Just got it, with gift cards, thankfully. ($40?)
Anyway, wow. I love it. I've never played any Final Fantasies past IV and VI, save for FFTA, and CC. And those don't really count. This one, it seems, truly captures the feel and look of the old school 2D ones that I love so much. I really felt like I was playing a new adventure, but it completely captured the essence of the SNES games. I'm thankful for that, because I loved those.
It's pretty fun, so far. I just got my 4th party member, and it's just starting. But it truly feels like I'm playing one of the old Final Fantasies, just in 3D. It's great.
Wow, I'm glad your having fun with it. The people that work at the EBgames near me are idiots, they sold my preorder. I'm happy to hear its a good game.
Yeah, I picked it up. It's really good, but I do have some beef with it, as I always do when Square remakes a game.
In the original game, the four heroes all shared the same backstory, as orphans raised by the elder and all that. They all fell into the cave at the beginning together, and you'd never lose a party member. I noticed that the girl won't go into Kazus while it's cursed in the DS version. And that sucks because the Mithril Mine in Kazus is excellent for leveling up, and the girl has to miss out on the exp.
But my biggest beef so far is the "Freelancer" job class. In the original version, you started as an "Onion Kid". The difference between the two is that Freelancers can do way more. They can learn low-level magic like Cure and Fire. They can use special swords like the Wightslayer, previously available only to Red Mages. They can use big swords like the Longsword in the DS version. In the old one, they could only use Knife-type weapons.
Basically, in the original version, there was absolutely NO reason to keep an Onion Kid. As soon as you got the job classes, you changed everyone immediately because the Onion Kid was so awful. And you got the first set of jobs in the cave at the beginning, when you first see the crystal. I guess that since you're stuck with the Freelancer for a while, it's nice that they made it a little more useable than the Onion Kid. But I still feel like they changed a somewhat big piece of the job system when they made the default job class an okay one.
The reason the Onion Kid was so weak is because the four kids weren't warriors. They were terrible fighters until they found the crystal and gained the knowledge of the first set of jobs, at which point they became decent fighters. Prior to that, they were simply kids. Which makes more sense to me. I mean, as Freelancers, they're somehow able to use magic and fight with heavy weapons and wear heavy armor. For some reason, these four kids are all skilled fighters already, in the DS version. Except the one guy you get in Sasune castle. He was a fighter already. But the other three would probably not be too great in a sword fight. In the NES version, they become better fighters when the got the power from the crystal that enabled them to fight with greater proficiency, which seems to make more sense.
I'm only at the beginning so far. I'm about to go fight the Djinn in the cave north of Sasune, so I'm not very far at all. I hope there aren't too many other things added to the game to water it down.
[quote]Basically, in the original version, there was absolutely NO reason to keep an Onion Kid
Onion Equipment, and insane stat growth at higher levels. >_>
lol I didn't play the original :cool:
Yeah, I'm where you are. About to fight the Djinn. He did beat me, after he killed the guy from Sasune, my strongest. I'll do fine this time, though. Also, looking at a map, I realized I missed half the cave and accidently went straight to the boss.
I saw the commercial for this, intrigued to purchase now.
I'm gonna pick this up after I beat FFIV. I don't want to put that off any longer, even though I really want this game. :(
[COLOR="DeepSkyBlue"]I didn't know FF 3 was on nintendo DS. That's awesome. I liked FF 1&2 Dawn of souls, so I'll probably get it soon. It's cool, because on my PS 1 mini, I asked if they had FF 3 (I wanted to buy this one before FF 4,5,6...etc) but they told me it only came in a Japanese version, so I skipped. Cool :D[/COLOR]
Final Fantasy II was ridiculous. The final boss went down with one Unltima attack.
[COLOR="DeepSkyBlue"]I found the level system very badly done indeed, but meh...I still finished it.[/COLOR]
Yay Zeta! It's true though, most people complain about games without realising they can do all sorts of stuff on their own to give it a new edge.
But he has like, 15,000 HP. =/
I know. I didn't get it either.
I don't know if I'm too fond of the job system in FFIII. :( I got so used to the system in FFTA, that this one is kind of annoying me.
Like, I had this awesome black mage, then I changed him to a scholar. Suddenly, all of his MP is gone, and when I change him back, he has to grow it all back. Ugh. :(
I have three complaints about this game:
The unstable job system (I'm sure it'll be fine when I figure it out better)
No save points in dungeons (Not for saving, but for repleneshing)
The bloody mini dungeons.
Otherwise, I love it. :)
I just hit the 11 hour mark (spoiler:[spoiler]I'm currently in the first dungeon in the surface world, looking for the water crystal.[/spoiler])and I'm really enjoying it. I have the same issues with the job system as maian, but I can get over that. It's nice to play an older Final Fantasy game again, it's been a few years since I've played anything before FFX.
