Is Anyone else as dissapointed in TP for the Wii as i am, I stood in liek for 13 hours, and i cant even play the game. Im soo let down.
maby ur just not good at it!
haha byoitch!
I'm not disappointed at all. What are your reasons?
He sucks at using the Wiimote I bet.
no, im pretty good, i just cant seem to get into it like i did the other zeldas
Maybe because the controller is new. Maybe if you give it a little more time it could work out for you.
I've been able to get into it more than any of the other Zeldas, actually. Maybe because I'm older now and the stories and characters mean so much more to me. It wasn't difficult for me to get into the Wiimote and Nunchuk at all. So simple.
I think it is somewhat disappointing. The dungeons are stupidly easy as are the bosses. Also the way you are directed to each one just doesnt feel right. Considering this Zelda is supposed to be the most 'epic' the progression to each dungeon certainly doesnt feel that way. Also Hyrule field is a let down. Horseback battles are rare, enimies are very, very scarce and rather than the diverse forest invested beautiful landscape I was promised it is quite literally a huge open field. Great. Travelling is more annoying than Wind Wakers.
Not dissappointed at all. In fact, I'm very impressed.
Hyrule Field looks nice, but Oblivion's overworld looked nicer.
If I may compare.
I've heard the bosses are so much easier. Well, they are, I've played them, but they're being bashed on too much. Really, they're as hard as you can get when compared to freakin' Wind Waker's bosses. That's not saying mush, but compared to Wind Waker ,these bosses weren't easy. I'd say they were about the same scale as OOT bosses. And hey, those were easy too. And I don't mind, because, yes, they are epic. Some of them not so much, but the scope and scale of the battles win me over, despite how easy some of them are. But I still think they're OOT calibur bosses.
I was promised a field with forests I could freely move between. I got something so boring instead.
Bosses are easy.
And travelling is worse because in Wind Waker I could leave the controller where it was. In TP I have to at least hold up.
Anyone who calls this Zelda a disappointment either has horrible taste in games or set their hopes unrealistically high.
I didnt actually have high hopes. I wasnt that excited about it really. I always had my eye on Elebits. I never really figured it to be the OoT beater and now I know it's not. I'm more interested in Zelda Wii anyway.
Then you have bad taste in games. lol
Dont you think Jak and Daxter is a great game? lol wut
I thought it was a good for what it was. And so did a ton of other people apparently: http://www.gamerankings.com/htmlpages2/516509.asp?q=jak%20%20daxter
lol wut
For what it was? So did I! It was good at what it was. Its defiantly the best worst game I've ever played!
I hate it when people throw gamerankings into it. "Lol look a database which has flaws when it comes to what opinions it considers is valid agrees!" I wonder what Halo 2 got on that site? Wow pretty big. I guess because all those people have bad tastes the single campign in Halo isnt as coma inducing as I originally thought.
Gameranking takes reviews from some sites. Some being the key word. That in istelf is a large enough flaw to not take gamerankings seriously. Meaning they are selective about what sources they chose. How reliable it is and its reputation has nothing to do with it.
Jak and Daxter is not a good game. I will never understand why people liked it so much. It was absolutley dreadful. If people say they like it they are either a> an idiot or b> lying. Those are the only to reasons I will accept when people say they like it.
Considering Gamerankings is completly flawed its stupid to try to use it for your argument. Alot of people like Halo 2. I'm not going to change by opinion on it just because alot of people disagree with me. Tit.
[quote]Jak and Daxter is a good game. Simple as that.
AAAAAALLLLLL RRRRIIIIIIIIIIIIIIIIGGGGHHHHHHTTTTEEEE???????
First trailer of TP we saw forests and the like. And I ment keeping my joystick pressed up. I dont like having to sit there pushing a stupid stick as I travel for ages. Its not as large as WW but thats how it feels when Im riding mostly.
The game was over hyped so it was let down for some people who expected to much. I saw it as port nothing more nothing less.
