The general SSB3 idea thread




Posted by Homer J. Simpson

Note: This thread isn't just to discuss characters that you'd like to see; it's for anything at all that you'd like to see in the next SSB game. Just a heads up... knock yourselves out, guys.

- 'Ruptie


I would like to see more characters for one. Also new stages would be nice. but what would REALLY rule? Online game play! Now that would be da bomb! I mean far out man!

ok new charaters

1. Wario
2. Waluigi
3. Dark Link (Not a clone slightly diffrent)
4. Final Form of Gannon (Gannondorf can transform into him)
5. Star Wolf
6. Samuri Gorah (or how ever ya spell his name)
7. Master Hand (Playible)
8. Smithy (SMRPG)
9. Kamek
10. Giga Bowser (Playible in several eventmatchs)




Posted by Dark Bulb 4.3

1 - Slightly different makes it a clone. Mario and Doc are "slightly different".

2 - Online game will kill tournament scene but I'd love to see some competition outside of NY. I don't think smash is a game that can be controlled on the net just yet though.

3 - At least half those characters sucked

___________
1 - Make some original moves for characters. Who cares abou their moves in a game if I have to keep seeing them over and over >.<. Ganon use that sword and have some projectile attack. CF has a gun, use it. How bout some original Psi moves for mewtwos attacks that suck and ness as well? I'd love to see G&W get a boost. Give bowser a fireball to charge and chuck rather than lamethrower flower move

2 - No broken stages. Hyrule Temple was possible one of the worst stages ever. Fox laser and run away in circles, same as termina. Don't add stages that will ruin gameplay. More even long platform stages. Interference things as well, cornerias aerial assault is a good example. More stages like FD with platforms. Make the platforms move like mad.

3 - You bring back ice climbers and not little mac or pit? Go search in those charcter archieves. Take out crap clones like pichu and add a better pokemon that makes sense. I always wanted to see Charmelion fight.

4 - Balance the characters a bit... Seriously. Bowser can't keep up with sheik and don't say its skill. Bowser deserves a boost in power and speed. Matches that require skill need to be at an unbalance for bowser to win. Same as characters like Mewtwo, Ness, and G&W. Either give them more of an edge or don't give so much of it to characters like Sheik, Fox, or marth. Make tourny scenes more interesting >.<




Posted by Linko_16

Nintendo's always eager to bring in characters people love by making clones of existing ones, but some other games have only one character represented in the game when many others have potential to be all-new with unique attacks.

Kirby
Gooey
King Dedede
Rick
Kine
Coo
Chuchu
Pitch
Nago

Metroid
Zebestian
Ridly
... Chozo?

Donkey Kong
Diddy Kong, at least.




Posted by El Steve-O

Have a seperate mode from the regular ones where you complete certain tasks to gain special trophies, and maybe even costumes that enable new special attacks.




Posted by coromoro

How about Isaac from Golden Sun? He would be awesome there. :cool:




Posted by Mystic Hero


Quoting Homer J. Simpson: [color=lime]

4. Final Form of Gannon (Gannondorf can transform into him)
(Playible in several eventmatchs)

I don't know where you heard this one from, but if it was here I'd like credit for that idea since I had that thought posted for about a year. Cyphus just expanded on it.

Anyway, i'd like to see King Dedede, Skull Kid,



Posted by Mystic Hero


Quoting Homer J. Simpson: [color=lime]
4. Final Form of Gannon (Gannondorf can transform into him)



Crap, I hit the Remove button by accident.

Anyway, I don't know where you got htis one from exactly but if it was here then I'd like to take some credit for this idea since I came up wiht it about a year ago. Cyphus expanded on it a little bit afterward.

Anyway, I'd like to see King Dedede, Ridley, Skull Kid, Toad, and possably some Koopalings in the next smahs. Each with their own uniqe set of moves instead of clone moves.



Posted by Cyphus

*waves his magic character creating wand*
~~__~~__~~__~~__~~__~~__~~__~~__~~__~~__~~


*Lil Mac*(from Punch-Out!)
(Alt. Costumes: Red/Blue gloves/shorts and black boots. Blonde hair, blackgloves/boots and yellow shorts.)

UpB: Uppercut(a rising diagonal lundge, that if connects at startup sends oppont flying back far)

B: Star KO(an extremely powerful charge-move that can only be used, once the charge is completely fueled. It commonly kills the oponent by turning them into a star in the background. It has a noticeable windup, which is hard to afford the miss, because of its small opportunities.

ForwardB: All-Out(the first hit of a combo that can consist of up to 6 hits moving forward, by repeatingly pressing B and optional different direction for varying attacks. Racks up insane amounts of damage...but if 3 hits donnot connect, he falls fatigued for several seconds)

DownB: Boxing Pride(for 1 second he holds a guard stance...afterward, for 5 seconds, if a grab is attempted on him, he retaliates with a powerful hook)

Mac boasts powerful attacks and great combos and speed, but in exchange his jumping abilities, air game and recovery are very poor, and he is pretty light. His specials are best benefiting each other for the ultimate combo, but he has little room for mistake.




*Pit*(otherwise known as Kid Icarus)
(Alt. Costumes: bright red/blue/green liatard. Brown hair and grey liatard)

UpB: Angel Feather(Pit floats upward very high with controllable horizontal influence, as his wings flap, bouncing oponents upward)

B: Strength Arrow(a projectile that flies straight out with good knockback from a higher aimed grip)
*Fire Arrow(a slower, lower shot that continues to burn the oponent afterward for a few seconds racking great damage)
*Light Arrow(an extremely powerful beam that darts through victims and continues on its trajectory, after a noticeable startup. Cannot be used again until the first arrow has dissapeared)

ForwardB: Protective Crystal(using a rod, Pitt summons 2 small crystals to rotate around him tapping a foe 3%, and restoring 3% of Pit's, after they hit)

DownB: Sacred Bow(pressing DownB will change his B attack from Strength Arrow...to Fire Arrow...to Light Arrow...then back to Strength Arrow again, as he reequips his bow, attaining different stances)

Pit has superior jumps making him an aerial specialist as well as a projectile king, but his arrows can be hard to use and his light weigt can be hazardous with his slower speed. Protective Crystal boosts his offensive safety and is good to throw out anytime you have the room.




*Wario*
(Alt. Costumes: Pale and green, darkblue and black, red and white)

UpB: BatForm(temporarily is a bat, press B fast gets him further and higher(weak % and hits)..when it wears out, you fall as normal)

B: WarioGrab(lifts single close oponent, can travel and throw any direction)

ForwardB: ShoulderTackle(a running powerful attack, that blasts through oponents and weak attacks ...cancelable, but slow brake.

DownB: WarioBomb(hurls a colored bomb forward, that bounces a few times before exploding. Getting hit by the bomb is stunning, but the explosion is devastating. Holdin DownB before throwing, sends it further)

Wario is a pretty big target, w/ great strength, close-range demolition attacks, and a tricky projectile. He's slower than most characters and somewhat predictable in his neccessary offenses, but since he outweights most of the bunch, he can stick around to get in the few hits he needs.




*Toad*
(Alt. Costumes: Blue/green spots, vest, and shoes. Purple and darker shades)

UpB: Toad-a-chute(starts w/ his 'charged' jump from Mario2, then uses his hat as a parachute(falling slower), similar to Peach's; weak attack)

B: Funguspore(a 'charge' move like DK's Giant Punch, but is a multi-hitter, attacking like wheezing)

ForwardB: Mushroller(a fast dart, that gains power as he goes into his hat, rolling)

DownB: Vegetable(similar to Peach's, but actually pulls out Turnips a little faster. He has a different set of 'rare' items)

A very quick and nimble character w/ good strength, wall-running(variation of wall jump), but very light and horrible jumping/recovery. Pulling vegetables faster than Peach, Toad can take early control of a fight waiting for the oponent to make mistakes, but if you predict wrong, you'll find toad being KOed very fast.



*KingDedede*
(Alt. Costumes:Green Feathers with golden clothes, Orange with red clothes, Black with purple clothes)

UpB: LastPursuit(a diagonally flying hop that follows w/ a falling stomp, decent power w/ poor speed, but makes 2 stars on each side, that can be picked up and thrown: fast and strong)

B: Inhale(wider range then kirby, but cannot steal power, strong spitting power)

ForwardB: DedeDash(skips forward w/ each Forward B pressed, but very vulnerable, whenever u stop..he crashes forward covering large area w/ extreme knockback)

DownB: Hammer(sent powerfully down, making a star appear. Great reach and power, but slow startup)

As heavy characters go, Dedede has great recovery and jump distances being able to float(jumpx5), so he lasts very long in battle. Between taking stock, its a good idea to make a star. Dedede overall has average power w/ good reach(for all his hammer moves, anyway) but with a minor speed problem.




*Metaknight*
(Alt. Costumes: Black with green cape, orange with black cape, Classic-purple with red cape no shoulder pads, Unmasked)

UpB: Escape(throws his cape over himself. It spirals and thins as if noone is in it, then bounces straight up to extremely high altitude avoiding contact with other attacks. Metaknight then pops out of it, wings fully spanned, blowing oponents away, then is able to drift in a held direction. Pressing B again, has it come out of the cape earlier)

B: Knightmare(a charge special that works like a grab. Metaknight shrouds the oponent and himself in a blur of slashes for pety damage, uncharged...or potentially massive damage and knockback fully powered up)

ForwardB: Air Cutter(a forward leap, flipping with untold speed-sword out, slicing all around. In air he spirals to the same effect, but loses any aerial jumps left. Weak impacts with poor lag, but easy topping to any combo)

Down: Plundge(slides across the ground sword out first, collecting victims on his blade til he stops, having them fly back. Very fast and powerful but bad lag. If performed in air, he drops straight down)

The ninja-knight-vampire has exellent speed and gloats his agile physique. With a fast jump and floaty vampiric air jump thanks to his wings, his good recovery makes up for his lightness. His reach is good minus his grabs, but his A,A,A combo has, as the last hit, him dart out a flurry of pokes that pulse small energy waves)





*Pico*(from F-Zero)
(Alt. Costumes: red/blue armor and gloves with grey touches. Silver armor with black gloves and boots)

UpB: DeathWind(he lunges skyward, followed by a violent squall, then drop kicks(spike) as he starts his descent(the wind can pull in oponents upward for his final strike that is very powerful, IF connects)

B: RifleShot(it doesn't fire til you release, while holding you can aim all around you. Can only be used 2x, after that, B will reload the gun, for repeated use. Strong, fast shots)

ForwardB: GooseStrike(a second of pause followed by a low dash, that sends the oponent almost perfectly horizontal)

DownB: GeneralTactic(For half a second, Pico kneels restoring 1%. If any projectile hits him, he dodges and retaliates w/ a lightning-fast counter-hit from his HandGun)

Pico is a strong character with good stats, who can play aggresively or at a great distance. His biggest offset is from regaining control once he's started getting hit. Being heavy, he's surprisingly not slow, but his recovery is poor. But he makes it up, for being the ideal character in projectile wars.




*BlackShadow*(from F-Zero)
(Alt. Costumes: Red/blue/green/brown shades)

UpB: NightRaide(draws back, as he fires an controllable dark energy projectile that remains at a certain distance, following with him flying towards it, horns first. The black ball stuns oponents it touches, while connecting with the horns blows oponents away)

B: StormClutch(a long range electrical beam that grabs an oponent, dealing small damage continuously. Can throw oponent forward, back, down, and upward fiercly. If missed, very vulnerable)

ForwardB: Stampede(a running assault, pushing the oponent downward, and charging past)

DownB: BlackMist(kneels leaving a small dark haze in that spot. Pressing DownB destroys it, for another location. Whomever lands in the cloud is casted racking damage while containing them in it; afterward dissapearing)

The "king of evil" is obviously on the heavy side with basicly strong attacks. Flaunting odd specials, he can be clumsy in the wrong hands...but a master of evil tricks. With decent speed and jumping his biggest offset may be his foreshadowing)






*Geno*(from Mario RPG)
(Alt. Costumes: Red-orange/dark green cloak and hat. Black, with darker wood)

UpB: StarCanon(aims his rod behind and shoots himself skyward, enemies behind eat his fuel)

B: FistShot(shoots fist out, great power and good speed, but very bad lag)

ForwardB: GenoWhirl(hurls frisbee of yellow energy thats controllable up and downward, fast and very weak, but if you press B right after it hits, it gains additional damage and power; potentially very strong on perfect timing)

DownB: GenoBoost(Resets all of his attacks back to full power and %, since through use they weaken, and it reduces damage by 2% for 5 sec.)

Geno is a great projectilist, once mastered can have foes nearly apendageless before they get close. Since he's very light, his jumping is fair and he falls pretty slow. Though he's relatively fast, his power is average and he can make mistakes for punishment alot.





*Ludwig*
(Alt. Costumes: White hair Orange Shell, Green skin, Red hair with grey shell)

UpB: Somersault(an aerial cartwheel spiraling upwards, knocking oponents away(very weak), or squashing one, if under him(very strong))

B: Fireball(spews a fireball at a horizontal trajectory that slightly increases with distance, the bigger it is, the more hits it will do)

ForwardB: ShellSlide(goes into his shell as u guide his direction, skidding quickly(pushes oponents w/ side impact, and pulls downward if u touch the top)

DownB: Lab Potion(withdraws a varying colored contained liquid from inside his shell. Red(common)-weak explosion on impact, Blue(occasional)-restores 5%, Purple(rare)-makes you either metal or invisible

Probably the most independent Koopaling, Ludwing is on the heavy side despite his average size. He has a unique projectile game, which can buy time for gambling. He's slightly slow, but possess a strong stance against attacks as well as delivering them.





