Whilst the rest of the Nintendo reps are wearing forced smiles and commenting on certain forms of flattery, the UK Nintendo boss tells it like it is:
[quote]
Nintendo UK boss David Yarnton has hit out at Sony
Didn't Nintendo also copy the rumble feature?
Anywho, at least someone in the company said it.
Nintendo have actually invented very little. They're not a hardware company, they're an entertainment software company. What they create are new uses for existing, proven technology, it's their mantra.
With rumble they came up with the idea of putting it in a traditional gaming controller and making it a standard feature of games. There had been force feedback before, but they either took the form of an entire vest that pretty much randomly vibrated or a PC joystick with extremely limited support. Nintendo were the first to really support it and make it a standard feature, and it's quite safe to say Sony wouldn't have done it if Nintendo didn't.
Same goes for things like analog sticks.
They did invent D-pads and lightguns, though.
Nintendo , while not the inventer, was the first to apply things to gaming. They were the first to put it on a system and, for the most part, make it work. ( the power glove and Virtual boy had good heart though :) )
Sony on the other hand just takes from nintendo.
The guy is mostly right, but that last statement is a little shaky
Another Nintendo official thinks Sony is a plague in the world of video gaming. Big deal.
I got that video! Hell, I probably still have it lying around. I remember all my friends being convinced it was real at the time. :(
But yeah, SF64 was the first N64 game which was widely-publicised as having rumble functionality. However, they slyly stuck the compatibility into the western release of Super Mario 64 - The Japanese version didn't have this. It was planned for a while.
I thought only the Player's Choice version of Mario 64 had the rumble feature. I've always got my Rumble Pak in my N64 controller because I like the extra weight, and it didn't rumble while I was replaying Mario 64 the 20 or so times since I got it.
Prince is right, the initial versions of Mario 64 didn't support rumble. I got mine about a month after launch and our Mario 64 didn't have rumble.
It was the Japanese re-release of SM64 that had rumble. We never got that version in the US.
How many hardware engineers does it take to change a lightbulb?
sony exec: "Why?! Did Nintendo change theirs, or something?!"
[quote]Of course I knew it was for the NES, but my point was, Ninty didn't make that, and you tried to list it as if they did.
I didnt say that they made it. I said they tryed to make it work and be succeful. It didnt.
Even though it was made by another company it was nintendo who tryed to make good. Like if you give a artiest a easels and paint. You supplyed the nessesities and he made them work. Unfortunately for Nintendo they PowerGlove didnt go so well.
[quote] The thing is though, the way Nintendo uses the different technology, it's not really copying.
It still is Coppying, just because it came from another market and was new in another industry doesnt change anything.
This ofcourse doesnt mean their on sony's level of coppying. Nintendo Was the first to put it in the Gaming market and should get a pat on the back. Its just that saying Nintendo has never coppyed PERIOD is shaky. They havent coppied in the Industry but taken good ideas from other industrys.
[quote=TendoAddict]It still is Coppying, just because it came from another market and was new in another industry doesnt change anything.
Copying means doing the same thing, not using the same technology. Nintendo only ever use proven technology and use it in a different way, they never invent brand new technology nor do they do anything just because someone else is.
If you look at the technology behind the d-pad, though, you realize that it's just an Atari control stick for your thumb. Much more comfortable and easier to control, but the circuitry is exactly the same.
Exactly, it's just circuitry for 4 buttons and a plastic cross on a pivot that prevent 2 opposite buttons from being pressed at the same time.