The "port" came out first, and that should have nothing do with people's initial reactions.
You are seriously stupid.
Hmm, Aight guys, thx for ur input, I think im gonna give it another try, stick to sidequests i suppose
Liking Jak and Daxter is preposterous. I know this because I have unfortunately played it. I know alot of people, for some reason, like it. You didnt have to bring up gamerankings to remind me alot of people have bad taste. I already know this. Just look at the success Kanye West has.
I think this game is the best Wii title so far....D'uh
You are a fool Tendo. Please drink bleach.
I never had high expecations of TP. I said this earlier. I was more excited about Elebits.
Bosses in other Zelda games have been much harder. Perhaps my skills have improved. Or maybe they take less hits and are easy to attack. Yeh the latter.
Travelling across that huge sea in WW got tedious and annoying. That problem isnt entirely removed from TP. Thankfully you can warp pretty much anywhere, but Im just that type of guy who doesnt like travelling across voids for ages when I got be doing something else. A void so lacking too. As beautiful as Hyrule field is its not as *** as I thought it would be. Perhaps they shouldnt have replaced those lovely forests with huge freakin holes.
If you're going to 'counter' me or whatever you think it is you're doing you could have the deceny to know what my problems with it are, and to use grammar and spelling.
Who said anything about manhunt or forest hopping.
I'm just taking a stab at this, but from what I can imagine it's simply more appealing and visually impressive to move through lush forests with trees swaying in the breeze and the sun peeking through than a dull, brown wasteland.
Running through an empty field for hours getting from one place to another with nothing in between just for the sake of it is hardly epic.
Never played the game, just using common sense here. And from what I've read, I'm looking forward to this game less and less. And less.
Zelda is a franchise, not just one game. :)
In what ways was OoT better than TP?
OT had better atmosphere
Eh, idk...
Maybe just a tiny tiiiny bit more.
I think it had much much more.
If anything, MM had the best atmosphere out of any of them. In MM, everything worked together to create a perfect mood, a big part thanks to the music.
I don't know, OOT has never been my favorite. It's always been MM, surprisingly. I'll see what games TP beats, and which ones it doesn't. I've beaten the main quest, but it's all the little side things that count.
[COLOR="DeepSkyBlue"]Same here. MM will always be better than OoT for me. Everything in MM was special. The way everything worked was happening at a certain moment. The only thing I disliked was to lose some items if I played the song of time. I must admit that starting over because you weren't fast enough sucks. In OoT, everything was ok, no complains. I just prefered the way MM fonctionned.[/COLOR]
You have to be braindead to think traveling in Wind waker is greater than or equal to traveling in Twlight Princess.
When was anyone ever promised open woods? What we saw was Link and Epona taking three or four steps to woods that looked open. I myself thought there were invisible walls nearby. On top of that, it was in the first screenshots and video ever released. What do you expect? It was better than the Lost Woods in OOT, a bunch of cubicle forest portals.
Tendo you are a complete retard: I'm going to say it once more time. If you still don't understand please unplug your internet connection and remove your reproductive organs for all our sakes: Travelling in TP can be more tedious and annoying than in WW, and the entire field is no where good as I thought it was going to be. Nintendo showed examples of a good field early on in devlopments but those were dropped. These would have saved the field from being the boring brown wasteland it is. Thats my biggest fault with the games. That and the some of the dungeons, complete with the bosses, are awful. City in the sky is crap and Temple of Time was probably the easiest dungeon ever. Really should have been the frist dungeon if anything.
Apart from the one area with a stream running through it, the field is identical to what we saw in development.
How in the crap is it tedious to travel? Early in the game you were granted the power to warp anyway. If travelling sucked THAT much, it was the easiest thing to warp by just talking to Midna. It's been the most convienent warping system so far. Plenty of warp spots everywhere, no song, no memorization. I've been getting the heart pieces, and I've been loving travelling through Hyrule Field. It's a lot more real than any other field has been, and still gives me a sense of exploration. There's still dozens of secrets all over Hyrule field I have yet to discover, and the beauty while riding on Epona is breathtaking.
