I hope the polish this game up alot; the movement looked very sluggish, but hopefully sensitivity options can change that and such. Also, apparently some of the things in the environment aren't destructable, which makes an inconsistency; you can poke holes through the japanese paper screens, but sometimes you can't destroy bottles with a shotgun. So they need ot make it more consistent and have more of the environment destructable.
Graphics look great, but sensitivity needs to be increased, especially if you use "precise" weapons later in the game.
Edit: wow, it looks so much more sensitive at the video on the website: http://redsteelgame.us.ubi.com/
**** sux, really disappointing.
Maybe they'll make the game actually look good and fix the controls. But right now, from what I've seen and heard, the game is pretty much a failure.
Keep in mind that right now they are using old GCN dev kits in order to make these demos. The graphical quality should pick up somewhat here in the next few months to show what the Wii is capable of. Even if the game does wind up sucking terribly it still is perfect as a tech demo.
[quote=PsuedoGhost]Keep in mind that right now they are using old GCN dev kits in order to make these demos. The graphical quality should pick up somewhat here in the next few months to show what the Wii is capable of. Even if the game does wind up sucking terribly it still is perfect as a tech demo.
This is true, final hardware devkits for Revolution only arrive in June/July. So far Red Steel runs on overclocked GCs (playable) or on PCs with target renders, which is what the trailer is done on.
Tweaking the controls shouldn't be at all difficult, as games like Metroid apparantly worked fantastic, especially when the Wii in question was played in isolation. I believe things like jittering crosshairs and so on must have had something to do with 27 wireless Wii controllers all transmitting in the same area.
As for the graphics, I don't remember Ubisoft ever being involved in "bullshotography", nor would they have any real reason to when we know graphics aren't the main focus of this system. Though obviously I would be disappointed if the target renders turned out to be of Killzone 2 calibre.
[quote=Vampiro]Metroid seemed to be split amongst show-goers. Though they all said it was a great game, the slow turning speed really hurt it. Which I understand, seeing as how even I was getting annoyed by just watching it. This invisible box idea has to be thought out better or just scraped completely. A fixed reticule, like we see in every other FPS, would also get rid of the problem.
As for the jittery crosshairs, couldn't that more likely be caused by over-sensitivity? People were complaining about Red Steels controls and how they overreacted, it even picked up on shaking hands.
Fixed reticule has been tried for Wii FPSs, it doesn't work because our hands don't have a fixed position and it would move much faster than, say, a mouse would. It basically led to motion sickness because of the sensitivity of the controller. Plus, they didn't want the entire viewpoint to change for small adjustments in aiming.
I think a series of invisible boxes would be a better idea. The innermost wouldn't move the camera at all, the box after that would move the viewpoint slowly until the crosshair is in the middle box and the outermost would be best for turning.
When Matt from IGN tried Metroid by himself he said the controls were almost oversensitive, so sluggish aiming shouldn't really be a problem. He even said he could jump and pull 180s, just like in PC FPSs.
By jittering crosshairs I meant movements it shouldn't have been doing, as opposed to being reflective of shaky hands. Complaining about your hands being shaky isn't really a legitimate complaint, anyway. Humans don't have perfect aim, try aiming a pistol with a laser sight (or just a laser pointer) and you'll see what I mean.
I watched the video of someone playing the demo. This game really looks like crap right now. Visually it looks mediocre even for gamecube. The aiming deosnt look very smooth and the sword fighting seems clunky, but I guess theses things can be fixed.
[quote=Vampiro]I don't see why they couldn't adjust it to match closer to the mouse. So, rather than having those invisible boxes, they could just mimic what's well established and loved on the PC. Shouldn't that be possible? I mean, I don't see why not. If not though, maybe you can explain it.
I already did, motion sickness.
[quote=Vampiro]Didn't he also have a lot more time with the game? Which is actually a good thing, since we then know it's something we can easily adjust to. Which we'll have to anyways, obviously. But I don't know, I saw a lot of "looking to the left" while running "forwards". Almost like the dragging the screen was an unnecessary hassle.
