create-a-chip




Posted by Henro

come on people! the chips in the megaman games can be borin! u need interestin stuff!! LIke the one i made...
Name: Teamwork
Info: Megaman and Roll attack an enemy at the same time and either from now on all ure chips do an extra 10 damage or u get healed.
Damage: 100
Type of chip: Navi

Yes it sounds crap but hey see if ures are any better! Oh and if u do make your own tell me how mine sounds! (i only ave megaman battle network 3 blu an white versions!)




Posted by Barrysun

I would do with these...

Hyper beam- 400 damage
class: Mega
info: Megaman shoots a powerful beam but causes you to skip the custom section for 1 turn

green panel - support
class: normal
info: turns the two middle into green panels- this can be crossed by anyone.

Mewsoul- support
class: Giga
info: turns Megaman a mewtwo-like creature, quick charged, uses shadow ball that cause 60 points of damage, floats, auto-anti-magic, 40+ to navi chips, 20 for normal and mega chips, can use dark chips without becoming dark first, uses psychic attack (right + B) that causes 100 damage

ally summon: ally chip
class: giga
summons a navi from a navi chip that fights you on your side and shares your HP and attacks the enemies the same way how they fight you.
notes: this chip is always coded * and you needed a navi chip before this to work.




Posted by dark_zero

name: over drive attack
damage: 9999...
discription: can only be used when custom meter is full and you have min.300 hp delete all enimies emptys custom meter and reduces your hp to 1 nothing
happens to undeletable enimies




Posted by Barrysun

here's another..

Meteors2 60
type- fire
class: mega
info: drops many more metoers on the enemies

Holy sword- 300 H,A,G,Y
class: holy
info: hold sword that causes double damage if the enemy is a dark elemet or used a dark chip. acts like herosword but longer.

Holy cannon: 300, D, E, F, H
class: holy
info: causes double damage against dark enemies and dark chip users.

Program advance: Holy cannon D+E+F= Giga holy cannon
class: Holy
damage: 1000
info: shoots a VERY powerful giga cannon. works well on evil navies.

Holy recovery *, R, H, A
type: recovery
class: holy
Info; restores all of you HP

Holy meteor 120 A,G,M,H
class: Holy
element: fire
info: meteors fires on enemies. causes double damage against dark enemies and dark chip users.

Holy Valcan 10 A, H, O, G
Class: Holy
info: fires shoots 20 shoots at the enemy, causes 40 points each if the enemy is dark or uses dark chips

Soul body- 20 * A, B, S, C, G (also soulbody2-3, 30/50)
class: normal
info: megaman shoots a laser version of himself and attacks anyone that is in the same panel as your clone's. stays for 5 secends (6/7 if you used no. 2 or 3)

Holy soul ??? *,G,S
class: holy
info: Megaman creates a holy clone of himself.
Notes: the holy clone is computer controled and uses whatever Chips you have in your unequiped folder. (ether 2ed or extra folder) shares the same HP you uses)

Holy attack up- 40 + *
class: holy
info: turns the next chip into a holy chip. causes double damage to dark enemies and dark chip users.


Odin- O
class: mega
type: navi
info: Odin comes riding on his horse and uses his giant sword to cut all enemies.
notes: this chip will only work against normal viruses, this chip won't have effect against navis and omega class viruses.
this chip is also a breaker.

morph- 40 *, H, G, M
class: normal
info: turns enemy into a battlechip.
notes: you need to make a fatal hit inorder to turn them into battle chips.

soul/style split: *, S, O
element: dependes on the style or soul you have on
class: normal
info: megaman splites himself into a normal version of him self and the soul/style he is in.
notes: for the soul split, you need to have a soul on first before using the chip, and also, which megaman is computer controled and your controled is random.
and the clone shares the same HP you do and uses the secendry folder you have right now.



Holy class chips has a random chance of giving you 1 perment HP or any stats.




Posted by turtleguy

that chip totally sucks!!!!( 1st one.) and i do have a better chip! what about a chip that
gives megaman a proximity mine that is only activated when the enemy attacks and does 350 damage!!!!




Posted by streak101

What about this?

Medieval blast: Attack:550
Kingmans knights and pawns attack enemies, then megaman rides on horseback and deals last blow.




Posted by Stalolin

C'mon guys, get more creative and make them deal less damage. Chips aren't about just about power, they're about strategy, therefore make something that you know you can make a good strategy with, but don't overdo it. Anything that's dealing over 250 without being a P.A. is too much.

BlokLine C Normal
Damage: 10 if blocks hit viruses when landing, 100 if pushed by Coldman.
Three blocks fall from overhead and land right in front of Megaman. Blocks act like ice blocks and can be pushed by Coldman.

