninja the original MGS is as good as I've seen in any action movie and the closing scene from MGS3 is as good and emotion-driven as anything I've seen from films. Volgins beatdown is as shocking and brutal as I've seen in a film.
If you'd wish, I could go through all the theaters and such to pick out which scenes would appease you.

[QUOTE=Bebop;842846]The cut-scenes are well made, no question about that. Who said any different?

Don't know, who said you said any different? I was just making that in comparison to film, if you can say where I said you said that I would like to see it to repair my statement.


[QUOTE=Bebop;842846]My original comment about watching good films wasnt aimed at you so I don't see why you're brining this up, especially in a way where you not even make it relate.

Last I checked this was a discussion board and even though you were aiming at someone else it seemed you wanted an answer to and I see no rules stating I too can't give my take. How exactly did I not make it relate since I made direct relation between the two mediums?

[QUOTE=Bebop;842846]Also your hypocrisy is amzing. You tell me my view that the story is pap is void because it is subjective yet try to 'prove' it is good because "I've seen alot of films in my time". Lol.


Wow, that statement really seemed to go over your head or you are seriously gasping at straws to keep the argument alive. I was saying that that proved I knew about well made movies in the sense of cinematography and action so you could dismiss me as someone who doesn't know much about well cinematographed or action-oriented scenes simply because I haven't watch enough movies. I don't consider those things opinionated personally, I think there is a clear different between levels of action and cinematography.



Posted by WillisGreeny

[quote=Bebop;842817]Popular = good?
You certainly like to oversimplify arguments that make you look stupid, and overcomplicate arguments so you can disagree.

If I want your opinion, I'll talk to Speedy.




Posted by mis0


Quoting Bebop: I haven't played MGS3.

Okay, then shut up until you do.



Posted by Bebop


Quoting Old_Snake: Wasn't criticizing you, don't even see how you got that. I was pointing out that the reasons you give that MGS doesn't technically deserve it's acclaim isn't very good on a technical level. Maybe I misunderstood and all your stuff was just an opinionated rant.

Your problem with anything I've said is "well like thats YOUR opinion man". Problem is you slam anything I say for being 'subjective' but see no problem as to why your opinions suddenly become fact. See below.

But seriously what do you mean by "good on a technical level"? The story is 'technically good'? What? I hope your not referring to graphics.

[quote]Attempts at being cleaver, oh, you are a smart one (that is a good example of criticizing). I really don't seeing anyone criticizing MGS for lack of playtime, care to give some examples?

Me for one. A few more in this thread. Loads more on the interwebs. Lengthy cinema sequences have always been a critism of the series. I'm not saying anything new here.

[quote]Sorry, but I didn't see that post, at least on that page anyway, that's why I was a little confused, seemed to come out of nowhere.

I was quoting his post...


[quote]I gave some general examples (see you clearly ignored that), but specifically the scene with with the first reveal of Cyber Ninja the original MGS is as good as I've seen in any action movie and the closing scene from MGS3 is as good and emotion-driven as anything I've seen from films. Volgins beatdown is as shocking and brutal as I've seen in a film.
If you'd wish, I could go through all the theaters and such to pick out which scenes would appease you.

This is the first you've given example. Before you just saidf "MGS 1" which isn't vague at all!

Haven't played 3 but as cool as Ninjas first appearance is in 1, I'm sorry, it's got nothing on film, as impressive, cool and daft as it is. Alot of MGS confuse the idea that if it's the best cinema in games that transfers to films. I honestly can't see why you would think the example you've given is better than most Hollywood action scenes, an industry that has a track record for high action films as it's main commerical intake. Seems as if we're beating a dead hore. If you want to think they are better be my guest, because I seriously recommend watching some films beacuse where my stance is it really doesn't seem like you do. That or you're easily impressed.


[quote]Don't know, who said you said any different? I was just making that in comparison to film, if you can say where I said you said that I would like to see it to repair my statement.

You implied I said the cutscenes was rubbish which I never said.


[quote]Last I checked this was a discussion board and even though you were aiming at someone else it seemed you wanted an answer to and I see no rules stating I too can't give my take. How exactly did I not make it relate since I made direct relation between the two mediums?


I would have preferred X to answer since I asked him but I guess him being unable to was part that won me the argument. Thanks.


[quote]Wow, that statement really seemed to go over your head or you are seriously gasping at straws to keep the argument alive. I was saying that that proved I knew about well made movies in the sense of cinematography and action so you could dismiss me as someone who doesn't know much about well cinematographed or action-oriented scenes simply because I haven't watch enough movies. I don't consider those things opinionated personally, I think there is a clear different between levels of action and cinematography.


It's got nothing to do with the action or cinematography in the cut scenes. You present as fact the idea they are better than actual films becuase you've seen loads. Thats been your argument for them. "I've seen alot of film like french ones and stuff."



Posted by Bebop


Quoting mis0: Okay, then shut up until you do.


Care to explain your wonderous logic?



Posted by Bebop


Quoting WillisGreeny: You certainly like to oversimplify arguments that make you look stupid, and overcomplicate arguments so you can disagree.

If I want your opinion, I'll talk to Speedy.


You seemed amazed and bewildered someone could not like something that millions loved. Do you not see a problem with that wickle argument of yours? I'm not oversimplifying or complicating anthing. That is what your post in question boiled down to.



Posted by Old_Snake


Quoting Bebop: Your problem with anything I've said is "well like thats YOUR opinion man". Problem is you slam anything I say for being 'subjective' but see no problem as to why your opinions suddenly become fact. See below.

When did I say/imply my opinion was fact?

[QUOTE=Bebop;842972]But seriously what do you mean by "good on a technical level"? The story is 'technically good'? What? I hope your not referring to graphics.

You don't know what technical means? Well, there is way to prove why something is good with stuff based in fact, that's why I've brought up cinematography and action stuff, as they are based at least some in fact. I guess I misunderstood, my bad, as I said before. I also never said the story was technical level, I was talking about the game itself.

When did I say anything about graphics? Now you're just trying to make stuff up and misquote me.

[QUOTE=Bebop;842972]Me for one. A few more in this thread. Loads more on the interwebs. Lengthy cinema sequences have always been a critism of the series. I'm not saying anything new here.

I have seen some people comment on it, but I've yet to some anyone else out you and the OP I don't see anyone really *****ing about the level of playtime.

[QUOTE=Bebop;842972]I was quoting his post...

And the quote you posted said nothing about 90% of cutscenes. I think you missed what I was saying. That statement was nowhere on that page and even though I knew who you were directly towards, but it seemed to make no sense since I did not see where he said it.

[QUOTE=Bebop;842972]Haven't played 3 but as cool as Ninjas first appearance is in 1, I'm sorry, it's got nothing on film, as impressive, cool and daft as it is. Alot of MGS confuse the idea that if it's the best cinema in games that transfers to films. I honestly can't see why you would think the example you've given is better than most Hollywood action scenes, an industry that has a track record for high action films as it's main commerical intake. Seems as if we're beating a dead hore. If you want to think they are better be my guest, because I seriously recommend watching some films beacuse where my stance is it really doesn't seem like you do. That or you're easily impressed.

And you'd be wrong, the action sequence in the Ninja debut, especially in the Twin Snakes version, is as good as you'll see in many action films. As well as at the end of MGS4 E3 2007. Something you have to understand about film that you apparently don't, not all films are about action, sometimes they are about dialog, development and emotion. And sometimes there is more to action scenes then simply a guy running a car into something and creating pretty explosion or a guy sneaking behind a guy and murdering him with a machete. There are fights scenes and detail in actions.

Good to see how predictable you are, I knew you would just try to write me off as not seeing good films as you have with others before hand. You really are grasping for straws, eh, regurgitating old rebuttals and screaming for examples. Well, if you're really such an expert in the film, why not give some examples of you're own, of these great films you're seen that's so much better then what the rest of us have seen?

[QUOTE=Bebop;842972]You implied I said the cutscenes was rubbish which I never said.

When did I say/imply that?



[QUOTE=Bebop;842972]I would have preferred X to answer since I asked him but I guess him being unable to was part that won me the argument. Thanks.

Did you win whenever someone proved you with what you wanted? I figured it didn't matter since you got an answer. Don't understand why you've made such a big deal of this


[QUOTE=Bebop;842972]It's got nothing to do with the action or cinematography in the cut scenes. You present as fact the idea they are better than actual films becuase you've seen loads. Thats been your argument for them. "I've seen alot of film like french ones and stuff."


When did I say/imply this? I specifically said the reason I was saying that is because of the cinematography and action (especially since I said it) I was saying that so you couldn't write me off for not knowing what a well made movie was like, not a good one, since that is subjective.

I never said, well, anything like what you apparently read. So, like I said before, either all this really goes over your head or your really grasping at straws, in repeating or misquoting, to keep the argument alive.



Posted by Bebop


Quoting Old_Snake: When did I say/imply my opinion was fact?

You never actually said it, but I'm referring to your attitude.

[quote]You don't know what technical means? Well, there is way to prove why something is good with stuff based in fact, that's why I've brought up cinematography and action stuff, as they are based at least some in fact.

I was asking what you meant was "technically good" about the game. You didnt clarify this which is why I asked.

[quote]When did I say anything about graphics? Now you're just trying to make stuff up and misquote me.

Your reading comprehension is awful. Go back and read what I said.


[quote]I have seen some people comment on it, but I've yet to some anyone else out you and the OP I don't see anyone really *****ing about the level of playtime.

Then I take it this is the only thread where youve ever discussed MGS online. It is a big crisicm it gets that isn't exclusive to this board or thread. I'm done with this point.


[quote]And the quote you posted said nothing about 90% of cutscenes. I think you missed what I was saying. That statement was nowhere on that page and even though I knew who you were directly towards, but it seemed to make no sense since I did not see where he said it.

X said 90% of films, not cut scenes. Again, your reading skills need grinding.


[quote]And you'd be wrong, the action sequence in the Ninja debut, especially in the Twin Snakes version, is as good as you'll see in many action films. As well as at the end of MGS4 E3 2007.

You're wrong. The action sequence in the Ninja debut may be good, but there's better out there in films. This well is so dry!

[quote]Something you have to understand about film that you apparently don't, not all films are about action, sometimes they are about dialog, development and emotion.

Seriously you're reading abilities are disgusting. When and where did I say that? The only reason I've been exclusivly referring to Hollywood action films is because X used that. Christ almighty.

[quote]And sometimes there is more to action scenes then simply a guy running a car into something and creating pretty explosion or a guy sneaking behind a guy and murdering him with a machete. There are fights scenes and detail in actions.

Ok. And what's your point exactly?

[quote]Good to see how predictable you are, I knew you would just try to write me off as not seeing good films as you have with others before hand. You really are grasping for straws, eh, regurgitating old rebuttals and screaming for examples. Well, if you're really such an expert in the film, why not give some examples of you're own, of these great films you're seen that's so much better then what the rest of us have seen?

Good to see how predictable you are. i knew you would just say "lol well I think the cut scenes are good because ive seen lots of films so I know!". As fun as it is throwing this subjective ping-pong ball around I'm getting tired. Personally I don't think you've seen enough good films, or are easily impressed, because there are much better action films available. Sorry to repeat what I said but it seems its the only way you'll get it.


[quote]When did I say/imply that?

[quote]As far as individual cutscenes, if we're talking action, I'd say many of the action scenes in Twin Snakes rivals a lot of action presented in Hollywood films. Cinematography-wise, I think overall the cutscenes are very directed in all the installments. There is a reason MGS is so revered for blurring medium lines, outside the fact that there is a lot of talking, anyone who has actually sat down and played the games know this.

The patronising tone was the giveaway.


[quote]Did you win whenever someone proved you with what you wanted? I figured it didn't matter since you got an answer. Don't understand why you've made such a big deal of this

*sigh* Ok I'll make this quick. X said cut scenes were better than action films, I asked for specific examples because blanket comments like that mean crap. He refused to answer, because he couldn't. Therefore I won. Gettit?




[quote]When did I say/imply this? I specifically said the reason I was saying that is because of the cinematography and action (especially since I said it) I was saying that so you couldn't write me off for not knowing what a well made movie was like, not a good one, since that is subjective.

I never said, well, anything like what you apparently read. So, like I said before, either all this really goes over your head or your really grasping at straws, in repeating or misquoting, to keep the argument alive.


Again you've never expressivly said it but it's been your attitude. Long story short you dismiss my opinions for "lol being subjective" but imply your opinions are built in fact. Such as when I say the cut scenes arent as good as films and you say "lol they are and I have proof because of cinematography". Your reasoning for your opinion being more 'right' is that is uses film techniques. no **** it's a cut scene! Accoridng to you though you can't not like the film techniques used because...I disagree?



Posted by mis0


Quoting Bebop: Care to explain your wonderous logic?

Gee, I don't know, maybe because it's 1/3 of the series and often regarded as the best of the three?