I noticed that. On a mouse aiming and viewpoint are one and the same, but this isn't remotely true in real life. Case in point: Time Crisis.
Aiming with the Wiimote is a much more lifelike experience, but it then can degrade turning. They haven't implimented a system that works out whether you want to turn or just point a gun in that direction.
The plus side is that turning isn't as much of a necessity, but we feel it is because of what we're used to. In older FPSs having a soldier in the middle of the screen to shoot him was an absolute necessity, now it isn't.
Assuming there are turning issues purely because Matt's crosshair wasn't in the centre of the screen is also a poor conclusion. More likely his hand was just resting, and it happened to move the crosshair to that area. Our hands don't have neutral positions, remember.
I think you're looking at the videos the wrong way, also. It's very difficult to figure out how good an interface of this complexity is without using it.
The main question you have to ask yourself isn't "Why isn't his viewpoint snapping to centre?", but "Is he hitting everything he's aiming at?". Forget what he looks like he's trying to do and focus on whether what he's actually doing is getting results.
Ask yourself that question whilst watching Matts videos. It can be difficult to tell because there's a fair bit of lockon going on, but in that scene after he unlocks the door and those 2 floating robots appear you'll notice he locks on to the first one and destroys it, but destroys the 2nd with great efficiency and accuracy without a lockon.
Analysing the videos in this way is better than the way most people seem to be doing it, but at the end of the day the only way we'll really know is when we try it for ourselves. That's just how interfaces work.
[quote=Vampiro]But I think it is a valid complaint. This isn't exactly real life, and no one's used to shaky in-game hands (unless you play MGS3). So it just seems odd that you have something that's capable of pin-point accuracy that fails due to human flaws. I just don't think it needs to be THAT sensitive.
That's just the point, isn't it? Better aiming takes more skill, otherwise every FPS in existence would have a Metroid-style lockon.
Again, this is something we'll have to try and something developers will get better with as time goes on. When the VP of Epic said the initial set of Wii games would be "gimmicky, I-wish-I-hadn't-bought-it" titles he was right in principle, there's definately going to be a lot of tweaking going on. But it's really important to realise that Wii games at this stage are WAY more developed than DS games were at their E3, and devs got used to the touch screen extremely quickly.
One reason you can't have a fixed crosshair is because of the issue taht you would move the controller, and you can't "pick it up" and recenter it, the way you can with a mouse. They could make the invisible box smaller, making it more PC-like, however.
The controller issues in Red Steel I see is the slowness/sluggishness. You should be able to turn quickly and look around quickly so you can move faster.
[quote=Vampiro]Er, yet I've never once got motion sickness from a PC game. Which was my point. Nintendo wanted something that could mimic a mouse when it came to FPS games, but they aren't delivering. I can't see motion sickness being a big problem, because you whip around the screen constantly in a PC FPS with little problems. My question was, why can't they make it so it acts like a mouse and NOT cause motion sickness? I know that it will move a bit more, but so much more that it causes physical illness? Eh.
Oh come on now, it's really quite simple. It's far easier to keep a mouse steady on a desk than it is to keep your hand steady in the air.
Are your hands really that shakey?
...are you really this stupid? You're telling me you can keep a laser pointer fixed on the exact same position as accurately as not touching a mouse?
I'm only a foot or so away from my TV, so I don't have a problem with keeping it fairly accurate. I even just tested it out with a laser pointer and I could keep it fixed in a single spot pretty well. So I guess I must be a tad stupid.
Right, well obviously they're making the game for the majority, and the majority of people don't sit a foot away from their TV. Do you see how irrelevent your point is yet?
Yeah, but you could probably adjust the sensitivity a bit to get rid of that little problem. Though my point will be truly irrelevant if they shrink the invisible box in games like Metroid, or make it so you don't have to drag the screen. Either way.
I'm so going to buy Red Steel! Plus it's going to be online.
has anyone seen this video:
http://video.google.com/videoplay?docid=-7888968777839133832 ?