RevGuardian * Mega
Damage: None
Drops a Guardian-like statue down. Statue will heal 200 HP to Megaman if hit by virus and heal 200 to viruses if hit by Megaman.

DemonSwd D Mega
Damage: 200
Has the same range as HeroSwd, however, as long as Megaman has this chip with him on the battlefield than life decreases as if he were standing on Poison panels.




Posted by Fpsmastaps2

Oooo i got one
Hyper Megaman(you know like in marvel v capcom) battle chip
descrip: megaman transforms into hyper megaman and creates a huge beam that hits all panels and cracks them(can only be used when hp is red)
dmg:250
Type:normal




Posted by Barrysun

Here's one..

Ultimate Armor- *, ???
Type: non
class: Giga
info- gives megaman a powerful armor for 3 turns.
gives 10x the many stars battle chips has. (max is 50)
also gives power bonus for mega chips for 20+ Giga chips-50+
also gives megaman these following programs..
can be founded:
Antimagc- b+left to hurl stars.
HP 300
SorArmr
shield B+right
Bust pack
there are some other abilites the armor has. but you needed to push in the following codes
A+left: Hi-Cannon- 60
A+ Right: Mega cannon- 120
R+B: Nova stike 200 (only works once per battle)
Charge: megaman shots a Plasma shot at one enemy, it will go though hitting more targets. and it leaves a small energy ball the lasts for 5 secends and cause 10 damage to the enemy.
Half damage- take only half the damage caused by the enemy.

4 shot- 50 A, B, c, *
type: none
class: normal
info: replaces Megaman's buster with 4 powerful shots. if all 4 are used, t retures to normal.

Forsight- F, A, G, *
Type: dispell
class: normal
info: if the enemy uses invis, this chip will remove it.




Posted by megamantiger

i'll give it a try


chip:ultra blast:1000dmg

class:blast

code:s

descrtion:code is same as sword type,fires a blast like zetech is like a valcan
does rotate when firing




Posted by Fpsmastaps2

what the hell kind of chip is that?!?!? its waaaay too cheap and i doubt that any reall chip could do that. set it to a PA, and it should have a weakness, like, does 500 dmg to megaman if he misses shooting it.




Posted by Stalolin


Quoting Fpsmastaps2: what the hell kind of chip is that?!?!? its waaaay too cheap and i doubt that any reall chip could do that. set it to a PA, and it should have a weakness, like, does 500 dmg to megaman if he misses shooting it.


That's the point I was trying to get at, most of the people here need to think more reasonably when creating their chips. Anything that does past 300 damage needs to be a P.A. in my opinion. Anything that does past 150 needs to be a Mega chip. There isn't anything to enforce such rules so everyone's free to make their own chip, so critizing them about their chips won't do much. And let's keep discussion to a minimum here, otherwise this thread will turn into a chat.



Posted by Barrysun

here's more

Anti-trap-*, G, T, and F
damage: ???
type: trap
Class: Normal
trigger: if an opponet uses any chip that has anti- in and you triggered it, it will cause the trap chip to backfire, causing damage to that navi instead.

Guardian2- G- O- *, 240 (20 HP)
type: normal
class: Mega
info: stronger the Guardian chip

Meteor smash: 300, G, M, F
Type: sheild breaker
class: mega
Info: Summons three meteors to crush the enemies.

gunsolex2; G
type; sun
Class: mega
info: Shoots a more longer sun blast, more damage if you jacked in where sunlight reaches your PET.

Atmasword- ??? A, B, C, *
type: sword
class: mega
info; the more HP you lost, the more powerful this chip becomes.

Bulk up- B, G, P
type: support
class: normal
info: boosts your own stats to 5.(buster, charge, speed)

hail- H, G, *
Type: Weather/water
class: normal
info: hail strikes enemies that arn't water types.

sunny day: S, D, *
Type: Weather/fire
Class: normal
info: sunlight increases fire attacks by 20, weakens water attacks.
notes: this effects both fighters, can weaken your own water attacks

Rain dance: D, R, A, *
Class: weather/water
class: normal
info: boosts water attacks by 20, weakens fire attacks in half.
notes, both sides can use the power of this chip. careful if you are fighting water viruses

Sandstorm- S, T, R, * (10)
type: weather/earth
class: normal
info: causes 10 of damage to both fighters. (even you)

notes about the weather chips: these effects lasts for 3 turns.