*Iggy*
(Alt. Costumes: Blue shades, Lemmy(his twin), Lemmy-green shades)

UpB: Hop(a very high, near vertical lundge, that pushes oponents up with him. Respects from his highest-of-the-koopalings' jumps in Mario3)

B: StarBall(retracts into his shell momentarily to withdraw a red-orange orb(or green, for Lemmy), that he pushes forward, it will very slowly roll on the ground, as well as roll off)

ForwardB: Wand(chargeable identically to a smash attack, it releases 1-3 rings that increase in size as they shoot out, semi-locking towards oponent(based on charging, as well) OneRing:5%, 2ndRing:10%, 3rdRing:15%)

DownB: DoubleVision(he glares with his glasses(or crossed eyes:Lemmy) forward, to an oponent who is facing, shielded or not. Iggy skips forward, leaving a transparent illusion behind for 10 seconds(takin damage reduces it) It copies every movement and attack, and is unaffected by any hit, unless given to Iggy (cannot be repeated in use)

Iggy is a mobile character with extremely high jumps, and clever tricks such as using starball as a shield to a running offense. DoubleVision(variation from M&L:SSS) requires strategy to pull, but its deadly in conbination with his projectiles and other attacks. A smaller size and weight, top off Iggy's mediocre strength.






*Waluigi*
(Alt. Costumes: shirt and overalls-red and brown, black and green, grey and white)

UpB: Time Stroke(Waluigi perfroms a very mario3-frogsuit-esque swimming stroke in the held direction, as a puddle-effect warps the space around him. A decend reaching and speeding recovery, offset by weak impact. A reinvention of his special in MarioTennis for Gamecube)

B: Unenlightenment(He raises his arms skyward as light is cast down over him, only to fade away prior to lightning striking and dealing him 10% or anyone else in the way. Waluigi has temporary(about 7 seconds) added shock(stun) to all of his physcial attacks)

ForwardB: "Wa"-Kick(The guy in purple screams his name's first syllable, like a constipated pokemon during his new signature move. He rears back then sidekicks with insane reach and good power. Direction is influencable up and downward)

DownB: WaluigiBomb(throws a bomb forward, that bounces a few times before exploding. Getting hit by the bomb only stuns with minor damage, but the explosin, itself is powerful. Holdin DownB before throwing, aims it higher)

Waluigi, makes his appearance from the questionable support he gets from his few fans. Not very quick or powerful, Waluigi is demandent on his exellent reach andtricks. Waluigi is on the light side with decent jumps, but unless he can combine his static with his good reach, he's not the best comboer.





*Meowth*
(Alt. Costumes: Blue/green tent. Black)

UpB: Pay Day(he rocket-like jumps, swiping above him as he blasts off. If he comes in contact with anyone, a few coins will be knocked from them as they are pushed aside. The coins may be picked up, but only Meowth can regain a little health from them)

B: Faint Attack(a brief moment of preparation followed by a shadowy, fast dash forward that pulls oponents in and knocks them out infront of him. Hits oponents without regard to shield or dodge. Noticable lag afterward.

ForwardB: Thief(a nimble leap forward then back. Pops the oponent upward and steals any item they were holding. Consumes shield quickly.

DownB: Charm(guards himself, only revealing his charm, which sparkles. If the oponent hits meowth(the charm) They take 1% damage, followed by their attack strength being reduced for a short while. If he is not hit in time, he remains flinched for a moment, open for attack)

Team Rocket's siganture pokemon is of nimble stature and size, making him a swift and tricky attacker. Though he seriously lack in weight and strength, his special attacks fence in all scenarios for punishment. His reach is shortcoming, outside his tail, and his recovery isn't very good either.





*Ridley*
(Alt. Costumes: Green/blue skin, black/silver, Meta-Ridley)

UpB: Pteradrill(a spiralling drill upward that finishes w/ a flash of his wings spreading)

B: FireBreathe(releases multiple balls of fire spreading in scattered directions, slows his fall in air)

ForwardB: Clutch(slashes at distant oponents, and grabs close one...u can only mash B for Firebreah, til they break out)

DownB: Tail(in air, and you can repeat, he bounces on his tail. ground-swings his tail around him)

Ridley is the biggest and heaviest target in the game making him easily hit. He has good power and reach, and though he can jump(flap) normally 3x...he rarely can use it effectively, as with small opportunities to use his strongest moves.





*Captain N*
(Alt. Costumes: Darkblue vest, lightblue shirt, black jeans. White vest, green shirt, darkgreen jeans. Red shirt, darkred vest and jeans. Yellow vest, white shirt, gold jeans.)

The Final Boss of SmashBros3. You've gotten far, but now you must challenge the best player of all time!

He is also a hidden character, w/ some below signature moves...

UpB: GB(using the stick, you can control in any direction his vague transparent self-on-a-Gameboy can go, until 1 seconds where he will reappear)

B: NES Light Gun(a projectile that is completely invisible and instant with decent knockback)

FowardB: Captain's Choice(he will perform a randomly chosen specialmove(b) from all the character[though as a CPU, it can decide])

DownB: Pause(any oponent in close range, will be frozen in his last frame for 2 seconds(mashable out, but hard)

CaptainN is character w/ an awesome projectile, and safe recovery. But in exchange, his Captain's Choice, isn't a realistic tactic, and his Pause can be hard to nail. N is good in speed and reach, with average jump and and power. Captain can be easy to pickup, but if you manage to master him, you can handle anything.




*Ganondorf*(REDONE)

UpB: Teleport (similar to Zeldas, but not as far and leaves a small trail, able to control slightly as an arc)

B: BlackHoleAttack(a charge projectile that pull in dark energy than fires, very powerful)

ForwardB: SwordLundge(a leaping attack, hovering above the ground coming down quickly w/ raw power)

DownB: FireBats(2 blazing bats come out and circle around ganon, but lock-on and seek out near oponents, weak stun and startup)

I felt I owe it to my taste to REDO ol' ganon, giving him actual moves he has done throughout his games, instead rip off a C.Falcon(who they completely made up move for anyway -_-)
(Ganon is still a very strong character, w/ good reach. All that has changed really is his ability to have some form of projectile insurance, though they're both slow, in addition to his normal self. Heavy w/ improved recovery, his main drawback is his bulk being an easy target for combos)




Posted by Cyphus

Below is where i take care of Earthbound(redoing Ness) and give my respects to the Sonic Crew...



*Ness*(REDONE)

UpB: PK Flash(a charge projectile that can be manipulated left or right, after leaving him from above. Release B to have it explode at the desired location/strength. Slow, but potentially extremely powerful. In air; drifts him in the direction used)

B: Hypnosis(hold B for Ness to continually rock his yoyo like a pendulum. If anyone comes within close range while facing it, they fall asleep; same as when shield shatters)

ForwardB: PSI Rockin(Ness thrusts his hands forward as a tall energy wave moves across the stage, going through enemies, and possibly carrying the oponent back, racking decent damage)

DownB: LifeUp(Recovers percent at a slow basis(2% per sec.) as long as you remain holding B down. Slow startup and lag)

An advanced combo specialist, Ness boasts aerial dominance and extended reach via his PSI skills. His physical reach alone is very poor, and he's not the strongest person, but if he can't lure you in, he can recover his own health. Noticeably slower, Ness requires great control to fully abuse his potential.




*Poo*
(Alt. Costumes: red/indigo/yellow-green gi, black gi and white belt)

UpB: Teleport Alpha(He spins in circles rapidly, drawing in energy then shoots forward in the held direction at high speed, exploding if he hits something)

B: PSI Magnet(Poo releases an energy shield around him that absorbs any energy-based projectile into healing percent. Mild startup and bad lag)

ForwardB: StarStorm(He meditates as a series of stars blast at the ground infront on him, with each hitting further away then the last. Deals good damage separately, but its possible for the foe to be carried away with them, racking tons of damage)

DownB: Mirror(Poo takes a second to turn himself into a dull colored replica of his oponent. The effect lasts 7-12 seconds and can only be done if they are in hitting range)

The monk boasts great strength, well balanced attacks, and decent speed, but can fall victim to his slow specials. His attacks deal great percents, and his recovery is nice, but his reach isn't good...meaning he requires fast play to take full effectiveness.




*Paula*
(Alt. Costumes: blue/green/red dress)

UpB: PK Thunder(releases a controllable electric orb trailing a tail that can zap oponents upward, or hit herself, sending her flying far in the angled direction. If she hits anyone its extremely powerful)

B: PK Freeze(An icy blast of snow crystals that shower forward chipping at the oponent. Holding B, increases its damage and longevity of freezing the oponent, and Shielding during the charge exits it, while retaining it. No charge has her send only a single ice fragment forward)

ForwardB: PK Fire(Paula fires a small bright energy mass, while exclaiming, "PK FIRE!", that dies out after short distances. If it hits an oponents it blazes into a pillar of inferno, burning the oponent.

DownB: PSI Shield(Incases herself in a bubble that shrinks as she takes damage, and eventually breaks. As long as the bubble remains all Special(B) Moves cannot effect her. Takes 2 seconds to load)

Paula is all about PSI attacks, so she is very fragile in physical combat. She lacks in weight,strength, and jump...but her speed is good and her special attacks are devastating alone, or in combonation with one another. PSI shield is a must when your alone.




*Jeff*
(Alt. Costumes: brown/violet/black tuxedo)

UpB: Bubblegum Monkey(pulls a monkey out that blows a bubble, floating them horizontally with a slight drift upwards. If he comes in contact with a ledge during it, he'll grab on, but the bubble can be popped making Jeff fall back down)

B: Laser Gun(fires a quick beam out that pops oponents upward. Mild windup, with little lag)

ForwardB: Neutralizer(pulls out a small device that blasts light out, covering some distance forward and height-wise. If a foe is caught in it, any charged ability(like DK's GiantPunch, Sheik's Needles) gets sucked out of them, as well as making items nearby or held, disappear)

DownB: Multi Bottle Rocket(Jeff lays a bottlerocket on the ground About 1 second later it will shoot off straight up. If you hold B, u can aim it before letting go. You can continuoully lay up to 3 at a time. Bottlerockets pack some power and deal good damage)

Jeff has some of the meanest projectiles in the game, but in exchange his recovery asks for punishment and Neutralizer is a very situational move. He's not very quick or slow. and he can't boasts strength either. Jeff is a projectile spam artist, who requires patience to learn all his tricks.





*Sonic*
(Alt. Costumes: Green, SuperSonic, red-brown)

UpB: LightDash(hurls a ring into the air, moving in an arch. Pressing UpB again to jet towards the ring, whenever its at the desired height for the appropriate angle. Knocks enemies in his way)

B: BlueWave(sonic curls into a ball, spinning backwards releasing a wide blast foward(can be sloped upward), backflipping simultaneously. The projectile trips foes and in air he shoots it diagonally downward.

ForwardB: Sonic Wind(with a quick spin, sonic sends forth a vertically-controllabe small breeze(while holding B), visible by debri. Releasing it causes the air currect to spiral into a tornado hurling the oponent towards sonic's way. Sonic is free to move after its slow startup, but will affect its direction)

DownB: SpinDash(He curls in his ball form spinning, press downB fast to increase his speed and power. Soon as you release 'down', he shoot forward moving with terrain, press back to have him start skidding to slow down. Strong powered-impact. In air, performs a PowerBouce, boucing on the ground in ball form)

The Blue Hedgehog boasts pure-speed and is equipped with Triangle(wall) Jumps. He may have a projectile for starting combos and another good at ending, but improper use can lead to punishment. Sonic's strength and jumping are average, and to balance his insane speed he is a litle light and poorly ranged)





*Tails*
(Alt. Costumes: Light blue/red/green, grey, gold)

UpB: Thunder Shoot(does a powerful, short-ranged kicking backflip. Will bounce projectiles back towards oponent double strength)

B: Dummy Ring Bombs(a charge projectile that sends out up to 3 explosive rings, zapping the oponent for a couple seconds)

ForwardB: Tailspin(Tails spins on one foot hitting with the other, both hands and both tails, moving forward racking up lots of damage)

DownB: SpinDash(curls in his ball form spinning, press downB fast to increase his speed and power. Soon as you release 'down', he shoot forward moving with terrain, press back to have him start skidding to slow down. Good power, and continues to move through targets. Can be used in air)

Miles "Tails" Prower owns the air with 5 midair "jumps"(altitute boosts), flying freely with awesome recovery. More the tactitioner, covering his very light weight and power, his good speed and well balanced arsenal allow him to find a procedure to any circumstance.





*Knuckles*
(Alt. Costumes: Indigo, forest-green, gold)

UpB: Spiral Uppercut(a vicious tornado-like uppercut hurling him vertically, carrying up oponents. Afterward he glides forward(can change direction) with great horizontal distance. Press Down to return to normal fall)

DownB: Dig(quickly dives into the ground and pop out with great force. In air, he spirals downward towards the ground; cancelable by pressing B, again. After coming out he has a boulder that can be thrown:slow, large projectile. 1/25 chance pulling out an Emerald: fast and powerful)

ForwardB: Gravity Punch(a winding punch, moving forward a little bit, with devastating power. 1 second of start up. Temporarily increases the victim's fall speed dramatically)

DownB: Guardian(meditates for 1 second, that bursts out screaming dealing himself 5%. if successful, he flashes for 5 seconds, added strength to his attacks)

The echidna tears through oponents with his powerful attacks and formidable reach. Add to his great recovery, he climbs up walls, as his 'walljump'...and can use his Dig as a means of counter-attacking. With perhaps overly aggressive hits, Knuckles' main problem is keeping his foes in combo range, and difficulty preparing properly.