What you're doing, having not played MGS3, is like judging the Super Mario Bros. franchise off of 1 and 2, ignoring 3. Yeah, they all look similar, but the gameplay changes in SBM3 make it a much more dynamic game than the previous two, and so it is with MGS3.

Because you haven't beaten either of the first two, I get the impression that you just don't like the game, and coupled with your tendency to dislike being wrong, you've drawn this stupid argument out. You don't even have the authority to properly judge the games then, having completed none of them. So, like I said, shut up.



Posted by Bebop

Christ I havent played the card games or the original metal Gear either. Have you? Stop being anal. I've only ever discussed 1 and 2 in this thread. Saying MGS is just easier than MGS1 and MGS2. Quit ya *****in'

EDIT: Also MGS 2 is looked at as the best in the series.




Posted by Bebop

[quote=Bebop]what do you mean by "good on a technical level"? I hope your not referring to graphics

[quote=Big Boss]When did I say anything about graphics? Now you're just trying to make stuff up and misquote me

Wow. Just wow.

I'm done with you. I can't be bothered to playground fight with someone who's reading capabilites are horrid. This stone is blood dry.




Posted by Old_Snake


Quoting Bebop: Wow. Just wow.

I'm done with you. I can't be bothered to playground fight with someone who's reading capabilites are horrid. This stone is blood dry.


I figured you'd revert to as much. For someone who's criticizing me for bad reading, yet you've consistently misquoted or completely misunderstood/mistook what I was saying. I brought all that up, but it is far more convenient to 'be done with' someone then to answer them or bring up any proof.



Posted by maian


Quoting Bebop: Christ I havent played the card games or the original metal Gear either. Have you? Stop being anal. I've only ever discussed 1 and 2 in this thread. Saying MGS is just easier than MGS1 and MGS2. Quit ya *****in'

EDIT: Also MGS 2 is looked at as the best in the series.


And where'd you learn that? Most magazines or gamesites will tell you MGS2 is the best. But uh, ask 98% of the fans, and they'll say MGS3 is by far the best.

The latest game is typically representative of a series. Unless it's a game like Mega Man where a new one comes out every month, that's pretty much always how it is. You continue to persist and persist and persist, bashing MGS, having only beaten the first 2. MGS2 came out nearly 10 years ago, and MGS1 has reached its 10 year mark. They're OLD. Kojima realized this, and do you know what he did? He took all the flaws, all the things people complained about, and FIXED them. That's one reason people like the series, is because MGS3 is such a beautiful and amazing installment to the series. I'm pretty sure more and more people are going to stop paying attention to your arguments, because you haven't bothered to play the game that essentially defines the series. Metal Gear Solid will have almost nothing in common, at all, with MGS1 and 2. Pretty much the only thing that will be the same is the characters, and a continuation of the story.

The balance? The gameplay? The flow? Everything that you're bashing on? It's going to be 100% different from MGS1 and 2, because the series has evolved, and that is what you fail to understand.



Posted by Bebop

I havent misquoted or misunderstood anything you've said. My previous posts completly demonstrates how you've been acting. No matter what I say, you just don't get it whether intentional or not.

I ask you again to look at my previous post where I want you to clarify your **** poor argument, asking you if you were referring to graphics. Your response is "I WASNT TALKING ABOUT GRAPHICS YOUR MAKING STUFF UP!"

Such bizzare behaviour.




Posted by Bebop


Quoting maian: And where'd you learn that? Most magazines or gamesites will tell you MGS2 is the best. But uh, ask 98% of the fans, and they'll say MGS3 is by far the best.

Actually my survey carried out amongst 9 bajillion fans showed 12% only prefferd 3 over 2.

Duh duh subjective much? I'm in as much position to say "numba too is da best" just as Miso to say "noo its free dat is da best!". That was my point maybe?

[quote]The latest game is typically representative of a series. Unless it's a game like Mega Man where a new one comes out every month, that's pretty much always how it is. You continue to persist and persist and persist, bashing MGS, having only beaten the first 2. MGS2 came out nearly 10 years ago, and MGS1 has reached its 10 year mark. They're OLD. Kojima realized this, and do you know what he did? He took all the flaws, all the things people complained about, and FIXED them. That's one reason people like the series, is because MGS3 is such a beautiful and amazing installment to the series. I'm pretty sure more and more people are going to stop paying attention to your arguments, because you haven't bothered to play the game that essentially defines the series. Metal Gear Solid will have almost nothing in common, at all, with MGS1 and 2. Pretty much the only thing that will be the same is the characters, and a continuation of the story.

So by fix flaws its far to say there is more gameplay to cinematics in number 3? Thats the only 'flaw' i've been addresing. Everything else is simply calling X an idiot for saying films are worse at action.

[quote]The balance? The gameplay? The flow? Everything that you're bashing on? It's going to be 100% different from MGS1 and 2, because the series has evolved, and that is what you fail to understand.


Lol again someone hasnt been reading what my problem is with the series. Talk about jumping the gun.

To save you the trouble: The only thing I;ve discussed about the series is that sometimes I feel there are too many cutscenes (a common critiscm) and that the cinematics simply do not compare to films, as good as they are. That easier? Next time try reading or drinking bleach.

Also my little gum drop I havent 'bashed' 3 in any way shape or form because I havent played it. Where are you getting this mad idea?



Posted by Old_Snake


Quoting Bebop: I havent misquoted or misunderstood anything you've said. My previous posts completly demonstrates how you've been acting. No matter what I say, you just don't get it whether intentional or not.

I ask you again to look at my previous post where I want you to clarify your **** poor argument, asking you if you were referring to graphics. Your response is "I WASNT TALKING ABOUT GRAPHICS YOUR MAKING STUFF UP!"

Such bizzare behaviour.


That is one example and not a very good one, at all. How about all the examples I gave in my previous rebuttal post that you conveniently overlooked? Like, when did I ever imply/said you said MGS had bad cutscenes, where did I imply/say my opinion was fact? Where did I say/imply my knowledge of movies made my opinion of what makes movies good and not just well-made? Also, where are all these examples of Hollywood movies scenes which are so much better MGs's cutscenes?

Those are a few, but I'm not going to copy and post an entire post, go back and read it and rebut properly, if you wish. As far as it looks is you nitpick one small thing so you can bottle out of a proper rebuttal or a convenient excuse for not answering previous questions.



Posted by Fate

I'm going to give you a bit of advice, dude, 'cause you probably are starting to figure out about Bebop's posts: Don't argue with Bebop. Like, ever. If he talks to can respond here and there but don't waste your time elaborating.




Posted by Bebop

This message is hidden because Old_Snake is on your ignore list

Thanks for the advice Fate. If anyone knows more about coming into a thread, misreading posts, and getting out of their fast enough to avoid reading a post that destroys your argument its you! :)




Posted by Old_Snake


Quoting Bebop: This message is hidden because Old_Snake is on your ignore list

Thanks for the advice Fate. If anyone knows more about coming into a thread, misreading posts, and getting out of their fast enough to avoid reading a post that destroys your argument its you! :)


I thought about as much, even though I know you won't see this or anything, I think it does really reinforce my position of it's much easier to run like a little ***** then actually answer anything or bring forth any proof.


Quoting Fate: I'm going to give you a bit of advice, dude, 'cause you probably are starting to figure out about Bebop's posts: Don't argue with Bebop. Like, ever. If he talks to can respond here and there but don't waste your time elaborating.


I noticed that about halfway through the entire ordeal. I just wonder if all that stuff really went over his head or if he was just playing the fools part to drag stuff out in the hopes of me getting tired and giving up so he could claim victory.

Oh well, apparently I'm on his ignore list, so I guess I won't have to worry about it or anything anymore. I think I will claim my own victory then in this particular instance. Oh, what a worthless victory, eh, winning against such a weak minded opponent, lol.



Posted by maian

Well, according to Bebop, if your opponent puts you on their ignore list, then you've won! Good job!




Posted by Bebop

Still waiting for Maian to post where exactly I sepcifcally spoke about Metal gear Solid 3, wheter pro or con, other than when I've said "I haven't played it."

Also, thats not how it works. X failed to answer a simple question that he used in his argument. he refused to answer it meaning he lost. Kind of like what youre doing now?




Posted by Old_Snake


Quoting maian: Well, according to Bebop, if your opponent puts you on their ignore list, then you've won! Good job!


Nah, I don't care about winning or anything, I'm not much into growing my ePenis or anything, but I think his argument (against me, anyway) starting falling apart at his last long and detailed rebuttal against one of my earlier posts. His really either didn't understand what I was saying or his tried to take everything I said out of context.

It is a bit of crap out, though I was actually hoping to see what his rebut was to all those questions I asked and he conveniently overlooked. I guess he just didn't have any.



Posted by Old_Snake


Quoting Bebop: Also, thats not how it works. X failed to answer a simple question that he used in his argument. he refused to answer it meaning he lost. Kind of like what youre doing now?


I know he can't see this, but it's funny because this is exactly what he did as well. I posed a series of questions and instead of answering put me on his ignore list. Irony, perhaps?

I am actually still hoping to hear back from Speedfreak on the question I asked earlier, not for argument sake or anything, I am actually curious as to what he would like to be done differently. Not a call-out or anything, just wondering



Posted by BLUNTMASTER X

Bebop's questions were completely asinine and had no logical point to prove. At least with Speedfreak, you can understand where he's coming from, and he actually, you know, makes sense.




Posted by mis0


Quoting Bebop: I've only ever discussed 1 and 2 in this thread. Saying MGS is just easier than MGS1 and MGS2. Quit ya *****in'
So your argument is inherently flawed then. You've decided to ignore 33% of the franchise, you moron, and as such, you have no idea what you're talking about. As has been mentioned countless times, MGS3 solved a lot of the "problems" with the game mechanics, so it works more smoothly, and there is a lot more depth to it as well.

[quote=Bebop]EDIT: Also MGS 2 is looked at as the best in the series.

Okay, what you need to do now is SHUT. UP.

Seriously, you act like none of us can read and that we "don't understand your argument". If I were to try to contemplate why you think you're right about MGS, having played two of the three, and having beaten none of them, it might do irreparable damage to my mind. You keep saying everyone's opinion is "subjective", completely ignoring that fact that [i]yours is too, you keep saying everyone who has actually played all of the games is wrong about them even though you haven't even played all of them, and so on. Yeah, I understand your argument perfectly. It's something like this:

"I don't like MGS, I haven't played all of them, but it's okay I know they're all horrible trust me IM BEBOP MASTER OF GAMES AND THE ULTIMATE AUTHORITY ON THEM!!1"

I remember that rape thread, in which you continued to argue your completely idiotic position for what was probably months, while the rest of us found our palms covering our faces, left to just shake our heads and accept the fact that you are so stupid that there is no reasoning with you, at all.



Posted by WillisGreeny

[quote=Bebop;842974]You seemed amazed and bewildered someone could not like something that millions loved. Do you not see a problem with that wickle argument of yours? I'm not oversimplifying or complicating anthing. That is what your post in question boiled down to.

I could go down each of my lines and explain, but why bother? I think you're a moron. Miso thinks you're a moron. Old_Snake thinks you're a moron. I don't have time for morons.

You seem amazed and bewildered that so many people could like something you don't. Do you not see a problem with that wickle argument of yours? If I said I didn't like a video game and 5 people quickly responded with reasons for why they did, I'd just shut up.

What's the point? Are you trying to convince us all not to like MGS? Videogames should be fun to play, and many people have found MGS to be fun. If you could convince me as to how MGS wasn't fun for millions then I'd listen, but you couldn't, so it's time to just move on.




Posted by Speedfreak

[quote=The X;842820]Most of the time... yes. I know you're all OHHH **** THE MASSES ALTERNATIVE FOR LIFE, but when something gets popular, it's usually because it's of a good quality.

Popularity doesn't scale with quality, there's a certain cutoff point before which quality matters but after that it only appeals to enthusiasts. Stuff that's popular is stuff that is good enough to be liked and has a wide appeal. Chess is a better game than bingo, only a moron would argue otherwise. But not everyone wants to learn to play chess, some people just want to play a game and yell "Bingo!" and win prizes. That's why Bingo, at least in the UK, totally outclasses chess in popularity.

People like MGS for the crazy mix of like 5 different forms of media. It's a game film radio show graphic novel with collectables. It does the passive media very well (film, radio, book) and it does the game part well enough. Remove everything from MGS BUT the gameplay and it'd routinely get 50%ish scores, not that there's nothing wrong with that because that's not what it's trying to do.

So suggesting that MGS has all-round good quality or that it has great gameplay because it is popular is folly because there are many elements of the series that appeal.




Posted by Skitzo Control

I agree with Bebop on the following:
The game has far too many cutscenes for a game that is supposed to be an action game.
The cinematics sequences are not as good high quality as Hollywood.

