Something that has bothered me about the Zelda endings ever since Ocarina is how nothing gets happy at the end. I mean, it doesn't save after you've won. There's still a dark aura about the land and people are still pressuring you into saving the land.
Instead, they should make things happy, alter a few things in the land, such as no zombies and celebrations, and just have you able to explore the land you've saved. That lingering end boss battle just irritates me a bit. I want a more satisfying ending.
Also, it would be nice if after you've defeated the game they would give you an advance option of choosing to redo dungeons as if they were never explored as well as replay boss battles. With an option like this, it would certainly give pass Zelda games more replay value. It has been a long time since I battled the bosses in Ocarina, but I don't want to go through the entire game again to do so. I'd like to simply skip directly to what I want to do.
That was always something that got to me to. I never felt like I accomplished something by beating Ocarina of Time, simply because I couldn't save and there was nothing after it. Just "The End".
It's been like this for the entire series. The only games where everything was okay and the final boss stayed dead were the Oracle games, I believe.
Wind Waker had a nice 'Second Game' feature, though, that made for quite a satisfying end.
You could undestand Hylian, too.
But yeah, I especially felt this with TP.
Would be awesome if you could walk around the world in it's tranquillity.
TP's end really made me unsatisfied. =I
Would've liked to walk around in a permanent twilight. =/
Yeah well, you can blame Midna for that one.
That's why you can't go wrong with Majora's Mask. :cookie:
There's still no tranquillity going on though.
too bad there were only what, 5 major bosses in mm? :( i'd love to refight a number of the ones in tp. and ocarnia. and etc.