*Shadow*
(Alt. Costumes: Blue/Green stripes/shoes, HyperShadow)

UpB: Chaos Control(exclaims..."Chaos...Control!" then disappears into a brilliant flash and teleporting in a controlled direction, reappearing, blasting enery gyroscopically around him)

B: Chaos Spear(energy forms above his head, as he reaches for it and chucks it, thinning out into a long projectile making a tiny arch, pummeling targets upward. In air, its thrown diagonally downward arching upwardly)

ForwardB: Chaos Orb(releases a brilliant energy that will follow where Shadow goes, while continuing to hold B, in its slow trail. Releasing B makes it implode, repeatedly chipping the foe it touches, binding them momentarily. Slow startup)

DownB: Shadow Kick(sticks his leg out, as a vague silhouette slides across the ground kicking followed after, by Shadow himself, doing the same. In air, travels diagonally downward with same regard to affects.)

With incredible speed and evasive manuevers, Shadow need not wait for opportunity, when he can attack with projectiles and physical hits from all directions. Aside from sharing Sonic's lighter weight, and even less physical shortcomings, he has several energy based attacks extending. If anything...shadow can control the chaos in a fight.




Posted by bazariah

i wouldnt want so see any character from other companies only nintendo characters for me

who should go in:

pikmin, an army of pikmin merged together standing on each others shoulders to become the same size as the regular fighters

mother brain, the super metroid version :D

the eggplant wizard, from kid icarus

king hippo, from punch out

goomba, from of course super mario bros

wart, from smb 2 (i know he's not realy a nintendo character, but he is in a mario game and it's high time he returned)




Posted by Cyphus

so.......what is up w/ playing as a goomba, dude?
why don't u eloborate on that for me

man..that pikmin idea is so.....power rangers.
I'm of course delighted to see Mother Brain..maybe i'll make her soon(just have to shrink her size a lil' bit)




Posted by Bebop

Captain olimar could work. I'd support that. AC Boy/Gil would be a nice touch. They could have moves featuring the net, axe, spade etc. In fact, I'd love that. Star Wolf would r0x0rz too.

Baz, Wart is a Ninty charcter if im not mistaken. He was made for Doki Doki Panic. A nintendo game I beleive.




Posted by Barrysun

Sneasel (pokemon
custumes- red/green, white/blue, green/blue

b- Shadow ball- *chargeable*

taping b alot- Fury swipes

B+ up- quick attack

B+ Down- slash

Smash B- super slash

A- kick

A up- upper cut slash

A Down- spining claw

Smash A- Skull bash

A with timing- faint attack- you can perform a faint attack 2 ways if the opponet rolls or side step out of your attacks and press A when the opponet gets near you.
if you roll or side swiped, press A when you are around your target.

Clefairy (pokemon)
costumes- red bow, blue bow, green bow, yellow bow.

B- Pound

B up- puff like a balloon like jigglypuff and Kurby

charge B- Roll out

Smash B- Meteor smash

A down- Sing

A= Metronome- uses a random move from the pokemon form the poke balls' attacks

charge A- Metronnome- uses a random attack from a playable character

and maybe Glover...
and maybe a new battle rule called "double battle" which alow you to pick a character and a computer allie to fight random two characters.
event battlies-
pokemon battle 2
place- pokemon stadium
characters-
you- Pikachu, Pichu, Jigglypuff, Celfairy, mewtwo, sneasel
enemies- same as you but on one on one.
stock- 1 each
how to win- you need to defeat each pokemon with your pokemon. the stock is how many characters you and the computer has left.




Posted by Mikeachu

Andy (Advance Wars)
A-Wrench Smack
B: Boomerang throw
>B: Leaps foreward boot first
^B: Holds on the wrench & swings it in a circle.
vB: Heal 20% (requires long charge)
Taunt: Polishes wrench.

[B]Ash Ketchem (Poke




Posted by Burrito


Quoting Cyphus: *
*Lil Mac*(from Punch-Out!)
(Alt. Costumes: Red/Blue gloves/shorts and black boots. Blonde hair, blackgloves/boots and yellow shorts.)

UpB: Uppercut(a rising diagonal lundge, that if connects at startup sends oppont flying back far)

B: Star KO(an extremely powerful charge-move that can only be used, once the charge is completely fueled. It commonly kills the oponent by turning them into a star in the background. It has a noticeable windup, which is hard to afford the miss, because of its small opportunities.

ForwardB: All-Out(the first hit of a combo that can consist of up to 6 hits moving forward, by repeatingly pressing B and optional different direction for varying attacks. Racks up insane amounts of damage...but if 3 hits donnot connect, he falls fatigued for several seconds)

DownB: Boxing Pride(for 1 second he holds a guard stance...afterward, for 5 seconds, if a grab is attempted on him, he retaliates with a powerful hook)

Mac boasts powerful attacks and great combos and speed, but in exchange his jumping abilities, air game and recovery are very poor, and he is pretty light. His specials are best benefiting each other for the ultimate combo, but he has little room for mistake.



Anyone realize how similar little mac's moves would be to Marth/ Roy. He could possibly be a clone or something similar.

I think that most of Ness's specials should be given to Paula, since they were stolen from her anyway. He should be given a new set of moves including PSI Rocking. Also, Ganondorf should definitely be given a new set of moves with his sword.



Posted by Cyphus

wow, burrito...i never even noticed. @_@ ur right!
i can assure you it wasn't intentional though. "All-Out" is really about capturing the whole aspect on how Mac can't afford to make too many attacks that are blocked because he gets fatigued in the real game.

i think i will now make The guy from AC. I'd actually really love it if his actual name was...
"This game's winner is.....The Animal Crossing Dude!"
fear my Modern Kick and Regal punch!! mwuahaha




Posted by PHoXYGeN

These are some new character ideas I had




Posted by Mikeachu

I wouldn't mind Miyamoto as a playable character!




Posted by Takuya Kanabara

Star Wolf

**Basic Moves
Hold B: Blaster- Becomes more powerful if it is charged. Tap B: To shoot regular shots.

Up B: Wolfen v3- This is his recovery move in which his ship comes and give him a lift back on to the game.

Left or Right B: Shadow Wolf-Similar to Fox and Falco's but more powerful. Move control stick left of right continuously to make a Shadow Wolf combo attack.

Down B: Mines-Star Wolf will plant a mine on the ground that explodes when an enemy enters its explosion zone. NOTE:This mine is different from a Motion Sensor Bomb. Motion Sensor Bombs are motion activated. Star Wolf's mines explode when your in its area.

Tapping A: Star Wolf's Fury- A rapid barrage of punches.

Taunt: Takes out Blaster, quickly spin it on his finger, puts it back up, and say "I'm unstoppable!!"




Posted by Shrran

Most of the new character ideas I had were mentioned...I would like to see the original entrances for all the characters, though, like in the first SSB. Farore's Wind for Link, Pokeballs for the Pokemon, Pipes for Mario Characters, a vine for DK, ect. It would be a nice touch.




Posted by veemanEXE. 4

I think it should be less crazy with only some new characters not all these people that don't belong and more cooler mini games not ones like survive this fight I could just go to 1 player battle to do that geez. also the adventure mode should be longer and easer to get coins so that you could both buy and unlock charcters and secret thing, the trophies in the other game were crap




Posted by Breakman

I like Cyphus' list the best, except too many characters from a single series at times; i.e. for F-Zero, if anyone else needs to be added it's Goroh, then maybe Dr. Stuart, but since F-Z isn't near as 'mad popular' as Mario or Pokemon, 2 characters will probably be max, if even that many.

I'd love to see a /vast/ amount of characters in the next SSB, though. And only very minimal 'clones'; Mario and Luigi should always be at least somewhat similar, and if there are two versions of Link (next time, probably WW Link instead of Young Link) they'd probably be fairly similar. But other than stuff like that, 'clone' characters shouldn't exist.

They shouldn't have so darn many pokemon, and if they do they should add some more plausible ones for a fighting game, such as Hitmonchan or Deoxys.

There should be alternate costumes that aren't just recolors. Mario could have Dr. Mario as a SEPARATE COSTUME, and not a completely separate character. Another good example would be Wario with the normal clothes, as well as WarioWare attire as a separate costume. One possible idea might be making certain costumes actually CHANGE the character--like, Dr. Mario's costume would change fireballs into pills much like SSBM, or Cel-Shaded and Young links could be separate costumes for Link instead of separate characters. Even further, these costumes could be accessible via a button combination much like Zelda/Shiek. It would be even better if there were 8- or 16- bit costumes to those applicable, such as SMB1 and SMW Mario, or Zelda 2 Link.

Minigames or separate modes would be cool as well; I could picture a racing minigame, since many characters have trademark modes of transportation (Mario's Kart, Bowser's clowncar, Samus in a smaller version of her starship, the Blue Falcon, Epona, etc etc), or maybe even a weird little RPG mode like in that strange, strange PS1 game Ehrgeiz.




Posted by Barrysun

here's another
The cheer pokemon (Minum and Plusle)
custumes: green Minum & pink Plusle, White Plusle and black Minum. place swicher
attacks: most of all of pikachu's attacks but only these are different... and they will use double attacks like the ice climers
charge A: Helping hand- Plusle/Minum powers each other up,
Z+B= Plusle and minum will shoot their thunder jolts left and right.
Z-hold+ forward= Minum grabs an opponet and Plusle will start shocking him/her in the back.




Posted by Captain Falcon

I think SSB 3 will be released for the Nintendo Revolution. These characters would be new ones in it:
Link(from Windwaker)
Wario
Waluigi
Baby Bowser
Majora(with his mask on)
Golem(pokemon)
and others




Posted by Mikeachu

Bomber Man is owned by Hudson Soft.

Banjo-Kazooie is owned by Rare who in turn are owned by Microsoft now.

Waluigi can't get a break with Nintendo

Golem, Majora & Baby Bowser are god-awful choises that make me vomit.




Posted by Mikeachu


Quoted post: There should be alternate costumes that aren't just recolors. Mario could have Dr. Mario as a SEPARATE COSTUME, and not a completely separate character. Another good example would be Wario with the normal clothes, as well as WarioWare attire as a separate costume. One possible idea might be making certain costumes actually CHANGE the character--like, Dr. Mario's costume would change fireballs into pills much like SSBM, or Cel-Shaded and Young links could be separate costumes for Link instead of separate characters. Even further, these costumes could be accessible via a button combination much like Zelda/Shiek. It would be even better if there were 8- or 16- bit costumes to those applicable, such as SMB1 and SMW Mario, or Zelda 2 Link.


Let's expand on this for a bit:
Mario-->Shadow Mario/Dr. Mario
Luigi-->Waluigi/Dr. Luigi (I think there was a Dr. Luigi if you played the 2-player mode of Dr. Mario)
Link-->Shadow Link (or Dark Link or whatever he's called)
Fox-->Falco/Wolf/Krystal
Samus-->Dark Samus/SA-X/Fusion suit Samus
Peach-->Daisy/Pauline
Marth-->Roy
Captain Falcon-->Blood Falcon
Mr. Game & Watch-->Paper Mario
Young Link-->WW Link
Ganondorf-->Phantom Ganon
Pikachu-->Pichu/Raichu
Jigglypuff-->Wigglytuff/Igglybuff/Clefairy
Donkey Kong-->Chunky Kong



Posted by Litbut

I would love to see Bass and Zero in the next SSB, but sadly that'll never happen.

Yay! 80th post! :)




Posted by Arczu

Like HELL that would ever happen...

Costumue/apperance changes. We should have something like with what they did with Zelda. She can transform into Shiek and back again. We should have that happen with Dr. Mario rather than a serperate character holding a whole column of other stats present.

How about this: Character growth. No, seriously, a 1-player mode that is different from the multiplayer mode where the characters can learn new abilities or gain attributes? I know this can sound a bit bad-- considering how the focus is to K.O your opponent via the four sides of the arena, but I like the idea. Character abilites and additional moves. Could this go somewhere?




Posted by Cyphus

actually shadow link is black and from Zelda 2: Link's adventure. Dark link is from ocarina and metallic...so yea, there is 2 of them :D
yay..useless info.

and i like the minigame, and costume idea, and rpg element...that'd be something to blow time...to try to max out all stats for all character.

and actually, Breakman, the only reason i made Blackheart was because he IS the next most popular f-zero character, therefore he'd be most likely if anyone was going to be in. I made Pico cuz he's my faovorite, and he's one of the classics....and i suppose its argueable but i'm pretty sure he's more popular the stuart.




Posted by RAHU

i think they should have a "story mode" in the next ssb. i think it should be something like this:

wants to join the elite nintendo characters. to do this s/he must go through a series of tests. These tests are called to join the ssb. in this s/he faces challanges against the other characters, and ones that they have set up for him/her. (like more things like break the targets and the plat form thing.) They will also face challenges that the ssb. are confronted with (i.e. the badies want to take over).

I would also like to see the following characters(some of these have al ready been said but i agree with them):
Boo
more cooler pokemon( deoxys, jirochi)
playable fighting wirers
majora
the dog (from Duck hunt)
James (i think thats his name from Kung fu for NES)
Paperboy (NES)
Peppy Hare or Slippy Toad
Golden sun members
Viewtiful Joe
Diddy Kong
King K. Rewel (or however u spell it)
Robos from custom Robe (the Ray series)
and a master nintendo dude.




Posted by Madame Flurrie

I think Paula, Jeff and Poo from EarthBound should be in the next game. :)




Posted by locality

On super smash bros for the revolution I think in vs there should be a damage match mode where the winner is the player who gives out the most damage, within a time limit. Also, an extra like 30




Posted by Teenage Mario

They should make an online matchmaking for SSB3. Also they should characters from games outside Nintendo.




Posted by FavoJavo

Better Pokemon in pokeballs




Posted by Vampiro V. Empire

Why not give an example or two?




Posted by NightmareBassX

As far as characters go, I think there should be some actual good ones.

Wire frames.
Golden sun characters.
I think there will be a Shadow/dark link since there was an event on it in SSBM.
Thats all I can think of right now, I want to be suprised.

Idea's

I think there should be a way to change a characters fighting style, fit for defence, offence, and balanced.