I agree with Speedfreak on the following:
Take your pick: charge blindly and die, or pull out your codec and be guided completely through the game. When you played Ocarina of Time, did you constantly consult Navi once you got stuck? Was, "Directly after this dialogue I should see what Navi thinks I should do!" your thought every time some text showed up on the screen? I like action games, I like stealth games, but I don't like (a)being lead around by my hand like a child (WHICH IS EXACTLY THE KIND OF SCENARIO THE CODEC CREATES and (b)having to try a different strategy to overcome some new and rather random obstacle.

See, that's what made Splinter Cell a better action/stealth game, in my opinion. You were given all the necessary items and information to complete a mission before it began, but nothing completely obvious. The most you had to do was to occasionally change your goggles or hide in a corner until you realized a person's walking pattern.




Posted by Old_Snake


Quoting Skitzo Control: I agree with Speedfreak on the following:

Take your pick: charge blindly and die, or pull out your codec and be guided completely through the game. When you played Ocarina of Time, did you constantly consult Navi once you got stuck? Was, "Directly after this dialogue I should see what Navi thinks I should do!" your thought every time some text showed up on the screen? I like action games, I like stealth games, but I don't like (a)being lead around by my hand like a child (WHICH IS EXACTLY THE KIND OF SCENARIO THE CODEC CREATES and (b)having to try a different strategy to overcome some new and rather random obstacle.


I don't think the codec holds your hand the whole way through. The only times are when you have the exceptions which I have gone over before in response to an earlier post of Speedfreaks. The codec will give you hints and tell you how to do basic functions, but it's not as if it tells you every little small detail every step of the way.
What are some examples of times in the series where you felt you were being lead like a child?



Posted by Pit


Quoting Skitzo Control:
I agree with Speedfreak on the following:
Take your pick: charge blindly and die, or pull out your codec and be guided completely through the game. When you played Ocarina of Time, did you constantly consult Navi once you got stuck? Was, "Directly after this dialogue I should see what Navi thinks I should do!" your thought every time some text showed up on the screen? I like action games, I like stealth games, but I don't like (a)being lead around by my hand like a child (WHICH IS EXACTLY THE KIND OF SCENARIO THE CODEC CREATES and (b)having to try a different strategy to overcome some new and rather random obstacle.




Just for the record, I usually use the codec when it's a forced call. Other than that, I think they explain the scenario and the mission pretty clearly, and if you were to get stuck, the actual dialogue on the following codec call isn't that lenghtly at all.

[Quote=Skitzmahnigzz] I agree with Bebop on the following:
The game has far too many cutscenes for a game that is supposed to be an action game.
The cinematics sequences are not as good high quality as Hollywood.

I personally don't think it has too many cutscenes. That's one of the reasons why the series attracted me.



Posted by Speedfreak

[quote=Skitzo Control;843717]See, that's what made Splinter Cell a better action/stealth game, in my opinion. You were given all the necessary items and information to complete a mission before it began, but nothing completely obvious. The most you had to do was to occasionally change your goggles or hide in a corner until you realized a person's walking pattern.

I thought Splinter Cell was a lot better for every problem I have with MGS, but the story blew and frankly I can't understand what's fun about hiding from extremely predictable AI. But then it redeemed itself with the second game's multiplayer, which was like SUPER HIDE AND SEEK.

[quote=Pit;843732]I personally don't think it has too many cutscenes. That's one of the reasons why the series attracted me.

Point proven, thank you goodnight.




Posted by Big Boss


Quoting Speedfreak: What I'm talking about is a single instance of laser tripwires in the entire game and the only way to even have a clue that they're there is to first get blown up by them. It's not a question of skill, the only thing I could have done is develop a habit of calling every frequency on the codec every 3 steps. But why do that when you can blitz through with trial and error and the 2nd gun you get in the game?


There are three other ways to know where there are trip wires:

1. As stated before, they can be seen as an almost transparent set of laser tripwires.

2. They can be easily seen using the Thermal Goggles, which are available to you before reaching the laser tripwires if you explore the area before that point.

3. Smoking a cigar will expose a portion of the laser.

MGS is a very slow-paced game, but it's open enough that it doesn't force you to play it that way if you are the impatient type. Sure, you could die and find out the solution to some of the problems, but the game never teaches you to rush that way. The nature of the level design, enemy placement and codec intervention all point towards a tactical game of thinking before you act, where each new area is encouraged to be surveyed by the player before attempting to cross it. The game teaches the player that it isn't a matter of reaching the goal, but of how to reach that goal. It exposes dangers the first time around, so the player is later completely responsible for any dangers they encounter later. Then again...



Quoting Speedfreak: Creating new strategies for problems you already have a simpler solution for isn't fun, it's pointless. Devising a new strategy or style of play for something you're stuck on, the Eureaka moment, that's fun.


... It seems you are not this type of gamer. I could not disagree more with that quote if I wanted to. There are many games with weaknesses, including a lot of popular and praised ones, that can be exploited for making winning easier... yet the experience is so unrewarding, players tend to fall back on the mechanics that ultimately deliver a richer experience, even if they aren't the most optimal.

It's the same reason people may pick a character class in an RPG that isn't the strongest or most resilient, but just looks the best or has the capabilities to use spells, even if these aren't the most dominating actions in the game. Just like people playing Marvel: UA will tend to pick their favorite characters even though there are stronger, more effective characters available that can get the job done easier. Or why in GTA people pick the versions of their favorite cars in a race over the fastest car, etc.

Good game design understands this, and great game design is one that offers different choices that are greatly enjoyable and balanced. Many MGS players will tell you it was much easier for them to knock out enemies without shooting a single time, and they can't fathom the idea of wasting bullets or tranqs on every opponent they came across. Many will tell you it's easiest to use the tranquilizer gun, and others will tell you it's best to run around shooting everything in sight from beginning to end. That's because players enjoy the journey more than the outcome, so the "simplest solution" is hardly the most desired. (Unless you're a reviewer with a deadline, in which case your experience playing the game is already biased and screwed, since the simplest solution is the one you'll always go for. Maybe that was your mentality coming into the game, "Let's get this over with so I can justifiably bash the game.")



Quoting Speedfreak: In this instance I'm talking Twin Snakes and MGS2 Substance. Despite the VR missions I still felt like the best way to win was to force my tranq strategy through trial and error.

Super Mario 64 would actually teach you movies in the early levels where you needed to know it. Teaching you the game bit by bit is pretty much Miyamoto's trademark.

I don't see where MGS doesn't teach the player what they need to know as they progress through the game. Then again, it's ridiculous to compare the challenge of teaching a complex, new game/genre melting pot like MGS with its different options, as opposed to the simplicity of teaching the moves of an accessible platformer. It's so easy to present a challenge that requires one type of jump or power-up, and use that as the moment to teach the player the move. Big ****ing deal. Other games have done the learning curve since before the NES was around.

[QUOTE=Speedfreak;842691]Same with MGS, someone calls you on your codec to tell you there are mines there, you do exactly what they say and get by easily, they might aswell have just not put mines or a codec call in.

The developer forces the player to take the call because it's telling them something they haven't encountered before. This does not happen every single time there are claymore mines in a level, but only the first time to let the player know. The Codec is used as a tutorial as new obstacles are encountered, but it doesn't forcefully reveal everything to the player.

The codec tells the player there are claymore mines in the area, but it's the level itself that teaches the player when to look out for claymore mines from that point on. Claymore mines in MGS are found in areas where they can be hidden, such as snow or water, and desolated areas (no guards). However, the codec call does not tell that to the player. As the player, they're visually trained to watch out for claymore mines every time there's a suspiciously empty or covered area because those are the only places the player has encountered them.

This is a mark of good game design. The player is directly taught of the existence of the mine, and method of the mines' removal, but they're indirectly taught when to look for such mines. Subsequent mines are not avoided by receiving a Codec call. The game also provides, by way of an optional mine detector, for the player to quickly scan possibly dangerous areas without having to crawl blindly in these locations. This item works great with the slower pace of MGS.


[QUOTE=Speedfreak]But sometimes MGS will do the opposite, they'll have a challenge and a solution that makes no sense whatsoever, like the Mantis fight. It just frustrates you until you use the codec, then you get the solution and it becomes stupidly easy again. So why even have this stupid problem in the first place? It's like the only points on the difficulty curve are infinitely impossible or no challenge at all. Your exact path through this curve is defined entirely by codec conversations, either you have the solution beforehand or you don't...until you do.

...

It was neat in a 4th wall way, but it was totally moronic as a gameplay mechanic. It wasn't a puzzle you could figure out on your own unless you expected more 4th wall crap (the last one being several hours ago). It's just different for the sake of being different.


The boss fight with Psycho Mantis is anything unlike the rest of MGS, and as such is misleading to use that fight as an example of how the game presents challenges to the player. The Mantis fight fits perfectly well with the rest of the game because it's entirely unique, and unlike the rest of the MGS boss fights, its draw lies not in the player's skills, but in the player's ability to literally think outside the box (and the reason it's often quoted in many "Best Boss Fights Ever" lists on the net). And the fight is not something the player learns by trial and error. The fact alone that Mantis is reading your memory card is A GIANT HINT OF EPIC PROPORTIONS of what to do when you realize he can "read your every move."

But the game doesn't ruin it for the player by telling them the key to beating Mantis, but instead provides hints the more you call your Codec. It is entirely in the player's power to determine how much help the game gives in this fight. The fight was intended to give a great deal of satisfaction to those of us that could figure it out on our own, yet it tells the rest of the players the solution so they can still move on in the game. The solution is also provided when the player dies several times in this fight for the same reason.

The End, another beloved boss fight from MGS3, uses a similar mark of good game design. It gives the players that will overcome the challenge a rewarding experience, but players with different tastes or skills may still advance given several solutions to the problem. Surely, MGS3 does it better than MGS1, considering the Codec call giving the information outright to the losing player is not an exciting choice. Then again, MGS did a lot of things back in 1998 that action/adventure games weren't known for doing, especially a fight as unique as Mantis'. It's like the camera in Super Mario 64. It's annoying and archaic if you play it now, but nobody did a better 3D platformer camera work back then.



Quoting Speedfreak: 90% of that praise is about the cinematics and storyline, something that can be done better with a film (and for all intents and purposes is done with film). The one sentence where you speak about it's gameplay you don't describe why it's good other than "I beat it so I should know".

Don't get me wrong, I don't hate the series. As a completely mental conspiracy theory the plot is fascinating. The high production values, interesting story and metric ton of easter eggs are just the heavy duty floor wax that smooths over the proverbial bowling alley. It's clearly theme over mechanics, and believe the the mechanics are awful. It doesn't ruin it as a product, just as a game.

...

The game is flawed, I'm willing to bet that most MGS fans know it and don't care. And so they shouldn't, it's certainly not the main reason to play it and it's certainly not the worst playing game ever. Hyperbole aside I wouldn't even call it bad. But it's definately not the most smooth, balanced and well-thought out gameplay experience either.


[font=trebuchet ms][color=yellowgreen]I entirely disagree In fact, the reason MGS is so popular with the people that play the games is because of gameplay. Gameplay. GAMEPLAY. Nobody here is loving and defending MGS because of its (awesomely kickass and heart-pounding) story and cinematics. And why is gameplay in MGS so special?

Because MGS is one of the best games out there at "implementing" emergent gameplay. MGS is filled with moments the designer did not purposely intend the player to experience. It's filled with moments and possibilities to do stuff the designers didn't script. The games have enough systems that work in conjunction with each other that allow gamers to create their own choices, independent of what the developer thought up as solutions to a problem. It's what, in my view, makes the best games out there. From BioShock to Grand Theft Auto, only some of the best games ever released have the guts to pull off successful emergent gameplay.

The most recent example, but definitely not the only one, was the fight with The End:

I had already gone through a couple of the Cobra members (bosses), and was on my way to the mountains when all of a sudden I got caught off guard by sniper fire. From where?! I don't know! All I knew was that I had no choice but to go toe to toe with the greatest sniper alive. In a sniper fight. What choice did I have?

Well, I had to step up my game. I had to pick the right camouflage in the right locations, while trying to spot him without him spotting me as I try to beat the master at his own craft. Sometimes he would catch me with a shot just as I thought I had him fooled. Other times I took advantage of the situation. I noticed one of the reasons he had the jump on me was because of his bird, who would unveil my location to him.

I shot the little bastard with a tranq. I would need him for food later.

We were going on like this for 3 hours across three large areas. No joke. I had to hunt for food as I was fighting him, as my stamina was running low and my aiming was getting increasingly erratic. When I finally got the last shot on him, I felt like I just busted my *** for a gold medal. I strategically faught and played to my strengths in order to take out The End. The battle was brutal, but the reward of having won such a grueling fight was enormous. One of the greatest moments I've had playing games since being an infant. Truly a masterfully designed boss battle.

But then came Fate.