I just beat Zelda TP on Sunday (got it for christmas) and personally I liked it. way better graphics and fighting Zant was pretty fun :D
Nintendo really needs to start letting you select difficulty levels for enemies. Fighting easy as hell bosses at the end of a long dungeon just seems to ruin dungeons for me.
Remember when they told us this game was going to be more difficult? Good times.
They should at least make bosses more agressive and take more shots to be stunned. I never got to see that Fyrgus guy's attacks since I killed him so fast. :(
[quote=Zeta]They should at least make bosses more agressive and take more shots to be stunned. I never got to see that Fyrgus guy's attacks since I killed him so fast. :( I found that most of the bosses in the game didn't actually apprear to be interested in Link, and seemed to attack random areas of no apparent significance - cases in point being Fygrus and Morpheel.
I didn't know Morpheel even had any other attacks at all other than scattering bombs...that you needed to kill him with anyway...
NEXT-GEN AI
T.P is amazing
Im not dissapointed with the new TP game for the wii, i just got it for christmas and i love it, the button configuration can be confusing at points and it does have its testy moments where u can never figure out what ur supposed to do.. but otherwise its got great graphics and great control when you need it most. And by the way, game informer mag gave legend of zelda: twilight princess a 10/10 and i think it diserved it, but then again, thats just my opinion.
As I've journeyed further into the game, I notice how much of a port it is. One designed from the ground up for the Wii will be interesting.
I'm just wondering - how exactly do we identify ported aspects of the game? I don't have a lot of experience on this topic.
Does anyone miss the part in the 2k5(?) trailer where Link was chased by thru a tunnel by really big spider?
Idk, I just feel that it should've been there, since it was in the trailer.
Also, link was cought in a cocoon, which I would've liked to see in the game too.
They left out some neat stuff from the trailers, but they probably added a ton of other neater stuff.
So oh well.
One complaint I thought of last night was the complete lack of sidequests where you have to talk to different people to earn extra items. You could count the whole castle town malo mart thing as a sidequest perhaps, but something a bit more in-depth like the whole big goron sword quest in OoT. Or maybe something like the boosters book that was in MM.
You mean the Bombers? :cool:
Yeah, TP was lacking in sidequests, and particularly a trading one. =/ I loved the trading quests, and they always payed off. The Biggoron sword one was spectacular. I can't remember in MM, but it'd seem like the Couple's Mask quest came closest. That wasn't much, but the Bomber's Notebook more than made up for that. And WW had the whole Goron merchandise trading, which was enormous. And it also had my favorite sidequest I'd seen in a Zelda game: The Nintendo Gallery.
Tp had like, nothing. =/ It had Malo Mart, and really the only thing you had to do was donate the rupees you found in the 8000 chests spread across Hyrule.And once you did, it was done. It was short.
Majora's Mask also had the quest to create the Gilded Sword. Though that didn't require much, apart from getting gold dust, preserving the Razor Sword for a day, and then some other stuff, idk.
Twilight Princess has the golden bugs, the poes, Malo Mart and the Cave of Ordeals. Not much, really.
A Nintendo Gallery would have been perfect. You could use the overabundance of Rupees for that instead of pictographs or Mysterious Shells, and you actually get to learn the names of enemies and stuff. Win-win, baby.
And I'd love to see another Bomber's Notebook, but it just wouldn't be the same without the time-limit for accomplishing certain tasks. :(
I believe someone on GameFAQs posted a list of enemy names from the Nintendo Power Player's Guide, and they were simply called Phantom Rats.
And yeah, it's easy to recognize old enemies, but it's somewhat frusterating not knowing that those Ice Javelin guys are called Chilfos. Plus there were some pretty huge "Are they Darknuts or Iron Knuckles" arguements.
Chilfos is a badass name.