When playing online, you can unlock characters with wins and stuff (Someone elses Idea, just posting it for them)

There should be an online ranking/leveling system of some sort, but not to unbalance the game.

More Idea's to come I guess ;)

Items

100%
This weapon is a little ball that you throw at a character that quickly adds 100% damage to them. Vanishes if it hits the character.

Excalibur
A sword that deals lots of damage but makes it so the user cannot gaurd and cannot drop it until death.

Pokemon
(new ones)
Better pokemon, more also. like 100 pokemon at least.

Pokeball

Can throw a pokeball at someone and temporarily put them out of the match.

200%
This weapon is a little ball that you throw at a character that quickly adds 200% damage to them. Vanishes if it hits the character.

Gamble bomb

A bomb that you pick up, but if you pick it up it goes to a countdown of 3, if it explodes on the timer, you die. If it does not, you can throw it at a character and kill them automaticlly.

% Divide

Divides your % damage by 2, if you have less then 5 lives it divides by 3.

Gravity ball

A ball that makes you jump higher, if you throw it at someone, they hit the ground and take 50% damage.

Magnetic pull
This is like food (you dont eat it, the way its used). When you use it, it dissapears and everyone on the stage gets pulled to you for 20 seconds.

More Items to come ;)




Posted by Madame Flurrie

[quote]I think there should be a way to change a characters fighting style, fit for defence, offence, and balanced.

I'm not sure that would be a good idea, after all, wouldn't customizing characters any way you want defeat the purpose of having many different characters with unique fighting styles in the first place?




Posted by NightmareBassX


Quoting Madame Flurrie: I'm not sure that would be a good idea, after all, wouldn't customizing characters any way you want defeat the purpose of having many different characters with unique fighting styles in the first place?


Just fit for different types. Just offence you deal more damage but take more damage, Defence you take less damage but do less damage, And balanced is just take moderate damage and do moderate damage. It was just an idea anyway, never said it should be in the game itself, just possiblities on what could maybe come.



Posted by Dark Bulb 4.3


Quoting NightmareBassX: As far as characters go, I think there should be some actual good ones.

Wire frames.
Golden sun characters.
I think there will be a Shadow/dark link since there was an event on it in SSBM.
Thats all I can think of right now, I want to be suprised.

Idea's

I think there should be a way to change a characters fighting style, fit for defence, offence, and balanced.

When playing online, you can unlock characters with wins and stuff (Someone elses Idea, just posting it for them)

There should be an online ranking/leveling system of some sort, but not to unbalance the game.

More Idea's to come I guess ;)

Items

100%
This weapon is a little ball that you throw at a character that quickly adds 100% damage to them. Vanishes if it hits the character.

Excalibur
A sword that deals lots of damage but makes it so the user cannot gaurd and cannot drop it until death.

Pokemon
(new ones)
Better pokemon, more also. like 100 pokemon at least.

Pokeball

Can throw a pokeball at someone and temporarily put them out of the match.

200%
This weapon is a little ball that you throw at a character that quickly adds 200% damage to them. Vanishes if it hits the character.

Gamble bomb

A bomb that you pick up, but if you pick it up it goes to a countdown of 3, if it explodes on the timer, you die. If it does not, you can throw it at a character and kill them automaticlly.

% Divide

Divides your % damage by 2, if you have less then 5 lives it divides by 3.

Gravity ball

A ball that makes you jump higher, if you throw it at someone, they hit the ground and take 50% damage.

Magnetic pull
This is like food (you dont eat it, the way its used). When you use it, it dissapears and everyone on the stage gets pulled to you for 20 seconds.

More Items to come ;)


Your first idea of making stats to your advantage is bad. This doesn't create an balance at all, its an unbalance. This is what we call counter characters, a character that can overcome another character. This adds skill to control more than one character, but adding stats and taking it away from another stat creates an unbalance. No need for counter characters, now its just counter stats. And to top it off, defense in smash is just how well a character takes an attack, aka the knockback. This pretty much means everyone would go with defense, and make the game boring. Of course, you're just saying its an idea.

Too many of your items are boring and uninteresting, and deal... too much damage? Seriously, if there would be any tournament held with items, those would be turned off. The one item that sounded interesting was the life halved. That is just interesting.

The other item that I found was pure crap though was excalibur or whatever. What exactly do you expect to accomplish with such an item. This is almost instant win. Deals massive damage, and you cant drop it. Sounds like hammer, except people can attack the hammer dude, and actually damage him. Having control over the sword, and not being able to drop it, is almost an instant win. Peach grabbing a normal sword instead of a beet in a no item match is an instant win (and actually watching the match, made me sick on how well a sword can be used).

Actually, I didn't need to quote all of that actually.



Posted by NightmareBassX

I think you read that idea wrong, I didnt mean to make it balanced, i meant balanced offence and defence. But there just idea's. Im not saying I want all of those, just possibilities that could come. And I do agree with you that the items do deal too much damage and are uninteresting. I actually thought of that when I typed them. Maybe some hurting condtions on the "Excalibur" would make it less lethal in a fight. They are idea's after all, half of some I didn't even like. Just posting what could maybe come (But doubt it anyway)

I really do want wire frames though, I like wireframes. There so... suspicious.




Posted by Burrito

*Captain Olimar*(Pikmin)
Alternate costume: Louie/Shyacho
DownB- Olimar plucks pikmin for his pikmin army. The color of the pikmin will be random.
B- Throws Pikmin and either:
A. Hits the opponent. It will stick to him and attack.
B. Picks up an item and brings it to Olimar.
C. Waits until someone comes, then attacks.
ForwardB- Sprays ultra-bitter spray and paralyzes opponents.
UpB- Olimar uses Jetpack or the pikmin throw him up. I'm not sure which is better.

That's all I got.




Posted by NightmareBassX

If captain Olimar were in SSBO, then I bet he would be played with Louie in a similar way to the Ice Climbers, And they have choices to use pikmin and what not. Im not too much of a fan of the Ice Climbers in the game, but I guess there fun if your real good with them. I like hitting ice cubes at people ;).


Quoting Breakman: Minigames or separate modes would be cool as well; I could picture a racing minigame, since many characters have trademark modes of transportation (Mario's Kart, Bowser's clowncar, Samus in a smaller version of her starship, the Blue Falcon, Epona, etc etc), or maybe even a weird little RPG mode like in that strange, strange PS1 game Ehrgeiz.


I think Samus should be in Morph ball mode :)



Posted by Barrysun

how about Young Link using his transformation masks during the battle. (and each form has different moves) and maybe Vaati should be playable. (I would like to fight that guy in the next game) Gannon using his sword, more playable pokemon such as Sneasel and Zangoose, Mawile (can be used as an item) and that's what i can think of.




Posted by Vampiro V. Empire

Please no more Pokemon.




Posted by Tinkleheimer

Characters
Sonic
Tails
Wario
Waluigi
Birdo
Toad
Big Boo
King Dedede
Lololo and Lalala from Kirby's Avalanche
Diddy
Dixie
Lanky
Banjo Kazooie
Lil' Mac
Some Killer Instinct Characters
Shy Guy
King K. Rool

Levels
Lava Level
Under Ground Level
High Mushroom Level
K. Rool's Ship
Cranky's House

Items
Bannana Peel
Spike Shell
Lightning
Cannonball
DK Barrel (If doing team battles)




Posted by Dark Bulb 4.3

one - why the **** would sonic, tails, or ANY KILLER INSTINCT CHARACTERS EVER BE IN THE ****ING GAME. ****

two - NO MORE ****ING DK STAGES, OMFG, MOST OF THEM SUCK ANYWAY.

three - the lack of creativity pouring through this thread has reeked lately. Thats it, I don't need to contribute to the load of trash already being added, but just wow.




Posted by Tinkleheimer

Those are things I want to see. You may not think highly of it but you don't need to bash other people's views on the new game. This thread doesn't have a lack of creativity, considering most of the Licensed Nintendo Characters have been said, which doesn't leave much choice. This is my two cents on what I think and/or hope is going to happen and I am going to stick with it.




Posted by Dark Bulb 4.3

Good ***, so the most anyone can think about now is characters, levels, and items to insert in a game?

Game modes have been completely forgotten I guess. Hell, who wouldn't want more one plalyer modes as well, they did something as silly as a homeruncontest, break the targets, and boarding platforms. If I was any good at this, I'd actually try and come up with some game modes of my own, but I'm not. I lack creativity just as much as anyone here does.

This game is already stressed on the fact that it has to nintendo. In this thread, there has been no talk really about online capabilities. You'd think someone besides me or cyphus or someone else probably would even mention it. Guess no one even cares if the next one goes online.

It also seems that everyone is happy that sheik is the most broken character in the game as well. I'm not saying that its creative to say to alter some stats around to make some characters more playable or balanced in a future game. Yes?

Even if corrupt made an edit, and said it was alright to discuss almost anything that you want in this game... well yea, fine, he did. So now I want to see bugs bunny and elmer fudd in this game as well as some porn stars and goku from dragonballz. And make the 7 balls an item, and I'll wish for all my lives back, of course the dragon will also be a pokemon. Sounds great. Oh and some DOA girls and Soul Calibur fighters as well. Awesome! TITS.




Posted by Tinkleheimer

Hey it's your opinion. Sorry if I offended you, I didn't really think much of anything else but chars, levels, and items. Taking your advice:

Game Modes
Tag Team
Capture the Flag
Character Development and Level Up (Kind of like Soul Caliber II Arcade in Conquest Mode)
Create-A-Move
Create-A-Character
Create-A-Level

I am not really sure about online however since I don't play any online games ATM




Posted by Dark Bulb 4.3

First off, I'm not offended easy. I'm just a dick.

Anyway, Team melee is already a mode, but how do you go about thinking tag would work? Cause I sure as hell don't. I can see a tag match go exactly like this

counter character/character that counters another character against, character countering other character/and another character. Considerring who's tagging, and who wants to win. In this case, I'd prefer the more franctic 2 on 2 mode with team attack on to make things interesting.

Capture the flag. Capture... the flag?... capture the flag... o_o? I can tell you just thought about this one. What is this, an FPS? How would that work?

Assuming everything so far has been team oriented, I'm going to assume that this whole level up character thing, move/character/level creation thing is also multiplayer wise then.

I am only going to agree on create a level. Depending on how many options one would be given to create a level though.

The rest, as I know not just me, has been stated, (of course lets just call this an opinion). The game has been based around each character having certain types of special characteristics, stats, attributes, and physics. Being able to develop a character is alterring. Creating a character is alterring. Creating a move is alterring. Anything that is alterring is ruining the formula of counter characters and the amount of skill being dedicated to any one character at any one time. Being able to build or create anything statwise or character wise would destroy the whole concept of actually making any characters at all. The has an almost perfect formula of fighting and physics combined. Of course, these elements are good, but I can't see it being any good at all in this type of game. The balance would just be horrible.

I'd personally like to see a different race to the finish for every character.
More than the three game modes, Adventure, Classic, And all Star. Somethign that lets you fight a different last boss. Somthing that isn't master hand.
Being able to use the C stick in one player mode
A replay feature to save replays on the memory card (makes it easier on people that are camera shy, and don't play the same when they are recorded)
I don't know... what can be as insane as home run contest or break the targets... but something along those lines

Of course, yes, all opinions, and hopes. Things that might or might not happen. Yea, I'm just a dick.




Posted by Tinkleheimer

This conquest mode I spoke of isn't multiplayer, well kind of it is. Basically in the arcade, you fight characters user created. Based on your fighting style, your attributes increase. The attributes have nothing to do with how you the player but how your character the computer fights. Kind of hard to explain. I suppose it would be good for online play.




Posted by Burrito

I was just playing earthbound and I really feel like making a character set for it.

*Ness* (New move set because he stole his moves from Paula)
Alternate costumes: Ness w/ pajamas, Ninten
UP B: PSI Teleport- A teleport that will leave Ness charred for a couple seconds after he lands.
B: PSI Flash- Does the same thing as it did in the last games.
Forward B: Slingshot- Can aim the slingshot up or down while holding forward B. The rock he shoots is effected by gravity.
Down B- PSI Rockin- Ness concentrates and cause an explosion of energy around him.
All of Ness's A attacks are the same.

*Paula*
Alternate Costumes: Ana
UP B: PSI Thunder- Same as last time.
B: PSI Offense Up- Ana will start concentrating to gather up energy. If she is able to gather enough energy without interruption, all of her moves will temporarily become stronger.
Forward B: PSI Fire- Same as last time.
Down B: PSI Magnet- Same as last time.
Paula's A attacks are a bit weak. She uses her frying pan for some of them.

*Jeff*
Alternate Costumes: Loid
Up B: Bazooka- Shoots bazooka downwards gaining a boost. Hurts opponents under him in the process.
B: Gun- Jeff shoots a laser shot out of his gun. There is no charge function and there is no rapid fire.
Forward B: Counter-PSI Unit- Jeff throws a machine that'll explode in a couple seconds. Any character that is caught in the blast will temporarily be unable to use any of their special attacks.
Down B: Slime Generator- Jeff lays out some slime that characters will stick to if they touch.
His A attacks should somehow be able to incorporate his machines.

*Poo*
Alternate Costumes: ????
Up B: Meditation- Poo uses meditation to float a bit higher.
B: PSI Freeze- Poo sends out an ice crystal. It can freeze the enemy for a second.
Forward B: PSI Starstorm- Poo summons some stars from the sky and they crash in front of him. Theybe blocked if you're under a platform.
Down B: PSI Brainshock- Anyone that is hit by this attack has his/her controls reversed temporarily.
Poo will use his sword for his A attacks.




Posted by I feel Yellow?

more work in the single player, i fealt that it was lacking, and maby a different look like a dead or alive style play




Posted by Klarth

A normal fighting game method of fighting would completely destroy the game. The beauty of the thing is that it's a 2D platformer cross-bred with a fighter.




