http://wii.ign.com/articles/718/718946p1.html
Uses AA batteries, lasting 30 hours if it uses the pointer system, more info in the link.
Controller has 6 KB of memory in it.
All the buttons are digital, even C and Z :-\
Synchro button behind flap used to determine who is 1, 2, 3, 4th player.
Lights on wiimote blink according to battery power; 4 for 75%-100%, 3 for 50-75, etc.
**** AA batteries. But I'm glad all of the buttons are analogue. Got no problem with that. And the sync button was pretty obvious. Cool ****.
"All of the buttons on the Wii controller are digital in nature. The C and Z buttons on the nunchuk unit are also digital."
Someone needs to read the article first.
Oh shi- that's lame. I'm not too impressed with that.
Same. I'm positive someone who was at E3 told me that the nunchuk trigger felt like the GCN one though...
It doesn't say that the final version uses AA batteries, just that it does right now and that's how long it lasts on them. I'm very very happy with that battery life.
Im not totally flipping out that it uses AA. But I knew it was that or charging on a wall. So the down fall was some where, it was just AA this time.
I'm not saying it should/could be better, I'm just saying it sucks.
And yeah, that was... kind of obvious. It's rather lame to have to wait hours to play.
Digital butttons? WTF.
And why would a controller need memory?? Weird.
[quote=s0ul]I can't imagine they wouldn't use AA batteries, it's not like you can very easily wave the controller around while its plugged into a wall. And that battery life is awful, I've only replaced my Wavebird batteries 3 times ever, one of which was unnecessary, and I have several games with 100+ hours. Are batteries supposed to last 360 controllers 30 hours also? Because I have to replace those all the time.
I've thrown controllers across the room without the cable hindering them. As long as the charge cable is as long as a regular cable it should be fine.
When I said the battery life was good I meant in terms of what it's running off and what it's doing with it. The 360 controller just runs a rumble motor and buttons, the Wiimote gets the same battery life with buttons, rumble motor, tilt sensor and direct pointing. That's extremely impreesive considering without the pointing it gets over half the wavebirds battery life despite doing about 6 times more work.
How long is the 360 controller's life?
Yeah, a charger that uses a long cable would definately be good. That way, if you had to charge it in the middle of a game, you could still play. I also like how it tells you the battery life when you turn on the Wii.
I don't mind the fact that the buttons are digital too much, although it'd be nice to have analogue shoulder buttons. But with the freehand control, there's less need for them I guess.
I liked that charging base idea IGN had. That would actually make a lot of sense, and there would be no excuse to run out of power. Assuming it didn't use AA batteries...
I would much rather a charger. I would hate having to change batteries all the time.
It could easily charge and communicate via USB if necessary, like the 360 controllers.
The memory is for sounds. During loading, all the sounds that are to be used on the controller such as gunshots, bowstring twangs, sword clashes etc. will be loaded into this memory. That way, when they need to be played back, communication with the console is needed only minimally, instead of downloading the same sound to the controller to be played over and over again.
This saves on battery life and controller slowdown/communication time.
[quote=Wings]It could easily charge and communicate via USB if necessary, like the 360 controllers.
The memory is for sounds. During loading, all the sounds that are to be used on the controller such as gunshots, bowstring twangs, sword clashes etc. will be loaded into this memory. That way, when they need to be played back, communication with the console is needed only minimally, instead of downloading the same sound to the controller to be played over and over again.
This saves on battery life and controller slowdown/communication time.
The memory is non-volatile. i.e. keeps it's information without any power. It's more likely that this will be used to store profiles than sounds, there's no reason to keep the sounds stored after shutdown.
...Wai, digital means that...they don't move, right? =/ Like uh, you tap them?
If so, shi-
[quote=gamerz]1) Interesting, it looks like nintendo knows a bit more about battery life than sony, proving that with gameboy advance sp.
Well, considering the GBA SP was a relatively basic handheld with not that much processing power and the PSP is a battery-guzzling processor powerhouse, that point is null.
[quote]2) Memory? Not much..... For the motion bar most probably
Possibly, considering non-volatile memory could be used for calibration.
[quote]4) Common knowledge since it was unvieled.
...Uh, no. When it was "unveiled" (ie; someone caught sight of it), everyone was wondering what it did up until now.
[quote]5) Interesting & innovative use of the lights. Nice.
Alright, stop raping the word "innovative". It's been done enough with this console :)
I guess so, but I thought the gamecube was likewise. Suppose that goes to show you cant notice much of a difference with the face buttons since they're so shallow. However I think the triggers should definitely be analog, thats like a step backwards.
The reason they changed it is that sudies showed that people had trouble with movement and gradual pressure at the same time. Think of it as running around as Mario, changing direction constantly, but at the same time gradually increasing and decreasing pressure on L with the index finger of the same hand.
Now ramp that up to the full 3D control of the Wiimote, and you can see how complex it could get.
What games really used the analogue buttons to their full extent, anyway?
Pressure-sensitive buttons on the PS2? Since when? As far as I know the analogue sticks were the only analogue part of the controller; even L3 and R3 are digital...
Also:
New button?
Hah, the PS2 right-hand face buttons are all analogue. Look in your PS2 manual.
Also, I saw that button yesterday, and I've been trying to figure it out - best guess is that it's the synchronisation button, but I thought that was under the battery cover.
Huh. The PS2 buttons always felt digital to me. O_o
According to Wikipedia, the shoulder and D-pad are also analogue.
I don't believe that one, though.
Pretty lame considering how hard it is to NOT put maximum pressure on the buttons.
To be honest, I think the first degree of pressure is after the initial 'click', if you can call it that. Ever noticed how far in you can actually push them?
i really dont care about the fact that they r AA bateries jsut buy a pai of rechargable ones and nintendo will probly come out with a batery charger pack like xbox did so no worry here