As I watched Fate begin her battle with The End, I cringed. See, the designers actually offered other solutions to getting past The End. If you were the clever type wanting the simplest solution, you could kill The End in a very small window of opportunity earlier in the story. On the other hand, if you didn't have the skills or patience to engage in a storied sniper fight, you'd get frustrated and leave the game for a while... only to come back and find out The End, a 100+ year-old man, has died of old age! Instead, you'd have to battle the more traditional Ocelots. Options for everyone.

But Fate picked the "fourth." The one not scripted or intended by designers. Emergent gameplay at work.

Remember my grueling battle. My blood and sweat put into this 3-hour-long battle of the ages. Now imagine completely ignoring that and just going after him with a knife like a lunatic.

The lunatic, Fate, chased around The End across the three arenas swinging her knife like she wanted chopped meat for lunch. The fight went from a sniper fight to a cat and mouse game between Fate and the poor old man. She got hurt, she hurt him back. It was barbaric! Uncoordinated! Unpredictable! Like watching Tom & Jerry play out in the middle of a war drama.

After only about half an hour, the fight was over. I was *****ing and complaining about how she could've played the game like that, ruining one of the most strategic fights ever.

She loved it. It's one of her favorite boss fights for completely 100% opposite reasons than my own. The wealth of systems allowed this boss fight to be enjoyed equally from any possible angle, even those unplanned by the development team. It's true game design genius, and while some boss fights in the series aren't this open (especially in MGS1), the bulk of the game, the sneaking around and avoiding traps and enemies certainly fits the emergent freedom of play.

No, MGS isn't great and revered because of its decent gameplay and excellent story. It's revered because it has addictive, expertly designed gameplay, which happens to have excellent cinematics, a kickass soundtrack, unique humor, immersive story and characters, and more easter eggs than all MK games put together. And better yet, unlike your average sword-wielding clich



Posted by BLUNTMASTER X

[IMG]http://www5c.biglobe.ne.jp/%7Ekantaku/mk/gazou/emu/finishhim.jpg[/IMG]

That was a surprisingly fun read.




Posted by Fate

And that ends that. :)




Posted by Prince Shondronai

Unless everyone has started following my example, and they don't read a word big bird posts, anymore. metal gear solid sucks ass, and probably always will, as far as I'm concerned. And that ends that.




Posted by Big Boss


Quoting Prince Shondronai: Unless everyone has started following my example, and they don't read a word big bird posts, anymore. metal gear solid sucks ass, and probably always will, as far as I'm concerned. And that ends that.


[QUOTE=maian;841759]Shondronai's a fanboy: Most of us will agree on this. I don't think Speedy's a fanboy at all, he's shown that.

FTW!



Posted by Slade

Must spread rep etc. Even if that was about a game I've never played, I would've liked reading it.




Posted by Old_Snake


Quoting Prince Shondronai: Unless everyone has started following my example, and they don't read a word big bird posts, anymore. metal gear solid sucks ass, and probably always will, as far as I'm concerned. And that ends that.


Powerful and flawless logic and reasoning.



Posted by Prince Shondronai

No, that's just my opinion. The logic and reasoning behind it lies in the stiff controls, unintuitive interface, unlikeable cut-scenes, wonky AI, wretchedly pig-headed director, and general state of un-fun that comes from sneaking around when you should be chopping your enemies' heads off with a huge frickin' sword or gunning them down with rail guns and bazookas, charging headlong into battle like a real man, which is what I, personally, find to be wrong with the series. If someone else would use other words to describe those features of the franchise, that's fine, I suppose, but I don't want to hear about it every time I walk into a game store and want to buy games that I will enjoy an infinite amount more than a metal gear game.




Posted by Old_Snake

Well, no **** it's your opinion that the game sucks, but usually people at least attempt to give reasons instead of just saying 'It sucks, end'. Sorry to tell you, but when you throw stuff out like that you paint a target on your posts.

Don't know why you just didn't say all that in the first place or what even brought that on




Posted by maian

Did you read his post at all? Your argument not only got completely owned by Big Boss, you gave yourself the coup-de-grace by making a complete retard of yourself just now! :cookie:

And about your post: That's really stupid reasoning to think a game sucks. It's perfectly fine if you don't like MGS for those reasons. But you're calling it a bad game. You're calling it a terrible series, and not well made, because the thing that makes games good is "charging headlong into battle like a real man".

That's stupid reasoning. With that logic, I can call Zelda a stupid, badly designed series because "sneaking and being clever" is the way games should be made. Clearly, Zelda's not made for that, which makes it fanboyism at its best.




Posted by Old_Snake


Quoting maian: Did you read his post at all? Your argument not only got completely owned by Big Boss, you gave yourself the coup-de-grace by making a complete retard of yourself just now! :cookie:


I'm assuming this is aimed at Prince and not me, so I just want to correct this a bit, Big_Boss's post was more about owning Speedfreaks argument :)

Oh, well, maybe I shouldn't say that. Speed might have something to add in rebuttal



Posted by Big Boss


Quoting maian: That's stupid reasoning.


I know! It was like that douchebag who once said the WWE SmackDown! games sucked because he didn't like wrestling. It's a giant doucheness of douchemongery, I tell 'ya.

Pfft.

Then again, I don't expect the common brainiac to understand that, yes, there are great games out there that aren't made solely for you! Like in my case, Gears of War and *insert SNES RPG*. They're great games and do what they do well, but it doesn't tickle my fancy.




Posted by Slade


Quoted post: If someone else would use other words to describe those features of the franchise, that's fine, I suppose, but I don't want to hear about it every time I walk into a game store and want to buy games that I will enjoy an infinite amount more than a metal gear game.

I don't get it. Do you get hassled about MGS a lot, or has it suffered you some kind of abuse?



Posted by WillisGreeny

I don't like MGS because it's not made by Nintendo, and everything I try to do in it always turns for the worst. I also don't like sneaking around, OR running around with a gun. I don't like the box art. Snake looks like my old boy scout master who would always forget his sleeping bag on purpose. Robots are cliches, and military secret weapons are even bigger cliches. I really don't like the box art. The game objectifies women, well actually, I like that part... Yeah, MGS isn't too bad.




Posted by Fate


Quoting Slade: I don't get it. Do you get hassled about MGS a lot, or has it suffered you some kind of abuse?


He doesn't like Sony or most (if not all) cash cows on a Sony system. To aggravate his dislike, he doesn't like Big Boss. Big Boss expressing MGS is his favorite series bothers Prince, I'm sure. Not to mention Big Boss is actually in the gaming industry...



Posted by Slade

Well then. At first I had an image of him walking into a game store and immediately being assailed by questions like "have you played the new metal gear solid?" and "isn't snake just so cool and funny?!" and he runs out of the store screaming "NOOOOOOOOOOOOOO"

But he just doesn't like the franchise. Or the system it's on. Or the game's producer/director/writer. ...Or anything else about the game. Makes perfect sense now. Oh, and he doesn't like the guy who made one of the best-written posts to grace VGC in a while. credibility down 10 points

Man... I really don't care to bash the guy, but
1. it's ridiculous, and
2. I've never seen another side to him.




Posted by Pit

Metal Gear Solid is a SOLID series.

*goes back to playing MGS1 on PS*

btw, imo, MGS has excellent character development, great characters to continue the storyline (**** you all I like Raiden), has a great story, excellent music, great gameplay, ****ing twists here and there, cinematics are fun to watch, and the writing is just amazing.

IT'S NOT JUST A GAME. ITS METAL GEAR.




Posted by Speedfreak

I just saw that f[COLOR=lightgreen]u[/COLOR]cking mountain of a post. I'm gonna need a rope, some pegs and someone to carry my luggage, any volunteers? I'll scale it by the end of the week, but I wonder if anyone will care to look to my "owned by Speedfreak" flag on the summit.

EDIT: I know! perhaps I'll do it in chunks. Episodic content is popular these days, isnt it?




Posted by Speedfreak

[quote=Big Boss;847164][FONT=trebuchet ms][COLOR=yellowgreen]There are three other ways to know where there are trip wires:

1. As stated before, they can be seen as an almost transparent set of laser tripwires.

2. They can be easily seen using the Thermal Goggles, which are available to you before reaching the laser tripwires if you explore the area before that point.

3. Smoking a cigar will expose a portion of the laser.

MGS is a very slow-paced game, but it's open enough that it doesn't force you to play it that way if you are the impatient type. Sure, you could die and find out the solution to some of the problems, but the game never teaches you to rush that way. The nature of the level design, enemy placement and codec intervention all point towards a tactical game of thinking before you act, where each new area is encouraged to be surveyed by the player before attempting to cross it. The game teaches the player that it isn't a matter of reaching the goal, but of how to reach that goal. It exposes dangers the first time around, so the player is later completely responsible for any dangers they encounter later. Then again...[/COLOR][/FONT]

Funny, those 3 solutions fit very neatly into the "MGS puzzle" moulds I described earlier.

1. Obscure clue that only someone with autism wouldn't miss
2. Awful game design. Why would you explore the surrounding area for something you didn't know you needed?
3. Solution provided by codec. If you call them the "puzzle" might as well not exist because they made it so ridiculously easy. If you don't call them you die.

I'm not what you'd call an impatient gamer. REmake on the hardest setting, Fire Emblem, WoW; they're all games you couldn't rush through if you tried (yeah there are superplays and powerlevelling, but bear with me here). Fire Emblem is harsher on your failures than any other game I've played, one mistake costs you about an hour's worth of gameplay, and I typically make 4 or 5 mistakes before I complete a mission.
As someone who enjoys this kind of play, why do I feel compelled to play MGS at a faster pace only to screw up constantly like a blind man in a hurdles race? Before you even read the rest of this post, I'd honestly like to know what your thoughts are on that question.

I can't pinpoint it exactly, especially since I haven't played the game in years and can't bring myself to again for the sake of this arguement. But I'm betting it has something to do with the following: it doesn't punish you hard enough and the gameplay isn't flexible enough to be different after retrying. Starting again after a failure is easy, to the point where dying is a mere inconvenience, and overcoming whatever killed you is completely trial and error. You can stumble through to the end of the game without ever getting better, the game simply doesn't have the balls to bar you from progressing any further if you suck too d[COLOR=lightgreen]a[/COLOR]mn much. It's the epitomy of the modern video games difficulty curve, the story is so crucial to the appeal of the game that Konami just cannot afford to not let players see it. The new Alone in the Dark further evolved this concept by letting players skip levels if they can't get past them. Yeah, that's right, you can skip playing your




Posted by Pit

way to play the game wrong *******




Posted by Fate

It's not trial and error, it's getting past the areas and boss battles in different ways. If someone says "it's best to use stealth" and you decide to ignore advice given to you, it is entirely possible to get past whatever you're doing, but it's not recommended. You are not a tank, but if you can dodge bullets like Neo (I know I can and it drives Carlos insane) then you can flail about like a madman.

About the flexibility of the game: You obviously never faced The End in MGS3. Really, that's all I'm going to say about that. You are so wrong.

But now you complain that the consequences of death on a non-strategy/rpg game matter? You mean like how so many great games out there do the restart-in-general-area-after-death thing? That makes no sense to compare.




Posted by Speedfreak

Lets be clear here, the only fanboys are the the ones who think these high end games are actually flawless. I can tear apart any recent "best game ever" you care to mention, be it Portal, BioShock or Super Mario Galaxy. I was pretty careful to state that I find MGS to be a pretty good game if flawed, so what's with all the defensiveness to any criticism levelled at it?

The game is not perfect, fucking live with it and be glad your fanboyism doesn't force you to defend something like Super Paper Mario.




Posted by maian

Nah, I can dig Speedy's argument. I mainly just hate Prince's because it makes no sense whatsoever. Speedy, however, has actually has reason and evidence to back up his opinions.

And don't worry, I think there are tons of flaws in MGS, for sure. I can easily get enraged and start pulling my hair apart due to a variety of flaws in Twin Snakes. They're definitely there, but the good points about the series are enough to override them for me.

And if you ask me to list said flaws, I can.




Posted by Fate


Quoting Speedfreak: Lets be clear here, the only fanboys are the the ones who think these high end games are actually flawless. I can tear apart any recent "best game ever" you care to mention, be it Portal, BioShock or Super Mario Galaxy. I was pretty careful to state that I find MGS to be a pretty good game if flawed, so what's with all the defensiveness to any criticism levelled at it?

The game is not perfect, fucking live with it and be glad your fanboyism doesn't force you to defend something like Super Paper Mario.


WHAT THE **** ARE YOU ON, YOU RETARD?

I never said the game was flawless. You're playing the fanboy card because it's a last resort on something that, quite frankly, isn't there. MGS is my favorite franchise and the director of the game is one of my idols when it comes to the gaming industry. That's it. I don't sleep with my copy of MGS at night or anything.

I've said it before and I'll say it again: The game is not for you. You can't come in an MGS thread and expect to change people's minds about how they feel about it because you don't feel the eccentric design that the game contains.