Posted by vgmaster13

No friggen clones this time
i like the idea that ganadorf can transfrom into his second form
diddy kong,full 3d fighting,birdo,toad,
um..........ill edit if i can think of more




Posted by I feel Yellow?

the funnyist thing would be to have a super secret character of the head of nintendo (Satoru Iwata) as a playable caracter, his moves should be just like ones you see in movies




Posted by Faulty

I think Young link and Pichu should be taken out and replaced with more useful characters, like Saria or Mudkip. Rucario (Or however it's spelled) would also be a good one to include. The pokeballs should have some 3rd generation pokemon in them too.




Posted by -Shadow-


Quoting Vampiro: Please no more Pokemon.


Agreed.

I would like to see somebody from Tales of Symphonia, preferably Kratos or Lloyd. The attacks could stay true to the game as well because ToS has a similar combo approach as SSB.

Rayman could be an interesting one to throw in also.



Posted by Drewboy64

what if they had pacman? waka waka waka.

maybe they could have a space pirate from metroid or something.




Posted by Vampiro V. Empire

NINTENDO characters.




Posted by veritas

i think they should have tingle.

Up+B= he ties himself to a baloon. and he floats. But for only 5 secs




Posted by Cyphus

hey, Burrito. Your Earthbound ideas are awesome. You have a real brain for making up moves unlike most people who really lack the concept of character individuality while sustaining the reason of making it 'normal' for the game engine.

Its nice to look at and compare it to my eb move attempts :D




Posted by Faulty

They really should put in more DK characters.




Posted by Vampiro V. Empire

No, they shouldn't. Never suggest that again.




Posted by Faulty

Why not? I need some reasoning to be convinced...




Posted by Vampiro V. Empire

Because we just don't need any more DK characters. Also, most of them sucked. There's far better characters that could be put in there.




Posted by Faulty

I meant adding diddy, and maybe one other kong. And if you think it's fine with just one kong, then that's what you think and this is what I think.




Posted by Burrito

There's a good chance that Diddy will be in there. He's one of the most suggested characters along with Metaknight, Wario, and Pit. I wouldn't mind King K. Rool, either. We definitely need more villain characters.




Posted by Faulty

they definately need more modes for 1p, a sports category would be an interesting category.




Posted by Dark Bulb 4.3


Quoting Faulty: a sports category would be an interesting category.


huge wtf



Posted by Faulty


Quoting Dark Bulb 4.3: huge wtf


lol
well, not many people would think of it and im tired of being unoriginal.



Posted by Dark Bulb 4.3

but its a fighting game, who in the right mind would add sport elements... you know what

you take the cake for wanting the weirdest thing in the wrong game




Posted by Faulty

i was thinking it would be more like the target, but forget the idea, i forgot its not a 3D game. 2D soccer would be really wierd.

i didn't really think it was a great idea myself, but at least it was original.

is it also crazy to suggest that young link can transform into link?




Posted by protomanEXE

i think that if Zelda can turn into Shiek then Young Link should become fearce deedees Link :D




Posted by Vampiro V. Empire


Quoted post: i think that if Zelda can turn into Shiek then Young Link should become fearce deedees Link


Zelda/Shiek makes much more sense than Link/FD Link.



Posted by Ch

First off, there HAS to be an online compatibility.

Game Modes
Title Match: Where you fight enough people to get a new and better title. The higher the title the more strengh and agility the fighter should have.

Stages:
I want there to be a stage in that room that you see in both of the SSB games.
Scrath Jungle Japes and put K Rools helicopter from DKC 2
Maybe a Pinna Park stage from Mario Sunshine?
I'd like that flat arena from the final boss fight in Ocarina of time as a stage.
Saffron City should make a comeback too.
A stage from Banjo Kazooie's Rusty Bucket Bay would be cool.

Charachters:
I think they should rid SSB of Pichu and Jigglypuff.
Sheena from Tales of Symphonia would make a great addition to the females.
Metaknight and Pit would be cool.




Posted by Mystic Hero

I don't rmemeber if I posted this or not but oh well. They need to add Banjo Kazooie. He would just be awesome for the game I think. Maybe the bird can do all the special attacks or something. But it would be cool to put him in.

Oh yeah and I do think they will have online play so don't worry. They have gotten so many complaints that it wasn't on the last one they can't just have the next game with no online play.




Posted by inequity

More detail on the character. Like, the way your character fights should be affected by the percent of damage you have. Something like that.




Quoting Faulty: They really should put in more DK characters.


Nah. Diddy Kong would suck. What good would he do? Throw bananas and somersault? Cranky Kong is not a good fighting character and Wrinkly Kong is dead. I don't think many people like Kiddy Kong. The only Kongs I can see in SSB3 are funky Kong and Dixie. Although, I would rather just have Donkeykong, thats it.



Posted by Faulty


Quoting Inequity:
Nah. Diddy Kong would suck. What good would he do? Throw bananas and somersault? Cranky Kong is not a good fighting character and Wrinkly Kong is dead. I don't think many people like Kiddy Kong. The only Kongs I can see in SSB3 are funky Kong and Dixie. Although, I would rather just have Donkeykong, thats it.


I guess you're right, though I still think Diddy's an important character, and therefore deserves a spot. How many characters are there going to be? I never played SSB1, so my guess probably won't be very good.



Posted by Burrito


Quoting Inequity:
Nah. Diddy Kong would suck. What good would he do? Throw bananas and somersault? Cranky Kong is not a good fighting character and Wrinkly Kong is dead. I don't think many people like Kiddy Kong. The only Kongs I can see in SSB3 are funky Kong and Dixie. Although, I would rather just have Donkeykong, thats it.


Diddy kong has a peanut gun and a jetpack. Some people have thought of pairing him with dixie. Also, funky kong as a character!? Are you high?



Posted by Cyphus

personally, i think diddy kong is well armed to be a fighter in smash. Not to say the others aren't(if they can make fox spawn a reflector and firefox and illusion dash from nowhere...) they can make all the monkeys workable. Besides, they all have their own stats, weapons, and special moves already.

The point is, there isn't a high enough respect for them to create a very high demand for them. If it were up to me...Diddy would be in, and that would be it! I would prefer to save room for other, more-deserving characters like Pit, Wario, Ridely, Toad, Lil' Mac, etc.

But if you're a DK fan, you have your right to voice your opinion.
On that level..i would admit to being a huge KoopaKid fan. I would just die if they had them in smash3. but realistically, i know that most likely isn't going to happen since their popularity is in a bit of the pits. Its been too long since they have had any opportunity to reinvent themselves as indiviual characters from one another. (and no, being mini-bosses n M&L:SSS doesn't count)




Posted by Vampiro V. Empire


Quoted post: more-deserving characters like Pit, Wario, Ridely, Toad, Lil' Mac, etc.


If only...



Posted by Klarth

Playable chars:

Jeff (Earthbound)
Starman (Earthbound)
Deoxys (Pokemon series)
Anyone from the Advance Wars games.
Fierce Deity Link (Zelda MM)
Meta Knight (Kirby Super Star)

Levels:

Some kind of Fire Emblem arena.
Tallon IV (Metroid)
Clock Town (Zelda 64 MM)


Minigames would be interesting, too. Some sort of fully-3d race and perhaps even a way to play in a fully 3D environment... That'd be nice.

oh
and
custom soundtracks.




Posted by Drewboy64

what if they had some sort of Kirby-ball character, where when you jumped you could temporarily guide him through the air (it would have a rainbow trail)? Also, I think they should update DK's looks so he's more like the Jungle Beatoff DK.
Also, I think it would be spectacular if you could make your own levels and share them online! I would love to create levels with unique obstacles and stuff.
And, this is just an extra thought, I would love to see an SSB vs. Jump Superstars game (although it'd be unlikely).




Posted by Drewboy64

****, accidently deleted that post, sorry.
Anyway, I would like to see a DK with un updated DKJBeatoff-like look. And I think they should DEFINETLY have a map editor. You could create awesome and unique levels with cool obsacles and share them online.
Also, just a thought, I would love to see an SSB vs Jump Superstars game (though its unlikely)




Posted by Burrito

I think a level showcasing Nintendo's hardware would be interesting. You know, like the room you see when you look at trophies. Except it could have more stuff in it, like the DK Bongos, and R.O.B. The gamecube top could randomly flip open, you could bounce on the bongos and stuff. The level could belong to a very Captain N-like character.




Posted by Drewboy64

That sounds super fun. And I would like some way to make watching computers only fight be more interesting. For example, what if you could change the camera angle by pressing a button and moving the controller around while you were watching the computers, then let go of the button to keep the camera fixed. You could move the camera anywhere.




Posted by CS Ryan

Wario
Waluigi
Boo
Anyone from Golden Sun
MegaMan (i know it won't happen)




Posted by Drewboy64

There could be some Metroid Prime Hunters characters added.




Posted by chimaira

no one ever claimed to keeping every character available, just whoever would seem like a comfortable recipient for the game.




Posted by Drewboy64

Some people at the IGN boards think that SSB3 won't use the controller shell, whcih I think is a betarded idea.




Posted by Vampiro V. Empire

What do they know? They tend to come up with the most stupid theories I have ever heard.




Posted by GameMiestro

Samus should be a lot tougher... she was mediocre at best in SSBM. Give her a faster firing rate, the Ice Beam and the Speed Booster... only then will I be satisfied.




Posted by Vampiro V. Empire


Quoted post: Give her a faster firing rate


Short hop.



Posted by Mikeachu


Quoting Drewboy64: Some people at the IGN boards think that SSB3 won't use the controller shell, whcih I think is a betarded idea.


The shell is just a cheap cop out for 3rd parties. Nintendo wouldn't create a motion sensor remote as the main controller if they weren't going to actually use it. SSB3, by virtue & by curse of being the Rev's biggest launch title, has to be the game that demostrates the full cababilities of the system. Therefore, it can't really even use the control stick extension (MP3's doing that already).

It's not "betarded", it's only common sense.



Posted by Drewboy64

what the hell are you talking about? Why would SSB revolution use remote-only controls? The controller shell doesn't have to be restricted to 3rd party games. Nintendo has seen that the previous two SSB games have been totally successful and can see that all the fans want the classic controls. Why would they have announced this shortly after the controls? People were more worried about "How am I gonna play SSB on that" then "OMG third parties" at that particular moment. Even if it DIDN'T use the shell, it would still use the analog attachment. The rev's motion sensor will be a focus of many games, but it DOESNT have to. The way the DS has a touch screen and mic, but you don't see great games like Castlevania changing up, do you? Or how about Mario Kart? Sure, they might have minor touch controls, but for the most part are not different. I think the same will go with SSB; main classic controls and a few changes to use the motion sensors.




Posted by Mikeachu

SSB & SSBM are popular because they're fighting games featuring an all-star line up of Nintendo characters. Nintendo can change the controls without fear because people will buy for that reason regardless.

Although I don't it'll be all that different:
Moving the controller=Control Stick
Tilting it=C Stick
A=Same
B=Same
a=Grab/Throw
b=Shield

That's mostly the same.




Posted by Vampiro V. Empire


Quoted post: SSB & SSBM are popular because they're fighting games featuring an all-star line up of Nintendo characters.


it's popular because it's a "deep" fighter that's incredibly easy to play. It's accessible, yet there's tons of stuff to do and master.

Let's face it, if the controls and gameplay sucked, it wouldn't matter who the characters were because no one wants to play a broken fighter.



Posted by Klarth

[quote=Mikeachu]Although I don't it'll be all that different:
Moving the controller=Control Stick
Tilting it=C Stick
A=Same
B=Same
a=Grab/Throw
b=Shield
How the hell do you propose that pressing a and b will be even remotely practical if you're holding it forwards?




Posted by Drewboy64

Yes, but they still wouldn't change the controls because many people would be dissappointed if they were remote-only.




Posted by Mikeachu


Quoting Klarth: How the hell do you propose that pressing a and b will be even remotely practical if you're holding it forwards?


USE YOUR OTHER HAND!!! :rolleyes: I don't know about the rest of you, but I've been using 2 hands to play video games for years!



Posted by Dark Bulb 4.3

you don't need two hands, wtf pussies, i mean seriously, 2 hands for buttons, duh, been doing that for years, like I didn't move with anything on one hand but both pressed buttons instead. jerks go ****urselfsves now but****ers




Posted by Drewboy64

someone needs some rest. Stop popping the pills.
I don't think we will need to be worrying about remote control (no pun intended) because we will be controlling SSB3 just like we have for the past two games.




Posted by S

[quote]Samus should be a lot tougher... she was mediocre at best in SSBM. Give her a faster firing rate, the Ice Beam and the Speed Booster... only then will I be satisfied.

Samus has the highest survivability rate in SSBM. She can get back onto the arena from almost anywhere. The only person who can do more than Samus in those regards is Jigglypuff but Jiggly has a very low weight and thus lowers it's survivabiltiy. Samus isn't a character to take lightly.




Posted by Screenname

I'd like a board that keeps moving up fast so if you're ever over nothing your eliminated. Good board for stock 99. Also bring back Big Blue.




Posted by Drewboy64

I wonder if they will have an online option that plays 8 players on big levels. that'd be pretty cool, although it could get really confusing.
What online features do you think there'll be?




Posted by Vampiro V. Empire

Spectator, Tournament, Melee, Team, and so on. There's not much they could add, or not much I could guess at without knowing more about the game.

Though I'd like to see a tag-team type match. One on one with a partner in reserve. Press a button to switch in your other partner and let him take care of the rest until you're needed again.




Posted by Drewboy64

That would be cool. Maybe they'll hold annual tournaments online or something.