Just curious, what is everyone's team set up as? I have Luneth as a Geomancer, Arc as a White Mage, Refia as a Ranger, and Ingus as a Knight. I'm still kind of playing around with the jobs, but I like this setup. Both Arc and Ingus have Cure (and Arc has Cura), and Arc is wielding a Fire Staff and an Ice Staff. I'm limited with Black Magic to Fire and Blizzard using the staffs, but I can use different elemental arrows with Refia. And more than once has the Geomancer's Terrain option done some massive damage when I really need it.
Yeah, the only issue I have with the jobs is that once you change, it takes eternity for your party to get nearly as strong as they were with their old jobs.
As for the party, this is what I have right now:
Luneth: Knight
Arc: Scholar
Refia: Thief
Ingus: Red Mage
hows the multiplayer?
There's pretty much no multiplayer. All you can do is send mail to each other.
I think that's pretty cool, personally.
I have yet to try it.
But, I just hit right about where Echo is. I don't think I'm at 11 hours though. I decided to only change Arc to a scholar, and to leave the rest of the party at their curent jobs, so I wouldn't have to stagger through Hein castle with new jobs for everyone. Now that I'm free to do anything, I'll probably level up a bit more and level the jobs before I move on through the main quest.
Old school Final Fantasies are harder without a ZSNES. :(
Has any one else had it happen that when you change jobs at the same time, all the chararacters level out, whilst unarmed, at the attack power of the first equiped character you changed?
I have a white Mage that deals the damage of double Mythral Sword with her bare hands.
I've finally got a good arrangement on my jobs. I finally got the water crystal jobs, which more than make up for the useless last dose of jobs.
Arc was changed from Scholar to Geomancer, and well, I love the Geomancer. He has good defense, and an unlimited amount of terrain attacks that are pretty much like strong spells, just without the MP limit.
Luneth was finally changed from Warrior to Dark Knight, and he does his job well. Excellent attack power, and the soul-whatever hardly takes damage, yet delivers a killing blow nearly every time.
And, Ingus was finally changed from a Red Mage to a Dragoon. I couldn't find anything good for him before, and his Red-Mage powerfullness was finally starting to wear off. He has excellent offense as a Dragoon, and fits in well with the party.
Refia has remained a thief the whole game. I was about to change her, but then I finally got her new weapons. (The weapons she's had the whole game were from the second town) She got new weapons and defense, and is now amazing. Every attack is a 20+ hitter, and she's always first.
I think the issue with the jobs for me is that the second dose of them just sucked, yet I still felt compelled to change them. :cookie:
You guys are making it really hard to not own this game. :(
I also picked this up recently. And as many have said before me, I love it!
[quote]No save points in dungeons (Not for saving, but for repleneshing)
Yea, the MP system hasn't been my favorite either.
As for jobs:
Luneth: Warrior (Jlvl.21)
Arc: Black Mage (Jlvl.20)
Refia: White Mage (Jlvl.20)
Ingus: Red Mage (Jlvl.19)
And Im only at the part when you get the horns of ice back, the only problem Im having getting past this part is, Arc keeps dying halfway through the dungeon and for some reason just as soon as I revive him, in the next battle he will die again. A lot of help that is going against that salamander.
Try stocking up on potions and cure items. Use your spells very sparingly in dungeons.
And yeah, that's really the only complaint I have now about the game. The magic system sucks. It just sucks, there's not other way to put it. :cookie:
It is THE original magic system, all the way back from the original Final Fantasy on the NES. They didn't have the 999mp system until 4 came out, but as a lover of old games (including the original Final Fantasy) I'm use to the system in FF3 and it doesn't really bother me.
Look at it this way: At least unlike FF1, you can acctually make the money needed to keep your characters up to date!:D
Is anyone using shields? I usually just have my characters dual wielding instead of using a shield, since it seems that the extra 50 or so attack (at this point) are worth more than the extra few defense points.
Also, my class changes now have my team with:
Luneth: Dragoon
Arc: White Mage (has been all game)
Refia: Evoker (considering changing back to Ranger)
Ingus: Dark Knight
So wait, the magic system in this game is the same as in FF1? I'll be fine with that.
Use only one or two units per battle. :)
Laaame. How about a challenging game that won't irritate the hell out of me, instead?
*goes back to playing Fire Emblem*
Fire Emblem would be so much more fun without the whole, "they die, it's forever" crap. That just makes it irritating as hell.
I didn't mention anything about FFTA. I tried playing it once, but battle was too boring and the story took too long to progress.
Added challenge? Sure. But the challenge doesn't make it fun if the game irritates you so much, you chuck your GBA at the wall.
See, there's different dimensions to what is entertaining. Sure, it frustrates the hell out of me when I can't keep a character alive, and thus feel the need to go back and restart, but you know what? That's what keeps me coming back for more. Once you actually do accomplish the really tough goals, it feels that much more satisfying.