Posted by Pit


Quoting Speedfreak:

The game is not perfect, fucking live with it and be glad your fanboyism doesn't force you to defend something like Super Paper Mario.


Super Paper Mario is pretty fun.

We're not fanboys, btw, just expressing our love for the series we enjoy in a thread about SAID series.

I mean, we could say you're a fanboy because you pretty much bash the majority of the games(see, not saying everything) that's outside of a Nintendo console as is enjoyed by a lot of people. You don't like Devil May Cry, you don't like *** of War, you don't like Ratchet and Clank, you don't like Jak and Daxter, you don't like Metal Gear Solid, you don't like Gears of War, i mean, what the **** do you like then?



Posted by WillisGreeny

... Speedy didn't like Devil May Cry? The 2nd game I can understand, but the 1st and 4th games were great. (I haven't played much of the third, so I can't say)




Posted by Speedfreak

[quote=WillisGreeny;848852]... Speedy didn't like Devil May Cry? The 2nd game I can understand, but the 1st and 4th games were great. (I haven't played much of the third, so I can't say)

I never played the 2nd game, or the 3rd or 4th. I feel like a fucking retard playing the first, it's just mindless button-mashing constantly rewarded by red orbs; it's the electronic version of bubblewrap. Play something by Treasure and then go back and you'll see what I mean. Or maybe you won't, but you might understand a little anyway.

[quote=Pit;848640]Super Paper Mario is pretty fun.

We're not fanboys, btw, just expressing our love for the series we enjoy in a thread about SAID series.

I mean, we could say you're a fanboy because you pretty much bash the majority of the games(see, not saying everything) that's outside of a Nintendo console as is enjoyed by a lot of people. You don't like Devil May Cry, you don't like *** of War, you don't like Ratchet and Clank, you don't like Jak and Daxter, you don't like Metal Gear Solid, you don't like Gears of War, i mean, what the **** do you like then?

Fuck that shit, like I'm the first one to fling "fanboy" around in this thread!

Loving this logic though, I don't like five games (never actally played Gears, never formed an opinion on it) and I like some Nintendo games so that's where my loyalty lies? Nevermind that I've spent the past 8 months asserting that Nintendo haven't done anything awesome for about ten years and probably won't do ever again.
Remember where I said I can tear apart pretty much any game? Well that includes all the ones I like. Yeah, that's right, I can crticise something I like and still like it. I don't actually hate every game I criticise, just the parts about that game that I'm criticising.

The people who I'm calling fanboys are the ones that are so utterly blind to any flaws about their favourite that they can't accept one tiny peice of criticism. I can do that for pretty much all my favourite games (request a title if you're too disagreeable to believe me), so why is Maian the only one of all these MGS fans that can agree with at least one point on the 3 inch thick catalog of flaws that several people have posted? The guy's the youngest of all of them for God's sake.




Posted by Old_Snake

Well, I will say, in my own defense, that most of the 'flaws' that's been pointed out by previous posters, I just don't see as flaws.

Like, for example, the whole 'too many cutscenes, too cinematic, too much talk' doesn't seem like a flaw to me in the slightest. It was all interesting to me, it never seemed to interrupt the gameplay for me.

The trail and error never seemed like a flaw to me, I was never bothered by it and have never been bothered by it

The whole thing that you stated from the beginning that I addressed earlier(trip laser discussion), I don't see that as a flaw, it never bothered me in the least.

The only real flaws I saw with the games were the camera (fixed in MGS3:S) and the AI (kind of fixed in MGS3), but I can honestly say I had no problems with the controls or the trail and error or the boss fights or basically any of the things pointed out.

Of course, though, by you're logic I'm just a stupid MGS fanboy who just throws a shell over myself and ignores these apparently purely-factually flaws. I mean I could care less if you find the flaws yourself and all, but I don't see them, I can see where others may feel that way, but I have never seen these things as flaws.




Posted by Speedfreak

I would argue that you reckon since nothing in the game really bothers you then it's not a flaw. The thing about games, unlike any other media, is that you can objectively point out their flaws because games are essentially systems of logic that must adhere to certain rules, else the system breaks down.




Posted by Old_Snake

I disagree. Like the trial and error thing, that may be a deadly flaw to someone ( know more then a few people who take this as the case), but not to someone like me. So why should I adhere to the 'fact' that it's a flaw if I don't see it as one. Like the trip wire thing earlier, you see that as flaw, but someone else may love the way it is setup, but yet, you must adhere that as a flaw.

On a technical level, I can agree, things like camera angles, graphics, framerate, I can see those indisputable flaws, but many of things that mention, I think are far too objective by an individual for everyone to adhere to being flawed




Posted by WillisGreeny

[quote=Speedfreak;849238]I would argue that you reckon since nothing in the game really bothers you then it's not a flaw. The thing about games, unlike any other media, is that you can objectively point out their flaws because games are essentially systems of logic that must adhere to certain rules, else the system breaks down.

If MGS's system is so completely flawed, why do so many people like it? Maybe one gamer's idea of flawed logic is another gamer's orgasim of genius. The game media is just as subjective as any other peice of art, since how the system should operate is not a constant, but molds to what appeals for gamers. Let's not forget what the system rules are for: What makes a game fun. If the game isn't fun for you, then the system wasn't meant for you. For Old Snake, the system worked great. Unless you're some higher power in the videogame universe, whatever your ideas about what a videogame should be is just as meaningless as Old Snake's, and to suggest you somehow have the foresight to see past subjectivity is ridiculous.




Posted by maian

I can find a lot of flaws with MGS, even though I still love it. HOWEVER, almost all of those were fixed to a pretty fine point in MGS3. In MGS3, they were still kind of there, but not nearly enough for me to dislike it at all.

But, MGS1 and 2:

The AI is ridiculous. You get seen once, (which can very, very easily happen because of their inhuman sight and hearing), and guards explode out of every which corner. firing at you from everywhere. You may turn around in a room with no exits, and three more guards will be there. What? The FPS view is hardly efficient enough to take care of the guards, and the over the top auto aim reduces your fire to one guard only while you get gunned down by the others. Even on easier difficulties, the game was a living hell whenever you got spotted, simply because it wasn't programmed well enough to efficiently overcome it (It doesn't have to be easy, just not ridiculous).

Most of my other flaws lie in European Extreme difficulty, which most people don't bother to play. But in most instances, particularly MGS2, they just make the game completely absurdly difficult by implementing ridiculous things to make it so.

I would suggest that, instead of shortening the health bar to nearly nothing and never giving you a ration the whole game, to up the guard count to make sneaking harder. But on further reflection, MGS1/MGS2's AI is so terrible that that would be a hellish task. But, the main flaw in all of the game's European Extreme difficulties is the bosses.

In MGS1, they were far too easy. Nearly every boss was almost the same calibur of easyness as the rest of the difficulties, except for the occasional, not-balanced-at-all hellish hard ones, such as the Hind D. It took me hours to destroy that bastard. Why? Not because he maneuvered better. Not because the attacks were more strategically placed. It was because his health was ridiculously ginormous, and mine was tiny. To add onto the mess, two hits from the Hind would obliterate my health completely, while it took me literally 25 shots from the Stinger to take him down.

They added onto this in MGS2. Everything in European Extreme was just programmed as a result of what was probably, "Okay Bob, this is the hardest difficulty. How can we make it difficult?" "________" "Wow, that's completely ridiculous and absurd? How could any player do that? Oh well, I like it, it makes it hard!" I could list so many of the things that made MGS2's European Extreme unfairly balanced and cruel, but there's a lot on that list. But, the BOSSES.

Like the Hind D in MGS1, the bosses were never harder from a gameplay stance, they just had massive amounts of health that could only be depleted from a thousand or more hits. Literally every single hit to any of MGS2's bosses probably took half a centimeter of health on a three to four inch health bar, while in multiple instances, TWO hits to Raiden would take him out. Or, in the case of Olga Gurlokovich, one single shot with full health would kill you. Just try killing Olga without ever taking a hit. It's fscking HARD. So, the game didn't train you to find more creative ways to take out the bosses, it made you play them OVER and OVER and OVER and OVER until you found every single pattern the boss made, just so you could dodge their bloody hits.

However...all of this was solved in MGS3, as with all the other flaws I typically had in an MGS game. The European Extreme bosses still required a hell of a lot of hits to die, but Snake's health and stamina still retained their normal damage. Meanwhile, the tactics of the bosses often differed than usual, making them much harder than normal, requiring you to find more unique ways to take them out. MGS3's entire alert system was fixed, causing you to take out the trouble and duck into hiding until it was over, rather than being raped by a randomly appearing cadre of troops any time a ! sounded.

I guess that was my defense. :cool: And that's why I'm so pumped for MGS4. Pretty much everything I hated was fixed in MGS3. I had barely any problems at all with 3, so I can't even imagine how ***ly MGS4 is going to be.




Posted by Vampiro V. Empire

It's a fact that MGS is broken and the controls are **** and there's a whole bunch of flaws. BUT, the game is fun and it's quirky and weird so you can look past it all and still enjoy the experience. But objectively the controls are some of the worst out there.




Posted by Fate

Careful, don't argue. We're fanboys if we do. :rolleyes:




Posted by Old_Snake


Quoting maian: I guess that was my defense. :cool: And that's why I'm so pumped for MGS4. Pretty much everything I hated was fixed in MGS3. I had barely any problems at all with 3, so I can't even imagine how ***ly MGS4 is going to be.


I have no problems with people finding flaws in the game or anything. My main problem is when Speedfreak went from 'I don't like the game or I don't like this aspect of the game because' to 'this is why this is bad, because it's the rules and anyone who disagrees with me is a raving MGS fanboy', when almost everything that's been discussed in regards to why MGS is 'broken' or 'overrated' has been pretty subjective.

He basically wanted to submit that even though someone may not be bothered by an aspect or may go as far as enjoy it, but they most still adhere to the 'fact' that those things are 'flaws', because they break these apparent rules.


Quoting Vampiro V. Empire: It's a fact that MGS is broken and the controls are **** and there's a whole bunch of flaws. BUT, the game is fun and it's quirky and weird so you can look past it all and still enjoy the experience. But objectively the controls are some of the worst out there.


Late to the party, eh?



Posted by Pit


Quoting maian: I can find a lot of flaws with MGS, even though I still love it. HOWEVER, almost all of those were fixed to a pretty fine point in MGS3. In MGS3, they were still kind of there, but not nearly enough for me to dislike it at all.

But, MGS1 and 2:

The AI is ridiculous. You get seen once, (which can very, very easily happen because of their inhuman sight and hearing), and guards explode out of every which corner. firing at you from everywhere. You may turn around in a room with no exits, and three more guards will be there. What? The FPS view is hardly efficient enough to take care of the guards, and the over the top auto aim reduces your fire to one guard only while you get gunned down by the others. Even on easier difficulties, the game was a living hell whenever you got spotted, simply because it wasn't programmed well enough to efficiently overcome it (It doesn't have to be easy, just not ridiculous).




What are you talking about dude. I mean, I don't know about you, but if when I got spotted, it was pretty simple to get the alert signal down to zero. You get the guy in a chokehold, and hold him, when he struggles, pull back, and repeat this until you get the alert single from alert to evasion, or something like that. Then you can kill him and walk around freely. Plus, the controls are pretty ****ing great for MGS1. I've seen various people play this game smoothly, so I really don't know what you guys are talking about this games controls being broken or whatever.



Posted by maian

I think it's just Twin Snakes, actually. :cool:

I haven't actually played MGS1 original, and I was playing through MGS2 today, and it wasn't really a problem at all.

Buuut, in Twin Snakes, gawd. Also, it was never a problem if I could just kill the one dude before he calls for help, but 90% of the time, because of Twin Snake controls, Snake would flip the guy over instead of actually grabbing him, which always made things very annoying.




Posted by Fate

You should make a note to play the original. The experience is entirely different.




Posted by maian

Yes, that's what I've heard. Most fans prefer the original. My friend that only knew Twin Snakes MGS1 bought the box set, and said MGS1 was phenomenal compared to TS. I'll probably borrow that and Subsistence from him next time I see him.




Posted by Speedfreak

[quote=WillisGreeny;849262]If MGS's system is so completely flawed, why do so many people like it? Maybe one gamer's idea of flawed logic is another gamer's orgasim of genius. The game media is just as subjective as any other peice of art, since how the system should operate is not a constant, but molds to what appeals for gamers. Let's not forget what the system rules are for: What makes a game fun. If the game isn't fun for you, then the system wasn't meant for you. For Old Snake, the system worked great. Unless you're some higher power in the videogame universe, whatever your ideas about what a videogame should be is just as meaningless as Old Snake's, and to suggest you somehow have the foresight to see past subjectivity is ridiculous.

- The answer to that question is right at the beginning of the thread, and I've restated it several times since then. I'm not doing it again.

