Lblue: Over World
DGreen: Hidden Areas
Yellow: Chozo Ruins
Orange: Underground caverns
DBrown: Jungle-like areas
DPurple: Secret Morphball Tunnel
Dblue: Under Water zones
Red: Superheated areas/ Lava zone
LGreen: Don't remember.
I made this map awhile back When I was working on a Metroid project of my own with a small team. Its story was supposed to take place after Metroid Fusion with X's which made its way into escape pods and crash landed on a planet. The plot was basicly Samus lands and loses contact with the federation due to jamming from an unknown source. Samus after investigating 2 crashed Federation ships (whcih was sent on a failed mission to retrieve the X) comes across a Stone Guardian, which breaks the floor after Samus is defeated, into Chozo ruins where she gets back her old suit, but loses all her upgrades. The story progressed through worlds, pretty much upgrade, kill boss, advance to place you couldnt before, continue, eventaully leading into an old labaratory. In the bottom level tthere was supposed to be something like phazon but not, where the X was thriving, and where the final bos was, some kind of kraid looking monster in hissecond form. After he's killed, the materials in the area becomes highly unstable and Samus makes her get away as the planet is basicly destroyed xD The planet was supposed to be where the Chozo created the X (yes I know it went against metroid storyline, but it was just a fan game xD) and the last boss before you could get into the ship was a X infected Chozo.
It was aborted due to getting a hard drive whipe and losing all the scripts, maps, everything. I just recently found this map saved on photobuct and tried to find the other worlds butsadly only this was saved. The other cast members were able to salvage ome stuff but with the engine gone and beingtoo lazy to make another, I scapped it for the history boobs xD
So what you guys thoguht of the idea anyway? ;P be nice now I bruise easily.
Please reply thoguh even to say it sucks ><
Looks pretty small, and too linear, but it's still better than what I could do. :)
EDIT: Spring Break just started here. Maybe I should try something during all the free time.
Very nice. :D
I wish you had screenshots of the gameplay.
Hmm, I didn't know someone ripped the map sprites. And to think I was going to crappily hand-draw it on MSPaint!
finish this or release an alpha.
More 2D Metroid is good.
Looks good, i wish i could play it...
It's a hangar. No real point to visiting those rooms, except to see Pirate ships and destroyed Fedaration ships. It adds to the atmoshpere, right? The whole place is being attacked by Space Pirates, and many hatches/passages have been destroyed.
And an environment map, bcause I'm bored.
Blue: Main Floor
D.Green: Little outdoor garden/break area.
L.Green: Restricted halls
Red: Metroid Lab =O
Yellow: idk... ventilation shafts?
It not a station. It's actually a on a planet, in a city. And there's sewers everywhere in cities. Basically after the fight with Ridley the floor collapses into the sewer.
Updated the map and more than tripled its size ;P got bored at school and grabbed a graph paper, printed the old map, and completely redid almost all of it xD
Original. Edited the first post with the new one.
Looks much better. What's that uber-long room on the bottom-left?
That's supposed to be the quick path back from world 2, where you can use the spped boooser to get back from :) Speed booster is hidden in world 2.
And... where is world 2?
I made a map, but I can't stop thinking that I've seen it somewhere before...
Yeah... thats kind of big for one area...
It's just that the traditional approach is to divide the world into 4-6 distinct areas, and always have the final objective right next to the starting location, but impossible to access. I would hate to think what would happen if Samus opened the Control Room in Fusion before even encountering the X... :cookie:
[quote=Zeta]I'm pretty sure the panel you need to step on to activate the collision sequence doesn't even appear until you pummel SA-X. Like how the boiler control panel doesn't activate until you beat the Wide Core-X.
Err, they have that red security door in the way, so nobody could get in! So I guess we'll never know, unless you're somehow hacking it... :) I'm just saying, Castlevania is Castlevania, and in it they have a heck of a lot of doors. Heres a more traditional map-
Lots of open runways, elevators connecting areas, and not nearly as many dead ends... you see what I'm saying.
I always loved how all of SM's areas could fit together onto one map, unlike Fusion and Zero Mission.
EDIT: ****, when I was younger I thought Lower Norfair was ****ing huge. It looks so tiny now. ;_;
[quote]Err, they have that red security door in the way, so nobody could get in!
You should be able to check after disabling the Lv.4 security, but before you go to Sector 6 to persue B.O.X.
[QUOTE=Sk2k52]How's the Metroid Queen in Metroid 2 anywhere close tothe start location?
BOL I completly forgot about Metroid II. Thanks for reminding me Sk! X)
[quote]MP2 wasnt that close either.
Nah, that's actually pretty close to the Landing Site... I think. I forget what the Temple Grounds map is like.
You should be able to check after disabling the Lv.4 security, but before you go to Sector 6 to persue B.O.X.
I already tried that, while I forget exactly why, I can assure you it's impossible to get back to that area before battling the SA-X. If you somehow could hack the game, I bet you could sequence break something... like getting the Space Jump before you beat the Reactor Core spider. Interesting...
Hang on, I'm going to go check. I'm at Zazabi, so it shouldn't take too long.
I know you can break sequence in Hunters, which is cool :) .
[quote=Zeta]Then explain how I'm in the Control Room right now, before fighting B.O.X. the 2nd time. :)
SAMUS DECIDED TO TELEPORT THROUGH SOLID WALLS, THATS HOW. Seriously, though, if I had an easy way of getting upgrades before actually beating the corresponding bosses, that would be just amazing. What would happen if I got the morphball before beating the Arachnid... Would it still be there if I checked several hours later? What would it's AI behaviour tell it to do if I wasn't in the room?