Bah, I've died like five times in the Temple of Time now. It's odd, because I've been able to quickly and efficiently annihilate every enemy in all the dungeons before this. (Except for the freakin' mini dungeons where only magic is allowed) It'll just be from stupid things, like when I forget to heal up after a fight and a Chimera Mage takes out two team members with lightning. =/ It wouldn't be an issue, but I only have one Phoenix Down. That's the last complaint I have about this game. You can't buy Phoenix Downs. >_>
For that first sentence I though you had gotten Twilight Princess. =/
If you need some Pheonix Downs, they can be stolen from Rust Birds, though I don't know where they are. :cookie:
Rust birds wtf. :cookie:
Yeah, I got a laugh from the Temple of Time. Then I realized it wasn't like, cool or anything. I can easily kill 95% of the enemies down there, but one or two end up getting me for some reason. =/
Not being able to buy Pheonix Downs is why I've been adamant about having a White Mage the entire game, because I can now use Raise to revive my allies. Granted, it isn't too useful in the midst of battle because whoever I raise will probably be swiftly killed again, but if one or two of my party members die in a battle they'll be back for the next.
Still haven't cleared light temple. >_> The only thing that's causing deaths are the freaking Chimera Mages. Although I can kill one in one hit, they always come in threes, and every run through the dungeon, I've been back attacked by them, and of course, they all cast lightning. And lightning, being an all party attacker, decimates me. :) It wouldn't be a problem if Luneth's defense didn't suck so much. He's a dark knight, but the last equipment I've been able to find that fits him was from the Dwarven caves.
Are black mages as useless as they are in the original FF?
Just cleared it. I never had any problem killing the Mages. It's just when they fscking back attacked, they all attacked first, and ALWAYS cast three lightnings.
I love penises. They're delicious.
Anyone care to explain the mail system?
You can find some there, but there was a village especially for summoners. It was either the small island near Saronia (But I believe that was Geomancers/Bards), or the city on the continent of Saronia. It's north of the giant castle city, by the woods. That's where you should find a bunch.
But, I may be wrong. I haven't even touched it at all once I acquired Twilight Princess.
k, got it.
At Sealed Cave, all party members at Lv5. After playing the NES version, not having access to jobs at this point has me a little nervous.
You'll be fine. The jobs come soon, and you'll get used to them. Friendly warning: the second dose of jobs suck.
How many dose's of jobs are there?
Knights are more of a defensive job, or so I've heard. I haven't changed my Warrior to one because Refia looks so cute in the Warrior outfit. =3
And yeah, I prefer Job Adjustment over Capacity System as well.
Refia's hawt as a thief. :-*
well
not really, but, y'know. :(
****, I really shouldnt have read anything about this game >_<
But I just caaaaaant wait ¬_¬
Is it just me, or are Thieves broken? I switched from Boomerang/Chakram to Air Knife/Behemoth Knife in the Temple of Time, and started doing a whopping 7000+ damage.
Holy **** really.
As soon as I get this game, everyone's getting the thief treatment.
Yeah, I have like, a level 96 thief. What happens when a job is "mastered"?
She's definitely been fantastic. And yes, she's pretty much always first, with Arc close behind. It's so nice to know the order your characters will go in, because it's so much more beneficial for restoration.
I want this game.
Feion: How did Eureka/CT work out?
[quote]I gotta ask, though. What makes you gain a job level? I know that exp is what determines a regular level, but is job level based on number of fights?
You gain job levels by taking actions in battles. If your job level is lower than 14, then you need to take 5 actions to level it up. Once you hit 14, the number of actions depends on the job.
I beat the game. Next playthrough I'm gonna try and fill out the Bestiary and get Onion Knights and stuff, but I needs wi-fi and FCs. ;_;
The last dungeon scared me to death.
Spoiler (I guess): [spoiler]I thought I was going to lose a lot of progress. :/[/spoiler]
Is there any way to revive a dead party member without using a pheonix down?
Find a healing spring.
Like the one in that tutorial dungeon?
Yes. There's usually one in a town. It gets its own house.
What the heck... when does my theif get awesome like you guys said. 'Cause I just got the Enterprise and he's doing like 10 damage. =\
Like, Job Level 70+.
And knowing you, you probably stuck your Thief in the back row w/ short range weapons. ****ing dumbass.
Two Mithril knives. :(
mmm FF3=Gooood
I finally got a second router set up just for my DS! So if anyone wants to message me, my friend code for this game is 515490563959.
I like the game, but there's not enough interesting story. Not yet, at least.
It sucks all the way through.
So does your mom.
[quote=Red]Red agrees: never played, but your probably wrong, very wrong.
I'd be right, very right. The story is ****.
It's still fun.
Yes it is.
I got it on December 25, 2006. I played it for about fifteen hours and then quit. It just seemed to get old rather quickly. It felt like I was doing the same thing over and over again. Also, most of the time, you don't need that much strategy to win any sort of battle. I actually really liked that video game, and it proved that not all RPGs need a good storyline to be superb, but I still probably won't play it for awhile. I might beat it. I don't know.