Posted by megaman91

here's some of my ideas:

ultimo soul
class:program advance
class:every element
info:all twelve of megaman's soul unisons come out onto the field and attack the enemy.After the attack Megaman becomes dark soul and you lose control of him plus he drops down to 1 hp. Cracks all panels
damage:150 per soul
area of attack:never miss hit
how to use: by sacrificing all the required battle chip tributes for every soul

Dark basin:
class:giga chip
class:dark
info: an indestructable basin is laid in the center of your area and every 5 seconds a new dark navy comes out and attacks the enemy. Every time it hits the enemy you lose 1 hp forever and all your panels tur into poison panels also megaman turns into his dark soul for the remainder of battle. He also drops down to 1 hp after use
damage:depends on the navi
area of attack: never miss hit




Posted by joker2kill

[FONT=System][FONT=System]xxx[/FONT][/FONT]

:-D I Think i would amke a chip called Duplicate * -GIGA

:rainbow: :rainbow: :rainbow: :rainbow: :rainbow: :rainbow: :rainbow:

Sumthin Like that ^ ^

First he goes all Rainbow then he duplicates into holograms, This makes Megaman Invincible until the holograms are gone!!!!




Posted by Barrysun

Here's another

Pokeball (B, P, *, A)
class: normal
Damage: ???
element: random
info: summons a pokemon to fight.

passable pokemon
keys:

Pokemon
attack
damage
element
rage
info:

Charmander
Ember
40
fire
straight
Charmander shoots a fire ball at one enemy

Squirtle
water gun
water
60
straight
squirtle shoots weak water attack from it's mouth.

Bulbasure
razor leaf
70 (shoots 5 times)
grass
straight
bulbasure shoots leafves at the target.

Magicarp
Splash
00
non
self
does nothing but flop around.

Pikachu
thunder bolt
90
lighting
homming attack
Pikachu launches a thunderbolt on all enemies

that's all for this ball
there is also great ball, Ultra ball, and Master ball as well. they contain better pokemon to fight. I'll pust them later.




Posted by Sapphire Rose

I'll post what you all really want.

Hax0r chip:
class:Unknown
class:Unknown
info: Megaman gains one thousand Hit Points a second and gains TACTICAL NUKE ability, granting him a ten billion damage point, 100% accuracy, unlimited range missle attack.
damage:None
area of attack: Point blank.




Posted by Barrysun

here's the next ball

Great ball. (B G, T)
class: normal
element: random
info: summon a pokemon to fight

Pikachu and magicarp are also in the ball with no changes

Possable pokemon:
Name
attack and damage
element
range

Charmeleon
dragon rage 60
fire
3 squires

wartortle
watergun 60
water
straight

Rattata
bite (50)
non
homing, one target

Abra
teleport
non
exits battle. (don't work for navi battles)

Cubone
bone club (60)
sword
frount

Scyther
Slash (70)
sword
homing, slashes all enemies

Ditto
transform
non
changes into one of the enemies and aids you. (even navies)

Dratini
wrap (25, 5x)
non
Wraps one enemy.

Registeel (has 400)
non
blocker
appears infrount of you and protects you from enemy attacks.
only breakers can damage it.

Meowth
payday (50)
non
straight. also leaves 100 Zenny behind.

that's all for the great ball
Ultra ball and masterball has stronger pokemon then these ones.




Posted by Barrysun

here's the Ultra ball chip
Ultra ball: U, B, A
class: mega
info: summon a pokemon to fight

Magicarp is the only non changed pokemon

name/attack/damage
element
rang

Charizard: flamethrower (120)
fire
one panel straight

Blastoise: Hydro pump (120)
Water
one panel stright

Pidgeot- Whirl wind (blows viruses away)
wind
unavoidable. (only works against virus and blows rocks to the back row, cause 60 points if it hits an enemy)

Raichu- Thunder(120)
Lighting
unavoidable, lighting strikes all enemies and stuns them

Dugtrio- earthquake (120)
cracker
unavoidable, breaks the panels that is striked by earthquake

Alakazam- Psychic (100)
none
unavoidable- sents out psychic waves against all enemies

Exeggutor- Egg bomb (50 8x)
bomb type
random, shots 8 egg bombs at the enemies

Chansey- Softboiled (100)
recovery
self, chansey heals you with it's healthy eggs.

Milktank- rollout (30)
armor breaker/rush attack
three panels- three milktanks appears 5 times to roll over the enemies.

Scizor- Slash (100)
sword
attacks one enemy at time.

that's all for ultra ball
the Master ball chip contains Legendary pokemon. that will be posted later.




Posted by Barrysun

here's the last pokeball

Masterball M
Giga
summon a Legendary pokemon to the fight.

pokemon
Key:
name/attack/damage
element
rang

Articuno/Blizzard/ 150
water
covers 3 panels if in the middle

Zapdos/Thunder/200
lighting
homming attack/may stun enemies

Ho-oh/Scared fire/100x4
fire
strikes two panels ahead, spreads shronding panels

Mewtwo/Psychic/200
none
homing attack, may cause confusion

Groundon/Earthquake/200
panel breaker
3 panels straight, cracks both side's panels, even metal

Registeel/defender/400HP
none
protects you from enemy attacks

Suicune/Surf/200
water
three panels straight

Moltres/flamethrower/150
fire
1 panel stright

Moltres,Zapdos, and articuno/big bang/ 200 3x
fire,thunder,water
homming attack.