- No, not really, because then it wouldn't be objectively flawed. What he likes in a game and what I like in a game may differ, I can certainly agree with that. For example, I wouldn't agree with the large amount of cutscenes being a flaw, but I have said I don't like them.

-
No it's not, all games have fundamental laws that cannot be broken else they either stop being games or they stop being fun. There are even theories for optimum difficulty curves etc. It is this which allows you to objectively criticise them and it could even be what throws games permanently into the realm of science/maths rather than art. If you ask me that wouldn't be so terrible, but that's a whole other kettle of fish.

- again, I think the game is pretty alright if flawed. I mentioned before that games I like or even love are objectively flawed. If you want my theory for why I think people like it despite the flaws then read my posts. I've stated all three of those points several times, what's the deal?

[quote=Vampiro V. Empire;849388]It's a fact that MGS is broken and the controls are **** and there's a whole bunch of flaws. BUT, the game is fun and it's quirky and weird so you can look past it all and still enjoy the experience. But objectively the controls are some of the worst out there.

Vamp agrees with me in a thread that's over 8 pages long, surely that's worth something?




Posted by Vampiro V. Empire


Quoted post: Late to the party, eh?


I skipped to the last page and skimmed the last couple posts and ignored everything else, so for all I knew it was new and exciting at the time. HAHA OH WELL. **** reading ****



Posted by Old_Snake


Quoting Speedfreak:

-
No it's not, all games have fundamental laws that cannot be broken else they either stop being games or they stop being fun. There are even theories for optimum difficulty curves etc. It is this which allows you to objectively criticise them and it could even be what throws games permanently into the realm of science/maths rather than art. If you ask me that wouldn't be so terrible, but that's a whole other kettle of fish.

Here in, once again, lies the problem. Almost all of the things that you have criticized of the series has been pretty subjective. Once again, I revisit the wire trip situation (because that is the one we discussed and the one most fresh in my memory). You have stated this as a flaw because of the ways one most go about to solve this. It's fine to dislike this and all, but I don't see it as a flaw and others have stated they enjoy that aspect, but (according to you) they are flaws because that's the rules.

[QUOTE=Speedfreak;849812]- again, I think the game is pretty alright if flawed. I mentioned before that games I like or even love are objectively flawed. If you want my theory for why I think people like it despite the flaws then read my posts. I've stated all three of those points several times, what's the deal?


I don't think anyone has a problem with your points or understanding them, the main problem now is that you are stating that most of the 'flaws' you see in the game are technical flaws because they don't follow these apparent rules and then basically writing off those who disagree with these 'flaws' as just fanboys.



Posted by Speedfreak

[quote=Old_Snake;849918]Here in, once again, lies the problem. Almost all of the things that you have criticized of the series has been pretty subjective. Once again, I revisit the wire trip situation (because that is the one we discussed and the one most fresh in my memory). You have stated this as a flaw because of the ways one most go about to solve this. It's fine to dislike this and all, but I don't see it as a flaw and others have stated they enjoy that aspect, but (according to you) they are flaws because that's the rules.



I don't think anyone has a problem with your points or understanding them, the main problem now is that you are stating that most of the 'flaws' you see in the game are technical flaws because they don't follow these apparent rules and then basically writing off those who disagree with these 'flaws' as just fanboys.

The flaws I described were technical flaws, where I got torn apart was the fact that my descriptions weren't accurate. Giving the player a puzzle that they a) cannot actually perceive, and b) cannot solve with the best of their knowledge, I'm sure anyone would agree, is flawed game design. The laser trap might not be guilty of this, that was just a poor example on my part due to not playing the game in years.

I wasn't the first person to accuse anyone of fanboyism in this thread, someone threw it at Prince for not liking the game and not explaining why. I found this to be hypocritical bulls[COLOR=lightgreen]h[/COLOR]it since if I'm wrong about objectively bad game design and everyone's opinions on games is entirely subjective, why should he ever have to explain why he doesn't like it? So I'm asserting that if you can't see any flaws in the game you're probably a fanboy. The vast majority of games ever released have dozens of flaws, people just tend to love them too much to see them, which is pretty much the definition of a fanboy. You're the one that tacked on "stupid" to it, not me. I think it's perfectly human to turn a blind eye to something or someone's flaws if you like them, or maybe even like it/them more because of them.

Since the only people who completely disagree with me here are Rayden, Fate and maybe you I figure I'm pretty much done here. I'm certainly never convincing those two of anything and I've made my points as clearly as I can.




Posted by Fate

I'm not understanding you here:

1. You're saying there are technical flaws. Everyone knows this. You provide an example of something you see as a flaw that has nothing to do with the technical aspect. Everyone who doesn't see it as a technical flaw gets up in arms and you call us fanboys for not understanding what you're talking about. Then you say that the example you gave wasn't the best one, which means that you've yet to provide a serious technical flaw.

2. Most people know how Prince is when it comes to Sony, Big Boss, and anything that makes Sony money. It's not hypocritical to ask for solid reasons as to why Prince doesn't like MGS, considering the few he gives is "you should face your enemy like a man instead of running away like a pussy". Other people give legitimate reasons as to why they wouldn't like the entire franchise, even if the installments following have improved beyond the mechanics he makes fun of.

So what's the deal? What are we arguing about here?




Posted by Speedfreak

I criticise for technical flaws and explain that it's fairly good anyway, people accuse me of hating. People call Prince a fanboy for not explaining his dislike for MGS, I assert that if you can't see flaws in your favourite games you're probably a fanboy, i.e. it doesn't matter what his reasons are because there's always enough reason. They're the two basic arguements.




Posted by Fate

I can understand why you wouldn't like the game. A game is a sum of parts, not just played piece by piece. Some people like yourself wouldn't like the game and there is nothing wrong with that. Just don't expect to come into an MGS thread and expect for people to see the "light" or something. :/




Posted by Old_Snake


Quoting Speedfreak: The flaws I described were technical flaws, where I got torn apart was the fact that my descriptions weren't accurate. Giving the player a puzzle that they a) cannot actually perceive, and b) cannot solve with the best of their knowledge, I'm sure anyone would agree, is flawed game design. The laser trap might not be guilty of this, that was just a poor example on my part due to not playing the game in years.

Except that's not how it is, this has already been discussed to an exhausted rate and I won't go into it again.

[QUOTE=Speedfreak;850016]I wasn't the first person to accuse anyone of
fanboyism in this thread, someone threw it at Prince for not liking the game and not explaining why. I found this to be hypocritical bulls[COLOR=lightgreen]h[/COLOR]it since if I'm wrong about objectively bad game design and everyone's opinions on games is entirely subjective, why should he ever have to explain why he doesn't like it? So I'm asserting that if you can't see any flaws in the game you're probably a fanboy. The vast majority of games ever released have dozens of flaws, people just tend to love them too much to see them, which is pretty much the definition of a fanboy. You're the one that tacked on "stupid" to it, not me. I think it's perfectly human to turn a blind eye to something or someone's flaws if you like them, or maybe even like it/them more because of them.

Why do you keep trying to bring up the fact that you weren't the first to use the fanboy term, did I say you did or anything?

It's also not hypocritical at all, I think most people, myself included have given reasons, I don't think many here have said 'MGS is awesome, story end' and, in my case, I was basically just defending series since a lot of what was being said was inaccurate or I disagreed with it.

I also already said I do believe there are technical flaws which you couldn't argue with, but some of the stuff you have stated haven't been that.

[QUOTE=Speedfreak;841888]
- Not being told how to play the game apart from the most basic of functions
- the "look how f[COLOR=lightgreen]u[/COLOR]cking clever we are" 4th wall-breaking bulls[COLOR=lightgreen]h[/COLOR]it. Preventing players from progressing because of some obscure reference to the real world is terrible game design.
- the controls.
- a stupid amount of gameplay options at any one time, all equally worthless because they overlap and have no particular significance over the other, so you're left feeling like you're muddling through rather than thinking you're a bada[COLOR=lightgreen]s[/COLOR]s secret agent who knows exactly what they're doing.
- forced to backtrack for no reason other than the story dictates it


This is your list of flaws from earlier, correct? Most of these have been discussed previously in the thread, so I won't go into any high detail (I went ahead and edited out the inaccurate ones, plus Big_Boss went way father then I ever could into all), but this list has some very subjective things on it, namely the 4th wall and functions one, but according to you, these are flaws because they violate some kind of set-in stone game design rules, but those who disagree that they are flaws or actually enjoy these things(In my case, the 4th wall thing) are simply fanboys, am I correct in this sum-up of things?

I specifically named controls as a technical flaw, I personally have no problem with them per say, but from progressing from other games it can be hard to get use to at times, I could adhere that is a technical flaw.



Quoting Speedfreak: Since the only people who completely disagree with me here are Rayden, Fate and maybe you I figure I'm pretty much done here. I'm certainly never convincing those two of anything and I've made my points as clearly as I can.


You forgot Pit and I believe WillisGreeny has disagreed with you on this point;)



Posted by Speedfreak

[quote=Old_Snake;850043]Except that's not how it is, this has already been discussed to an exhausted rate and I won't go into it again.

Read the last sentence in the part you just quoted, dude.



[quote=Old_Snake;850043] Why do you keep trying to bring up the fact that you weren't the first to use the fanboy term, did I say you did or anything?

It's also not hypocritical at all, I think most people, myself included have given reasons, I don't think many here have said 'MGS is awesome, story end' and, in my case, I was basically just defending series since a lot of what was being said was inaccurate or I disagreed with it.

I also already said I do believe there are technical flaws which you couldn't argue with, but some of the stuff you have stated haven't been that.

Because certain people keep implying that I'm saying anyone who disagrees with me is a fanboy and that is the basis of my arguement, when in fact they were the first to do exactly that.



[quote=Old_Snake;850043] This is your list of flaws from earlier, correct? Most of these have been discussed previously in the thread, so I won't go into any high detail (I went ahead and edited out the inaccurate ones, plus Big_Boss went way father then I ever could into all), but this list has some very subjective things on it, namely the 4th wall and functions one, but according to you, these are flaws because they violate some kind of set-in stone game design rules, but those who disagree that they are flaws or actually enjoy these things(In my case, the 4th wall thing) are simply fanboys, am I correct in this sum-up of things?

Funnily enough, yes, this is a fundamental game design flaw. All games take place in the so-called magic circle, the realm where the logic of the game has significance and outside of which is the real world. Forcing the player to think outside of the magic circle, the area in which they are playing is forcing them to stop playing the game, essensitially. You might argue that since this puzzle is part of the whole package then it can't possibly remove the player from the game and actually extends the game to real life. But the puzzle (which in itself isn't a game) adds nothing to the stealth gameplay, nothing to the storyline. It exists to make fun of the game itself, it's a 4ft high speedbump on a highway. This is wonderful as the collection of different media that is MGS, but as MGS the game it's pointless, jarring and frustrating. Which is why I say MGS appeals as a collection of media and not through it's core gameplay alone. Picture raw gameplay, with no storyline or theme whatsoever, interrupted by something like this, it would make no sense whatsoever. Its a fundamental game design principle that shit like this should not happen. Obviously game design fundamentals only apply to gameplay, which MGS quite specifically isn't limited to.

[quote=Old_Snake;850043] I specifically named controls as a technical flaw, I personally have no problem with them per say, but from progressing from other games it can be hard to get use to at times, I could adhere that is a technical flaw.

It's simultaneously an eye-of-the-beholder thing and an objective thing. That is to say there's only something wrong with it if someone finds something wrong with it. Lots of people did, so they obviously could do better with the controls. And yes, I am implying that every video game ever could do better with the controls.


[quote=Old_Snake;850043] You forgot Pit and I believe WillisGreeny has disagreed with you on this point;)

Yes, but not completely. Big Boss and Fate are the only ones, to my knowledge, who won't really accept anything I've said. That's why I'm not really trying to argue with them.




Posted by Old_Snake


Quoting Speedfreak: Read the last sentence in the part you just quoted, dude.

I wasn't referring to just that isolated incident, I meant just in general.

[QUOTE=Speedfreak;850058]Because certain people keep implying that I'm saying anyone who disagrees with me is a fanboy and that is the basis of my arguement, when in fact they were the first to do exactly that.

Well, I don't know who said what, but I've been tried to keep this self-contained to just your statement.

The only other I've seen that term thrown at is Prince and, let's be serious for a minute, he really set himself up for it. He basically said, 'Metal Gear sucks ***, end', like I said, it's hard to just say that stuff and not get targeted, especially after that very detailed analyst of the series that Big_Boss gave. I'm not saying it's bad or he was in the wrong or they were in the right or anything or that nature, but that is just the nature of forum discussion, at least from my experience. On top of that, from some posts from others it seems he's had quite a reputation from being an anti-Sony and/or anti-MG fanboy.