I thought it was pretty obvious they were Darknuts. They were pretty much the exact same as Wind Waker 'nuts, but slightly more intense. Iron Knuckles, on the other hand, are sluggish and wield an ax for massive damage. They also have their own thrones.
Yea, there's already two collection quests in the game, no need for a third. I've never played Oblivion, so I can't really vouche for it, but from what I've heard the side-quests in the game pulled from the main storyline. I can't see that happening in Zelda, a series that has grown to become huge on storyline.
hey quick question can you get any other sword other than the master sword
There's a Light Sword, but it's only for one dungeon, and it's just the Master Sword, but SHINY.
WHAT A FUKKEN DISAPPOINTMENT!
I never want Zelda to be that open-ended. I don't understand why being linear is considered a bad thing. I like having right and wrong ways of doing things, and knowing where to go and actually needing to do things. Sure, some more sidequests could've been nice, but the movement of games being more open-ended and sandboxy is hella annoying.
I'm with soul...to a degree...I like linear, but I like having options as well. Admittedly, while I do feel this was one of the best Zelda games made, I do feel it was also one of the most straightforward. You guys are also forgetting about the fishing journal in TP.
If the next Zelda is a sandbox game then I will defecate on Aonuma's welcome mat.
Agreed. It shouldn't change it's formula to that degree. It's not that type of game. But it could easily happen and there's very little separating it from a sandbox-like Oblivion.
Gawd. I hate games that are too open. I remember playing Morrowind, and it was just so freaking gigantic. =/
Zelda pulls off a nicely large world that is completely open and is free to you anytime you want, except for when storyline elements block certain things off.
If a game like Zelda was almost completely non-linear, gawd, that'd be horrible. :(
San Andreas comes to mind when discussing big, open worlds. It eventually became nothing more than a giant obstacle course to fly fighter jets through, and only about one in sixty houses were actually open. While sandbox-style games are all well and good, they need to have some depth. Zelda doesn't really need a world that's any bigger than TP's Hyrule.
I'd like to see a Zelda game bigger than TP but have it filled with stuff rather than empty fields.
I'd like to see a Hyrule field like Oblivion's Cyrodiil. They knew how to create a vast overworld.
Yeah, thinking about the Oblivion overworld makes me want to go back and explore/hunt. Zelda's overworld doesn't do that to me, although I'm still hunting for those hearts!
I'm only up to the Sky Temple, (don't spoil anything past that please) but I think I know what you mean. Wind Waker was so much more engrossing and just overall more fun to me. Something about Wind Waker made me feel so much more adventurous. Until I finish the game, I'll reserve my final judgment, but as for now, I think WW beats TP.
While going through TP, I felt my appreciation for WW grow significantly. I like the ocean exploration. It was adventurous.
Wind Waker, for me, was forever tainted by the dire Triforce quest. I actually found the sailing pretty fun, but a quest centred roaming across the Great Sea for hours on end turned me off. A lot. I loved every other aspect of the game, though. Even the Tingle Tuner!
Twilight Princess and Wind Waker suffer from the rushed feeling in the later stages of the game. Compare the epic interludes between temples near the start of Twilight Princess to the 'go to temple, then next, then next' towards the end. It wasn't quite the same. If anything, Nintendo's developers should work harder at pacing the game.
Interludes between temples are important. I did feel as though TP started to slack off towards the end. It would be easy to simply add a little story about the temple. Maybe some flashbacks on it's prime or how it used to be used or whatever. Since the temples are usually crumbling, it would be nice to see how they used to be, once upon a time.
I think giving the temples more attention will help make them more memorable and fun to play. Far too often do I forget the temples in Zelda games. Only a few stay in my memory. TP temples didn't seem to have the power to stay in my memory. There's only one I know I won't forget anytime soon because it was probably the best temple out of any Zelda game ever (don't want to spoil it).
Stop saying 'temple' as if every dungeon is a temple. :(
BE CAREFUL X SOON HE'LL UNLEASH EVERYONE OF THE BOSSES FUKKEN NAMES
I'll do it. I'm ****ing crazy.