Posted by Zeta

I'd like to see levels with ****loads of stage hazards. Fighting of a plain field is okay, but I get a lot of enjoyment when I have to dodge things other than my opponents. They could also throw in that hazard option from Kirby Air Ride's Top Ride mode, that let you set the hazards to none, low, or high. It would be quite useful if you wanted to play the Corneria stage, but not worry about Arwing attacks.




Posted by Drewboy64

id like to see a level that is easily changed by the players. The way the metroid one was when you hit the stuff, only the level could change more and it'd be easier to change it. For example, you could hit some structure and a bridge would fall down or something.




Posted by Vampiro V. Empire

I just want to see an open, nice sized level with no hazards whatsoever (And not Final Destination). Just you and your opponents.


Quoted post:
id like to see a level that is easily changed by the players. The way the metroid one was when you hit the stuff, only the level could change more and it'd be easier to change it. For example, you could hit some structure and a bridge would fall down or something.


So destructible environments?



Posted by Cola308

Tag Team match sounds bad cuz you know there'll be people that never tag out.




Posted by GameMiestro

[quote=Lunairetic]Samus has the highest survivability rate in SSBM. She can get back onto the arena from almost anywhere. The only person who can do more than Samus in those regards is Jigglypuff but Jiggly has a very low weight and thus lowers it's survivabiltiy. Samus isn't a character to take lightly.

Survivability rate really isn't that an important aspect of the game. If you're good enough, you can get back with virtually any character. Samus has a terrible hit rate, low damage, and is far too slow. As much as I like her, I can beat a 10 difficulty Samus with virtually any character.

I would like to see more boss battles- Ridley, Ho-oh, K-Rool, even Ganon would make great fights.

I would also like to see characters that really act like their gaming counter parts. In other words, Mario should be able to fly and smash into the ground with his cape, Samus should be able to fire shots faster, and Captain Falcon should be able to do something that actually has to do with F-Zero (like hopping on to a racer flying through the screen and smashing into oncoming enemies).




Posted by Vampiro V. Empire


Quoted post: Tag Team match sounds bad cuz you know there'll be people that never tag out.


That's why you only play it with friends.

Plus, that's the whole point. if you don't want to tag-out, don't play that type of match. Also, I'm sure Nintendo can implement something that will guarantee people will have to tag-out. Maybe heath regeneration (10% every minute or something, I don't know).



Posted by Zeta

Do what they did in Custom Robo's Tag Mode. If your % is over 75, it will slowly drop down to 75% while tagged out.




Posted by S

[quote]Survivability rate really isn't that an important aspect of the game. If you're good enough, you can get back with virtually any character. Samus has a terrible hit rate, low damage, and is far too slow. As much as I like her, I can beat a 10 difficulty Samus with virtually any character.

Try it with Falco. And I can beat 2 Lv10's vs. Me, 2 vs. 1... 1 player really doesn't matter when it comes to this game. The hardest to beat are the real players. Survivability does matter, especially in melees because they'll have the most lives by the end of the match. Also, Samus may not seem to have many moves, be very slow, and not very damaging but aslong as you know how to wave-dash and land her kill-shots, she's insanely good. Especially in one versus one. It's almost impossible to edge-guard a low % Samus.




Posted by Screenname

Nah tag would still suck. I don't want to watch other play online if i did I'd just join as an observer. The only way it'd work and a mojaroity would want to play, would be an SvR06 stamina system......IMO.




Posted by Vampiro V. Empire

Hopefully it would be fast paced enough that tags would be frequent and actually add something of value. Though I doubt we'll ever see anything like that anyways.




Posted by Dark Bulb 4.3

[quote=GameMiestro]Survivability rate really isn't that an important aspect of the game. If you're good enough, you can get back with virtually any character. Samus has a terrible hit rate, low damage, and is far too slow. As much as I like her, I can beat a 10 difficulty Samus with virtually any character.

So what you are telling everyone exactly is that you are judging Samus on how you can beat it when you set Samus AS A COMPUTER at the highest level? You DON'T know what you are talking about is what I'd first like to point out. Samus does not have a terrible hit rate, OR low damage, and as for slow, I would love to point out that you are obviously not the one playing with Samus. Samus not only executes moves rather fast, but she is excellent at making people suffer with not only a combination of normal attacks, but her special attacks as well. You say the missles don't come out fast enough also. You obviously did not take the time to learn how to missle cancel heh?

Samus can do almost anything you can make her do depending how you choose to want to play with her. In my eyes, shes top 3 in the game because of the amount of potential the character has. If you count the techniques she has compared to other characters, its A LOT. Falco can SHL, peach can float cancel, ness and mewtwo can jump cancel. Samus can missle cancel, bomb jump, bomb dash, bomb recovery, chain recovery, grapple hook extension, grapple lock on, missle cancel into atom. Samus is probably the hardest character to get the grasp to with fox coming in second.

And for the love of god, don't boast about beating computer players. Boast when you get first place in a tournament, or that you even place in a tournament. Talking so low about a high rated character is lame, basing an opinion on how you beat a computer isn't how you measure a characters ability. I mean I would love to ask why the computer doesn't bomb dash or bomb recovery.

[quote=Lunairetic][COLOR=black]Try it with Falco. And I can beat 2 Lv10's vs. Me, 2 vs. 1... 1 player really doesn't matter when it comes to this game. The hardest to beat are the real players. Survivability does matter, especially in melees because they'll have the most lives by the end of the match. Also, Samus may not seem to have many moves, be very slow, and not very damaging but aslong as you know how to wave-dash and land her kill-shots, she's insanely good. Especially in one versus one. It's almost impossible to edge-guard a low % Samus.[/COLOR]

I'm sure you're just pointing out that anyone can beat computers I hope. You made points and mentioned wavedash, so :cool:, you made more sense, and it isn't almost impossible to edge guard. It IS impossible unless you are Fox, his shine abilities can wreck her if you don't be careful. BUT, I mentioned it, Samus has the most techniques out of every character, whether you choose to play samus with or without them is up to you. She isn't slow, and she IS very damaging. Her hit/knock-back ratio are off the charts. Like any character, practice with her and see what you can do. I suck with her, so meh, I always love placing out my videos, so here's a link of me using samus http://media.putfile.com/Samus-Wtf-Mezame

When I say suck, I mean I really don't use her, everything I do in there are things I know she can do, nothing that I have really practiced at all.




Posted by DarkBlade

[quote=Lunairetic][COLOR=black]Try it with Falco. And I can beat 2 Lv10's vs. Me,[/COLOR]
[COLOR=Black]Did any1 notice somthing wrong with that statement..? Is there some type of Extra Supa Level I dont know about. I thought it went up to 9 but I seem to be wrong...

Anyway...

Nice Samus Bulb.
Question 1: Is the ledge missle Only a missle cancle sound or can you actualy shoot it if your good enough? I saw that it was a cancle from the screen shake.

Question 2: WHAT IS THAT MUSIC! .Hack or Noir...!?!? Its in my head now...
Also, does your samus know how to do the double missle? Its wear you do a mid jump missle and a low missle befor you land. making a wall of missles
(dont mind the .... there for spacing since the spacebar doesnt show)

.......-> ......-> ......->

S ->...... ->...... ->

Looks like that.
And the double missle ground wear you missle right before you hit the ground and do another on the ground or run with the first one creating a shield infront of you.

S -> ->

Im facing the best samus in Pa on Sat. Shieldz(Actual Last Name)
He uses alot of **** including the Super Wavedash when he comes out of the invincibility platform after dieing. This gets him in my face in a split second on the other side of FD

Also, Theres a Best Gdnf In PA going on there aswell. So I want to see wear I rank with him.

Your WDing is still nice though. This Time Ill try to record my vids and somehow get them to you. My link isnt like a style as it is just Freeplay. People compliment me for keeping up with such a different style of play.
:link:
Asa Boco
Lets Play some time Dark Bulb.
[/COLOR]




Posted by Dark Bulb 4.3

[quote=DarkBlade][COLOR=Black]Did any1 notice somthing wrong with that statement..? Is there some type of Extra Supa Level I dont know about. I thought it went up to 9 but I seem to be wrong...

Anyway...

Nice Samus Bulb.
Question 1: Is the ledge missle Only a missle cancle sound or can you actualy shoot it if your good enough? I saw that it was a cancle from the screen shake.

Question 2: WHAT IS THAT MUSIC! .Hack or Noir...!?!? Its in my head now...
Also, does your samus know how to do the double missle? Its wear you do a mid jump missle and a low missle befor you land. making a wall of missles
(dont mind the .... there for spacing since the spacebar doesnt show)

.......-> ......-> ......->

S ->...... ->...... ->

Looks like that.
And the double missle ground wear you missle right before you hit the ground and do another on the ground or run with the first one creating a shield infront of you.

S -> ->

Im facing the best samus in Pa on Sat. Shieldz(Actual Last Name)
He uses alot of **** including the Super Wavedash when he comes out of the invincibility platform after dieing. This gets him in my face in a split second on the other side of FD
[/COLOR]
Ahh, your first question. You can get the missle cancel at the ledge. I'm just not that good at it, nor am I trying to be good at it :-p. Second question, the song is Mezame from the Mai HiME OST vol 1 sound track!

Oh, I"m not good at the missle air, missle ground, if thats even possible, I'm better at atom air, missle ground and over/over/over. It still creates a wall of missles/atoms, still annoying to deal with. I'm not Wes, so I really can't super wavedash.

I'm sure everyong saying level 10 meant level 9 anyway, so meh :cool:

I was hoping to see you at gaunlet! This gaunlet might be my last tourny for a long while I think, but if it isn't, oh you know!




Posted by S

[quote]I'm sure you're just pointing out that anyone can beat computers I hope. You made points and mentioned wavedash, so , you made more sense, and it isn't almost impossible to edge guard. It IS impossible unless you are Fox, his shine abilities can wreck her if you don't be careful. BUT, I mentioned it, Samus has the most techniques out of every character, whether you choose to play samus with or without them is up to you. She isn't slow, and she IS very damaging. Her hit/knock-back ratio are off the charts. Like any character, practice with her and see what you can do. I suck with her, so meh, I always love placing out my videos, so here's a link of me using samus http://media.putfile.com/Samus-Wtf-Mezame

When I say suck, I mean I really don't use her, everything I do in there are things I know she can do, nothing that I have really practiced at all.

Well, I say -almost- Impossible because I'm starting to learn how to edge-guard her with Falco. Down spike is hard to land on her because of her size but I'm getting the hang of it. -shrug-

And yeah, I meant 10 I was just quoting him pretty much, I know there is only 9 levels.




Posted by Mystic Hero

So did Poison tag along with you then Rob and get some more vids? Or did you go alone?




Posted by Drewboy64


Quoting Vampiro: I just want to see an open, nice sized level with no hazards whatsoever (And not Final Destination). Just you and your opponents.
So destructible environments?

Yeah, Final Destination is my favorite level (I should really practice on other levels). But yes, destructible environments. Amazing and unique levels isone of the things that defines SSB, so I think they should have lots like that. Although FD-esque levels are fantastic too.

Tag team has flaws, unless you make it correctly; someone could have a certain time limit to fight if he doesn't tag out, or when he dies it automatically switches to the other person. It'd sort of be like Jump Superstars where you can switch who you use (except one character is controlled by another person) or you can fight till you die and then it auto switches. And if you are too good to be killed, the other guy will auto tag in after a time amount.



Posted by Dark Bulb 4.3

To Mystic - that was a video I don't think I gave out. So it may "seem" to be new. I'm actually much better with samus, but shes just for fun. You know who my main is, and we all know who's making videos this upcoming saturday for my last tournament :-*




Posted by Drewboy64

I look forward to kicking some *** online. I wonder if any new moves will be added in. Maybe they can use the motion sensor in the game to add some moves.




Posted by Vampiro V. Empire


Quoted post: I wonder if any new moves will be added in.


Wouldn't doubt it. They will probably get rid of a few too.



Posted by Drewboy64

meh, i doub't theyd get rid of too much, but I'm sure they'd change some of them.




Posted by Alastor


Quoting Drewboy64: I wonder if any new moves will be added in.


No doubt. There's the moves for the new characters, and then they'll most likely give old characters new moves as they did in SSBM.



Posted by Mr.Perfect


Quoting veemanEXE. 4: I think it should be less crazy with only some new characters not all these people that don't belong and more cooler mini games not ones like survive this fight I could just go to 1 player battle to do that geez. also the adventure mode should be longer and easer to get coins so that you could both buy and unlock charcters and secret thing, the trophies in the other game were crap

_________________________________________________________________

Ryan, STOP WITH THE VEEMAN!

Anyway, you need Knuckles! He was the BEST!!!!!! The guy from resident evil 4 would own... King Boo and Petey pirahna from Double Dash would be cool, and just for fun, throw in the Harvest Moon Guy! Ridley NEEDS to come in



Posted by Vampiro V. Empire


Quoted post: The guy from resident evil 4 would own


wtf



Posted by GameMiestro

[quote=Dark Bulb 4.3]So what you are telling everyone exactly is that you are judging Samus on how you can beat it when you set Samus AS A COMPUTER at the highest level? You DON'T know what you are talking about is what I'd first like to point out. Samus does not have a terrible hit rate, OR low damage, and as for slow, I would love to point out that you are obviously not the one playing with Samus. Samus not only executes moves rather fast, but she is excellent at making people suffer with not only a combination of normal attacks, but her special attacks as well. You say the missles don't come out fast enough also. You obviously did not take the time to learn how to missle cancel heh?

Samus can do almost anything you can make her do depending how you choose to want to play with her. In my eyes, shes top 3 in the game because of the amount of potential the character has. If you count the techniques she has compared to other characters, its A LOT. Falco can SHL, peach can float cancel, ness and mewtwo can jump cancel. Samus can missle cancel, bomb jump, bomb dash, bomb recovery, chain recovery, grapple hook extension, grapple lock on, missle cancel into atom. Samus is probably the hardest character to get the grasp to with fox coming in second.