The aiming looks MUCH better there than on e3, but I don't know if that's after or before e3. Hopefully after.
Agreed, I just pray taht that is what the final version's aiming is like.
[quote=TendoAddict]
A) Only one Wii, not as many signals messing up the aim.
...
...what
I am intersted in this game. There are only a few things that need to be fixed.
DOes anyone know if that is after e3? Because Idon't see why they would change that aiming, but while it said "Wii," the french guy called it the Revolution.
Dosen't look that great.
http://media.wii.ign.com/media/821/821973/imgs_1.html
A load of new screens taken only a week ago at most. I'd say it's really starting to improve.
Apparantly theyve worked on playing issues since E3.
I think this'll turn out okay. Usually when a developer, any developer, acknowledges problems and promises improvements then they'll deliver.
Still, the aiming in the video above from before E3 seemed so good, like Metroid Hunters aiming. I hope you can use that style if you want.
But yeah, I'm sure Red Steel will deliver. Swords and guns in ****ing japan made by Ubisoft Paris.
to me this game still looks as absolutely bland and ****ty as ever. If I want to play an ugly, generic FPS with motion sensing I'd prefer just a light gun.
Yeah, it looks updated, sure, and the sword battles look a lot better... but the overall package doesn't seem too great right now. Hopefully they start showing more than that one stage.
The game looks just fine in screenshots, but that new video they released makes it look really bad. I put it down the low quality of the video, to be honest. Most, if not all, Wii games look better in motion than they do in stills, seems odd that a game like Red Steel would be the opposite.
Gotta say, though, I'm getting really pissed off with 3rd party developers. Zelda looks better than all the 3rd party games right now, there's absolutely no excuse for that and it's making the system look terrible. I guess if you want to see what the Wii can do then you gotta focus squarely on 1st party titles right now. The pyrotechnics in Metroid and the bump-mapping and draw distance in ExciteTruck are exactly the level of polish that 3rd party games are missing.
[quote=Speedfreak]Gotta say, though, I'm getting really ****ed off with 3rd party developers. Zelda looks better than all the 3rd party games right now, there's absolutely no excuse for that and it's making the system look terrible.
What about Mario Galaxy? Best graphics on Wii I've seen so far. That's how all games should look.
I really want Red Steel to play better. The graphics are perfectly fine to me, but the aiming, I really just hope there's an option to make it more... well, like Metroid Hunter's aiming is. I know there will be sensitivity options, but I also hope you can change the size of the aiming box. I don't want to have to point the gun all the way to the screen to turn and shoot someone at the side of me.
But honestly, the graphics look fine, especially the reflections off of the ground in the screens and videos. I'm sure this game will turn out pretty good. Swords+Guns+Wii+Ubisoft Paris has to = something good.
I heard Red Steel's sword fighting was changed to match your exact movement. This is a definate plus, but I'm still hoping they'll improve the gun aiming.
Gameplay is more important than graphics. I'd rather have GC graphics with Wii controls than an Xbox 360. That said, I was expecting significantly better graphics than GC, that hasn't been delievered yet.
I just read Matt's blog on IGN, and he said that Ubisoft said that the build that was shown at the GC wasn't really that much of an improvement of that at E3. The real big improvements will be seen at the upcoming TGS.
Let's hope. Though you would think the big improvement would come during the three month span between E3 and LGC. Rather than the one month between LGC and TGS.
It did, pay attention. They made the improvements, just didn't put them into the demo.
They showed improvements, I commented on them.
Zelda easily has better graphics than Mario Galaxy.
You really think so? Personally I think Galaxy looks much smoother and nicer. I'm not saying Zelda looks bad; it looks amazing, but I think Galaxy has the best graphics I've seen so far. The people who worked on DKJB are working on it, after all.
They're pretty close, but Zelda just has nicer details and lighting and water effects.
I think it too early tp say wich one has better graphics. but it is safe to say zelda is in the lead. Not saying that mario galaxy doesnt look good though.