And what if I somehow got the wave beam at the beginning of the game? Would I be able to damage the SA-X, and if so, could I have destroyed it early on? What if I got the space jump before I fought that big tube shaped boss, and hid in a corner it couldnt reach? What I beat Trace BEFORE Noxus? The possibilities are endless...
[quote]And it's the Plasma Beam that hurts SA-X.
So the game says. It also said Samus cant use the Ice Beam :P
What if I got the Screw Attack early on, and went straight to Ridley's room? Would the ice statue still be there, since the action of me watching it get destroyed never occured? What if I got the Ice Beam before beating the SA-X, would I actually be able to freeze enemies with it?
I could do this all day...
[quote=Zeta]That was an "Oh, guess we we're wrong'' thing. And it IS the Plasma Beam, as it pierces enemies, while the W.Beam goes through walls, and I don't think SA-X is a wall.
What I mean is that if you have the Wave Beam, I think the game automatically assumes you have the plasma beam as well. I doubt they would go out of their way to check if you had picked up the Plasma Beam first...
Okay, well, what if you some how got the Powerbomb before beating Mother Brain, and got in the Chozodia early? Would your ship be in two places at once? Would you be able to fight the Chozo hologram... with your suit on? Please don't tell me you've found a way to sequence break that... :D
Scenes in Metroid Fusion is triggered by your items. If you have the wave beam, it'll add the trigger allowing the boss after it to be fought.
If you got the morphball by hack, the boss that normally would give it wouldnt exist, and the next boss in line would.
I hacked the game once to see if there's any possible sequence breaks.. best you get is bugs after bugs...
BTW you can never gain the means to fight the SA-X and encounter it, once you do, all references of it is removed all they way until you trigger the boss fight between the SA-X.
Theorize as much as you wanted to, but the way Metroid Fusion was made, sequence breaking besides missles/engergy/power bomb tanks is impossible.
btw, getting power bombs before you get the power bomb upgrade wont give you power bombs.
Well, that's saves me a lot of trouble. :cookie:
[quote]You must spread some Reputation around before giving it to Sk2k52 again.
What if you gave yourself the morphball mid-battle? Would the boss just dissapear?
[quote]Now quick, make a map or something; this has gotten insanely off-topic. >_>;
I call it Ultra-Freaking-Big-Plagarized-VGCLand. And yeah, I did it with Paint... :D :D :D
Something looks familiar...
Konami must never find out... >_>
I'm waiting for Sk2k52's response...
GameMiestro... I stared at that for 20 minutes, and made a 2 page essay on my feelings about it, but instead of posting that, I'll just give this brief response...
Ya momma so poor, when I came to your house and lit a match, she yelled, "Clap your hands and stomp your feet, praise the lord for we have heat."
Ya mamma's so poor, she couldn't even afford window shopping.
Honestly, I could try and make a Metroid game on GameMaker, but it would take a huge amount of artwork and sounds, only a little of which I have. I'm going to try using some of the sprites that Sk2k52 had a link to in order to make a movable Samus, which is a nice first step. Want to help?
[quote=Sk2k52]If you could actually make an engine if not, its not worth trying.
A working Metroid engine on GameMaker would be hard to create, and you'll spend 95% of all the work on the game just on the engine.
It wouldn't be exactly like the normal game... centering the screen like in the games would be frusterating, and require a lot more commands than otherwise. Though if I could get Samus to move right, then it might be worth it later on.
*Puts all the post-SoTN game maps together into one super map*
BAM! I win. :cool:
[FONT=Arial]I am seriously going to make a working [COLOR=white]2-D engine. It would be a heck of a lot easier if they didn
[QUOTE=GameMiestro][FONT=Arial]I am seriously going to make a working [COLOR=white]2-D engine. It would be a heck of a lot easier if they didn
[quote=Sk2k52]Actually, they dont use any complete sprites. They actually broke the sprites into 4 seperate sections, and made each section in seperate from the whole, so it's referenced whenever an action is done.
I'm just going to use the complete sprites, as it gets the job done just as well, but requires a little more patience.
:( How do you post (links to) executables on these forums? I've seen it been done...
A GameMaker game that can run on it's own (thats an example). In other words... I WANT TO GET SOMETHING THAT ISN'T AN IMAGE OR VIDEO FILE ONLINE, BUT I CANT FIND A COMPATIBLE HOST.
check out filefront, only ever used it for videos thoguh, so I don't really know if they can host other files.
You could try freewebs too, but it tends to have things downloaded extremely slowly unless you dish out the doe.
Well, I've tried about 20 different top file hosts, and all of them are ****. Anyways, I have a vague idea about how I can pull the file sharing off, so I'm okay with that.
In other news, do you want to see my sad attempt at imitating Samus's physics? Click this (I hope the link works)- [URL="http://www.filefactory.com/?00a082"]http://www.filefactory.com/?00a082[/URL]. Arrows move, space shoots, control jumps. You gotta understand that trying to do this on a computer is somewhat trickier than on a console- on the GBA, you can't press opposite directions at the same time, so shooting feels wierd on a PC.
Fine, fine, I'll change the controls to that... you can actually use diagonals with shift now.
[URL="http://rapidshare.de/files/18601971/gamet.exe.html"][COLOR=#800080]http://rapidshare.de/files/18601971/gamet.exe.html[/COLOR][/URL] (awesomer version 0.1 :) )
EDIT: I'd make a seperate thread for this, but it's not even close to finished, so if it's okay, I'll just keep it here.