And for the love of god, don't boast about beating computer players. Boast when you get first place in a tournament, or that you even place in a tournament. Talking so low about a high rated character is lame, basing an opinion on how you beat a computer isn't how you measure a characters ability. I mean I would love to ask why the computer doesn't bomb dash or bomb recovery.



I'm sure you're just pointing out that anyone can beat computers I hope. You made points and mentioned wavedash, so :cool:, you made more sense, and it isn't almost impossible to edge guard. It IS impossible unless you are Fox, his shine abilities can wreck her if you don't be careful. BUT, I mentioned it, Samus has the most techniques out of every character, whether you choose to play samus with or without them is up to you. She isn't slow, and she IS very damaging. Her hit/knock-back ratio are off the charts. Like any character, practice with her and see what you can do. I suck with her, so meh, I always love placing out my videos, so here's a link of me using samus [URL="http://media.putfile.com/Samus-Wtf-Mezame"]http://media.putfile.com/Samus-Wtf-Mezame[/URL]

When I say suck, I mean I really don't use her, everything I do in there are things I know she can do, nothing that I have really practiced at all.

I used Samus for months sheerly because I liked her games, but then I finally saw the light, and realized that there are far better options out there. I would like to see one person beat me if they used Samus and I used Ice Climbers.




Posted by Dark Bulb 4.3

Well not only can I probably carve that statement on cement, but at the same time cause harm with it. If you have problems using samus, you expect me to believe you're ANY better with even a harder couple to play with? I didn't consider them with the harder characters to play because I felt like using the tier list for that.

You not only can't back up anything you are saying, but I can even more than gamble that you can pick whoever you want, AND you can't beat my bowser. Simple as that. amiriteguyz?




Posted by Vampiro V. Empire


Quoted post: amiriteguyz?


From what I've seen of your Bowser, you are correct, sir.



Posted by Arczu

Dangit... I'm hoping they put in some sort of replay mode, so that when you really kick your friend's arse, you can re-watch it again, and again if I wanted to. But there's problems like, what if they capture everything so that it eats up a lot of space when you save it?

It would be neat though.




Posted by Dark Bulb 4.3

[quote=Arczu][FONT=Times New Roman][SIZE=4]Dangit... I'm hoping they put in some sort of replay mode, so that when you really kick your friend's arse, you can re-watch it again, and again if I wanted to. But there's problems like, what if they capture everything so that it eats up a lot of space when you save it?

It would be neat though.[/SIZE][/FONT]

this is an idea I ACTUALLY LIKE

This can make playing matches more natural and then easier to travel around from system to system. In the case with recording matches, a system attatched to a computer. SSX has this function. This game should also




Posted by Seres Aran


Quoting GameMiestro: I used Samus for months sheerly because I liked her games, but then I finally saw the light, and realized that there are far better options out there. I would like to see one person beat me if they used Samus and I used Ice Climbers.


Saw the light? That's not seeing the light, that's dying to the dark side. Samus is by the far the best character. I personally think that Darkbulb deserves a pat on the back. And as for beating you when you were the Ice Climbers... feh, I wouldn't even have to try. No offense, but I would be using Samus



Posted by Drewboy64

i want to kick some asses with mario.




Posted by CS Ryan

It would be great if you can set the HP you get in Stamina Mode.




Posted by Alastor


Quoting somewhat117: It would be great if you can set the HP you get in Stamina Mode.


I always thought there was some way you could, but I never figured it out. I remember seeing videos or screenshots where they had more than the default (150 if I remember correctly).



Posted by Drewboy64

Oh yeah, that is a good idea. I never thought of it. I thought you could set the HP, but I'm not sure. I would like to see some new, unique styles of gameplay. maybe something like a golden-gun type mode, where you have to hold an item for a certain amount of time to win.




Posted by Dexter

I defeated the original Bomberman game for NES over the weekend and I got to thinking that he would make an excellent addition to the team. It would be fun to have Mega Man in there, too.




Posted by Burrito

I've heard Bomberman and Megaman brought up many times as character ideas. Although, it would be enjoyable to play as them, they just aren't Nintendo characters. There are other Nintendo characters that deserve a position in Smash Bros. 3 before they bring other companies into the mix. Meanwhile, you could just import this: http://cube.ign.com/objects/606/606418.html.




Posted by Arwon

Captain Olimar?




Posted by Dexter


Quoting Burrito: There are other Nintendo characters that deserve a position in Smash Bros. 3 before they bring other companies into the mix.


I disagree. I'd much rather see a few members of the Sonic team join the Super Smash gang than anything from Nintendo. Tikal would be ideal. She's cute. I think we need to add Tikal into our smilies collection. Place her right next to Amy, plz.



Posted by Phoenix Spell

Hmm...Well, Obviously they can only use Nintendo characters...I wonder if they still have SOME rights to Final Fantasy...I wouldn't mind VIVI...




Posted by Burrito

They never had rights to Final Fantasy.




Posted by Vampiro V. Empire


Quoted post: I wonder if they still have SOME rights to Final Fantasy...


That would be dumb.


Quoted post: I wouldn't mind VIVI...


Doesn't exist. Unless by VIVI you meant XII...



Posted by Burrito

I think he means Vivi the Dark Mage....




Posted by Drewboy64

Yup.
No, I think SSB will stay Nintendo-only characters, at least for the most part. Maybe they could use Advanced Wars CO's or something. Heh.




Posted by Vampiro V. Empire


Quoted post: I think he means Vivi the Dark Mage....


That would make sense.



Posted by Drewboy64

This is what I think: You use the controller shell for gameplay, but there's an option for remote-control only.




Posted by Mikeachu


Quoting Drewboy64: Yup.
No, I think SSB will stay Nintendo-only characters, at least for the most part. Maybe they could use Advanced Wars CO's or something. Heh.


Uh, AW is Nintendo!



Posted by Mr.Perfect


Quoting Burrito: They never had rights to Final Fantasy.


Actually they did.



Posted by The Punisher

I dont realy care what characters they put in it, its beyond my controll and yours, but I want that online play!




Posted by Burrito


Quoting Mr.Perfect: Actually they did.

ummm... I'm going to have to go ahead and disagree with you..



Posted by Barrysun

there WERE some games from the Final fantasy series that were released for the SNES and GBA.
and how about more then just fighting?
maybe some mini-games from mario parties, pokemon stadium, and even donkey kong. and maybe to unlock some classic NES, SNES and game boy games as well.




Posted by Mystic Hero


Quoting Barrysun: there WERE some games from the Final fantasy series that were released for the SNES and GBA.
and how about more then just fighting?
maybe some mini-games from mario parties, pokemon stadium, and even donkey kong. and maybe to unlock some classic NES, SNES and game boy games as well.


.....What?

Dude SSB series is a fighting game series. Throwing in stupid minigames like Pokemon Stadium or Donkey Kong just ruins it. I don't see the point in them :p:

And you have to understand that the SSB series is for Nintendo All Stars. Remember Sonic is also playable on Nintendo systems, but Sonic isn't a Nintendo All Star, he is from Sega. So it's not likely that they would randomly throw in a FF guy either.



Posted by Vampiro V. Empire


Quoted post: there WERE some games from the Final fantasy series that were released for the SNES and GBA.


You mean a series that has pretty much forgotten about Nintendo's existence after the N64 was released?

Yeah, that's a pretty good idea.


Quoted post: maybe some mini-games from mario parties, pokemon stadium, and even donkey kong.


If there were going to be mini-games, they would be like the Homerun Contest.


Quoted post: and maybe to unlock some classic NES, SNES and game boy games as well.


Ooo, there's a smart idea. I mean, why even have a virtual console when you can give them out for for free in SSBWiFi?



Posted by WILLETH FOR MONTHS

Nintendo keep mentioning their 'new franchise' for the Revolution. If that's out at launch, the character from that could well be in it. I'd also not mind a few minigames.

I heard an interesting theory the other day about how you'd not even need the nunchuck attachment for SSB3. I don't know how useful that would be.




Posted by Klarth

They ought to have a mode in which you *can* use the standard Wavebird-like cradle or a GCN controller, simply for those who enjoy wavedashing.

Quick flicks with the Revo controller would be fun too though.




Posted by Vampiro V. Empire


Quoted post: They ought to have a mode in which you *can* use the standard Wavebird-like cradle or a GCN controller, simply for those who enjoy wavedashing.

Unless they change certain physics or jumping/doging that gets rid of it.



Posted by naughtydogy

the new playable charactors i wanna see are almost all nentendo charactors. not to forget sega.i also wanna see new moves,items and a new **** boss! the characters i wanna see are: dk jr, dixie kong,taj,mumbo jumbo, pit,that dumb *** from animal crossing, a mini master hand...and thats it!




Posted by Colonel

i don't know about any of you guys but i would like to see SSB on DS with WiFi play, although the revolution will have it, i would still like to see what it would look like on a handheld. This is totally off topic to the tread but i would also like to see a head set for the revolution, like the Xbox, if not i would like some sort of comunitaction with Nintendo players




Posted by WILLETH FOR MONTHS

SSB DS would indeed rock. Just a compilation of levels from the first two and the characters from Melee would suit me fine, with online play - maybe a couple more levels, items, weapon Pokémon, that kind of this, but esentially I'd be happy with a compilation port.

And I'm also fairly sure that if not a headset, a microphone add-on will be available for Revolution. Maybe even just a pass-thru unit that goes between the controller and the analogue stick.




Posted by Vampiro V. Empire


Quoted post: i don't know about any of you guys but i would like to see SSB on DS with WiFi play, although the revolution will have it, i would still like to see what it would look like on a handheld.


It's possible. Jump Superstars already attempted something like it and they did a great job.



Posted by Red

Id wanna see what it would look like on GBA except I kind of wouldn't that way theyd be taking the serious too far, and the game might probably suck with only few buttons to use




Posted by gamemaster1192

HERE ARE THE REAL SSB3 CHARACTERS:

MARIO
PEACH
YOSHI
BOWSER
MARTH
ZELDA
LINK
FOX
CRYSTAL [THAT GIRL FOX OFF OF STARFOX ADVENTURES]
DIDDY KONG
D.K.
SAMUS
[ANOTHER CHARACTER THAT I DON'T KNOW THE NAME OF]
A DUDE THAT LOOKS LIKE BATMAN
C.FALCON
NESS
JEFF
KIRBY
KING DEDEDE
ICE CLIMBERS
BLAZEIKEN
PIKACHU




I'M ALMOST ABSOLUTELY SURE THAT IT WILL HAVE SONIC.




THAT'S ALL I KNOW,FOR NOW.




Posted by Vampiro V. Empire

OH BOY THANX




Posted by WILLETH FOR MONTHS

OH MY *** I CANT WAIT TO PLAY AS A DUDE THAT LOOKS LIKE BATMAN




Posted by Slim


Quoting gamemaster1192: HERE ARE THE REAL SSB3 CHARACTERS:

MARIO
PEACH
YOSHI
BOWSER
MARTH
ZELDA
LINK
FOX
CRYSTAL [THAT GIRL FOX OFF OF STARFOX ADVENTURES]
DIDDY KONG
D.K.
SAMUS
[ANOTHER CHARACTER THAT I DON'T KNOW THE NAME OF]
A DUDE THAT LOOKS LIKE BATMAN
C.FALCON
NESS
JEFF
KIRBY
KING DEDEDE
ICE CLIMBERS
BLAZEIKEN
PIKACHU




I'M ALMOST ABSOLUTELY SURE THAT IT WILL HAVE SONIC.




THAT'S ALL I KNOW,FOR NOW.


Where did you get this information?



Posted by WILLETH FOR MONTHS

It's not information at all. It'll be hearsay from some dude who works for the guy who knows someone who cleans the floor at Nintendo's offices, and found the list in the bin or something.




Posted by Zeta

I demand retro characters, like the dudes from Mach Rider and Startropics.




Posted by Red

if they have Sonic then they'd need Megaman. and Mach Rider...was that a biking game?




Posted by Vampiro V. Empire


Quoted post: if they have Sonic then they'd need Megaman.



... why?



Posted by Red

well everyone here has always been arguing that Sonic and megaman both don't belong in the SSB world, so if Sonic's there why can't megaman?




Posted by Vampiro V. Empire

But why would there have to be Megaman if there's Sonic? By using that way of logic, why not include absolutely every character if Sonic is included?

Plus, Sega and Nintendo have a "partnership". So technically, Sonic could be considered part of their world. Also, there's already a megaman - Samus.




Posted by Slim


Quoting Wings: It's not information at all. It'll be hearsay from some dude who works for the guy who knows someone who cleans the floor at Nintendo's offices, and found the list in the bin or something.


I don't believe a word of it.....

+ Vampiro, Samus isn't a Megaman. WTF?



Posted by Burrito


Quoting gamemaster1192: HERE ARE THE REAL SSB3 CHARACTERS:

MARIO
PEACH
YOSHI
BOWSER
MARTH
ZELDA
LINK
FOX
CRYSTAL [THAT GIRL FOX OFF OF STARFOX ADVENTURES]
DIDDY KONG
D.K.
SAMUS
[ANOTHER CHARACTER THAT I DON'T KNOW THE NAME OF]
A DUDE THAT LOOKS LIKE BATMAN
C.FALCON
NESS
JEFF
KIRBY
KING DEDEDE
ICE CLIMBERS
BLAZEIKEN
PIKACHU

I'M ALMOST ABSOLUTELY SURE THAT IT WILL HAVE SONIC.

THAT'S ALL I KNOW,FOR NOW.

Are you talking about this screen?:

[IMG]http://img396.imageshack.us/img396/5668/selection24om.jpg[/IMG]

I'm sorry to burst your bubble, but it's fake. Also, that guy who looks like Batman is Black Shadow from f-zero.