A lot of the dungeons are temples. :(
But not all of them, which is what you guys were making it sound like.
Most of the 3D Zeldas refer to the dungeons as temples. It's become a habit.
coughitty cough cough Majora's Mask and Ocarina of Time.
Or evidence that they're running out of ideas for dungeon names.
Then again, looking at the huge list of palaces that there are as well...
maybe i'm just a fukken freak but i've loved every zelda that i've played to date :s while each of them has their own pros and cons i don't think i've ever actually been dissappointed with any zelda game.
or maybe i'm just open enough to not base my opinions on shit like "LOL FIELDS? SUCK!"
I've never been disappointed with any Zelda game either. The ones I think I don't like very much at first end up being my favorites later on, so it seems. I probably have the best memories with The Adventure of Link.
Best memories: Majora's
ALttP, definitley.
Right after that's OoT.
MM ftw.
In other news, I just killed Zant again. I decided not to save, so now, I can do that battle whenever I want. Cause it's amazing. :cookie:
I want to see Ganondorf not always look so retarded after Link stabs him with a sword.
And you know how it'd look if someone got stabbed by a sword?
I mean, lawl, I'm sure you look pretty retarded.
What the hell happens after that anyways? Do they just leave his corpse standing there, for any passing travelers to look at?
[quote=The X;527277]I hope you're kidding.
Only Ganondorf could be so much of a bad*ss to be able to stand fully upright with a sword through his gut and a broken neck.
Well, it would be more bad*ss if that wasn't one of the funniest parts of the whole game.
The Twilit Kargarocs, a.k.a. trumpet birds are the funniest part. Second place goes to those soldiers in Telma's bar.
"Fro0o0o0nk!"
You guys are forgetting that Malo is by far the greatest source of comedic value in Twilight Princess. Innocent midget to ruthless businessman in .1 seconds.
Wait a minute... I just noticed that there are no Octoroks anywhere in this game. So much for perfect attendance. ;_;
Or Moblins. :(
OR DEKUS.
Moblins weren't in LttP or MM. Dekus have only been around since OoT.
EDIT: >_> <_< >_>
Fro0o0o0o0onk! ^_^
Or magic system, oh noes!!! :O
AND NO GANONDORFS LOL RIGHT GUYS? ;)
What actually makes TP a little diffrent, is that the minigames can only be played once.
There's no target range stuff, and such.
When you've done it it's done, it wasn't like that in the previous games.
Bokoblins.
Green archer guys: Bulbins
Hairnet things: Bokoblins
That's sad. Bokoblins in this game ruined the cool image they had from WW. :(
So, I just imagine that the green guys are Bokoblins. :cookie: Also, the fat one that rides the ogre is named King Bulblin.
"Link, it... it spoke."
here in this old footage, they show a moblin
WHERE DID THEY PUT THEM.
[IMG]http://cubemedia.ign.com/cube/image/article/513/513359/the-legend-of-zelda-gcn-200405110014815.jpg[/IMG]
:(
I'd also really wanna know where [url=http://cubemedia.ign.com/cube/image/article/642/642241/legend-of-zelda-twlight-princess-20050816014855796.jpg]this is[/url]
They changed the game...oh no.
They changed just about everything except Link's look, it seems.
OR!
They were mere tech demo's and had nothing to do with the actual game.
Go figure. :)
And they had badass necklaces.
Yeah, dawg.
I was kind of dissapointed in the ending. I absolutely loved the ending to Windwaker-very emotional (if that's the word) and epic. The ending cutscene to TP felt kind of watered down. After all I went through in the game and the previous kick-arse cutscenes, the end one left me asking "that's it?!"
Didn't make me connect with the game at all, much unlike Windwaker.
Also...they didnt have a legend at the beggining!!
They broke the tradition!! *gasp*
I thought those imp-like guys who were blue/red were moblins.
I for one liked the beginning.
For once, Link didn't sleep.
ExoXile has a good point there