What decks you have in Megaman BTN 6




Posted by Alex_DX

I whant to now what decks and what strategies we have.
My deck uses many P.A.




Posted by Stalolin

That's wonderful, but would you mind expanding on your deck a little bit? It's too vague to just tell us that you have a lot of Program Advances.

And also, list your strategies with your deck.

c'mon man




Posted by CS Ryan

Besides, you can only use one of each P.A. per battle. Not a good basis.


It's not a deck. It's a FOLDER!!!!!!




Posted by ProtomanV2

Wow! This is my first post in about 2 or 3 months.

The P.A.'s are getting worse and worse with every game. This is the SECOND time that they have done this. But it comes out tomorrow. YAHOO!!!!!!!

Can someone tell me what chips are in each game so I can decide which one to get? Thanks.




Posted by CS Ryan

The only difference are the GigaChips. Check GameFAQs.




Posted by Alex_DX

Yes I can use one P.A but it is a very good deck because I have "life aura"




Posted by ProtomanV2

Ohhhh...Life Aura. I'm sooooooooo scared. Sarcasm at its best!

Anyways how about I counter that with Life Sword.

Oh and Alex DX, it's called a Folder not a Deck!




Posted by Dark Link


Quoting somewhat117: It's not a deck. It's a FOLDER!!!!!!

Deck, Folder, what's the difference besides the name? :p:
They both contain chips/cards that are put together to make a deck/folder ^_^


Quoting Alex_DX: Yes I can use one P.A but it is a very good deck because I have "life aura"


Life Aura sucks in MMBN6. It was G0DLY in the older MMBN games cause not many chips could do 200+ damage.
Also Too many bosses do 200+ Damage normally in their SP Versions <_<
I know Life Aura is UTTERLY USELESS Vs. GregarSP <_<

Here's my folder that I used to S-Rank all Navis and defeat GregarSP

Oblivion Folder:

ColonelForce Q / Bass F (CForce for NetBattles and LinkNavi Fights, Bass For the Rest and Gregar)
Colonel *
BlastMan *
TomahawkMan *
KillerMan *
ProtomanSP B
Protoman * [Default]
AntiSword *
AntiDamage *
AntiDamage *
AntiDamage *
AntiNavi *
LifeAura U
Invisibl *
Invisibl *
Invisibl *
FullCustom *
FastGauge * [TAG]
Guardian O
Muramasa M
WindRack *
LongSword *
WideSword * [TAG]
Sword *
MachineGun3 B
MachineGun3 B
MachineGun3 B
M-Cannon S
M-Cannon T
M-Cannon *

P.A.'s available: (From my Folder View)
GigaCannon3: M-Cannon * - M-Cannon S - M-Cannon T
LifeSword: Sword * - WideSword * - LongSword *
BodyGuard: AntiNavi * - AntiSwrd * - Anti Dmg *
TwinLeaders: ProtomanSP B - AntiNavi *- Colonel *

((Can Only pull off BodyGuard or TL, not both :p: ))



Posted by CS Ryan

This is my first test folder in BN6. Here it is:

Electric Shock Folder (Gregar)

1x AssnSwrd R
2x TrplShot *
2x Rflectr3 *
4x WaveArm3 R
1x Meteors R
1x FstGauge * (preset)
1x FullCust *
3x Invisibl * (2 tagged)
1x LifeAura U
1x AntiNavi *
3x AntiDmg *
1x AntiSwrd *
2x WhiteCapsule *
1x Uninstall R
1x Atk+30 *
2x Roll R/*
2x Roll2
1x Roll3

Required Cross: Elec (don't beastout in ElecCross)
Preferred Cross (If Elec is cancelled): Erase/Charge/BeastOut (don't beastover)
The object is to pummel the enemy with paralyzing attacks, then smash them with a BeastOut when they're weakened. Uninstall can be used as a P.A. part or on it's own. Save the WhiteCapsule chips for the Roll navichips.