Galaxy seems to have less jaggies.
Anyway, I was just watching the IGN Special that was entirely about Wii. Pretty cool, hopefull Red Steel's aiming turns out fine.
But what I'm wondering is this: can you just pull out your sword at any time and hack people apart? Because that would be awesome, but from the demo it seemed like you could only use it sometimes.
Of course, that's just a demo, so the final version could be different.
[quote=Last Fog]Yeah, funny how the single best looking game is also on gamecube.
No shit, think that's what I've been saying maybe?
dang it, I need answers... I really hope Red Steel's aiming is like what they showed in the Electric Playground video.
I've been getting alot more excited about Red Steel than I first was.
At first I was just happy a 3rd party developer was putting the controller to a good use whilst giving Ninty a nice 'mature' game at launch to warn off anti-fanboys for a while.
Now its actually looks fun :)
I'll have to disagree and say that Galaxy's graphics are better. It's like those Nike balls - it's rounder! But there really is no excuse for third party games not looking as good as Twilight Princess - that was developed for GameCube, remember?
Also, Drewboy, from what I've seen it seems like it's a lot less forgiving than most FPS games. You'll lose health quicker, and if you just go running out with a katana you're going to get shot down before you can even get near them.
[quote]Also, Drewboy, from what I've seen it seems like it's a lot less forgiving than most FPS games. You'll lose health quicker, and if you just go running out with a katana you're going to get shot down before you can even get near them.
This is good to hear because
A) It makes you learn how to play. Wich is really nice in this case because were using a Wiimote. Meaning the more we learn now the less we do later.
B) It makes you aprecate the landscape. In Gun ho games you go by things so fast you never notice how much time was put in development. If you go slower you can see they really spent time into where your fighting.
C) It supports a real life FPS feeling, wich help nintendo look more mature. only plusses here.
I hope its a challenge, maybe not a Devil May Cry hard, but enough that you feel happy for yourself.
I too think Galaxy looks better than TP. The shiney oil surface is lovely :)
Tendo makes a few good points. I myself will admire the attention put into levels. Half Life 2 is a game where the player speeds through and misses the dedication put into the landscapes.
I dont really agree with the first point. I can see what you mean but each game will play differently.
Harder games were you're forced to go slower don't automatically mean you're able to see more. Chances are, you'll be spending most of your time hiding behind a wall or focusing in on certain enemies just trying to stay alive. The harder the game is, the less you can appreciate graphically, because it doesn't seem as important. You just don't have the opportunity. This isn't always the case, but usually it is it seems.
Which is precisely why I'm not bothered about graphics in a game.
I can't see how you can call Red Steel ugly, though. It's not beautiful, but it's not something I'd be disgusted at.
Fair enough, the water effects look terrible. But if you want to see bad fire effects, look at Saints Row.
Heh, I can forgive because the explosions themselves are nice and so is just about everything else. It just annoys me when pretty much everything looks subpar. At this point, I won't accept a below average FPS graphically. It just shouldn't exist.
Regarding the swords during gunfights thing, I still would like them to give you the option of using a sword. There should be parts where you can use either sword or gun, not where they force you to use etiher/or.
Using a sword as a melee atack would be pretty cool...
honestly I could give a rat's *** less about the graphics (as long as they look around as good as halo 2). I think that nintendo has somthing special here, this game has the potential to really show off what the wii is capable of, and even more. It gives over weight people (like my freinds), a excuse to get in shape. Now all I need to do if someone who trades souls for money, I need a extra $50 for redsteel:) . I hope that more titles like it come around in the future, who knows. Technology like this placed in a game such as soul caliber could revolutionize fighting games as we know it. Also, knowing nintendo they are most likely indevering into motion sensative camera technology (such as sony's I-Toy), this with the motion sensative controllers and such, could make gaming fully interactive & outstandingly engaging.
As far as I know, the sword can be used any time you want.