Posted by NightmareBassX


Quoting Slim: I don't believe a word of it.....

+ Vampiro, Samus isn't a Megaman. WTF?

Samus is indeed a Nintendo Megaman. Arm cannon, armored suit? Yeah... Samus is a megaman.



Posted by holy_flare

[quote=NightmareBassX]Samus is indeed a Nintendo Megaman. Arm cannon, armored suit? Yeah... Samus is a megaman.

Definately not a megaman. She is not computerized or anything and doesn't have man at the end of her name. Example: ProtoMAN, MegaMAN, GeminiMAN. Samus is just a kick-*** woman that know's what she doing and that's much cooler that Peach. Heh Heh...akward comment there...:-D

Does anyone know when SSB3 is supposed to come out?




Posted by WILLETH FOR MONTHS

SSB3 wll be here by the end of the year, most likely. And Samus may as well me a clone of Megaman, as her powers are very similar. The point is that both Megaman and Samus in the same game would be pointless.




Posted by Red

I'm sorry but Solid Snake does not belong it Super smash bros world, It will be cool to play as him as he is ammazing, but he just doesn't seem to fit in. in my oppinion




Posted by Colonel

Ya i gotta agree with you. Solid Snake is not a Nintendo Super Star




Posted by muffla

yea nintendo pulled him outa their a$$

a little random but... who else thinks that a smash bors on the ds could be in the works




Posted by Colonel

Oh oh me!




Posted by Vampiro V. Empire


Quoted post: I'm sorry but Solid Snake does not belong it Super smash bros world, It will be cool to play as him as he is ammazing, but he just doesn't seem to fit in. in my oppinion


Nor does Captain Falcon or Zelda. But they're in there.



Posted by Zeta

Small idea: If Meta-Knight gets knocked off and hits the screen, his mask should fall off upon hitting the screen, giving us a brief glimpse of his face.

And bring back unique entrances for characters before the fight, like in the original Smash where Mario & Luigi appeared via Warp Pie, Kirby came via Warp Star, etc.




Posted by WILLETH FOR MONTHS


Quoting Zeta: Warp Pie

lol.

But yeah, custom entrances would rock.



Posted by Vampiro V. Empire


Quoted post: But yeah, custom entrances would rock.


They really need to bring those back. The whole identical figurine crap from Melee was really disappointing.



Posted by Zeta

Oh man, that was my best typo ever. XD




Posted by BLUNTMASTER X


Quoting Mr.Red: I'm sorry but Solid Snake does not belong it Super smash bros world, It will be cool to play as him as he is ammazing, but he just doesn't seem to fit in. in my oppinion

Idea thread. Not discussion thread. Comprend



Posted by Screenname

:lol: are you kidding me X?




Posted by Vampiro V. Empire


Quoted post: I can imagine him lighting up a smoke as a taunt...


He pretty much has to have that happen. Snake and smoking go hand-in-hand.


That, or the pose+Show Time thing from the trailer.



Posted by WILLETH FOR MONTHS

I can't see Nintendo allowing smoking in SSB.




Posted by Vampiro V. Empire


Quoted post: I can't see Nintendo allowing smoking in SSB.


Yeah, if they don't even want realistic weapons...

But come on. He can be a brutal killer, if they didn't want that type of stuff in their game, I wouldn't imagine they'd include someone like Solid Snake.



Posted by Dark Bulb 4.3

Make the game rated R




Posted by WILLETH FOR MONTHS

I guess. But something like smoking is somehow more controversial than a grenade to the face.




Posted by Dark Bulb 4.3

I have nothing




Posted by Vampiro V. Empire


Quoted post: I guess. But something like smoking is somehow more controversial than a grenade to the face.


It's really sad that that's true...



Posted by Dark Bulb 4.3

Children will take Snake as a role model. He doesn't look like he shaves either. That 5' oclock shadow can cause a ruckus with parents ya know




Posted by Screenname

have snake put out his cig on kirby.




Posted by Zeta





Posted by Klarth

Genius.




Posted by Vampiro V. Empire

Not as cool as the drawing floating around 4chan.




Posted by Klarth

Do show.




Posted by holy_flare

[quote=Dark Bulb 4.3]Make the game rated R

Nintendo wouldn't make a game rated M with the other characters in it. It would be either, no Snake, or make a whole new set of characters which would be hard because Gamecube has mainly E rated games. It would also delay the game for a few more years to make more M rated games for more characters. Unless they used nearly every character from every M game for the GC.

If an M rated set of characters was made, then Nintendo would have to make a whole new set of new games first. They aren't going to make somekind of bad-*** Mario and Luigi. It would ruin the whole company, since Mario is Nintendo's...what do ya call it...ummm...mascot. That's it. Making the current characters all bad-*** and stuff would ruin the whole company. Maybe for good.




Posted by holy_flare

[quote=Dark Bulb 4.3]Children will take Snake as a role model. He doesn't look like he shaves either. That 5' oclock shadow can cause a ruckus with parents ya know

I agree.




Posted by Roger S Huxley

Ive been thinking, and I think I would like to see a Pokemon Pinball Stage. the Pokeball pinball would be a hazard you need to avoid, and there will be bumpers that will bounce you around when you touch them, and you could stay on a flipper for a few seconds to have it flip you up to a higher part of the stage. The only way to die is to obviously fall past the flippers. Good for long games.




Posted by WILLETH FOR MONTHS

If they were going to do pinball, it would be Waluigi Pinball, which would rock. But yeah, good idea.




Posted by BLUNTMASTER X


Quoting Klarth: Do show.

Seconded.

I want to see a New York City stage, in the event Little Mac or Doc Louis get included in the game. A side-scrolling street, in vein of the Big Blue level in SSBM, with the NYC landmarks scrolling behind the players in the distance... And of course, the trademark theme.

:cool:



Posted by Burrito


Quoting The X: Seconded.

Thirded

[Quote=The X]I want to see a New York City stage, in the event Little Mac or Doc Louis get included in the game. A side-scrolling street, in vein of the Big Blue level in SSBM, with the NYC landmarks scrolling behind the players in the distance... And of course, the trademark theme.

I really want to see Little Mac in this game. I was just thinking how awesome his fighting style would be and everything. He is a perfect fit for this game and I'll be a bit disappointed if he's not included. I was hoping for a boxing ring level. It would be mostly flat. Maybe every once in a while the audience could throw something at you or something. I think that would be an awesome level.

I'm just having trouble thinking how Little Mac could have B moves that were original. A lot of the obvious B moves I can think off are just like Marth's moves.



Posted by Vampiro V. Empire


Quoted post: Do show.


Look for a SSBB topic on /v/. It'll probably be posted then. Or just request it.



Posted by Screenname


Quoting holy_flare: Nintendo wouldn't make a game rated M with the other characters in it. It would be either, no Snake, or make a whole new set of characters which would be hard because Gamecube has mainly E rated games. It would also delay the game for a few more years to make more M rated games for more characters. Unless they used nearly every character from every M game for the GC.

Actually have snake say **** once and there you go M rated.



Posted by Vampiro V. Empire


Quoted post: Do show.



Found it:
[IMG]http://img.photobucket.com/albums/v133/VampiroV.Empire/1149138771797.png[/IMG]



Posted by Klarth

Cool.

You know who'd make a ****ing great character in SSBB?


Flint from Earthbound 2.




Posted by S

[quote="Vampiro"]I guess. But something like smoking is somehow more controversial than a grenade to the face.
[quote="Darkbulb"]I have nothing


Ahahaha, I laughed out loud.




Posted by Slim


Quoting Vampiro: Nor does Captain Falcon or Zelda. But they're in there.


Please, PLEASE. Drop dead. No matter what anyone posts you always have to put a negative spin on it. Captain Falcon and Zelda are WAY more Nintendo than Snake could ever DREAM of being. So I'm not folowing your logic here. You got any evidence to back-up the bull****. I mean, hey, I'm not asking you to pull anymore **** out of your ***, but I mean ACTUAL evidence. Thanks.



Posted by WILLETH FOR MONTHS

First of all, look into the origins of Solid Snake. Secondly, he has so many more appropriare moves for a fighting game, considering Falcon and Zelda aren't playable.

Get your head out of your bunghole.




Posted by james j

here are some things that would make ssb: brawl more successful
1. no, or not so many clone characters, have some more original moves for each character
2. some characters from metroid, and maybe some stuff from resident evil? (not the movies, those sucked, stuff from the games)
3. maybe some stuff from the old games, thats what people seem to relate to when they think of video games, classis, not necessarily characters, but a duck hunt stage would be awsome.
4. i know they will always this, but i have to say it......NO MORE *** **** POKEMON! if nintendo doesnt want people thinking that they make 'kiddy' games then don't make kiddy games! seriously, if i couldn't play as jigglyfluff of watever it is, that would be fine with me.




Posted by Vampiro V. Empire


Quoted post: f nintendo doesnt want people thinking that they make 'kiddy' games then don't make kiddy games! seriously, if i couldn't play as jigglyfluff of watever it is, that would be fine with me.


If anything, now they want the image of being even more family-friendly.



Posted by WILLETH FOR MONTHS

Yes, except they're extending into the older age market, not the younger.




Posted by Vampiro V. Empire

Which, if you look at it, seems to be the exact same. They're just focusing less on full-out games.




Posted by Slim

I don't mind the pokemon actually. I don't use them, mind you, but it is a neat little factor to have present in the game.




Posted by Ch

No the pokemon are horrible. Pichu and the others are completely worthless.

But one character I would love to see here would be Gray Fox
[IMG]http://i4.photobucket.com/albums/y102/User245/reyrgvbn.jpg[/IMG]

from the Metal Gear series as well.




Posted by Vampiro V. Empire


Quoted post: But one character I would love to see here would be Gray Fox


As cool as that would be, a Naked Snake skin (MPO suit) of the Solid Snake character would be even better. A lot more likely too.



Posted by WILLETH FOR MONTHS

I dunno. I can see Gray Fox as a counter fighter very easily. The only problem is that he might be too good.




Posted by Ch

Grey Fox wuold rule.

But I have an idea for a stage.

Do any of you know who Impact is from the Goemon series?

Well a stage on top of his head.




Posted by WILLETH FOR MONTHS

Haha. If it's the guy I'm thinking of, I can imagine it being really slippery.




Posted by Ch

Well, Impact was the giant robot that Goemon uses to fight bosses. He wasn't associated with being slippery.

I'm trying to figure out who you'd be talking about though.




Posted by WILLETH FOR MONTHS

I'm not talking about anyone in particular. I just wanted to confuse you. :cookie:




Posted by Red

I always thought that they should have a 1-up mushrrom in SSB. it would be kind of unfair, but it be a neat spin on things. also what ever happened to those little things you'd throw on the ground and yoiu would kinda rebound off them. they looked like a shield, with a sun/SSB logo design on it.




Posted by Vampiro V. Empire

They were bumpers from a pinball machine and they were replaced by the spinners.




Posted by Red

ahhh I see.

Didn't they make a *clang* kind of noise though?

bumpers don't do that :(




Posted by Screenname

The double Dragon chharaters would be a good addition (Jimmy and the final boss)




Posted by solarphoenix990


Quoted post: 4 - Balance the characters a bit... Seriously. Bowser can't keep up with sheik and don't say its skill. Bowser deserves a boost in power and speed. Matches that require skill need to be at an unbalance for bowser to win. Same as characters like Mewtwo, Ness, and G&W. Either give them more of an edge or don't give so much of it to characters like Sheik, Fox, or marth. Make tourny scenes more interesting >.<


I know this is a little delayed, but you do realize that bowser is slow because he's big and has more powerful attacks than shiek, shiek is fast because she is smaller and more like a ninja and has weaker, but still damaging attacks, however, I do agree with what you said about giving bowser a projectile fireball type attack considering he did do something like that in the old games for the nintendo, and they should however put a wider range attack onto his move list because most of his attacks are for very close range combat, which a fireball would do.



Posted by Vampiro V. Empire


Quoted post: I know this is a little delayed, but you do realize that bowser is slow because he's big and has more powerful attacks than shiek, shiek is fast because she is smaller and more like a ninja and has weaker, but still damaging attacks, however,


Except they aren't balanced. Shiek is hands-down better than Bowser.



Posted by solarphoenix990

Shiek is better than bowser but if bowser gets hits in she'll take a good bit of damage, there are characters that are better than shiek, marth is hands down my favorite and i hope they put them into brawl.




Posted by Dark Bulb 4.3

[quote=solarphoenix990;614497]Shiek is better than bowser but if bowser gets hits in she'll take a good bit of damage, there are characters that are better than shiek, marth is hands down my favorite and i hope they put them into brawl.


All of sheiks attacks have some range, even her worst attack which happens to actually have some use (her chain). All her attacks aren't weak as you state. All her attacks have a small difference to bowser, the only attacks that can be noticed with a huge difference are smash attacks. Even then, bowser's smash attacks have so much lag it makes them useless in some scenarios. All of sheiks smashes have a good quick release, decent damage, excellent knockback, and excellent priority which would mean that if bowser were to hit sheik with a smash attack and it comes out, sheik can smash and when they both collide, sheik wins.

Even if bowser gets a hit it, it doesn't really matter unless they're at a correct damage, and its the right hit. I can see bowser doing 50 damage tops, but no more do to his lag and bad jumps. Everything being close ranged leaves him at a disadvantage. Too bad if sheik gets one attack in, or grab, at any damage almost, it means the end of bowser.

Bowser falls as one of the worst characters in the game with Pichu and Mewtwo, Sheik falls as one of the best in the game with Marth, Fox, Falco, and Peach. Advantages weighing out the disadvantages is what states what characters are balanced in theory. Problem is that you'll never see someone win an MLG with Bowser because this theory is almost flawless.

A lot of etcs

And I'm playing mewtwo next tourny ;)