Snorlax/ Bodyslam/ 150
shield breaker
jumps 2 squire ahead, spreads shounding enemies, stuns them.

Gyarados/ Hyper beam/ 300
shield breaker
shoots one panel ahead,

that's all.




Posted by Megabuster23857

Fusion
Class=none
Damage=none

Discription=Fuse with you enemy for 3 turns and use their attack.

Ok thought of a better one....

Blade
Class=Mega
Type=Sword
Damage=230
Discription= Attacks everyone on enemy territory.






Posted by sonic hedgehog

name:dragonic rage
power:???
class:???(1 of a kind)
effect:delete all enimies does nothing to undeletable enimies. does nothing unless user has dragonsole program active




Posted by megamanfan

Sync Up
Class Mega
V, C, *
Automaticly makes you full syncro.

Dark up
Class Giga
*
Makes you dark, and you can use 1 dark chip without consequenses
Wears off after 3 turns if no dark chips are used, doesn't activate Berserker mode if you're killed.

Wood Buster
Class Normal
*
Makes your next chip attack wood elemental

Fire Buster
Class Normal
*
Makes your next Chip attack Fire elemental

Aqua Buster
Class Normal
*
Makes Your next chip attack Aqua elemental

Elec Buster
Class Normal
*
Makes your next chip attack Elec elemental

Slice
240
Class- Mega
S
Teleports in front of the nearest enemy, and does a Wide Sword Slash
Kind of like a step sword, but it homes in automaticaly

Hurricane Bomb 100
Class Giga
Similar to the Air Spin in bnet 5, but its a bomb, and it hits 4 times

Thats all for now




Posted by megaman91

Devil Gaurdian: When hit by you it will damage the enemy.Whem hit by the enmy you will be hit.(300 damage)

Ninja strike N: Throws three stars doing 100 damage each are thrown at the enemy and a ninja megaman teleports in front of every enemy and does a muramasa attack.

Shogun strike M: Two samurais will appear with 70 life apiece on your side and attack the enemy with a sword like a muramasa and when they die a shugon will appear and attack every enemy with a spear doing double the samurai's damage to each one.

Oni mask O: An oni appears and poisons enemy rapidly and powers up megaman twice his average stats.

Heart of Japan(programan advance):A Ninja, Shogun, and an Oni appear and combine their attacks together into a mystic beam that shoots into the sky and on every panel rains a red beam doing 300 damage for each one.(Note:To do this programa advance you need the Ninja Strike N,Shogun Strike M,and the Oni mask O)




Posted by Linko_16

Hadouken R
Next three charged shots will be Hadouken Waves.

It worked for Mega Man X, why not MegaMan.exe?




Posted by CS Ryan

NeedleShot 1/2/3
Wood Element
Dmg: 60/70/80
Codes:
1:A, F, H, V, Z
2:B, C, H, W,Y
3:G, H, K, R, S
Shoots 3 Needles forward

Advance

NeedleCannon
Dmg: 100
NeedleShot1 H, NeedleShot2 H, NeedleShot3 H
Wood Element
Dmg: 100
Shoots 10 needles forward




Posted by gundelhell_wielder

isnt there a needleshot in megaman network transmission?




Posted by Minesweeper


Quoting megaman91: Heart of Japan(programan advance):A Ninja, Shogun, and an Oni appear and combine their attacks together into a mystic beam that shoots into the sky and on every panel rains a red beam doing 300 damage for each one.(Note:To do this programa advance you need the Ninja Strike N,Shogun Strike M,and the Oni mask O)

Interesting... but not only does it look silly when it's NMO instead of MNO, but all three chips would have to be the same code, otherwise it wouldn't work - i.e. Ninja N, Shogun N, OniMask N. If it were three of one chip (i.e., 3x Ninja Strike, 3x Shogun Strike, or 3x OniMask), then you could use the MNO code lineup, but that would be the only way. ;)



Posted by CS Ryan

It's not NeedleShot, it's NeedleCannon, one of NeedleMan's chips.




Posted by protomanv4

i got one
Name:Dragon Blaster
Class:giga
Info: If u have tc its like the Pehonx Chip (oh man i can't seem to spell that right)




Posted by Red

-Wave Sword-
DMG-90
Megaman Swings a sword and hits the ground sending energy waves at the oponent
(energy waves do an extra 50 DMG)

S-sword
W-waves
X-squares

X X W
S S X
X X W