You know, I would like to see a whip in this game. Castlevania games could really benifit from somthing like that, but I think this game would really benifit aswell from a whip like weapon. It just seems the wii mote is perfect for that, I only hope the wii is capiable of producing physics like that.
A whip sounds terribly out of place in Red Steel. And just about any game for that matter. Who brings a whip to a gun fight?
He's the exception. He's always the exception.
But yeah, it's about a game that's supposed to present the Japanese culture from an outsiders prospective. idk, do they use whips regularly in japan? Though the mechanic itself would be pretty interesting, what with the wiimote and all.
[quote]But yeah, it's about a game that's supposed to present the Japanese culture from an outsiders prospective. idk, do they use whips regularly in japan? Though the mechanic itself would be pretty interesting, what with the wiimote and all.
I cheaked, whips are not japanese. but I could still see it being in the game (pr a wii game in general).
But in Red Steel, a game with guns and swords, a whip is out of place. A whip hurts but is not effective for stopping free motion foes.
Speaking of kinky whips in Japan, maybe you could be Hard Gay!
Anyway, yeah. I wonder what other weapons are going to be in REd Steel, actually. Grenades, maybe snipe rifles?
HOLY CRAP THIS GAME LOOKS GOOD
http://media.wii.ign.com/media/821/821973/vids_1.html
Wow. It's looking a lot better than the LGC build, that's for darn skippy.
And check this out! weilding knife + gun!
http://media.wii.ign.com/media/821/821973/img_3914533.html
Nice to see something other than the same level again...
I heard somthing intresting from a friend of mine today, who happens to be one of those obsessed nintendo Wii-ners (No pun intended). He works at EBgames and he mentioned that he heard a rumor that nintendo was planning on including a copy of Red Steel when you by a wii in japan this holiday, a sort of bundle pack if you may. Now I know that the USA/Canadian console will include a copy of Wii-Sports, but you never now. Nintendo might come to there senses and offer a Red Steel/wii bundle here......eventually:(.
On a side note: A week ago I read in a magazine, that Nintendo-Exects are trying to buy rights to the upcoming XBOX 360 Indie Anna Jones (For give the spelling), so they too, can have a Wii port......I think they finally see the light at the end of the tunnel. Or they have listened to people like me and the other 100 thousand Whip obsessed wii fans. Either way I can't wait to test that "Whip at a Gun fight" theory....I only hope they offer Life Insurance in that particular game?:D
I can't even see Red Steel selling well in Japan.
A game about an American interpretation of Japanese honour, made by French people? Nope.
Simply being an FPS will make it sell poorly in Japan.
I prefer my reasoning.
I have a question for you Vampiro.
How can someone so obviously UN-grim logon to the internet and change into such a mean spirited individual?
Obviously you don’t act like this in your day to day life; around friends, family, the work place and the rest of society. How can someone so nice, 360 into such a jeckle?
Where I am from you never judge others before judging your self, and more so, where I’m from we have a little thing called humility. Ever heard of Southern-Hospitality? It’s when someone is willing to give you the shirt off there back (even if its there only one) if they see a fellow human being in need. It doesn’t matter if that person is some Foul Mouthed City Brat or a Yokel down the road.
It would serve you well to learn so manners. Where is your sense of humor? Your compassion? The ability to not assume that as soon as you meet someone everything they say or do is Negative or socially Fo`pa. Not everyone is a skin-head, waiting to bash your beliefs and principles. Never cast the first Stone, further more, watch your tongue. A foul mouth is a sign of an unhappy person with a bleak outlook on life.
What is the point of even living if you cant have faith enough in others, much less forgive them?
Stop being so rude, crude, mean, degrading and let people that kind side of you. The real you, that light that makes people feel comfortable and not un-easy. You said before, that you did some charity work. Unless you where on probation, You did that work For free, correct. That means you did something nice for others, without asking for something in return.
