Jaffe's genius in game design...




Posted by Fate

[url=http://www.gamespot.com/news/6144030.html]...shows more and more with every interview.[/url]

Isn't it heartwarming to see someone with such a great designing mind sticking to his roots about gaming rather than filming? <3




Posted by Speedfreak

Heh, I find that kinda ironic considering a lot of major series commonly associated with Sony follow the "games should be like movies" ideal, like Final Fantasy, Metal Gear and SK's Too Human.

Most developers do think like this guy, though. Hell, it's the reason Nintendo broke up with Silicon Knights.




Posted by GameMiestro

If this is sarcasm, it is very well hidden.




Posted by Fate


Quoting Speedfreak: Heh, I find that kinda ironic considering a lot of major series commonly associated with Sony follow the "games should be like movies" ideal, like Final Fantasy, Metal Gear and SK's Too Human.


But FF and MGS combine great gameplay, some HUD-type thing, and fabulous cinematics. <3



Posted by Lord of Spam

No, they combine a HUD with too much cinematics. If I want a movie, I'll watch a movie.




Posted by boomstick


Quoting Fate: But FF and MGS combine great gameplay, some HUD-type thing, and fabulous cinematics. <3


Agreed, I mean I agree about games being games and not trying to be totally cinematic, but I see nothing really wrong with trying to make a game cinematic and still keep great gameplay and HUD-type things.



Posted by Fate


Quoting Lord of Spam: No, they combine a HUD with too much cinematics. If I want a movie, I'll watch a movie.


?

Too much? If you play MGS the way it's supposed to be played, there aren't enough cinematics to match the length of play.
:/



Posted by Linko_16

That attention-getter made no sense. Even before he went on the whole movie-game tangent, I thought to myself that it would make more sense to compare these games to the movie industry lately than porn if you're going to mention loads of content and no creativity.

I agree with everything he said, though. I'm a little tired of games that are basically movies that let you walk from scene to scene inbetween cinematics with bad guys and maybe a few bosses in between. I do like the movie element sometimes, because there are few better ways to tell a story on-screen than in a movie style, but it should be first and foremost a game; it just takes careful balancing to get it right. Resident Evil IV, for instance, was very clever to create cut-scenes in which you must still sometimes reflexively press a button to dodge an attack.

So kudos to Jaffe.




Posted by Vampiro V. Empire


Quoted post: Too much? If you play MGS the way it's supposed to be played, there aren't enough cinematics to match the length of play. :/


Indeed. Plus, the cinematics are done in a way that you WANT to watch them.


Though, I disgaree about the FF thing. Gameplay doesn't balance out the cinematics like they do in MGS. Plus, they aren't as interesting or fun to watch.



Posted by Fate

Oops. When I say "FF" I mean "FFVIII." I didn't like any other Final Fantasies much.




Posted by Speedfreak

I don't think the quality of the gameplay is even relevent. The games I mentioned still try to make their films like movies. I wasn't specifically referring to cut-scenes either.




Posted by Fate

While this is true, Jaffe loves Kojima because of the reason I mentioned. <3