[QUOTE=Speedfreak;850058]Funnily enough, yes, this is a fundamental game design flaw. All games take place in the so-called magic circle, the realm where the logic of the game has significance and outside of which is the real world. Forcing the player to think outside of the magic circle, the area in which they are playing is forcing them to stop playing the game, essensitially. You might argue that since this puzzle is part of the whole package then it can't possibly remove the player from the game and actually extends the game to real life. But the puzzle (which in itself isn't a game) adds nothing to the stealth gameplay, nothing to the storyline. It exists to make fun of the game itself, it's a 4ft high speedbump on a highway. This is wonderful as the collection of different media that is MGS, but as MGS the game it's pointless, jarring and frustrating. Which is why I say MGS appeals as a collection of media and not through it's core gameplay alone. Picture raw gameplay, with no storyline or theme whatsoever, interrupted by something like this, it would make no sense whatsoever. Its a fundamental game design principle that shit like this should not happen. Obviously game design fundamentals only apply to gameplay, which MGS quite specifically isn't limited to.

Sorry, but once again, I don't see this is a flaw in anyway, I completely enjoy it and thought it was pretty fun and cleaver when it's done. If these was a consist thing throughout an entire one of the games, maybe, but it's not, it's only done like once or twice per game.

I understand what you're saying and where you're coming from, but basically you're saying that one most adhere this is, in fact, a flaw because it violates the rules, am I correct? If it doesn't hinder the person in anyway or if they enjoy it, how can it really be a technical flaw.

[QUOTE=Speedfreak;850058]Yes, but not completely. Big Boss and Fate are the only ones, to my knowledge, who won't really accept anything I've said. That's why I'm not really trying to argue with them.


Man, I don't know, I don't think Pit has agreed with you at all;)



Posted by Pit


Quoting Speedfreak: The flaws I described were technical flaws, where I got torn apart was the fact that my descriptions weren't accurate. Giving the player a puzzle that they a) cannot actually perceive, and b) cannot solve with the best of their knowledge, I'm sure anyone would agree, is flawed game design. The laser trap might not be guilty of this, that was just a poor example on my part due to not playing the game in years.



Ohhh, dude, alright, here's what you do. Before you enter a puzzle, you scope out your area, that way you have a general knowledge of what you have to overcome, then you go up against walls to see through where you go. It's a game about patience, examining, etc. Really wouldn't call it a flaw if it was intentional.

The probs I have is that sometimes when I go up to choke the dude, it's not as responsive as I feel it should be, or the aiming, which I wish was a little tighter, but eveything else I think has been created pretty well.



Posted by Speedfreak

[quote=Old_Snake;850076]Sorry, but once again, I don't see this is a flaw in anyway, I completely enjoy it and thought it was pretty fun and cleaver when it's done. If these was a consist thing throughout an entire one of the games, maybe, but it's not, it's only done like once or twice per game.

I understand what you're saying and where you're coming from, but basically you're saying that one most adhere this is, in fact, a flaw because it violates the rules, am I correct? If it doesn't hinder the person in anyway or if they enjoy it, how can it really be a technical flaw.

I think you're misconstruing the flaw as something that ruins the entire experience, since MGS is so much more than just a game the 4th wall bits fit right in. While they might screw up the gameplay you've got about 6 other types of media to catch you. Put that kind of thing into Tetris, Chess or any other game that is literally just gameplay and you start to get an idea of why it's a universal game design flaw, it makes no sense and serves no purpose in the context of gameplay. If MGS was pure gameplay it would be much more of a problem, but while it's a game design flaw on one hand, on the other it's a handy story-telling tool.




Posted by Fate

Breaking the fourth wall isn't a game design flaw and should never be seen as so for the simple fact that it involves the player more directly, regardless of what game it is done in. If breaking the fourth wall is bad game design, what kind of future does the Wii have? Or anything else that involves something similar?




Posted by Speedfreak

I'm going to pretend that was an act of charity to give me an excuse to not bother anymore, thanks.




Posted by WillisGreeny

Earthbound broke the 4th wall all the time, so is that game completely flawed aswell?
I think you're placing too much constraint on what a video game is allowed to be. Video games can't be just story telling tools?




Posted by Old_Snake


Quoting Speedfreak: I think you're misconstruing the flaw as something that ruins the entire experience.


No...I totally understand what a flaw is and that a single flaw doesn't ruin an entire experience. I'm not entirely sure how you ended up getting that



Posted by Pit

man ibroke ther 4th wa;; fo gameing with mah sick traks and **** ufken sneakin aroun *****anzz




Posted by Speedfreak

[quote=WillisGreeny;850354]Earthbound broke the 4th wall all the time, so is that game completely flawed aswell?
I think you're placing too much constraint on what a video game is allowed to be. Video games can't be just story telling tools?

Never played Earthbound, though I didn't really mean breaking the 4th wall in general is flawed game design. I think hinging whether or not you progress in the game at all based on a puzzle that the designer knows makes no sense in the context of the game is bad game design. But like I said, MGS is more than just a game, it's a multimedia peice of entertainment, where bad game design can also be a humerous peice of storytelling.

For the record I think games are completely incapable of telling stories. Show me a game you think tells a story and I'll show you a game that either stops the action sometimes to tell you one or manages to deliver completely disconnected gameplay and story at the same time. Creating stories, though, that's a different matter altogether...

EDIT: OH SHIT I FORGOT I LEFT.




Posted by Aioros


Quoting Speedfreak: For the record I think [SIZE="3"]games are completely incapable of telling stories[/SIZE]. Show me a game you think tells a story and I'll show you a game that either stops the action sometimes to tell you one or manages to deliver completely disconnected gameplay and story at the same time. Creating stories, though, that's a different matter altogether...


[COLOR="Yellow"]What the fu[COLOR="Yellow"]c[/COLOR]k? Bioshock, for example, told a great story continuously throughout the game without either of the problems you mentioned. And i do mean it told a story, not just created one. As does Metal Gear Solid.

I don't necessarily disagree with everything you say but I'm not liking this game design rules and flaws nonsense.[/COLOR]



Posted by BLUNTMASTER X

Half-Life and Half-Life 2 never take the control of Gordon out of your hands. Plus Bioshock, obviously. Which uses a similar first-person technique.




Posted by Speedfreak

[quote=Aioros;851767][COLOR=Yellow]What the fu[COLOR=Yellow]c[/COLOR]k? Bioshock, for example, told a great story continuously throughout the game without either of the problems you mentioned. And i do mean it told a story, not just created one. As does Metal Gear Solid.

I don't necessarily disagree with everything you say but I'm not liking this game design rules and flaws nonsense.[/COLOR]

The gameplay of Bioshock told a story of survival, that's about it. The story you're talking about was told through the opening cutscene, audio tapes and dialog between characters. None of those are gameplay. It didn't create one because if you put the controller down or simply refuse to act nothing in the story happens. You can't push the story in any way other than the 2 routes the designers marked out. That is not creating a story, that's choosing one of two possible options through arbitrary gameplay decisions. It doesn't matter if there's multiple routes in a game's story, not even if there's a million of them, as long as they're all pre-written by the designer the game is not creating them. And if a game is creating a story that means the story wasn't written beforehand, so it can't ever possibly tell a story.

If you want a good example of a game creating a story look at sports. I don't know if you follow any, but I know Big Boss is into baseball so go ask him to retell a dramatic moment in his favourite team's history. That's an epic story told through nothing but gameplay. There's also tabletop RPGs, which are basically systems designed to help with creating stories in a group.

See if you can find a problem with this fundamental law of games: the result player's actions must be discernable. Which is to say the result of a player's actions must be communicated back in a way that they can perceive and understand.




Posted by Old_Snake

I'm not too sure how you're trying to define 'telling a story', but to me it's as simply as well...telling a story. Whether through cutscenes or dialog. Does it stop the action, yes, but if it's a good or engrossing story (like the MGS and FF games) so what? I don't see that as a flaw at all unless it consistently pops up in the middle of a firefight or battle or something of that nature. No flaw to me there.




Posted by Fate

I think you've got it reverse, Speedy. Most games tell stories, not create them.




Posted by WillisGreeny

Hey look! Colleges are teaching students how stories are represented in digital media.

[quote=MIT course description]The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext.


[URL="http://ocw.mit.edu/OcwWeb/Writing-and-Humanistic-Studies/21W-765JSpring2004/CourseHome/"]Source [/URL]

Hey look! Magazines say something about video games having story telling techniques.
[quote=VanityFair Magazine]video games, a medium that increasingly overlaps with filmmaking




Posted by Slade

I think what Speedfreak's saying is that games can't "create" stories because the player always has to do something like press buttons. If the game were to really be creating a story, you'd be able to turn it on and not do anything else once it's started. And then it would create a story!

His second point (I think) was that to be a game it has to demonstrate for the player that he is having influence over the game. This means that it's not really a game when you just turn it on and leave it alone, thus games can't create stories. Is that right?

Hopefully this isn't somehow related to MGS, and hopefully he isn't trying to say that MGS doesn't even tell a story, or else I'll have to start defending the **** out of everything.

And not knowing anything about the true inner deep spiritual workings of games, I'd have to say that what Fate said seems right. I can't see games "creating" stories, but I see games "tell" them all the time. It's like how a book works. It doesn't create stories because it's always the same material, but you can read it and it will tell you a story.




Posted by Speedfreak

[quote=WillisGreeny;852002]Hey look! Colleges are teaching students how stories are represented in digital media.



[URL="http://ocw.mit.edu/OcwWeb/Writing-and-Humanistic-Studies/21W-765JSpring2004/CourseHome/"]Source [/URL]

Hey look! Magazines say something about video games having story telling techniques.

[URL="http://www.vanityfair.com/culture/features/2008/03/lucas200803"]Source[/URL]

Hey look! More crap to suggest stories have a role in video games!


[URL="http://www.lingualgamers.com/thesis/story_video_games.html"]Source[/URL]

Yeah, there's a pretty wide variety of opinions in this field because game design has never been looked at this closely before. You could find plenty of opinions to the contrary and inbetween if you looked.

None of those really explicitly disagree with what I'm saying, and it doesn't seem like anyone here gets it either.

I'm not saying games as peices of software aiming to entertain cannot tell stories, I didn't get through to the end of Bioshock and ask "where was the story?". I'm saying games as Rules of Play defines it, "a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome" cannot tell stories.

Obviously video games, unlike more traditional games, are more than just a set of rules, objects and symbols; there's music, graphics and usually plot and dialog. But in my opinion they've come about from some kind of inferiority complex the industry has had, where they've just absorbed elements of other media into order to be more popular and attract people outside the current demographic. From basic video games like pong to more comic book and cartoon-like games like Pac-Man and Super Mario, then to sci-fi movies and novels all the way up the ranks of nerddom to movies. It's gotten to the point where half the designers in the world are utterly convinced that a game that looks like and behaves like a movie and offers the ultimate in escapism, basically the Star Trek holodeck, is the holy grail of game design.

IMO that's not only completely impossible but complete and utter nonsense, a quick glance the human race's favourite games shows that that's just basically a nerd's wet dream and not at all representative of what games can and cannot do. Games were never about escapism or plot before nerds got their hands on them, and it stands to reason that every single video game praised for having a good storytelling doesn't tell it with gameplay but with other disciplines, the written word, acting and cinematography, just used as context for that gameplay. I mean, would Final Fantasy VII tell you a story of a band of heroes against an evil empire if you removed all the text and cutscenes, or would it be reduced to a simple monster-killing, world-roaming, secret-finding game? Conversely, does Chess need plot and dialog to provide an adequate system to create a story of the battle of wits between two generals and their country's army? And would it be remotely possible to tell a pre-written story with Chess without compromising both player's freedom in the gameplay to the point where only one of the many possible stories occurs?

TL;DR: games as a system of rules cannot tell stories. Video games only manage to tell stories by emulating books and movies and shoehorning their principles into them. If games truly have the potential to be an art form then they will never grow as one until designers realise that games predate and are much more important than any other art form, and their individual strengths and weaknesses must be recognised and exploited instead of the strengths and weaknesses of other art forms imposed on them because they happen to make more money. Football never took over the world and transcended massive cultural and economic barriers to become the single most popular thing the world has ever seen by trying to emulate books, music or plays; video games will forever be a niche if designers think they do to achieve the same.


If this get's through to anyone I'll be pretty amazed, since I figure entire essays will have to be written for any of this to make sense to someone who doesn't spend a lot of their time reading about game design. I'm just throwing a lot of these out there to see what sticks without a huge amount of explanation.

[quote=Slade;852008]And not knowing anything about the true inner deep spiritual workings of games, I'd have to say that what Fate said seems right. I can't see games "creating" stories, but I see games "tell" them all the time. It's like how a book works. It doesn't create stories because it's always the same material, but you can read it and it will tell you a story.

Well maybe you didn't get everything wrong, the realisation is pretty damn close to my point even if the conclusion isn't. Tell me, is "the same experience every time" a property you'd expect from a game?