You tend to argue and insult people over little, trivial stuff (not that you are the only one). Lighten up a little, get a sense of humor. Being so sanicle all the time is no way to live your life. Besides, we are all on this little rock together. None of us are on this earth for a very long time anyway, so lets make the best of it. Stop arguing and fighting with people and try to have a little fun ( hopefully not at the expense of others). I know you have it in you to be nice for a change, why don’t you try it out. You might surprise your self.
FPSs are only really popular in America. 6 million of the 8 million Halo 2 games sold were in the US. It's not that Japan doesn't like guns, it's just that America really does.
[IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055012400.jpg[/IMG]
[IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055014103.jpg[/IMG]
[IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055015400.jpg[/IMG]
[URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055012400.jpg"]Wow[/URL]. [URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055014103.jpg"]Red Steel[/URL] has [URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055015400.jpg"]improved.[/URL]
^ Yeah, those screens look amazing. Definately buying this on launch.
Edited Bebops post to include the pictures.
Im glad it improved alot but Im not surpised. I can clearly tell that the start of development was focused on making the game play good , not look good. Now they are clearly upping the graphics because the controlls are good.
[quote=Bebop][IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055012400.jpg[/IMG]
[IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055014103.jpg[/IMG]
[IMG]http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055015400.jpg[/IMG]
[URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055012400.jpg"]Wow[/URL]. [URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055014103.jpg"]Red Steel[/URL] has [URL="http://wiimedia.ign.com/wii/image/article/736/736454/red-steel-20060928055015400.jpg"]improved.[/URL]
Wow too!
I actually thought Red Steel looked great before, but apparently The Wii is capable of producing Late-Xbox Graphics. Now if they can only leave this halo 2/ninja Gaiden level of graphics and pull off somthing worthy of its Processing power. But Still, even if they choose to leave the Graphics at the level they are currently at, There are complaints here.
Those pics look a lot better. But it reminds of that James Bond game that took place in Japan.
Back on topic, I want to see more details on the multi. It's supposed to have it but I still hear nothing.
Yeah, I'd like to see multi too. I'm pretty sure 4-player has been confirmed, but there might not be online :(
Anyway, there are some new screens and vids of the new Red Steel.
http://www.neogaf.com/forum/showthread.php?t=123317
wate wut? Multiplayer? Where have you heard this?
I don't even see how that would work.
...the screen gets divided into 4..
its confirmed, there is multiplayer http://www.ubi.com/US/Games/Info.aspx?pId=4454
now we just all wait for the best of it, wifi. sad to say (because i pre-ordered it), i think there will not be wifi for this launch game. but we can still hope
Oh man. Oh, man. Can't wait.
Of course, the specifics of 'split-screen multiplayer' indicate no online.
Yet.
I'm fine with offline. I'm going to be playing Wii with friends as soon as I get it.
Oh absolutely, me too. But I know a guy in America who is getting Wii as his first console since the Genesis, and he's getting Red Steel at launch. It'd be cool to play against him.
There won't be wifi.
I think you can change the aiming box from "wide" to "narrow," but my brother said he thoguht that was for sword fighting movements.
It would be wierd if it was just for one or the other. But from video I've seen of people playing theres no real aiming problems. Still eager to see for myself though.
My favorite thing about this game is that the hand holding the gun reacts to titlting too. So it really is mimicking where and how you're holding the controller. Its a good little touch.
Still, I don't understand why they couldn't have given an option to use a small aiming window, like the kind they used before E3. It's very stupid.
But I may just get this; it seems like a fun singleplayer experience, and the multiplayer could a satisfying, if not too indepth, thing.
I may just get Call of Duty 3, but the graphics are absolute trash and there's no multiplayer, but the singleplayer is intense and the controls are good.
If it has multiplayer, the deal is sealed. THe graphics are chode-quality, but hey, that'll be great.
If not, I may just get Red Steel... It seems golden-eye esque, but why can't they just have better controls?? :(
...Although, in those vidoes from our jeuxish french friends, it seems like higher sensitivity (which mkaes you turn faster) is effective.
