It sounds pretty awesome now, I'm considering getting it.
[quote]
With Red Steel and Far Cry from Ubisoft joining CoD3 for Wii's launch, it's going to be a battle for the FPS throne come December 8. But with the controls being the most prominent factor of Wii, it's down to how developers have used the Remote that will be most crucial. We're pleased to say CoD3 does an excellent job.
The basic control layout is the same as Red Steel's; you control forwards, backwards and strafing with the Nunchuk analogue stick, and use the Wii Remote like a pointer to control the on-screen crosshair and look view.
But even though the principles of the control system are the same as Red Steel, CoD3 feels immediately more responsive and easier to control. Red Steel has a large neutral zone in the centre of the screen which gives your on-screen arm a disembodied feel as you're forced to swing your aim right out to the extreme edge of the screen to make camera adjustments.
In contrast, CoD3's neutral zone is tiny. This means that moving your crosshair even slightly off centre incites an immediate reaction from the camera. The speed at which the camera turns is also more gradual, starting off slow and building up speed the further away from the centre of the screen you aim. This made it far easier to control than Red Steel, having no problems reacting and shooting enemies that appeared above or behind us.
CoD3 also uses the tilt function in the Wii Remote in some interesting ways. As you take cover behind scenery, you can lean your head out by twisting the Remote in the direction you want to look. You can perform a melee attack by shoving the controller forwards, and you change ammo by flicking the Nunchuk. It all works brilliantly which is fortunate because, as you'd expect from a CoD game, the action is brutal.
As dozens of soldiers run around, firing bullets in all directions, planes fly around overhead, swooping low and dropping bombs that rock the ground with huge explosions, which look absolutely awesome. The smoke and dust effects look great in motion, and truly play a factor in gameplay because you have to wait for the dust to clear before you battle on.
Just to make things even more hectic, CoD3 will give you the choice of multiple routes through levels. You've heard that before though, right? This is different; instead of simply giving you a change of scenery, each of the routes will give you a different role to play, but they're always connected with each other to achieve the main goal.
One level saw us storming a large building full of zie enemy. The commander ordered the group to split into three units and advance separately - the first unit to go through the top floor of an adjacent building to provide support for unit 2, who will advance on ground level. And the third unit would go through an underground passage to emerge from a trapdoor for an ambush.
You simply head down whichever route you prefer, and your AI comrades will automatically splinter off down the other routes. So you can be the sniper, covering AI advancers, or run straight in with support from AI snipers. Your choice.
CoD3 also packs the new hand-to-hand fights which have you wrestling to overpower enemy soldiers. It's tense stuff - we walked unsuspectingly into a building only to be suddenly charged at, have our gun grabbed and yanked from our virtual hands.
On other consoles, you tackle these bits by rapidly tapping the L and R shoulder buttons, but on Wii you have to perform a series of bigger, more aggressive motions.
On-screen prompts show you how to move the controllers. First we had to wrestle our gun free by repeatedly punching forward with both hands. Then we had to flick both hands diagonally down and right to make our man pull the pin out of a grenade on our opponent's belt, who then falls back over a wall and explodes.
Your movements in these sections don't directly control your soldier's arms - the Wii Remote wouldn't be able to push your hands back to simulate the opposing force of your foe - but the large, aggressive movements it has you perform better simulate the tension than tapping shoulder buttons.
CoD3 played fantastically on Wii. It looked great and ran at a solid 60 frames per second without a hitch. With the same level layouts as the Xbox 360 version, you've got an interesting choice to make.
Do you play the Wii version with its enhanced control system that delivers a more visceral experience, or do you go for the Xbox 360 version which will cost about £10 more and use conventional controls, albeit looking better in HD?
Look for the review soon.
[URL="http://www.computerandvideogames.com/article.php?id=148454"]http://www.computerandvideogames.com/article.php?id=148454[/URL]
If you don't really care about online multiplayer/don't wanna buy a $400 system then the Wii version definately looks better. Can't wait for COD4 on Wii.
I'm getting a Wii this Christmas, but not a 360, so I could well pick this up.
What the heck? The only thing I do with Call of Duty 2 now is play online/multiplayer. That's what I'm looking forward to the most with Call of Duty 3. Online play is the most important thing to me when it comes to this game. I couldn't possibly see myself getting the game without it.
Just as I can't see buying the game without decent controls.
On Wii it's an interesting shooter that lacks multiplayer, on 360 it's a generic shooter in a sea of generic shooters.
It sounds alot better. ALOT better. Online play or not Implaying Wii with friends as soon as I get it.
There will surely be other shooters that use the Wiimote. Call of Duty 3 is one for the online!
No, it doesn't. Dual analog sucks?
It's not just the fact that you can't aim as well, either. The Wii controls make the game interesting for me, they make it a billion times more immersive than HD graphics ever could. If you desperately want another multiplayer FPS then sure, get it on 360. But if you want a really interesting single player FPS then Wii is the only place to go.
Nah, not really. Improved controls will only do so much for me. I'm not even completely sold on the controls themselves. The aiming should be decent, but will I like everything else, will I like the button layout? I have no clue. But better yet, do I really want to spend fifty bucks on a game I'm only going to play for ten hours, especially when I know there's a better version out there with infinite replay value? No, I don't. I'd rather spend the sixty bucks for "decent" controls if it means I get a better game.
Just like a game can't succeed without good controls, I don't believe controls can succeed without a good game.
Good thing the game's fun then lololol.
COD3 Wii: 10 hours
COD3 360: Zero, because I'm not buying such a bland game. Not that any game in existence has infinite replay value anyway.
Whether I get it or not is still subject to review scores. I don't know if this game has any form of multiplayer, either. Be it deathmatch or Co-Op. If it doesn't have either then I'll just get it for Christmas or wait for a 2nd hand copy. Looks like I'm gonna have an abundance of great FPSs to play on Wii for the next 6 months, though.
[quote=Vampiro V. Empire]The multiplayer it does have will most likely be very limited. There's only so much you can do with four player split-screen rather than 24 players in various modes.
Pretty much the main reason I'm going for it, really. I don't like playing online that much, I'd always take 4 player with 3 other people in the same room that I know rather than 24 player with strangers over the internet. I pretty much want a simple FPS that my Dad and his buddies can play with me, COD3 fits that bill nicely. There's no way it'd work on 360.
Ah, makes sense then. It's nearly impossible for me to get four friends together at the same time who want to play something that's not SSBM, so online is the next best thing. Thankfully, it looks to be excellent and really varied and deep.
NGC Magazine are saying this game looks "incredible" when they played it. Hmmm............
Uhhh... How come he can't use online as an excuse? That's the sole reason I'm buying it over the Wii version.
I really like split screen multiplayer :(
Oh yeah, campaign for CoD games are pretty much infamous for being short. Uhm, which is also why Live will warrant the purchase for the 360 version. CoD multiplayer is absolutely KILLER on the 360.
Vampiro is being an idiot, here's a perfectly legimate reason why the Wii version could be superior to the 360 version:
[quote]
[FONT=Tahoma][COLOR=#90ee90]Pretty much the main reason I'm going for it, really. I don't like playing online that much, I'd always take 4 player with 3 other people in the same room that I know rather than 24 player with strangers over the internet. I pretty much want a simple FPS that my Dad and his buddies can play with me, COD3 fits that bill nicely. There's no way it'd work on 360.[/COLOR][/FONT]
Thread locked for redundancy.
EDIT: The difference between casual and hardcore games is accessibility, not depth.