Posted by Fate

I understand what you're saying and from a certain standpoint I'd have to agree. Most games these days aren't just a system of rules. If you think about it, if you were to define anything in this world to the very core it would just be a system of rules. Everything would just be science and math. That's not what games are anymore. Games aren't something novel anymore and, to achieve heavy popularity, require more than just a set of rules. You can't tell me there's not a broader audience when the players of a sport have real-life drama spread all over the news. Some people will actually be compelled to watch said sport for the simple fact that real life is spread all over it.

I think whatever you're reading, though, has mixed up literal definitions of what "tells" a story as opposed to "creating" it. Games aside, a story is told in its own world and the reader/listener has no impact on the text, therefore he can't create his story in the world of the story once it has ended. People create stories once the source has been read/listened to, which is where fanfiction stuff comes in. You can only create stories in-game with emergent gameplay, but that's pretty difficult to do since you have to think beyond the mechanics of what the game is suggesting you do. If they have planned routes then you find one that wasn't planned at all.

Besides my fantastic knife fight with the sniper The End in emergent gameplay, I recall an instance when I first played Mario Kart for the 64. In Mario Kart, the rules were straightforward: don't get stuck and you'll win the race. One day I decided to play the game with my brother. I was a lot better than him so sometimes I would purposefully screw up in the middle of the race and pretend to dawdle. He would race normally and had no idea I was intentionally ruining my chances of winning. There were two maps that I dawdled too much in. In one Wario-themed map my brother noticed at the beginning of the race there was a very thin and low wall that connected to part of the track that was pretty far ahead. He suggested I try to jump over it to get ahead because I would never win and that's exactly what I did; we never raced on that map again. I discovered the second map and our favorite, Rainbow Road, had a similar exploit so we never raced on that map either. When we raced other people, however, we would use these points in the map to get ahead in a way that I hope the designers never planned for, considering they weren't particularly easy to do. I wouldn't have thought to tool around in a racing game, when the primary goal is to be first place, if it wasn't for my brother. Emergent gameplay from a racing game? I think so, even if it was just unassisted cheating. We created that story from a story we were told.

If you were to ask Big Boss about his favorite team in a baseball game, he could go on for hours about stats and whatever. (One time I found a list of stats he wrote when he was tabletopping baseball with his brother. They would battle with stats or something. I was kind of freaked out.) He could go on about the character he created and what he did to get his character a certain way, blah blah blah. All the game did was be a functional sports game with no story-- he created stories to tell by his personal feelings of the game and parallels to real life. In a way, it broke the fourth wall by involving him and his personal interests and it ended up meaning a lot more to him than to someone who just played the game and didn't follow the actual season on television or otherwise. Whatever he has to say about the game wouldn't necessarily be strictly mechanics; he'd tell you about his own self in the game and about unrealistic trades and about how an all-ace team wouldn't work in the real world, etc. He wouldn't tell you about the game, he would tell you about his experience. If there was emergent gameplay in his experience I apologize for saying this since it wouldn't be true: Since his story didn't have emergent gameplay, all meaningful stories told about the game would come from his experience playing it, meaning that there were no stories created in the game while he was playing it. I'm not sure if he had the capabilities to play differently because it was such a mechanical game.

The biggest problem here is that you're assuming that people perceive the game the same way and they feel the same way each time they play it. Some people don't like a certain genre but if you give them enough time they will learn to appreciate it. I'll give you a good example:

When I was playing the Metal Gear series I played most games on my own, meaning my experience was rarely hindered. I played as Snake (or Raiden) and I essentially became them. I drowned out all music and heard only words spoken. When Big Boss would put on the songs of the soundtrack for me to hear, I would truthfully say that I didn't remember where each song came from and under what context and surely he was offended. When I played the game again, the experience was wildly different because I became more daring in those subsequent plays and the music was so awesome! I became a ****ing stealth agent! It was the coolest thing ever.

At conversations around dinner, my boyfriend and I would often talk about games, game mechanics, stories, and anything else that might relate. I would tell him about my games and he would tell me about his. Our stories come from a fourth wall perspective and as a result it means a lot more to me when a designer touches on it, like Mr. Resetti from Animal Crossing. It actually means something to me. You're not going to understand because you're going on about a set of rules I don't want to follow.

Let's just agree to disagree and get on with it. My favorite series made by my idol will conclude next week. Just leave it alone, please.




Posted by Big Boss


Quoting Fate: (One time I found a list of stats he wrote when he was tabletopping baseball with his brother. They would battle with stats or something. I was kind of freaked out.)


Correction: Not tabletopping. My brother and I would set up a World Series with his team against mine. Then we'd get a notebook and jot down which players we'd have in our teams. After that, we'd play a game a day, like the World Series, and then jot down the results on the notebook, like a real scoreboard/ box score. Since I love stats, and I've loved the many baseball games I've played over the years (EA's Triple Play, Sony's MLB...), it was truly fun.

But carry on. :)




Posted by Speedfreak

[quote=Fate;852114][COLOR=skyblue]I understand what you're saying and from a certain standpoint I'd have to agree. Most games these days aren't just a system of rules. If you think about it, if you were to define anything in this world to the very core it would just be a system of rules. Everything would just be science and math. That's not what games are anymore. Games aren't something novel anymore and, to achieve heavy popularity, require more than just a set of rules. You can't tell me there's not a broader audience when the players of a sport have real-life drama spread all over the news. Some people will actually be compelled to watch said sport for the simple fact that real life is spread all over it.[/COLOR]

I won't deny some interesting aspects of sports occur outside of the game, but I think it's simply foolish to ignore the fact that the all these events revolve around a game. I'm not talking about stories about the players of these games while they're not playing, I'm talking about power struggles, epic comebacks, shocking defeats and all the associated emotions from being invested in a team and following them, and the retelling of the events of a particularly exciting game. All of this arising out of nothing more than the rules.
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue] I think whatever you're reading, though, has mixed up literal definitions of what "tells" a story as opposed to "creating" it. Games aside, a story is told in its own world and the reader/listener has no impact on the text, therefore he can't create his story in the world of the story once it has ended. People create stories once the source has been read/listened to, which is where fanfiction stuff comes in. You can only create stories in-game with emergent gameplay, but that's pretty difficult to do since you have to think beyond the mechanics of what the game is suggesting you do. If they have planned routes then you find one that wasn't planned at all.[/COLOR]

Emergent gameplay isn't all that difficult, and it's far more common than most people think. Emergent gameplay is just gameplay that emerges despite not being stated in the rules, for example bluffing in poker. It happens all over the place. Pretty much all the gameplay I ever think of creating is emergent.

And in fact, emergent gameplay isn't the name for a game creating a story, it's sort of a whole different concept. What creates it is called emergent narrative, which is the opposite of embedded narrative (dialog, cutscenes, anything pre-written and inserted). I'm not really sure whether emergent gameplay is necessary for emergent narrative, but it's something I intend on finding out. I'm betting on "no", for now, since I seemed to have that kind of experience while playing Sudoku, which is about as far from emergent gameplay that you can get.

A game creating a story is a very simple concept once you understand it, just as real-life stories are created basically through the laws our reality, and fiction is created through someone imagining those laws or even new laws and writing about their effect on imaginary objects or people, so can a game as a system of rules allow players to create a story through playing. In this way games are more like real life than fiction, as the events only become stories after they happen, either in memory or in a retelling. Modern games stifle this by imposing their own premade narrative. For example, in Zelda I can't create my own story about how I killed Ganon because there's really only one way to do it, the only stories I can create are, for example, where I got lost and eventually found my way again, or what items I picked up in what order. But Bioshock, despite quite frankly being in the gameplay department, let me create a particularly exciting story about when I tried to kill a Big Daddy through nothing more than mechanics. And that story would be just as great with none of the background story, because it's entirely seperate to the embedded narrative.
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue] Besides my fantastic knife fight with the sniper The End in emergent gameplay, I recall an instance when I first played Mario Kart for the 64. In Mario Kart, the rules were straightforward: don't get stuck and you'll win the race. One day I decided to play the game with my brother. I was a lot better than him so sometimes I would purposefully screw up in the middle of the race and pretend to dawdle. He would race normally and had no idea I was intentionally ruining my chances of winning. There were two maps that I dawdled too much in. In one Wario-themed map my brother noticed at the beginning of the race there was a very thin and low wall that connected to part of the track that was pretty far ahead. He suggested I try to jump over it to get ahead because I would never win and that's exactly what I did; we never raced on that map again. I discovered the second map and our favorite, Rainbow Road, had a similar exploit so we never raced on that map either. When we raced other people, however, we would use these points in the map to get ahead in a way that I hope the designers never planned for, considering they weren't particularly easy to do. I wouldn't have thought to tool around in a racing game, when the primary goal is to be first place, if it wasn't for my brother. Emergent gameplay from a racing game? I think so, even if it was just unassisted cheating. We created that story from a story we were told.[/COLOR]

I guess I didn't need to write any of the above since you apparantly agree that stories can be created out of nothing but game mechanics.
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue] If you were to ask Big Boss about his favorite team in a baseball game, he could go on for hours about stats and whatever. (One time I found a list of stats he wrote when he was tabletopping baseball with his brother. They would battle with stats or something. I was kind of freaked out.) He could go on about the character he created and what he did to get his character a certain way, blah blah blah. All the game did was be a functional sports game with no story-- he created stories to tell by his personal feelings of the game and parallels to real life. In a way, it broke the fourth wall by involving him and his personal interests and it ended up meaning a lot more to him than to someone who just played the game and didn't follow the actual season on television or otherwise. Whatever he has to say about the game wouldn't necessarily be strictly mechanics; he'd tell you about his own self in the game and about unrealistic trades and about how an all-ace team wouldn't work in the real world, etc. He wouldn't tell you about the game, he would tell you about his experience. If there was emergent gameplay in his experience I apologize for saying this since it wouldn't be true: Since his story didn't have emergent gameplay, all meaningful stories told about the game would come from his experience playing it, meaning that there were no stories created in the game while he was playing it. I'm not sure if he had the capabilities to play differently because it was such a mechanical game.[/COLOR]

Well shoot, I was hoping he'd just be a normal sports fan. I'm not really sure what to say about that example, it's not the kind of baseball I was talking about (the normal kind). Nevertheless, I did actually say ask him about a particularly dramatic game featuring his favourite team. That kind of drama would have arisen through just game mechanics.
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue]The biggest problem here is that you're assuming that people perceive the game the same way and they feel the same way each time they play it. Some people don't like a certain genre but if you give them enough time they will learn to appreciate it. I'll give you a good example:
[/COLOR][COLOR=skyblue]When I was playing the Metal Gear series I played most games on my own, meaning my experience was rarely hindered. I played as Snake (or Raiden) and I essentially became them. I drowned out all music and heard only words spoken. When Big Boss would put on the songs of the soundtrack for me to hear, I would truthfully say that I didn't remember where each song came from and under what context and surely he was offended. When I played the game again, the experience was wildly different because I became more daring in those subsequent plays and the music was so awesome! I became a ****ing stealth agent! It was the coolest thing ever.[/COLOR]

Yeah I guess I was being a dick before, a lot of the things I listed aren't objectively flaws. Nevertheless, I uphold the idea there there are game design principles through which you can pretty objectively critique any game. Though of course a game that abides by them might not necessarily be good, and like MGS you can get away with breaking a couple now and then (especially if they're doing it on purpose).
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue]At conversations around dinner, my boyfriend and I would often talk about games, game mechanics, stories, and anything else that might relate. I would tell him about my games and he would tell me about his. Our stories come from a fourth wall perspective and as a result it means a lot more to me when a designer touches on it, like Mr. Resetti from Animal Crossing. It actually means something to me. You're not going to understand because you're going on about a set of rules I don't want to follow.[/COLOR]

Mr Resetti appears according to a rule in the game's design when the player tries to cheat ;)
[COLOR=skyblue]
[/COLOR][quote=Fate;852114][COLOR=skyblue] Let's just agree to disagree and get on with it. My favorite series made by my idol will conclude next week. Just leave it alone, please.[/COLOR]

I'll agree to disagree when people get what I'm saying, which is pretty difficult when this stuff is so complicated, I'm the one explaining it and some people aren't actually interested. I've backed down when I can't see eye to eye before, but I don't wanna stop if there's a chance I can get an enlightening discussion out of it. This just actually got interesting so uh, no way am I stopping!

I'm not forcing you to post in this thread, and the discussion has left MGS almost completely so I don't really see a problem. Plus, over the past year or so I've not only realised a lot of my favourite games suck but also exactly why they suck, I'm too bitter over it to be nice about this one.




Posted by Pit

the beauty of this is that no one is wrong!

I just wish people would actually talk about the game rather than arguing what a game should be.




Posted by Speedfreak

Like 5 minutes ago you wanted me to stop making fun of the game in a thread that I made specifically to make fun of the game.