Red Steel with better controls? What's wrong with them? The control style is what I'm most excited about when it comes to the game.
I think Nintendo would've been much better off having wi-fi at launch. I don't even understand the wait. Can anyone explain that to me?
I couldn't imagine being half as excited with Call of Duty 3 without the online feature. Single player is fun and all, but once that's done, it's done. Online carries infinite replay value.
If COD3 has splitscreen only, I'll still be happy. Anyway, I don't like red steel's controls, it's just not fluidy enough. I want something more ike Metroid Hunters. It would still be precise with a small aiming box, so I don't see why they dont give you an option.
Pokemon is a net infrastructure test? That's not even going to be released for another, what, 4 months? That'll do plenty of damage, I'm sure. Online play is too popular to be pushed back so much. It should be a huge priority.
Red Steel 2 in August of 2007 please.
The aiming box is an invisible section on the screen. Within the box, you do NOT turn, but your reticule moves.
Because it would be impossible to recenter the cursor, using an aiming box is necessary for Wii. However, a smaller aiming box, such as the kind used in Metroid Hunters (I think it used one, but it wouldn't be necessary) or Call of Duty 3 would allow more PC-esque controls, thus enabling quicker turning and looking.
Red Steel uses a large aiming box, so you can aim, but you have to go very near the edge to turn, thus creating a sluggish control style, as though your reticule is swimming through molasses and fat ladies.
Here's a half-assed but pointed diagram of how Red Steel's aiming box is, and how it SHOULD be.
[IMG]http://i16.photobucket.com/albums/b21/Drewboy64/mp3asdf.jpg[/IMG]
Yeah, hopefully COD3 for Wii has multiplayer.
I wish developers would have a bit more common sense or a bit less lazyass *****es.
I don't see why the Wii version of Call of Duty 3 wouldn't have multiplayer. It just won't have online.
garbage? How so (besides graphics)? I heard single player in the COD games were really intense and lengthy.
Garbage compared to the 360 version... the console it was meant to be played on.
Hm, I have a 360, so... Maybe I should just wait for someone like Nintendo to get a real FPS out.
The graphics are actually a lot better now for the Wii, so that aspect doesn't bother me. It all comes down to the online feature, really. It's the best feature of the games for me so it takes the whole point away getting it for the Wii. The single player is fun, yes, but you'll always be missing the best part if you go for the Wii version.
I agree with Vampy. The Wii version is garbage. Nintendo better get their act together and get their wi-fi on the way. I would have waited and got Call of Duty 3 for the Wii if it was online.
Awesome game, by the way. At least for the 360. I haven't bothered much with the single player mode, but online is some intense, enjoyable stuff.
http://media.wii.ign.com/media/815/815492/vids_1.html
You sure about the graphics? Watch the second video.
hmm. Still better than it used to be, definitely not as good as the 360 graphics.
The graphics are still wank
I thought we established that the single player was better on Wii because of the better controls and immersion, and it was just the online multiplayer that made the 360 version better?
If it's online play that's it, and COD3 has splitscreen, I'll have no problem getting the Wii version. I want to try out the wii controls, even though I've got a 360.
I think there will be other games along the way to try out the Wii controls. One day we will have our fill, and I couldn't waste an opportunity like Call of Duty for it. And how exactly will the single-player mode be better on the Wii? Just for the controls?
I wanna see more reviews. The fact that the NGamer thing gave it a 90 is kind of surprising to me.
Usually I don't listen to reviews, but I might want to for Red Steel.
It's not totally new. The controls are new, but the game isn't. Don't exaggerate.
I'm fine with jumping in with Red Steel, regardless of the reviews it receives. I actually wish there were a few more decent launch games for the Wii. I'd gladly get more than Zelda and Red Steel if there were more to get.
I'm actually starting whether to question if NGamer have played enough of it. They said you cant use swords in mutlipayer but some Ubi Soft guys on On the Spot' said you can. I hope you can.
You can use swords in MP. It's like a melee attack.
Do you have a link proving you can use swords in Metroid Prime?
too lazy to look. It's everywhere though.
[quote=Vampiro V. Empire]Nah. Nothing was established.
Okay then.
*Wii previews*
"The Wii version is way more fun."
How about now?
The sword used in multiplayer is used to dash and stun people, that's it.
http://www.neogaf.com/forum/showthread.php?t=127227\
(note: red steel is mentioned near the beginning in the video posted in that forum. but BEWARE, they talk about zelda at the end, so just close out of that if you dont want any spoilers.)
Yeah, it is a bit dissappointing, but at least they've got swordplay at all. I think i may have to get this game, single palyer seems really fun. Just hope higher sensitivity helps.
Just wanted to bring this up, IGN Wii says COD3 has 1-2 players, so I'm guessing co-op. I'm too tired to read to confimr this, though
edit: oog, it says 1-2 for all of them.
At first I didn't like the look of this game but the more I see and hear about it I'll beginning to like what it more, it'll probably be one of the first things I check out on the Wii
If it weren't for the aiming, I would know for sure that i'd be buying this game.
I was thinking about the sword fighting and how it isnt 1:1. Not really a bad thing is it? It doesnt need to exactly mimic your sword movements when your basically going to be doing vertical, horizontal or diagonal attacks anyway. its not like you'd be fighting an opponent in real life and move it in an S shape. Thos straigh movements are the ideal attacking method so I dont see this as an issue anymore.
You're kinda thick, huh!
1:1 means the movements put on screen in the game are the same movements as what the player is making. In red steel, it takes your movements and puts it into a basic move.
So, in 1:1 if you slashed diaganolly left to right, it would do that on screen, exactly as you did. In red steel, it would have a diagonal slash, but wihtout all the nuances of your movement. It'd just be a subsituted, more basic pre-made movement.
1:1 replicates your EXACT movements, where as red steel's sword fighting does not.
Edit button edits comments, Post Reply button does not.
It would be neat if you could move your sword around 1:1. Not necessarily the attacks, but just holding it and moving it, much like the gun.
Something for Red Steel 2, methinks. There's no way this game isn't going to sell millions, and that pretty much ensures a sequel.
Oh yeah, it'll definitely be a franchise. RS2, now there's a game I might be looking forward to.
I would love to see a sequel that uses some more common sense - better control system, etc.
I'm more interested in a sequel with online capabilities.
Come on someone must have Red Steel? Whats it like? Controls? Length? Graphics? Multi?
"Come on?" I've posted like 4 times that it's ****.
You also hated Sunshine and I didnt. Tis why I was asking other people. :)
Controls are difficult. The learning curve might be frustrating at first and you'll never be truly satisfied with it, although you do get better the more you play. There was certainly room for improvement when it came to the sensitivity level. The game itself will remind you of an EB James Bond game. It's a decent game, but I'm sure there will be superior shooters soon. I've not finished it yet but from what I can tell the game is quite lengthy. Multiplayer isn't so great, either. I wouldn't recommend it to you, Bebop. It really doesn't seem like your type of a game. I have no regrets for getting it and am enjoying it for what it is, but I actually still play through the James Bond games so....
I was interested in it for being much different to current FPS games in terms of setting and plot. But I basically saw it as a tech demo I'd really like to try out. Meh I'll probably give this a miss. I was more excited about Fary Cry anyway because I havent played any of those games but had always wanted to.
Actually, the controls in Far Cry are actually pretty decent, and the single player is longer than the Xbox version. There's plenty of reason to get it.
Longer doesn't mean better. What's up Far Cry for the 360? I just don't see why anyone would want to spend money on it. It's such a rental it's not even funny.
Oh, and it looks terrible.
It doesn't look appealing to me at all, not even as a rental. It's one of those games I'd get in the distant future for 10 bucks. It doesn't even look as good as Red Steel, honestly. There'll be better FPS games in the future.
Yeah, Red Steel smacks the pants of Far Cry... and we all know how I feel about Red Steel. LOL